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#1 2018-01-03 18:39:59

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 2,721
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Switch portals

I searched and didn't find anything specifically suggesting these. I have mentioned these in a different thread.

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A portal that is only existant when the specified switch ID is on/off. This means you can just go through the portal if it is on, or just go past it if it's off; and also so nothing will lead to the portal if it's off (which can be used if that portal is the only portal of that ID so the portals with that target can be passed through, or just O(1) path switching.

This can be used for things like reliable fast small switch resetters and also just generally faster/smaller systems.

Related topic 1
Related topic 2

Last edited by Slabdrill (2018-01-03 18:40:28)


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#2 2018-04-19 12:44:28

piratux
Brand New Member
Joined: 2018-04-19
Posts: 2

Re: Switch portals

Hello everyone,
So i thought of idea for portal mechanic. There could be added option to open and close portals. If portal is closed people wouldn't be able to enter it or come out of it (it just wouldn't work). If that would be added then where you choose portal name and target there would be 3rd space to write in a number from 1-999. Also there would be added new switch (or 2 new switches: private and global). If switch 0 (the new switch for portals)is turned on then all portals with number 0 (you would write that number in 3rd space of mini portal settings (where you write name and target)) would stop working. Tell me what do you think of this new idea.

My other idea is to make owner only portals. Well the concept is simple - only owner would be able to use the portals (for others the portal wouldnt work and it could work for invisible and visible portals). Idk if its any useful but it's still an idea.

Last edited by piratux (2018-04-19 13:56:47)

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#3 2018-04-19 12:55:39

Tomahawk
Member
From: BiH
Joined: 2015-02-18
Posts: 1,616

Re: Switch portals

We have portals. We have switches.

Isn’t the point of EE to create higher functionality by combining existing blocks?


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#4 2018-04-19 13:06:30

piratux
Brand New Member
Joined: 2018-04-19
Posts: 2

Re: Switch portals

But my idea was to combine switches and portals together to make togglable portals

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#5 2018-04-19 15:30:36

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 6,499

Re: Switch portals

yo how about switchable portals that switch their portal ID instead
and for the switches use the same IDs that the purple switches do, no need to create a separate ID space for this
this could include the toggleability by setting one of the two switchable targets to a dead end (i.e. a portal that switches between target IDs 0 and 1 in a world without portals with ID 0 would essentially become what is suggested in this thread)


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#6 2018-04-19 16:29:13

hummerz5
Forum Admin
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,787

Re: Switch portals

Merged topics somewhat at request I guess. It's not that big of a deal but the original OP never got replies so

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#7 2018-04-19 17:04:16

peace
Member
From: the netherlands
Joined: 2015-08-10
Posts: 2,433

Re: Switch portals

this is nice lockign portals if you sodont have the specific switch shoudl slo work on coins/deaths and used both on id and target


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