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#1 Re: Game Discussion » Hints and leaks of unannounced content » 2022-06-30 16:06:10

Nou
Satanya wrote:
AllenCaspe9510 wrote:

I wasn't really ready for it, or it felt like. Its not worth it for the rewards and time I put onto. I like playing campaigns in increasing difficulty.

I think that the main issue, to me, with campaigns is that their difficulty didn't quite "scale." As mentioned in the Discord (and posted here by N1KF), the issue I find is that beating an Easy campaign won't necessarily equip me with the skills I need to beat the next campaign. There's no sense of continuity. It was the more extremely difficult campaigns where this exact issue is more noticeable, ones that require you to know specific nuances of the engine that weren't covered before, they just appear out of nowhere because they became a trend.

If we were to reintroduce campaigns (no promises, I highly doubt that we will), I'd want them to have some continuity amongst each other, and involve the community a tad in their creation, as long as they are set within a consistent theme. Say, there's a Medium campaign set in a desert, I want it to gradually shift towards a forest, and have the next campaign take place there. I'd want the skills you pick up in Medium campaign and the practice you get be enough to let you pass through the first world in Hard campaign.

I'm not sure how many worlds you've built (not many if I look at https://archivee.sirjosh3917.com/player/Satanya ), but I feel you might be a little naïve here. Building a single world with a gradual difficulty (while maintaining creativity/fun) is already incredibly hard, especially considering the variability between the types of challenges that players prefer/find easier. Try that with 2 or more, good luck. If you want to involve the community (which you should), then this idea of scaling the difficulty smoothly just goes out of the window. If you also want to to a transition thematically (desert->forest you mentioned), good luck!

Furthermore, how do you define "skills" that players can pick up? There are a few moves that have names because they're common/infamous, but most of it is sheer experience. The beauty of almost limitless creativity is that it can't be defined exactly. You might have some overarching themes at best.

wjyg wrote:

Insane campaigns were a mistake. They made the median difficulty Medium-Hard (if I remember correctly) and that's just so yikes, most people have trouble finishing even those

Thinking long-term, yes. Considering the game was dying and only a handful of hardcore players were left, it's a logical and fun thing to do to cater to those players in a last dying breath. For a new version of EE, I'd definitely leave that difficulty out; extreme was more than enough.

#2 Re: Worlds » EE Web Archive » 2022-06-01 21:35:45

Nou

For me, this was the only missing link to start playing EEO. Played a few levels for the first time in years, fun nostalgia trip. It still amazes me how people keep putting in effort after all this years. Excellent work, compliments to all involved //forums.everybodyedits.com/img/smilies/smile

#4 Re: Game Discussion » Everybody Edits: The Skill Ceiling » 2022-01-07 11:03:37

Nou

Awesome work again! It really is insane how much further the limits have been pushed, at some point you just don't understand the scale anymore, something like this.
So much stuff happened in my absence, never realized it. Great editing too, must have been a boatload of work!

#5 Re: Game Discussion » Everybody Edits: The History of Minigames » 2021-11-03 22:37:00

Nou

Nice job man, that must have taken a lot of time to research and edit. Much appreciated

Note: this is the first video of many. I only covered the topic of the video in here, so I'll cover other bits of EE history in the future.

First time I felt excitement about EE in years, looking forward to it. So many interesting topics to cover. I myself am curious about the difficulty creep, where basic 2011 levels were deemed impossible, to the "Pro" level era, which are now no problem for a handful of players, to the insanity that is the Perpetual Frustration campaign. Fun stuff!

#8 Re: Questions and Answers » Ask Me Anything 5 - Xenonetix » 2020-05-28 11:36:42

Nou

i also frequently mix up a smiley block game with LGBT rights and suicide, it happens

ffs

#9 Re: Game Business » I'm just not enjoying this anymore » 2020-04-19 13:28:42

Nou

I've been away from the EE community for a long time, and of course nothing has changed. I don't think the word "community" applies here anymore. A community is a positive term, but all of this is nothing but a toxic bubble. No-one seems to understand this is nothing like real life, while, sadly, it does deal with real people with real feelings.None of this is normal. The fact that a lot of you still use the nomenclature of "staff" and especially, "owner", just shows how much of a bubble this is. None of this is how an actual business is run.


Why are you all still here? These "discussions" aren't normal. In the real world you talk to someone in person, and settle matters privately. You both try to work things out and strive to get the best out of each other. All of this is just public mud-throwing under the guise of "transparency".

