Team Name: Mr and Mrs JaWapa
Team Leader: jawapa
Team Members: jawapa, Mrjawapa
▼Hidden text
Art: 6/10
The art is nothing to complain about, but not all that impressive either. It’s quite simplistic both ingame and on minimap. But seeing as it’s black and white i guess that is to be expected.
Gameplay: 6/10
The gameplay is well crafted, but it’s honestly not my style. It’s also slightly tedious how the arrow paths seem to sometimes work quite well, but other times you fall seemingly without much reason.
While i understand that you made the “opposite” part mirrored to keep up with the theme, i would have appreciated if you slightly changed it (to make it feel different or be slightly harder) instead of just making it an clone and calling it a day.
Creativity: 7/10
It’s a good black and white concept, but i feel like you could have done it even better if you made some adjustments and improvements.
Theme adherence: 10/10
Definitely following the theme.
Total: 29/40
Team Name: ~:u
Team Leader: ZeldaXD
Team Members: ZeldaXD
▼Hidden text
Art: 9/10
The art is well done, it fits well with the gameplay. What’s important in these types of levels is to make the art understandable for the player, which it is. Also it has quite some clever little extra details like the “future/past” couple.
Gameplay: 8/10
The gameplay is very good and clever, my only minor complaint is that the world feels almost too short. I suppose you could blame the world limitation, but i’d have preferred it if you used the excess black void in the middle to make more gameplay rather than use it as an seperation. The given world size is too small to worry about such trifling details.
Creativity: 9/10
The concept is very good and well executed in the little space you gave it.
Theme adherence: 10/10
Follows the theme to the letter.
Total: 36/40
Winner:
▼Hidden text
~:u
Note:While both level’s are ranked quite high i definitely prefer ZeldaXD’s level due to the fact that while it’s short, it’s much more enjoyable.
Team Name: Mercury Takes Over
Team Leader: habbogame
Team Members: drstereos, coinage, habbogame
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Art: 7/10
The art looks amazing on minimap, but it’s suffering from problems ingame. The art makes certain tasks such as seeing spikes and arrows properly more difficult. I think the level’s overall quality would have benefitted from more focus on gameplay first and foremost, then creating the art around it. But don’t get me wrong, it still looks really good when not having gameplay in mind.
Gameplay: 6/10
How to describe this… The gameplay just feels… weird. It’s not really put that well together. For example i’m still not sure what the intended solution to the lava cave coin and return is. (Jump through the flames? Swim through lava to reach mud block/checkpoint? Both?) Also the spiked algae + fish coin was rather confusing, i did not realize there was mud inside that fish, making me unable to understand how to get the coin until i just jumped inside the fish thinking there would be invisible blocks, but then i realized the brownish colour inside the other brown colours was supposed to be mud. >_> Then the second coin feels like a throwaway as it’s very simple...
The high-jump/low-jump concept was good, but the gameplay could definitely have been improved.
Creativity: 7/10
It’s a great concept of underwater/lava contrast, with the jump powerups. But it wasen’t done as well as i wished it was.
Theme adherence: 10/10
Nothing to complain about here.
Total: 30/40
To sum it up: Ingame art + gameplay: not very good. Minimap art + concept: amazing.
Team Name: superultramegasonicsupersonicmegasupersoopydoopycinamonstixsuperkidz
Team Leader: Pqwerty
Team Member: Pqwerty, Courage6, Rus221
▼Hidden text
Art: 1/10
Absolutely terrible, but at least you guys made something which might be considered “art” in some cultures of the world.
Gameplay: 1/10
Many annoying reset points, many bad decisions. The thing about joke levels is that i’d probably score them highly if they had some redeeming qualities or coherent gameplay, but this is just a mess. However i think through the cracks i can see that at least there was some level of ATTEMPT at making what we’d consider a “level.”
Creativity: 4/10
Not gonna lie, this concept of opposite day could have been done well, but that’s unfortunately not the case. There’s too much bad writing and broken gameplay. There’s nothing wrong with the concept itself however so i’ll give some points for that.
Theme adherence: 2/10
Can’t complain about it not trying. But the theme is supposed to be “opposites”, not “opposite” period.
Total: 13/40
Winner:
▼Hidden text
Mercury Takes Over
Note: I don’t feel like i have to explain myself much for this decision.
Team Name: Puppets
Team Leader: Edilight2003
Team Members: Tinu2048,Edilight2003,Wjdnhnwyq
▼Hidden text
[DID NOT COMPLETE LEVEL DUE TO FLAWED LEVEL DESIGN]
Art: 4/10
It doesn’t look very good ingame, on minimap it’s mediocre. The bat/bird things for example describe this level well, on minimap they look passable as birds/bats flying. But on minimap they have totem pole heads, blue hair and cloud cutoff wings. Much of the ingame environment is rather confusing to the eyes as well.
Gameplay: 2/10
Did you guys test your own level? The 3rd coin is literally impossible unless you do a pixel perfect glitch jump. I can’t imagine that was supposed to be intentional. You have to TEST your level before you submit it. That way you can catch noob mistakes such as this. Needless to say, i was unable to complete the level. Though i tried many times to complete the jump. If there’s an invisible portal or something that gets you in there then that’s not acceptable because i couldn’t find anything. As for the other minis i was not impressed. 2 points for effort.
