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#1 2018-01-03 18:39:59, last edited by Slabdrill (2018-01-03 18:40:28)

Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,179

Switch portals

I searched and didn't find anything specifically suggesting these. I have mentioned these in a different thread.

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A portal that is only existant when the specified switch ID is on/off. This means you can just go through the portal if it is on, or just go past it if it's off; and also so nothing will lead to the portal if it's off (which can be used if that portal is the only portal of that ID so the portals with that target can be passed through, or just O(1) path switching.

This can be used for things like reliable fast small switch resetters and also just generally faster/smaller systems.

Related topic 1
Related topic 2

suddenly random sig change


#2 2018-04-19 12:44:28, last edited by piratux (2018-04-19 13:56:47)

Brand New Member
Joined: 2018-04-19
Posts: 2

Re: Switch portals

Hello everyone,
So i thought of idea for portal mechanic. There could be added option to open and close portals. If portal is closed people wouldn't be able to enter it or come out of it (it just wouldn't work). If that would be added then where you choose portal name and target there would be 3rd space to write in a number from 1-999. Also there would be added new switch (or 2 new switches: private and global). If switch 0 (the new switch for portals)is turned on then all portals with number 0 (you would write that number in 3rd space of mini portal settings (where you write name and target)) would stop working. Tell me what do you think of this new idea.

My other idea is to make owner only portals. Well the concept is simple - only owner would be able to use the portals (for others the portal wouldnt work and it could work for invisible and visible portals). Idk if its any useful but it's still an idea.


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#3 2018-04-19 12:55:39

Forum Mod
From: BiH
Joined: 2015-02-18
Posts: 2,056

Re: Switch portals

We have portals. We have switches.

Isn’t the point of EE to create higher functionality by combining existing blocks?

One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.


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#4 2018-04-19 13:06:30

Brand New Member
Joined: 2018-04-19
Posts: 2

Re: Switch portals

But my idea was to combine switches and portals together to make togglable portals


#5 2018-04-19 15:30:36

Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,606

Re: Switch portals

yo how about switchable portals that switch their portal ID instead
and for the switches use the same IDs that the purple switches do, no need to create a separate ID space for this
this could include the toggleability by setting one of the two switchable targets to a dead end (i.e. a portal that switches between target IDs 0 and 1 in a world without portals with ID 0 would essentially become what is suggested in this thread)

signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos



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#6 2018-04-19 16:29:13

From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,795

Re: Switch portals

Merged topics somewhat at request I guess. It's not that big of a deal but the original OP never got replies so


#7 2018-04-19 17:04:16

From: admin land
Joined: 2015-08-10
Posts: 5,279

Re: Switch portals

this is nice lockign portals if you sodont have the specific switch shoudl slo work on coins/deaths and used both on id and target

OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //


#8 2019-01-16 11:12:50

Joined: 2018-06-18
Posts: 261

Re: Switch portals

So, I just posted a suggestion for this same thing but eventually found this suggestion so I'll just bump it here.

Please make portal switches. You don't know how many duplicate rooms were made because of this. What people often do is make an unpassable portal(s) to lead to a coin or something. Then the room is duplicated to not include the portals. IMO this would save world space and make it easier on world designers.


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#9 2019-01-22 22:39:46

From: America
Joined: 2018-03-31
Posts: 376

Re: Switch portals


Profile and Signature by HG, check out his other creations!


#10 2019-01-23 08:13:51

From: North Korea
Joined: 2016-06-26
Posts: 1,541

Re: Switch portals

KirbyKareem wrote:

Bruh like that you can also say 'Why add npcs and signs when there's label? Why add over 150 smileys when there's already // ? Why add half slabs when there's already blocks? Why add decorations there are already colors? Why add colors there's already gray? Why add block packs there's already basic?'.
It's just so you have more options and it is also more compact. If you need 50 of these 2x3 areas it's gonna take up 100x3 if you put them all next to each other.

Blue is my favourite color
I also like lasagna, but not when it's blue


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