Xenonetix wrote:

He wasn't keeping me informed, so I wasn't keeping him informed. He claims I was purposefully keeping things from "all staff", which is entirely untrue. I was purposely keeping things from him, and he knows it was personal, and it was specifically him I was keeping things from, and that's where he had an issue. ~ Xenonetix ~

This isn't normal. A real business doesn't withhold information from their colleagues because of some petty personal bs.


So, again, why are you all still here? Even the phase where people stay because a train wreck can be enjoyable to watch has been stretched to the point of near-singularity. Everyone knows this toxicity is beyond the point of repair.

It's time to pull the plug.

#10 Re: Game Business » [Important notification] Account transfers are now possible! » 2019-07-02 22:15:41

Nou
Different55 wrote:

Lol yeah I think I can donate ownership to Xenonetix in a few hours.

Different pls

http://prntscr.com/o9qjto

#11 Re: Game Business » [Important notification] Account transfers are now possible! » 2019-05-15 18:25:39

Nou

Oh this is the thread that causes ppl to keep PMing me. Can any mod connect it to someone who can actually do things?

#12 Re: Questions and Answers » How do you select the difficulties, campaign team? » 2019-04-05 19:54:41

Nou
Yu wrote:
2B55B5G TNG wrote:
peace wrote:

maby poelpe can vote afterwardas for the new true dificulty

Nice suggestion but actually useless. Imagine new players play campaigns, medium campaigns are too hard for them, so they vote for hard. But when pro players play medium campaigns, they think that it’s too easy, so they vote for basic.

Again, if new players play extreme campaigns, it’s too hard, so of course they will vote for extreme. Normal skilled/non-skilled players would vote for hard/hard-extreme, pro players will vote for easy. It’s just not fair.

EE have many kinds of players, not every player’s skills are the same, so voting is useless.

But that's exactly how the rating system works. It gauges the level of the playerbase which can help the staff determine what difficulty to focus campaigns on. So what if a bunch of newbies rate a level a certain way. I'm interested in what players think of various campaigns difficulty-wise.

Then my question to you would be, what do you suppose a newbie would rate the Hard campaigns? They would most likely put it in the category of Extreme. But then how would they rate the current Extreme campaigns?

#13 Re: Questions and Answers » How do you select the difficulties, campaign team? » 2019-04-05 15:34:11

Nou
Anatoly wrote:
Nou wrote:
Anatoly wrote:
Gosha wrote:

By playing the map (hopefully with multiple people) and giving it a difficulty rank.

How would you do it? Counting the amount of hook jumps?

Right. But I mean, it cannot be so that the hard levels are given medium and the the medium levels easy. Master1 and other campaign team members are actually so good in campaigns that they don't recognise any difference between a medium and an hard level.

Gee, it's almost as if it's based on a rough estimation/opinion with which you don't always seem to agree. In other words, had you been making campaigns, people would be whining about it just like you are, but then you'd be on the receiving end. Are you saying your opinion on difficulty is superior?

Exactly this way different levels have been played by different people with different opinions. So that the levels from when you added campaigns had another difficulty setting than these of today’s.

But not everyone's opinion is based on the same skill. The initial basic idea behind the difficulties (which I set up back in the days when we released campaigns) was to divide levels into 7 categories, starting with what was then arguably the hardest level, working down to the easiest levels, sub-dividing along the way.

Now, if you can actually beat the hardest levels, aka the entire Fractured Fingers campaign, having the hardest level of the hardest campaign means that's extreme, because it's an extreme challenge for the best players. This, ignoring the fact that some people have become even more amazingly skilled at this game that they can still breeze through that campaign.
Then, with the easiest levels, someone new to the game can beat the Basic campaigns with little effort. This was the foundation for the framework of the difficulties: Extreme would be what the most highly-skilled subset of players would find extreme, Basic would be no problem to beat for the most lowly-skilled subset of players.

If you take the middle section, let's say a Hard campaign, having a new or low-skilled player attempt a Hard level, let's say EX Crew Odyssey, for them that's an extreme challenge, so according to them that level should be in the Extreme category. Where does that leave the actual current Extreme campaigns? Uber Power Master Omfg Extreme? Nope, still extreme, because the framework was set up that way.
So, having people with vastly different skill levels vote won't work, because it's not based on a similar experience. That's why, especially in the beginning, highly-skilled players needed to form their opinions on campaign level difficulties, because then Extreme was actually Extreme. With the foundation having been lain, it is now much easier for lesser-skilled players to estimate whereabouts the difficulty really lies, because they can compare it to the current framework. So what might be an extreme challenge for one player might be just medium for someone else.

