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#1 Re: Game Suggestions » manual save flag » 2016-06-01 00:42:21

sorry if it is unclear. basically, it is a flag, you place it on a separate layer when playing, when you return to the world, you spawn at the flag with all previous progress restored. YOU ONLY SPAWN AT THE FLAG WHEN JOINING THE WORLD, not when you die. i cant decide how many players should be able to see it, or if it should allow players to view your profile. To limit reboot respawn exploits, in order to move the flag, you have to pick it up, removing it from the world for a time. a time limit should be in place to reduce unnecessary flags, i suggested 7 days, but it could be shorter, and the timer until deletion resets when you spawn at the flag and the timer doesn't start until you leave or get disconnected from the world. Because the flags can change the dynamic of a level, there should be a way to toggle them off for your worlds. Hope that's clearer!:lol:

#2 Re: Game Suggestions » Kira's Suggestions topic. » 2016-05-31 22:54:58

i support energy the way it is now. it doesnt limit gameplay, and provides incentive to play and a level of progression. When i have everything at once, sandbox game or not, i get bored quickly and drop the game, when the game limits how much you can play at once with energy, i get bored and drop the game. The fact that there is always something more to buy to give more options is what keeps me coming back, even if i currently only have levels, limited stacked items, and smileys left in the shop right now. Lobby music NEEDS to be a thing, but in-game music needs an option to turn off (for creators making music worlds, it is far more distracting). Chat in main lobby might become overwhelming, maybe multiple channels like global, friends, acquaintances, private, private (group), off, crew (if a member of one), Creator's Corner(place to communicate with others about level design and elements), Fans(level recommendations [can't recommend your own level more than once within 10 minuets, one personal world at a time] ). Fans and Creator's Corner would be global, but a filter (or moderator) would remove irrelevant chat or prevent posting. "vanishing blocks" are something ive wanted for a while, and ive seen it posted many times under different names with minor differences each time. Rotation would be interesting, but maybe a 180 degree rotation (x-axis flip) as well, though it could be done with gravity, it would look cleaner.

#3 Re: Game Suggestions » camo blocks » 2016-05-31 22:20:04

oxidizerx wrote:

^ it would cool to have these, maybe some different types of tall grass, bushes, pile of sticks decor variations also..

Am i not seeing a graphic or something? if not than the post could be far more descriptive to make up for the lack of graphic.

#4 Re: Game Suggestions » Kongregate Users | Achievement » 2016-05-31 22:16:14

as nice as a kong badge would be, the EE site is more friendly to me, especially the chat system, and i doubt i would want to play the same difficult content twice, and would be bummed to miss a badge for a game ive played a lot. it may be possible to recognize progress made on the home site, but the fear of different progress or processing errors are still possible. Tunnel rats is difficult for me because more times than not, EE lags and my space bar isnt as responsive as id like, making a fast paced, reactionary level quite difficult, even with full screen reducing lag.

#5 Re: Game Suggestions » NEW Block and feature ideas » 2016-05-31 22:01:48

Kingfdamt6579 wrote:

Pls discuss about this on debates guys //forums.everybodyedits.com/img/smilies/sad cuz i dont want this place to become the debate highlight

Like the content, or not, at least a mindless debate keeps the post "alive"

#6 Re: Game Suggestions » /listswitches » 2016-05-31 21:52:35

maybe they should just update the command(s) in question to display next unused id...

#7 Re: Game Suggestions » Blocks switch » 2016-05-31 21:49:32

it would open a new world of level creation, and in a sandbox game, that is good. it would help with quests for various paths. maybe a gatekeeper blocks your path, but giving him an item (switch #___) would make him leave, or a ladder maker is out of wood, find some wood (switch #___) and he makes a ladder to a higher area. Only problem is that there will likely be a need for some sort of indicator for a changing brick for players. It should not work on gates or doors, but as long as it switches between nothing and the key/switch, but not the reverse, that shouldn't be a problem for switches and keys. Maybe attach # to a block that toggles as an "id number"...

#8 Game Suggestions » manual save flag » 2016-05-31 21:34:43

Cbomb9999
Replies: 3

this block could help with long term saving progress, especially for longer worlds. after purchasing (or obtaining it a different way, maybe it becomes a default block) it would work differently than any other block in the game. instead of being a block for level creation, it is a block for level playing. it would be placed where you stand in a level made by someone else at the press of a button. the flag could simply be invisible to all but you and the level creator, or to everyone with a limit. It could give access to profile viewing or not. im still determining what would work best. it acts like a checkpoint, but only for entering worlds, remembering coin count, death count, effects and time remaining(for zombie and curse), last checkpoint hit, and exact point of save. As a limit to prevent confusion and add some risk, if you want to move the flag, you have to stand on it and pick it up. As there is only one per person per level, and moving it by pressing the button in a new location while it is already out can be exploited in various ways, if you die before placing it, you respawn at last checkpoint or world spawn, having to replay a possibly really long area to catch up.  Flags would operate on a new layer exclusive to flags, and multiple different flags could be place on the same square. Flags have no effect on the level other than for the player that placed it or profile viewing when clicked on if profile viewing is added. A time limit could be placed on the flag along the lines of if it isnt used within a week it is automatically removed, and visiting the flag resets the time limit,as the user is actively trying the level. The ability for the creator to see the flags can give them the opportunity to see where people tend to give up around, or even see who was able to get past a deviously tricky part. If lagging issues come, i could accept only the user being able to see it. As this new block could change the dynamic of levels, the creator should have a simple enable/disable flags option in world options. 