Creativity: 3/10
I was unable to get past the 2nd floor of the creepy house thing, but i didn’t see much of an concept anywhere before that. Just generic noob minis in an haunted environment.
Theme adherence: 5/10
I suppose the opposites theme for this world is “haunted/outside environment? I’m not sure as i didn’t get very far, but the way i see it this level is pushing the boundaries for what’s acceptable a little bit.
Total: 14/40
Team Name: Derps
Team Leader: Wizard2002
Team Members: Rene1236789, Matthewapril15, Wizard2002
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Art: 8/10
Art looks rather fine on minimap and ok ingame as it doesn’t interfere with gameplay too much. The contrast negative world and generic world both look rather nice, so good job. I’d prefer slightly more focus on the ingame view in the minigames though.
Gameplay: 7/10
Pretty good gameplay, but i could break some of the minis, also i wish that the return trip was more interesting than just walking past the minigames you already beat. For example by adding new challenges using the cyan team blocks.
Creativity: 9/10
The alternating gravity effect gimmick is a good concept and it was also done very well, there was even some interplay between the 2 in some of the minis, which i appreciate. It’s simply missing a little bit on the gameplay department, otherwise phenomenal.
Theme adherence: 10/10
Good theme.
Total: 34/40
Winner:
▼Hidden text
Derps
Note:Pretty obvious choice this time around, but that was still quite a fine level by the Derps, keep improving and your levels will get amazing.
Team Name: FireBall
Team Leader: Nikodemzak
Team Members: Nikodemzak, Memomemo, Melodycow
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Art: 8/10
The art looks very good on minimap and ingame, but there are some ill-advised decisions such as putting invisible blocks everywhere to accommodate the art with the gameplay. I’d much prefer it these were left out as there were some annoying moments where i tried to jump only to realise that there was a invisible block above me, hindering it. If you want to use invisible blocks it should be made clear what is invisible and what is not. I really like how the negative world is almost like it’s being mirrored upon the water when looking at minimap.
Gameplay: 6/10
It starts good, but gets rather repetitive. It’s fine to go back and forth 1 or 2 times, but i had to go back and forth collecting switches through the same minigames constantly, it doesn’t help either that the negative world is almost identical except for the lava pool when put into an gameplay perspective, so i had to repeat the same bridge jumping minigame about 8 times. Also if you collect the checkpoint before the switch in the lava pool you get stuck, luckily it’s at the beginning so it didn’t feel that bad to reset. But be careful about these sorts of things.
Creativity: 7/10
It’s quite a clever way of doing the opposites theme, but the minigames are a little bit uncreative. Switch collection only gets you so far.
Theme adherence: 10/10
No complaints here.
Total: 31/40
Good idea, not the best execution.
Team Name: I wasn't on the roster
Team Leader: MinerMan1963
Team Members: MinerMan1963
▼Hidden text
Art: 10/10
I really like the ingame art of this level, it’s not intrusive in the slightest and it looks really nice. It’s also very detailed.
Gameplay: 8/10
The level was beat very quickly, i could literally just jump up the volcano and complete the level in less than 10 seconds. I’m not sure if that was intentional since there’s also an ladder inside the volcano which takes you up to the top, but that one is also rather easy to reach. The gameplay doesn’t pose much of a challenge, in that regard. But there are some blue bonus coins which takes slightly more effort to reach. This feels more like a fun little romp level that you’ll enjoy for 3 minutes before moving on to the next one so i was very unsure of what i should rate it. My eventual decision got made because overall i enjoyed the experience, as short as it was.
Creativity: 7/10
This level has many nice touches such as funny npc dialogue and art details which i want to give creativity points for. As for the very few minigames they are very simple and doesn’t offer much… Hence the score given.
Theme adherence: 8/10
The level isn’t exactly textbook example of how to properly implement the opposites theme, but it still gets a pass for it’s volcano/snowland contrast.
Total: 33/40
Winner:
▼Hidden text
I wasn't on the roster
Note: Not an easy choice… But i simply enjoyed MinerMan’s level more. Sorry about that Fireball team, but even if you end up in the loser’s bracket you still have a chance to reach far in the competition! I suggest your team to take my advice to heart and improve your gameplay.
Team Name: Yeeting Builders
Team Leader: Jorc
Team Members: Croboy10, Cristiantentu, Jorc
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Art: 8/10
Art is good for the most part, but it looks a little bit messy at the bottom on the lava mine part. Focus more on the ingame art, especially on small worlds. Otherwise it’s good. Also i like many of the details.
Gameplay: 4/10
Gameplay quality is lacking because there are corner jumps and other precise obstacles which aren’t fun. This level is too hard for its own good. It would have been better if it was less tedious with more cleverly made challenges.
Creativity: 5/10
As i said already, the challenges aren’t very well thought out. And nothing really stands out, it’s all just descending into the mine while doing annoying minigames.
Theme adherence: 10/10
Icy surface contrasted with fiery cavern. Pretty good theme.
Total: 27/40
I just wish the gameplay was better, also it should have some form of concept or thing that makes it more interesting.