Master1 and Kirby are (I believe, I'm not around much) currently doing campaigns, and they are both highly-skilled players, so their reach is higher and therefore their estimation of difficulty is based on much more experience than for others. They might be getting biased about difficulty because they could be at the point where Extreme isn't an extreme challenge to them anymore, but that's something else.

That said, Anatoly and other players I've heard complain about this before, as far as I'm aware you're not nearly in the range of being able to beat the Extreme campaigns and therefore your experience is relatively lacking to form good judgement regarding campaign level difficulty. As far as I've seen, I think M1, Kirby, and Rava have been doing excellent work with the difficulty, with a few disagreements from my side as well, but hey, that's also just my opinion.

#14 Re: Questions and Answers » How do you select the difficulties, campaign team? » 2019-04-05 00:04:44

Nou
Anatoly wrote:
Gosha wrote:

By playing the map (hopefully with multiple people) and giving it a difficulty rank.

How would you do it? Counting the amount of hook jumps?

Right. But I mean, it cannot be so that the hard levels are given medium and the the medium levels easy. Master1 and other campaign team members are actually so good in campaigns that they don't recognise any difference between a medium and an hard level.

Gee, it's almost as if it's based on a rough estimation/opinion with which you don't always seem to agree. In other words, had you been making campaigns, people would be whining about it just like you are, but then you'd be on the receiving end. Are you saying your opinion on difficulty is superior?

#15 Re: Game Discussion » Xenonetix, show us your finances! » 2019-03-29 16:23:00

Nou
272 wrote:
Processor wrote:

Do you remember what happened, last time the EE owner refused to tell anyone about how the money was being managed? NVD was their name, I think!

I'm a bit out of the loop. What happened with NVD?

He spent EE money on buying a new gaming pc for himself and bought games for his girlfriend and lied about it. Some more stuff too

#16 Re: Off Topic Discussion » FREE GOOD GAME[s] -- SHANTAE & THE PIRATE'S CURSE » 2018-12-14 23:54:46

Nou

Subnautica is free for a while now https://www.epicgames.com/store/en-US/p … utica/home

Requires you to make an account there though; Epic Games wants to compete with Steam

#17 Re: Game Discussion » Halloween 3 Campaign thoughts and opinion » 2018-11-02 21:12:36

Nou

Not Enough Skeletons was built in ~8 hours time, without breaks, indeed while streaming. Obviously that doesn't produce the best results, especially the lack of testing while it has some puzzle elements

There's gotta be better levels out there.

Oh well

#19 Re: Game Discussion » my problem with extreme campaigns » 2018-08-26 22:50:10

Nou

The problem is that there is a very limited amount of good extreme levels, let alone find enough with an overarching theme

#21 Re: Game Discussion » demod zoey » 2018-04-05 11:52:30

Nou
N1KF wrote:
John wrote:
N1KF wrote:

If she can't follow a rule on the Discord server

What are you referring to?

Zoey got into a discussion with a user not voting in politics. When he was trying to defend his position for not voting, Zoey flamed him at least three total times. She then had the chat vote on whether or not the user would be banned to make a point that votes matter, but it backfired on her and she banned herself after the chat voted to do so. She was demoted from being a moderator after that.

I heard she also cut in line at Walmart in 2006, which is totally relevant

JFC do you people have nothing better to do than spending hours on this witch hunt? It's been going on for 6 pages. Ironically it's the same people that complain about EE having a toxic community. Congrats guys, you're part of the problem!

#22 Re: Questions and Answers » Magic coins » 2018-03-15 11:58:44

Nou

The magic coin algorithm has become much more strict over the years. The first few weeks it was implemented people afk farmed the poop out of it (including me) and got like 3000 energy within that time by just gathering coins. It had to be fixed of course, it was made very rare, but too rare, slightly less rare after, but still rarely occurs.

The more max energy you have the lower the chance you get another. There are a few other factors as well that I'm not disclosing as it's not my place.
Plus, you made indeed by unlucky in addition.

#23 Re: Off Topic Discussion » A thread for blind people » 2018-03-04 12:30:45

Nou
Bimps wrote:

igdoydofhdixydojpandphqpfjpaucpwuxohalfhflbqco

pls even blind people would hit the space bar
i dont believe ur rly blind

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