Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2018-01-03 18:39:59, last edited by Slabdrill (2018-01-03 18:40:28)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Switch portals

I searched and didn't find anything specifically suggesting these. I have mentioned these in a different thread.

Hidden text

A portal that is only existant when the specified switch ID is on/off. This means you can just go through the portal if it is on, or just go past it if it's off; and also so nothing will lead to the portal if it's off (which can be used if that portal is the only portal of that ID so the portals with that target can be passed through, or just O(1) path switching.

This can be used for things like reliable fast small switch resetters and also just generally faster/smaller systems.

Related topic 1
Related topic 2


suddenly random sig change

Offline

#2 2018-04-19 12:44:28, last edited by piratux (2018-04-19 13:56:47)

piratux
Brand New Member
Joined: 2018-04-19
Posts: 2

Re: Switch portals

Hello everyone,
So i thought of idea for portal mechanic. There could be added option to open and close portals. If portal is closed people wouldn't be able to enter it or come out of it (it just wouldn't work). If that would be added then where you choose portal name and target there would be 3rd space to write in a number from 1-999. Also there would be added new switch (or 2 new switches: private and global). If switch 0 (the new switch for portals)is turned on then all portals with number 0 (you would write that number in 3rd space of mini portal settings (where you write name and target)) would stop working. Tell me what do you think of this new idea.

My other idea is to make owner only portals. Well the concept is simple - only owner would be able to use the portals (for others the portal wouldnt work and it could work for invisible and visible portals). Idk if its any useful but it's still an idea.

Offline

Wooted by:

#3 2018-04-19 12:55:39

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,824

Re: Switch portals

We have portals. We have switches.

Isn’t the point of EE to create higher functionality by combining existing blocks?


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

Wooted by: (4)

#4 2018-04-19 13:06:30

piratux
Brand New Member
Joined: 2018-04-19
Posts: 2

Re: Switch portals

But my idea was to combine switches and portals together to make togglable portals

Offline

#5 2018-04-19 15:30:36

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: Switch portals

yo how about switchable portals that switch their portal ID instead
and for the switches use the same IDs that the purple switches do, no need to create a separate ID space for this
this could include the toggleability by setting one of the two switchable targets to a dead end (i.e. a portal that switches between target IDs 0 and 1 in a world without portals with ID 0 would essentially become what is suggested in this thread)


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

Wooted by:

#6 2018-04-19 16:29:13

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Switch portals

Merged topics somewhat at request I guess. It's not that big of a deal but the original OP never got replies so

Offline

#7 2018-04-19 17:04:16

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Switch portals

this is nice lockign portals if you sodont have the specific switch shoudl slo work on coins/deaths and used both on id and target


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#8 2019-01-16 11:12:50

Yu
Guest

Re: Switch portals

So, I just posted a suggestion for this same thing but eventually found this suggestion so I'll just bump it here.

Please make portal switches. You don't know how many duplicate rooms were made because of this. What people often do is make an unpassable portal(s) to lead to a coin or something. Then the room is duplicated to not include the portals. IMO this would save world space and make it easier on world designers.

Wooted by:

#9 2019-01-22 22:39:46

KirbyKareem
Member
From: America
Joined: 2018-03-31
Posts: 465

Re: Switch portals


VOKXwvt.png

Offline

#10 2019-01-23 08:13:51

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: Switch portals

KirbyKareem wrote:

Bruh like that you can also say 'Why add npcs and signs when there's label? Why add over 150 smileys when there's already //forums.everybodyedits.com/img/smilies/smile ? Why add half slabs when there's already blocks? Why add decorations there are already colors? Why add colors there's already gray? Why add block packs there's already basic?'.
It's just so you have more options and it is also more compact. If you need 50 of these 2x3 areas it's gonna take up 100x3 if you put them all next to each other.


Blue is my favourite color
BhC68b8.png

Signature made by Nebula

I also like lasagna, but not when it's blue

Offline

Wooted by: (2)
mikelolsuperman1548227631739424

Board footer

Powered by FluxBB

[ Started around 1711661255.5473 - Generated in 0.066 seconds, 12 queries executed - Memory usage: 1.52 MiB (Peak: 1.69 MiB) ]