Team Name: El Triplete
Team Leader: Grilyon2
Team Members: Grilyon2, Eminem421, Totoworld
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Art: 6/10
I often praise detailed ingame art in these reviews, but this time i think it’s too much. The hyper-detailed environment must have taken a lot of time and it certainly looks good, if not absolutely astonishing at parts. But having to play through them is a nightmare. It’s hard to see what is block and what is background, also the hundreds of closely intertwined colours made my eyes hurt from trying to navigate it. If El Triplete could chill out a little bit with the amounts of eyerape it would have made me much less reluctant to score the art so low.
Gameplay: 3/10
The gameplay is terrible. It’s way too hard and tedious, worst was the arrow wall in the first city section which felt like you had to get past it by using luck. I’d honestly prefer it if the gameplay was left out altogether, making it so that one could simply wander the art and read the signs at one's own leisure. At least you guys tried, but being completely honest with you El Triplete… Minigames are not your fortê, focus on art and story instead.
Creativity: 9/10
I honestly did not expect an Al-gore style speech directed at humanity like this level presented, but it could have worked rather well if the gameplay was better or removed entirely. As for the art it should either have been simplified or made easier to navigate. Anyway it’s a very clever concept, i’ll give you guys that. The writing isn’t exactly perfect, but it gets the point across for the most part.
Theme adherence: 10/10
Contrast between pure nature and the corruption of man.
Total: 28/40
Winner:
▼Hidden text
El Triplete
Note: It was a close shave, but i think i’d prefer El Triplete to win, simply because their level has a lot of ambition behind it, and i’m curious to see where it takes them next. If they get to the next segment i hope they improve themselves. As for Team Yeeting Builders, you should definitely take my advice regardless of which team wins. Focus on improving your gameplay.
Team Name: Give you free win
Team Leader: turewjyg
Team Members: turewjyg
- Did not submit entry -
Team Name: Elegant Threesome
Team Leader: karolv2
Team Members: karolv2, bartlomiej007, og7deid8
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Art: 9/10
Looking good for the most part, not sure i have any substantial complaints to be honest. It’s well integrated with the gameplay and has some good looking details as well. I suppose one minor complaint can be that the lava cave does look a little bit average-looking compared to the heaven part.
Gameplay: 7/10
Some minigames are a little bit annoying, like the upper rightmost one. But otherwise they are pretty well made. A tad bit confusing and average on parts, but it does do enough to keep you engaged. Overall an enjoyable playing experience.
Creativity: 8/10
While the concept is rather basic, it’s still quite well done. Also there are some good parts where you need to do thinking with effects. A fun experience.
Theme adherence: 10/10
Heaven and hell.
Total: 34/40
Winner:
▼Hidden text
Elegant Threesome
Note: Team Turewjyg gave you a free win Elegant Threesome, but your level was rather good so just keep doing what you three are already doing while focusing on improving and your team might get far.
Team Name: Studios Ghibli
Team Leader: Yonanoke
Team Members: Yonanoke, Carmebe, Tytpro
▼Hidden text
Art: 8/10
The art works well with the gameplay, it’s a little bit hard to parse what’s solid or not sometimes, but otherwise it’s got an nice look to it.
Gameplay: 8/10
The gameplay is challenging and mostly enjoyable. Alternating between low and high jump works well. Some anti.frustration features such as a few more checkpoints would have been welcomed however. Also i wish the upper left quadrant’s water pool would just kill the player instead of making them have to waste time to go back to the checkpoint every time they’d fail the difficult jumps there.
Creativity: 8/10
The minigames are creative enough, but i’m not sure i fully understand the “time leaper” name. Are we travelling in time? It’s more like the player is just randomly teleporting between 2 different dimensions with low and high gravity. Also who is the king at the end? Yeah, the story is all over the place. The gameplay is good however, and that’s what matters.
Theme adherence: 10/10
Alternating between a green and purple world/dimension thing. Fits the theme nicely.
Total: 34/40
Team Name: The Lone Devil
Team Leader: mutantdevle
Team Members: mutantdevle, mootantdevil
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Art [Negated]
Art is not a necessary criterion for judging this level.
Gameplay: 6/10
There are some problems which hold this level back gameplay-wise. 1: It’s quite easy to get stuck if you bump into the pong line thing when you are popping out, which will teleport you to someplace without a reset, meaning you have to reset the level manually. 2: It’s either almost impossible if you did not catch the npc telling you about the preview thing, or it gets rather trivial once you figure it out. The problem is that you can’t really dodge based on reaction time, because the curse is way too brief to allow for that. Thus you can only win if you see where the location of the enemy pong line thing in the 0.1 second it flashes on the screen before shooting you out like a cannonball. It would be much more preferable for the preview to be longer lasting or to make the line bigger and giving more curse time to avoid it. Otherwise this level is amazing, good job on making something so creative for the concept.
Creativity: 10/10
Very good level idea and execution.
Theme adherence: 10/10
This was a very clever way of interpreting the “opposites” theme.
Total: 26/30
Winner:
▼Hidden text
The Lone Devil
Note: I found myself more impressed by Mutantdevle’s level, even with it’s gameplay flaws due to the fact that he tried to make something so clever. Thus i want to see what he makes next. It’s harsh for Studio Ghibli due to the fact that they also received a very good score, but that’s the nature of competitions i’m afraid. With me being only 1 out of 5 judges they might very likely win anyway. Good job to both teams.
