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#1 2016-05-15 17:28:10

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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timed/switch hazards/portals

useful for a map im making.


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#2 2016-05-15 18:12:16

Kirby
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Joined: 2015-04-04
Posts: 4,304

Re: timed/switch hazards/portals

switch portals might get a little weird, and you can just put purple switches around those portals, but DEFINITELY the hazards. That would be so cool

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#3 2016-05-15 18:34:12

Anatoly
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Re: timed/switch hazards/portals

TOOP has work..... Why should he create 4 images (each second) duplicated with another 4 images (morphable) only for spikes if you guys are too lazy to do it yourself.

#4 2016-05-15 22:14:51, last edited by Slabdrill (2016-05-15 22:17:23)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: timed/switch hazards/portals

AnatolyEE wrote:

TOOP has work..... Why should he create 4 images (each second) duplicated with another 4 images (morphable) only for spikes if you guys are too lazy to do it yourself.

when did i say they have to be morphable?

And I can literally do some copypastes in two minutes if you want me to submit graphics too.

Kirby wrote:

switch portals might get a little weird, and you can just put purple switches around those portals, but DEFINITELY the hazards. That would be so cool

switch portals that lead to hazards almost is the same as timed hazards. It's the whole point of suggesting them; even if they can't do timed/switch hazards, they can at least do timed/switch portals for the same technical effect (or close enough).


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#5 2016-05-16 13:00:30

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,463

Re: timed/switch hazards/portals

yes for hazards
No for other stuff cus can be easily done with boosts contraptions


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#6 2016-05-17 01:34:36

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: timed/switch hazards/portals

maxi123 wrote:

yes for hazards
No for other stuff cus can be easily done with boosts contraptions

im not sure how i'd make a switch (/timed) portal that is completely ignored (you go through with momentum and everything) if the switch is off


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#7 2016-05-17 01:37:13

Kirby
Member
Joined: 2015-04-04
Posts: 4,304

Re: timed/switch hazards/portals

I don't know, I just feel like having different colored portals would be weird.

At least with timed hazards they would be a new block, but switch portals would likely be a recolor which would be weird imo.

I feel like it's easier to make switch portals out of the blocks we have than it would be to make switch spikes

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#8 2016-05-17 01:43:11

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: timed/switch hazards/portals

Kirby wrote:

I don't know, I just feel like having different colored portals would be weird.

At least with timed hazards they would be a new block, but switch portals would likely be a recolor which would be weird imo.

I feel like it's easier to make switch portals out of the blocks we have than it would be to make switch spikes

despite how the difficulty is the exact same


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