Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Man I'm getting excited, main question though, can you release a list of people in the order they opted in? I'd like to know how soon I'll be getting into Closed Beta
Reason as to why the updates are so slow is because the EE Devs also have real life and real jobs to support themselves, so its not like they work full time on the game
You've done a good job at restoring my hopes for EEU, it isn't just dead silent out there anymore <3
I forgot that green is not a creative color - DHMIS
I believe creativity to be my main reason in my life (as well as happiness) because I love being able to create things that inspire others. Having that constant flow of ideas going through my head always gets me excited (though granted most of them go to waste ), and I can't wait to bring some of those ideas to life one day. Besides without creativity we'd still be in the stone age... or possibly extinct?
P.S. Destruction sounds pretty cool too
where tf is a peace translator when you need one...
Huh, could've sworn I had a pretty high streak going at one point. I guess it wasn't as high as I thought it was :L
Energy Currencies:
The new currencies sound pretty cool and I'm glad that we'll have more freedom in the department of magic items.
Zones:
The whole concept of zones is something that a lot of people have been wanting but never knowing how to quite implement and I personally think that this is a good solution. Here are a few questions I had while reading this:
Q: Will you be able to adjust the size of the Zone? As in will you be able to add onto it in different directions so we can make more complicated shapes rather than just a square or rectangle.
Q: Will you be able to make your own tracks, or will it only be hand picked songs? If not then there definitely should be as that would be essential for certain level designers.
Dynamic World Size:
Personally I was a bit disappointed with the lack of info about this since it was mostly just repeat of what I already knew. Aside from that I think its nice to have this option. Although I question what the limits will be, and if there are any plans on some sort of cost for making bigger worlds.
Save Slots:
Absolutely brilliant, I don't have much to say about this other that I'm super glad that this will be added. I think we all know how annoying it always was to lose progress on a long map either because you disconnected or had to leave.
Gosha has le power to post any image or some weird **** like that. It's weird and confusing.
If it's taxing for you to judge, just imagine how taxing it is to actually build all those levels >->
Learn portal logic thoroughly before posting suggestions related to portals please...
Awesome update! It's cool that Toop decided to help out with it too, made it even better <3
Well I gotta say, I'm pretty upset that all that time and effort was for some useless energy and gems. Though I think the real prize for me is to just get out of this time consuming life draining tournament...
I don't really get what you want to change. If you change it to a 1-way it's a 1-way. If you change it to a boost it's a boost. What's so special about it? Can't you just place a boost or 1-way? And why should there be 3 different things to turn on for 1 block? Also this:
Trytu wrote:▼(switch) SetYou can change turned on to turned off which makes sense, but you can also change turned off to turned off. It doesn't make sense. And also you said that levels are easier with these kinds of switches, but how? If there is a boost blocking something it's more annoying rather because you keep getting launched up everytime, or in the image you get stuck.
I believe the main idea is that you would then have a way to change a block via switches which allows so many creative uses. For example, if the switch is in its OFF state it would be block A, which could be any block existing in the game. If the switch was then turned ON it would change block A, to block B.
In the case I misinterpreted this in some way then I believe the other explanation would be that you can make a block turn "off", or in other words make it non-collideable. Either way Both interpretations would be pretty useful. Though how it could be executed properly is debatable.
I believe that Azure made some very good points and that staff should learn from this next time they do another tournament or contest. While it most certainly was fun in the beginning I became very stressed about it later in the tournament. And right now I'm sitting here waiting to hear if all that stress was for almost nothing other than the experience of it all...
Perhaps the location of the npc matters? Anybody know the supposed coordinates of Camelot?
Drat, was hoping for something that could be helpful for this round of the contest. Oh well.
I think LR9 theme might be a bit hard.
The theme is certainly challenging that's for sure...
Wow, you guys are STILL arguing? wow I think half the thread is just you both going back and forth at each other xD
Seems like a cool idea and would definitely have some neat uses. However, I don't see them adding that in the future unless it's simplified a bit.
Yo azurepudding, just wanted to tell you that your levels were honestly my favorite out of the tournament. I'm not exactly sure what made the judges not like your worlds so much, but I just wanted to tell you they were really good in my opinion.
Anyways, good luck to you in the future. Would have liked to face off with you but oh well, guess it just wasn't meant to be ;-;
There is already such a thing for the world title and that is %worldname% I believe. As for the description it simply wouldn't work because it can have too many characters and therefore wouldn't fit inside a sign.
So one thing to note, winners are getting lower score while losers are getting higher scores. I'm sure there is a reason for this...
So a team that doesn't even submit gets to continue in the contest over people who actually submitted? Really dude :/
Actually their opponent didn't submit either, they made CK and Unua the winner since they progressed farther into the winners bracket.
Strange, does anybody know why CK and Unua didn't submit a world? Did they just not have any time to build something or are they not interested in the tournament anymore...
Please yes, there have been so many occasions where doors and gates, especially switches, have caused issues with making art.
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