Team Name: "dude i'm so tired end this already"
Team Leader: Zoey2070
Team Members: Zoey2070, SmittyW, 21Twelve
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Art: 10/10
Very interesting art decor which i have rarely seen done that well on EE before.
Gameplay: 7/10
It’s a bit tough to figure out how to beat some of the minis, but if one thinks it through it’s doable. I like this level a lot because it has a new style and does it rather well. Some parts are a touch finicky and annoying though, which takes a couple points away.
Creativity: 9/10
The gameplay could be improved a ton. however the creativity of the decor is not questionable.
Theme adherence: 10/10
Nature/tech theme which follows the theme.
Total: 36/40
Team Name: Eternal Solitude
Team Leader: MinecraftAwesomeness
Team Members: MinecraftAwesomeness
▼Hidden text
Art: 7/10
The art looks good on minimap, but ingame it’s not exactly amazing per say. (Before you ask, yes i have a definite strong ingame art bias, hence why that gives you less points than Zoey’s level. Her team’s minimap looked bad compared to the ingame, but i value ingame looks more.) Though it’s cool seeing how the environment changes depending on which “side” you are on, which gives off some neat touches, such as how the sun is bigger in “decay” than on “growth” for example. I think the art would have been better if you focused on simply having 2 worlds rather than 4, thus giving you more space to work your art around with.
Gameplay: 6/10
Coin collection can be a good concept, but the minigames aren’t particularly interesting or creative. The main fun lies in switching between the worlds.
Creativity: 8/10
It was cool to see 4 different worlds instead of 2 like usual, but like i already mentioned. I think your level would have benefitted if you only had 2 different worlds after all. The aforementioned level sizes are too small to have 4 different worlds and making them all look and play well. Still a sound concept though. The growth and decay concept is something i don’t see often.
Theme adherence: 10/10
No complaints here.
Total: 31/40
Winner:
▼Hidden text
"dude i'm so tired end this already"
Note: Zoey’s level felt much more revolutionary and interesting when compared to your level minecraftawesomeness. Still a good job by both teams. Looking forward to what worlds both teams make next.
Team Name: AFK team will forget about contest
Team Leader: Fdoou
Team Members: Fdoou, AndrewP
- Did not submit entry -
Team Name: bring peace
Team Leader: peace
Team Members: peace
[DID NOT COMPLETE DUE TO BROKEN LEVEL DESIGN]
▼Hidden text
Art: 1/10
1 point for minimap trophy. Otherwise there are no redeemable qualities whatsoever.
Gameplay: 0/10
Way too hard, also you have to reset the level for every small mistake, and it just goes on and on with the terrible noob minis. There is also a point in the stairs where you can’t progress further because you can’t jump that high, so your level is unbeatable. Do i really have to tell you to TEST your level before you submit it? This is terrible.
Creativity: 4/10
You get an acceptable sum of points for the idea itself, but the execution was terrible.
Theme adherence: 2/10
The theme is “opposites” as in more than one opposite. Opposite day doesn’t really work. But at least you tried to make it fit what you interpreted the theme as.
Total: 7/40
Winner:
▼Hidden text
bring peace
Note:You are lucky your opposing team didn’t submit anything. Please try to make a serious, decent level for the next round, for my sake. For all of our sake.
Team Name: The Golden Minions
Team Leader: Jonathandufresne18
Team Members: ILikeTofuuJoe, Drpoopie
[DID NOT COMPLETE DUE TO EXCRUCIATING DIFFICULTY AND CHECKPOINT STARVATION]
▼Hidden text
Art: 6/10
The art is quite simplistic to account for the theme, i understand that. But you could have done it better in different ways. By removing the stupid team colour gimmick for example.
Gameplay: 1/10
Way too hard level. Also you need to add checkpoints, the way it stands currently you’re expected to beat two entire columns of incredibly annoying jumps without fail, or you fall all the way back to the beginning. It’s incredibly annoying, also the gameplay itself is rather uninspired with the annoying team colour gimmick, switches etc. It’s not good. It’s not good at all.
Creativity: 5/10
It’s a good idea, just a terrible execution. Also the uninspired gameplay detracts from the score quite a bit.
Theme adherence: 10/10
Black and white parallel dimensions with opposite differences. There is an semblance of good quality here, like the checkpoint which turns into a reset point in the other “side”. But just bad otherwise.
Total: 22/40
Team Name: The campaign masters
Team Leader: Charlies59876
Team Members: Charlies59876, filipfun, yamoonsa.
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Art: 1/10
Very bad box grid art. la “100 minigames to code” style. Also the entire level just feels bland, with it’s lifeless colours and lack of details.
Gameplay: 3/10
There was an incredibly stupid decision to add that gray part of the level which is literally just holding a key while the arrows slowly move you forward. Incredibly lazy level design, however after that part is a clever one where you are supposed to do the “opposite” of what you would normally do. Jump into a fire pit to progress etc... If you simply kept doing this concept instead of adding that incredibly bad gray part, you might have gained a much higher score as it was a objectively thousand times better idea, sadly it was not really executed flawlessly as the portals were a bit finicky.
Creativity: 5/10
Bit of a mixed bag as there were definitely some creativity here, but it was not presented well.
