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#1 2019-06-10 05:40:34

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

ByteArray's weekly development vlogs!

Hey guys, I'm Joshua Stone (aka ByteArray) and as you probably know by now, I'm the lead developer on Everybody Edits & EE Universe. Since even before initially joining the dev team, I've been posting development vlogs on my YouTube channel every Sunday, discussing progress being made on my own projects and eventually my work on everything relating to EE.

And while quite a few of you have known about my videos to stay up-to-date on things, I get the impression that there are many here who had no idea what they were missing out on. I've intended to create a thread on here about my vlogs for a while now, but never ended up doing that until now. I want to apologize for that, and I want to work towards informing as many people as possible about the progress being made.


So anyway, in today's video I decided it would be good to discuss where EEU is at currently, as well as our general goals for the game as a whole...


If you're interested in catching up on everything that's been going on recently, just check out my "Game Dev Logs" playlist! I try to keep my video titles relevant to the actual video, but of course there are often multiple different topics that I discuss in each one.

So yeah, I'm planning on posting in this thread whenever I release a new video (unless it's not related to EE/EEU at all, I suppose), that way everyone can have one central place to discuss everything. I probably won't be able to respond to everything immediately at all times since I have enough trouble staying focused on work as it is, and I don't want this to become to much of a distraction from making progress on the actual game. But I definitely do intend to use this as a way to convey what's going on behind the scenes wherever possible. And whenever there are slowdowns, I want to be able to explain why it's happening.


That's about it for now! I expect to make significant progress on multiple things over the course of this week. //forums.everybodyedits.com/img/smilies/big_smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#2 2019-06-10 12:34:26, last edited by AllenCaspe9510 (2019-11-22 13:48:47)

AllenCaspe9510
Member
From: Heart Locket
Joined: 2018-03-24
Posts: 901
Website

Re: ByteArray's weekly development vlogs!

So uhh, let's try to guess the date of when will EEU Release
December 15, 2019


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#3 2019-06-10 13:07:50

Abiqi
Formerly Excoluss
From: Lithuania
Joined: 2016-03-22
Posts: 278

Re: ByteArray's weekly development vlogs!

No offense but in this video you look like a 16-17 year old teen lol


Not today...

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#4 2019-06-10 13:24:47

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: ByteArray's weekly development vlogs!

is that ee blocks on your t-shirt


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#5 2019-06-10 14:22:11

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,824

Re: ByteArray's weekly development vlogs!

Moved to Game Business.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#6 2019-06-10 14:28:13

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

why move it to game bussinnes tomahawk?


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thanks hg for making this much better and ty for my avatar aswell

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#7 2019-06-10 15:55:47

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Kkay wrote:

What style of haircut is that

It's the "shorter than usual so I don't have to bother with cutting it again too soon". https://wiki.everybodyedits.com/images/9/91/133_goofy

Excoluss wrote:

No offense but in this video you look like a 16-17 year old teen lol

Well, I'm actually 19 so you aren't too far off. //forums.everybodyedits.com/img/smilies/smile

TaskManager wrote:

is that ee blocks on your t-shirt

Yup! It's the t-shirt with the logo on it (available at https://teespring.com/stores/everybody-edits), although you can't see much of it in the video.

Tomahawk wrote:

Moved to Game Business.

Ah, thanks! Wasn't sure where to put it, since even though I'm leading development, the official announcements are usually done by Xenonetix. But it makes sense that these kinds of updates should come directly from the source whenever possible.


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#8 2019-06-16 10:18:14

Snowester
Member
From: Mars
Joined: 2017-05-31
Posts: 637

Re: ByteArray's weekly development vlogs!

Will EEU die before EE

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#9 2019-06-16 10:41:00

ASDruska
Member
From: Syria!
Joined: 2016-08-05
Posts: 1,061

Re: ByteArray's weekly development vlogs!

Growler wrote:

Will EEU die before EE

cant die if you're not born yet


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#10 2019-06-16 12:07:34

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: ByteArray's weekly development vlogs!

ASDruska wrote:
Growler wrote:

Will EEU die before EE

cant die if you're not born yet

That's actually not true


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#11 2019-06-17 05:15:29

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Just released the next one! It's mostly about the improved block selection functionality and Kentiya's new stone blocks! They're essentially a replacement for colored bricks, for the reasons I discuss in that part of the video. That leads into the discussion about how the new graphics are much more original than the old ones, which were basically stolen from various Mario games (and of course the Facebook emoticons). As per usual, the graphics are subject to change at any point, and they might not look exactly as they appear in the video due to compression and such.

I'll try to answer any questions you might have regarding this! //forums.everybodyedits.com/img/smilies/big_smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#12 2019-06-17 06:08:38

2b55b5g
Formerly 2B55B5G TNG
Joined: 2016-08-27
Posts: 3,002

Re: ByteArray's weekly development vlogs!

Will there be private edit zones? It works like an edit zone but only you can see and touch the blocks you placed in it. Also, can a person limit how many blocks a player can place in an edit zone?


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#13 2019-06-17 06:31:50

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

2B55B5G TNG wrote:

Will there be private edit zones? It works like an edit zone but only you can see and touch the blocks you placed in it. Also, can a person limit how many blocks a player can place in an edit zone?