Theme adherence: 8/10
A bit weird that there were about 3 different concepts for the theme in one world, 1 was terrible, 1 was ok, while 1 was good. Yet you didn’t really commit to either of them. Just choose one concept for next time.
Total: 17/40
Winner:
▼Hidden text
The Golden Minions
Note: Yes you won barely “The Golden Minions”, but mainly because i felt your opponent was worse than your already bad world. If both of the teams want to survive the next round y’all should definitely strive to improve by taking my advice.
Team Name: Gentleman Squad
Team Leader: MisterStupid
Team Members: MisterStupid, MissisSmart, MisterZondor
▼Hidden text
Art: 6/10
The art in light world looks neat. I like it quite a lot. The flags in the light world castle looks nice for example. I’m not really a fan of how the dark world was handled however, there are tons of invisible arrows and dots etc, rather than making more coherent understandable gameplay. It does make for a good contrast, but it could have been handled better.
Gameplay: 2/10
The minis in light world are way too hard and tedious while the dark world is just a confusing and lame mess with it’s switches and invisible stuff hidden everywhere. Not a big fan of it.
Creativity: 4/10
Good artistic talent and concept is straddled by the bad gameplay decisions. Switches and invisible arrows… ugh. Story was ok.
Theme adherence: 10/10
Light and dark world.
Total: 22/40
Team Name: The Awesome team
Team Leader: AwesomeAlgoodo
Team Members: AwesomeAlgoodo, Kopi66968, Quitin.
▼Hidden text
Art: 2/10
Literally just four colourful arrows drawn onto the empty map. 2 Points for that i guess.
Gameplay: 0/10
No gameplay. There is supposed to be gameplay, your team can’t just submit some hastily drawn art and expect good results.
Creativity: 2/10
I guess arrows can be seen as “opposites” so at least the thought process was somewhere in the right direction.
Theme adherence: 2/10
For arrows, but there needs to be a playable level.
Total: 6/40
Winner:
▼Hidden text
Gentleman Squad
Note:Gentleman Squad put effort into their level, so they win. But please improve yourselves Gentleman Squad, or you might lose the next round.
Team Name: Three Musketeers
Team Leader: Filip2005
Team Members: Bluecloud, Filip2005, Veelmoth
▼Hidden text
Art: 7/10
The minimap looks decent, but the ingame view is a bit of a mess, especially with the exploding fireworks everywhere. It’s not that bad, but it does look a bit jarring at parts.
Gameplay: 8/10
I was very confused at first when i entered this world, but the minigames were quite doable once i understood them. I realized they were actually quite clever, but i think the art should have been made simpler for these kinds of minis, they don’t blend together very well.
Creativity: 8/10
Not sure what’s going on with the story, but excluding that. It’s a quite normal lava/water world. However i do give some extra points for the creative gameplay.
Theme adherence: 10/10
Lava/water
Total: 33/40
Team Name: Line
Team Leader: 1Line087
Team Members: 1Line087
- Did not submit entry -
Winner:
▼Hidden text
Three Musketeers
Note:Congratulations Three Musketeers, please continue making more creative gameplay, but improve the art.
Team Name: skullz17
Team Leader: skullz17
Team Members: skullz17
▼Hidden text
Art: 10/10
The art is just my style. Looks super neat, it’s ingame art, it has many details and it doesn’t obstruct the view of the gameplay. Full score.
Gameplay: 8/10
Simple but nice. One minor complaint is the lack of a definite concept to make the gameplay distinguish itself. It’s good, but also rather forgettable.
Creativity: 8/10
Like i said, gameplay takes a hurting to the score. But the story itself and the art is top-notch creative gold.
Theme adherence: 10/10
Opposites of big mouse/and small elephants? Clever.
Total: 36/40
Team Name: Filler Frenzy
Team Leader: Freckleface
Team Members: Freckleface, Yandax
▼Hidden text
Art: 8/10
Art isn’t too amazing ingame, but it doesn’t obstruct the gameplay and there are some nice details like the fire npc and water npc duking it out in that small cave.
Gameplay: 7/10
It’s a little bit hard, i feel like the level would have been more enjoyable overall if the difficulty was toned down a bit. Most of the minis are jumping consecutively while timed from having touched lava. Which is ok, but could use some more variety.
Creativity: 7/10
Being timed from jumping into the lava is a little bit creative, but the overall fire and water concept isn’t all that groundbreaking. It was done relatively well when compared to many worlds though.
Theme adherence: 10/10
Fire and water theme.
Total: 32/40
Winner:
▼Hidden text
skullz17
Note: It was a ok level by, Filler Frenzy, but Skullz17 impressed me more with his bold theme idea and enjoyable gameplay.
Team Name: MusicMan
Team Leader: MusicMan
Team Members: MusicMan
▼Hidden text
Art: 9/10
The art is nice in most ways, but an minor complaint is that some parts are a little bit hard to navigate, understanding what you can stand on, or where you’re supposed to go etc...
Gameplay: 8/10
Like mentioned, some parts are a bit hard to navigate and tedious, especially the future part. But for the past part i have no complaints really, it’s excellent.
Creativity: 10/10
The music, the npc dialogue and variety of environments just reek of creativity. Very impressive.
Theme adherence: 10/10
Future past theme.
Total: 37/40
Team Name: Enter Text Here.
Team Leader: boom300742
Team Members: boom300742 squadxzo
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Art: 10/10
The art works very well for this kind of level and it’s integrated into the gameplay seamlessly. Also that yin-yang circle thing is great.
Gameplay: 9/10
A little bit frustrating having to go back to the beginning of the segment after touching the + effect, but otherwise it’s well made. Especially how you play through different parts of the level by using the up and down gravity effect. I do wish there were maybe some more checkpoints, but it’s also understandable when taking into account this world’s concept.
Creativity: 10/10
This level gives a very bold and interesting take on the opposites gimmick, the small story bits add to it as well.
Theme adherence: 10/10
Full score.
Total: 39/40
Winner:
▼Hidden text
Enter Text Here.
Note: Wow that was a hard choice, 2 very excellent worlds. Whichever wins or loses, i look forward to playing the next world of both teams.
Team Name: SHUTU P
Team Leader: TaskManager
Team Members: taskmanager, Gosha
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Art: 8/10
The art is decent, but it’s nothing too spectacular. Hence this score.
Gameplay: 8/10
Very average level, in many aspects i feel. The gameplay isn’t bad, it just doesn’t impress me that much.
Creativity: 8/10
Like i described already. Though the concept of going back to the start by using the switched gravity powerup is pretty good.
Theme adherence: 10/10
Green and purple world.
Total: 34/40
Team Name: Who cares
Team Leader: Luka504
Team Members: Luka504
▼Hidden text
Art: 0/10
lol
Gameplay: 0/10
lol
Creativity: 0/10
lol
Theme adherence: 0/10
lol
Total: 0/40
Winner:
▼Hidden text
SHUTU P
Note: No description needed.
Team Name: Matt's Team
Team Leader: Matt
Team Members: Matt, Oxidizer, Brandon
▼Hidden text
Art: 10/10
I like the art. It looks nice ingame. It has an symbiotic relation with the gameplay which i always appreciate.
Gameplay: 8/10
Gameplay is spike dodging mostly, which i don’t have anything against if it’s done well. I wish the heaven section was a little bit more challenging, even if it doesn’t make that much sense thematically. But still pretty nicely done. The level feels very compact. One small gripe is the missing difficulty curve.
Creativity: 7/10
Not a particularly creative concept (ie dodge spikes) nor is heaven or hell, but the npc dialogue is pretty good. The saving grace is how well the art and gameplay is designed.
Theme adherence: 10/10
Heaven and hell.
Total: 35/40
Team Name: Dead
Team Leader: Ninjasling
Team Members: Ninjasling
- Did not submit entry -
Winner:
▼Hidden text
Matt's Team
Note: Well done Matt’s team, looking forward to your next level.
Team Name: Geng and Beng
Team Leader: Adonis123
Team Members: Adonis123, Rakszasa
▼Hidden text
Art: 8/10
Art is rather good, lot’s of neat little touches. I’d like to see even more detail however.
Gameplay: 6/10
The gameplay is reminiscent of an exploration level seeing as it’s rather easy and there are very few real challenges except for the lava part, i feel like this could have been improved much more than what we see.
Creativity: 6/10
Exploring a ice and fire cava, with a bunch of signs explaining mundane little events. These signs are not really necessary and should have been limited, though some were quite funny. Problem lies in the gameplay as it’s not very inspired and is lacking any real concept.
Theme adherence: 10/10
Lava and ice.
Total: 30/40
Team Name: Pipec stop Pipeing
Team Leader: Pipec
Team Members: Pipec, Fairy, Minimania
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Art: 7/10
Minimap art looks great, but the ingame doesn’t look very good as an result. It’s not the worst example, but very often worlds that focus on minimap art completely butcher the look and feel of the gameplay.
Gameplay: 8/10
This level has the more classical variety of arrowmini gameplay which i haven’t seen in a while. Not my preferred style, but it works well enough. It’s lacking any real concept except for that one part with the music blocks and ladders.
Creativity: 6/10
I wish there was something more to this level other than the minimap art, the gameplay didn’t really impress me too much, most of these points is for the art itself.
Theme adherence: 10/10
The art follows the theme.
Total: 31/40
Winner:
▼Hidden text
Pipec stop Pipeing
Note: Pipec’s team should focus on improving their creativity to encompass more levels than just the art and to insert some kind of concept to their levels if they wish to score higher in the next round.
Team Name: [ /quote ]
Team Leader: Muffin
Team Members: Muffin, Thwink, MrShoe
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Art: 8/10
The art is good, although some parts do look a little bit strange, i think some of the colours don’t mix very well. I liked the art in the middle though, the void part was well made.
Gameplay: 8/10
Very varied but good gameplay for the most part, although that slidey mini was a little bit confusing, especially on the way back. I also got stuck in the red team door fire pit because i somehow didn’t collect the read team colour on the return trip, which left me slightly grumpy. Otherwise it’s quite fine.
Creativity: 10/10
Very creative gameplay for a fire/ice world. I like how almost every challenge used different effects on the return trip. Also the npc dialogue was interesting.
Theme adherence: 10/10
Fire/ice.