We've briefly discussed having the ability to control things like that. I'd expect it's going to start out simple, but more configuration options will be added over time to give level builders more options.


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#14 2019-06-17 06:45:49

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

tbh i thikn the sont epack looks way too much liek basic pack right now


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thanks hg for making this much better and ty for my avatar aswell

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#15 2019-06-17 13:58:31, last edited by ZeldaXD (2019-06-17 14:07:43)

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: ByteArray's weekly development vlogs!

Honestly I cant imagine EE nor EEU without the metal blocks, bricks nor the face block (this last one is great to make "block people"). I dont think the stone pack replaces the brick pack either because they are so different in design. I think direct equivalents should be in EEU.

And as peace said, stone blocks look like basic blocks pretty much


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#16 2019-06-17 16:08:50

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

peace wrote:

tbh i thikn the sont epack looks way too much liek basic pack right now

ZeldaXD wrote:

Honestly I cant imagine EE nor EEU without the metal blocks, bricks nor the face block (this last one is great to make "block people"). I dont think the stone pack replaces the brick pack either because they are so different in design. I think direct equivalents should be in EEU.

And as peace said, stone blocks look like basic blocks pretty much

We'll definitely have metal blocks that look fairly similar (in that they'd still be similar colors and have a "glistening" look to them), and there may be some kind of block with a face on it, but that's unlikely to look like it did in the past since it's a direct ripoff of New Super Mario Bros. As for the way the stone blocks look, I wouldn't be too surprised if they change a little throughout this process. But generally, the main thing that needs to look like the old game is the color, and if they look to similar to the basic blocks, we might increase their contrast a little. But seeing them in action, I think they look pretty good as they are!

lDKoMEh.png


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#17 2019-06-17 16:14:37

Minimania
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From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,386

Re: ByteArray's weekly development vlogs!

Could you show us a version with the higher contrast, for reference?

Also that smiley looks like a cute little pancake, haha. I love it


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Click the image to see my graphics suggestions, or here to play EE: Project M!

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#18 2019-06-17 16:57:54

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

ByteArray wrote:
peace wrote:

tbh i thikn the sont epack looks way too much liek basic pack right now

ZeldaXD wrote:

Honestly I cant imagine EE nor EEU without the metal blocks, bricks nor the face block (this last one is great to make "block people"). I dont think the stone pack replaces the brick pack either because they are so different in design. I think direct equivalents should be in EEU.

And as peace said, stone blocks look like basic blocks pretty much

We'll definitely have metal blocks that look fairly similar (in that they'd still be similar colors and have a "glistening" look to them), and there may be some kind of block with a face on it, but that's unlikely to look like it did in the past since it's a direct ripoff of New Super Mario Bros. As for the way the stone blocks look, I wouldn't be too surprised if they change a little throughout this process. But generally, the main thing that needs to look like the old game is the color, and if they look to similar to the basic blocks, we might increase their contrast a little. But seeing them in action, I think they look pretty good as they are!

https://i.imgur.com/lDKoMEh.png

thias is a pretty neat picture!


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thanks hg for making this much better and ty for my avatar aswell

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#19 2019-06-18 03:55:07

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Crybaby wrote:

Could you show us a version with the higher contrast, for reference?

Sure, here's an example with slightly increased contrast:
Exaovvp.png

It helps in some aspects, but I think it might be over-emphasizing the lighting and making the repeating pattern stronger. If we do end up tweaking them to look more like this, it'll be after we get a bunch more blocks into the game to play with, since that's more beneficial than trying to perfect everything from the beginning. //forums.everybodyedits.com/img/smilies/smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#20 2019-06-18 07:42:11, last edited by peace (2019-06-18 07:44:09)

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

lDKoMEh.png
Exaovvp.png

here better comparing

EDIT more contrast does make it look mroe liek dirt while wiht les contrast it looks mor eliek an brown stone so btoh could work but i dont like th bottom row ofpixels wiht extr ctonrast (he darker parts) it makes it mor elooking liek a tile whihc coudlnt really be happnening


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thanks hg for making this much better and ty for my avatar aswell

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#21 2019-06-18 07:49:15

ASDruska
Member
From: Syria!
Joined: 2016-08-05
Posts: 1,061

Re: ByteArray's weekly development vlogs!

hey wait a minute are those slow dots or regular dots?


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#22 2019-06-18 07:54:23

Minimania
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From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,386

Re: ByteArray's weekly development vlogs!

judging by the size, looks regular to me

I kind of like increased contrast, but I guess we'll wait and see which one ends up being better


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#23 2019-06-18 15:06:42

MWstudios
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From: World 4-2
Joined: 2018-04-06
Posts: 1,331

Re: ByteArray's weekly development vlogs!

ByteArray wrote:

lDKoMEh.png

Bruh who needs dots when you can do a 1×1 hook jump


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#24 2019-06-18 15:34:33

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

not poss in EEU anymore i guess


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#25 2019-06-18 17:31:59

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

peace wrote:

not poss in EEU anymore i guess

Yup, one-block hook jumps aren't possible anymore with the new physics. While I'm sure some players may be a bit bummed about that, it's just part of having a more reliable and consistent physics engine that isn't as prone to errors. But we'll have plenty of new physics blocks to play with, like sticky and bouncy blocks! //forums.everybodyedits.com/img/smilies/big_smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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