Total: 36/40
Team Name: guardians of the soap hoard
Team Leader: Jet
Team Members: Tony111, Jet, eleizibeth
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Art: 9/10
Nice rendering of a painting. I would have appreciated slightly more focus on the ingame perspective, but that is an very minor complaint indeed.
Gameplay: 10/10
The sign in the beginning set the concept of “finding your own path” which was a nice encouragement of finding one’s own way to the coins. The gameplay was smart, simple to understand and fit the theme perfectly. Maybe a little short, but i won’t let that detract from the score at all.
Creativity: 10/10
Using the two different properties of the “worlds” in the painting to obtain the coins was ingenious. I really like the worlds that manage to make two clearly defined opposites that are still very connected through gameplay.
Theme adherence: 10/10
Day/night painting which works well with the theme.
Total: 39/40
Winner:
▼Hidden text
guardians of the soap hoard
Note: Two very good worlds again, but i prefer the elegant combination of gameplay and art provided by the latter. I look forward to the next worlds of both teams.
Team Name: Shadowda Contested
Team Leader: Shadowda
Team Members: Shadowda
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Art: 10/10
Interesting art direction you went for, i like it alot. Though some of the black void parts are a bit hard to see when you need to go through them. I think it would have been better if you added an dark but visible background for those parts.
Gameplay: 6/10
Most of the minigames are a bit of a hit-and-miss unfortunately, i didn’t really like the first double jump challenge as it was mostly luck whether you would have enough jumps or not when going through the double jump effects. As for the others they are kinda meh… Certainly not as interesting as the art decor. At least you tried an variety of different challenges.
Creativity: 7/10
Points for the creative art decor and variety but not quality of the minigames.
Theme adherence: 10/10
Industrial/grass theme.
Total: 33/40
Team Name: Whomstdve
Team Leader: Hyperboy1
Team Members: Hyperboy1
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Art: 8/10
It’s clever how almost every decoration has an negative world variety. Though i think you could have placed some more details than what we see here. Many neat little touches tho, like the lava in the sky of the negative world.
Gameplay: 6/10
The gameplay is ok for what it is, and how it used the theme… But it’s very short and i feel like it could have been improved upon by adding a couple more challenges, it definitely would have been possible using some of the empty parts of the level. The middle of the world is almost barren. Gameplay-wise. As it stands it feels a little bit empty.
Creativity: 6/10
Very good concept, but you could have added so much more to it. Also the minigames, while utilizing the theme felt a little bit less creative than what i’d hoped for.
Theme adherence: 10/10
Normal/negative world.
Total: 30/40
Winner:
▼Hidden text
Shadowda Contested
Note: Please improve your gameplay Shadowda, otherwise your creativity is promising.
Team Name - Team Godmode
Team Leader - Yoshi626
Team Members - Yoshi626, Rog456, Janaro7666
- Did not submit -
Team Name: And now for something completely Different55
Team Leader: Different55
Team Members: Different55
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Art: 7/10
Art ranges from ok to very good looking. I especially like the hard rain part, it looks amazing to me. Some of the segments don’t look that great though, which detracts from the score a bit.
Gameplay: 7/10
The varied segments are sometimes successful and sometimes not. Some of them were quite annoying to be honest, and why did you add 1x1 hooks? I mean i know it was for a blue coin, but really? All in all though i love what you did with this idea.
Creativity: 8/10
Adding the a-hole ship AI was really great. I loved it’s lines.The concept itself was genius. It detracts a little bit however that the gameplay and art wasn't up to par with the concept itself.
Theme adherence: 10/10
One of the best applications of the theme by far.
Total: x/40
Winner:
▼Hidden text
And now for something completely Different55
Note: Focus on improving the art and gameplay so you can properly supplement your creative ideas.
Team Name: Dragons
Team Leader: Joeyc
Team Members: Joeyc, Hexxel, Yoshilogan
▼Hidden text
Art: 8/10
Quite fine art, but a bit more ingame detail would have been appreciated. It does feel a little bit empty when focusing on that perspective.
Gameplay: 9/10
Varied and interesting gameplay concepts, some were a bit hard to understand initially, but after figuring them out it wasn’t as bad.
Creativity: 7/10
The gameplay is very varied, but i feel like this level is missing some text, or art decoration or anything really to make it stand out more. It does feel a little bit like just another level in the crowd, except it’s very small so it’s easily forgettable too. It’s hard to explain, it’s just missing that little “oomph” if you know what i mean.
Theme adherence: 8/10
There’s a blue and red side of the “celestial” but they don’t really feel that different gameplay-wise…
Total: 32/40
Team Name: Sure, Sounds fun
Team Leader: Sensei1
Team Members: Sensei1
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Art: 10/10
I like how you portrayed the difference between the noob and pro kingdom artistically, really hilarious. Lots of neat little details to look at too.
Gameplay: 6/10
The fact that the keys can be trolled if there is more than one player in the world is not very good design, but otherwise it’s quite clever how we see portrayed the difference in philosophy between so-called “noob minigames” and “pro minigames”. I’m going to be perfectly honest though Sensei1, i’m a little bit disappointed with the gameplay in this world. With such a clever idea and excellent artistic abilities you should really strive to make the gameplay more like your usual quality. That part where you need to dodge keys for example is just bad design… Even if it’s intended to be an mockery of “noob minis” i feel like you should make the gameplay have an certain level of quality.
Creativity: 10/10
Very creative level, the npc dialogue is great. I love the fact that the noob npc’s only use quick chat.
Theme adherence: 10/10
Noob and pro kingdom. Super clever.
Total: 36/40
Winner:
▼Hidden text
Sure, Sounds fun
Note:Good luck to whichever team wins the scramble.
Team Name: I'ma lose
Team Leader: Sapples
Team Members: Sapples, Joelk4512
▼Hidden text
Art: 6/10
The art style is very classic when compared to the more contemporary styles of the other worlds, there are few backgrounds, tons of shader blocks, keys used for shading and heavy minimap focus, which for this small sized world just doesn’t work very well… I’d appreciate heavier focus on the ingame art.
Gameplay: 6/10
Excluding the use of some effects the gameplay is mostly based on arrowmini mechanics. I never really liked much this kind of gameplay and art, the feeling of fun simply isn’t there... So seeing this blast from the past doesn’t really fill me with nostalgia.
Creativity: 4/10
There aren’t really that many concepts excluding team blocks and a bit of double jump etc… Doesn’t exactly ooze creativity.
Theme adherence:8/10
Heaven and hell theme, but there’s not much difference between the segments, they almost feel exactly the same.
Total: 24/40
Team Name: TMS
Team Leader: Taylor
Team Members: Taylor, Teds, Cheesereal
▼Hidden text
Art: 8/10
The art is ingame focus and looks really neat at parts. It does have a few problems like the under detailed interior of the sand castle. Try to be more consistent with the decoration.
Gameplay: 7/10
Most of the gameplay is pretty fun, i also like that you can choose which side’s coins you’d want to go for first. It’s not exactly perfect or super creative by any means, but it does the job.
Creativity: 6/10
The art is quite creative, while the gameplay could use a more consistent style. Find a gimmick and stick with it. As it is now it’s either simple or it tries to do something using effects, but not doing it that well.
Theme adherence: 10/10
Sand/ice castle.
Total: 31/40
Winner:
▼Hidden text
TMS
Note: TMS, take my advice to heart and your team will improve hopefully.
Team Name: k
Team Leader: Kkay
Team Members: Kkay
▼Hidden text
Art: 8/10
Art looks quite fine, but more ingame focus would have been better.
Gameplay: 4/10
There’s a lot of overly precise BS which really detracts from the potential joy value of this level. One of these challenges Is basically: “Jump! wait 0.5 seconds before moving left! You’re given 0.1 second to jump! Switch to holding up and right! Jump again in 0.1 second! Hold left and down in the exact timing required! YOU WIN!” God i detest these type of minigames…
Creativity: 6/10
Art is pretty good like mentioned, but i’m not a fan of the level design. There’s not much else of a gimmick other than some lava and a curse effect.
Theme adherence: 10/10
Lava/sand(?) world.
Total: 28/40
Team Name: The Final Team (Unless You Include the Backup Roster)
Team Leader: Number1KirbyFan
Team Members: Number1KirbyFan, fishbole
- Disqualified for missing the deadline -
Team Name: okay
Team Leader: wuthrr
Team Members: wuthrr
- Did not submit -
Team Name: Herobrine Is Real And He Stole All My Yu Gi Oh! Cards
Team Leader: Gamerguy (me)
Team Members: Gamerguy
- Did not submit -
Team Name: Broken Headphones
Team Leader: Whatahooda
Team Members: Whatahooda
- Did not submit -
Team Name: Frix and chips
Team Leader: Frix
Team Members: Frix
- Did not submit -
Teams i did not have time to properly review. (but i did play their worlds to decide winner of round):
▼Hidden text
Team Name: beeef brocoli (served with oyster sauce)
Team Leader: Onjit
Team Members: Onjit, Pingohits, Slabdrill
Team Name: Minam
Team Leader: Minam
Team Members: Minam
Team Name: 2 french 1 cup
Team Leader: Lictor
Team Members: Kiraninja, Lictor, Kaleb
Team Name: Game mechanics
Team Leader: Trytu
Team Members: Trytu and Srom
Team Name: Block Neutrality
Team Leader: Whirl
Team Members: Whirl, Blockzoid, Idylliccomfort
Team Name: Hooray
Team Leader: Latif
Team Members: Oray
Team Name: I'm 2nuB
Team Leader: 2B55B5G
Team Members: 2B55B5G, CheesePizza02
Team Name : Intromania
Team Leader: Introduction
Team Members: Introduction
Team Name: CK and Unau
Team Leader: Commanderkitten
Team Members: Commanderkitten, Unau
Team Name: Whitney Houston We Have A Problem.
Team Leader: Thuggishprune
Team Members: Thuggishprune
Team Name: ErGuoErXiylaNeko
Team Leader: Chis
Team Members: Chis, Nekogirl14, Wowgitchiki
Team Name: The Almighty Loaf
Team Leader: filipao500ml
Team Members: filipao500ml
Team Name : Ultra 9
Team Leader : Smileyhunter
Team Members : Smileyhunter , Everybodyhamish, William2013
Team Name: Radioactive Sunflowers
Team Leader: azurepudding
Team Members: azurepudding, misterpotato, mandew