EDIT: a clearer version was posted 3 comments down!

#9 Re: Game Suggestions » Darkness and Torch Blocks » 2016-05-04 05:58:49

The extra layer for shadows could work, but with the fall of potions and the rise of effects, maybe instead, a "blind" effect would work better. Pass through to trigger the same darkness effect until passing through an effect that would negate it (light, the reverse dark effect, and healing). Certain light blocks could be added to provide a see-able area without removing the effect. Things like fire, lava, lava glow(decoration) and torch (i would bundle torch, miner smiley, and blind effect together) would give off light at various strengths. Fire could be 5 radius, torch (customize-able) default between 3-5 radius, lava 3 radius, lava glow 1-2 radius. Using an effect helps convenience and eases the pain of creators(placing shadow everywhere) and development (programming a third layer). A light radius around your character would at default be 2-4 blocks, with certain light object (collectibles?) improving your range (possibly for a limited time).

#10 Re: Game Suggestions » Hide and seek setting » 2016-05-04 05:10:27

N1KF wrote:
Cbomb9999 wrote:

i can support it's addition as an effect, but i would prefer a full time block mode instead.:D

Why is this so? Functionally, they would act the same, with the only difference of it being effect is that certainly players can not be blocksmileys. If anything I think level owners should have more freedom over this sort of thing.

i simply meant i prefer a checkbox in the world options menu labeled something like "block mode" that would restore settings to the april fools gag options. I prefer it in a world settings mode as to avoid adding an effect you have to find a way to force a player through, especially if that effect only turns you into a specific block. Returning it to the gag settings also gives smileys more use for those who choose to buy them for whatever reason, even possibly showing their "block mode" skin in the shop next to the default smiley of the "pack". I simply found great potential in the gag and i am disappointed it wasnt kept. I feel for convenience, a single button is better than manually placing reskin effects all over the place. I can see the advantages to having an effect, but the "best of both worlds" option is to add both an effect and an option (after obtaining the "block mode" pack from the store).

#11 Re: Game Suggestions » Hide and seek setting » 2016-04-01 03:23:16

i built a hide and seek level the moment i realized the potential of the april fools gag (2016) and it would be a shame if it only worked properly for a short period of time every year. i suggest adding a "block mode" option to world creation, as i could see this game mode rising in popularity even to the point of rivaling HvZ maps. even on my hide and seek world it seems to be gaining attention faster than most of my other worlds. MAKE "BLOCK MODE" A THING!!! i can support it's addition as an effect, but i would prefer a full time block mode instead.:D

#12 Re: Game Suggestions » Custom Tab » 2015-04-09 01:45:37

like it, but instead of the custom tab taking up that much space on screen at all times, it should function like the other tabs unless you tap a edit button located somewhere on the tab, then it would act like your graphic(pic). just add a done button instead of a save button next to each line. (done will either ask to be saved, or will just auto save when clicked.

#13 Re: Game Suggestions » Voodoo Potion » 2015-04-09 01:35:57

skullz17 wrote:

I just had a thought - if there was a potion that slowed your movement and didn't let you jump as high, that would mean you can't play minis properly too! Good thing EE doesn't have a potion like that.

even though I think your sarcastic (even though you can't tell online without the use of *sarscasim*), ill explain for the few out there that don't get it, what about zombies! slightly slower and less of a jump.

#14 Re: Game Suggestions » Birthday gifts! » 2015-04-09 01:14:53

I wasn't saying they WOULD become common, I was saying the MIGHT become common. The more common the currency, the higher the cost per item. I was more afraid that people would rely on getting them at what ever interval is picked, and would only play EE on those days. For me, mobile games get boring fast with the only reason to log on being to collect the "daily reward". Im afraid that making gems "common" would equal inflated prices and a consistant reward being the only reason to play. The fun of EE comes from making worlds and playing other player created worlds, not log on an play only if you get a rare prize.

#15 Re: Game Suggestions » Open World "Theme Packs" » 2015-04-01 23:21:04

Kamekthemagician wrote:

I may read this topic tomorrow when this language dissapears //forums.everybodyedits.com/img/smilies/tongue

I  h e a r  y o u ,  f r i e n d .  t h i s  s e r v e r  e d i t i n g  i n t o  a "new"  l a n g u a g e  m a k e s  i t  q u i t e  h a r d  t o  r e a d  i t  p r o p e r l y .

B u t  I  g u e s s  p u t t i n g  a n  e x t r a  s p a c e  b e t w e e n  e a c h  l e t t e r  c a n  h e l p  . . .

#16 Re: Game Suggestions » Birthday gifts! » 2015-03-29 00:11:16

when I said scaled down for daily spin, I meant with the "jackpot" being reduced to five or so gems. but I was just plugging in numbers/items as placeholders, not nessarily finalized. I like the idea of a "daily" spin or birthday gift (not both, just to be clear), im just afraid of gems becoming too common and gem prices increasing to balance it out (also known as inflation).

#17 Re: Game Suggestions » Birthday gifts! » 2015-03-28 06:31:04

I like the idea but I agree that getting free block sets shouldn't work. some people have more than others, getting one free set yearly can result on a dependence on it and a support for inactivity, and some of the stuff offered is a little to valuable to get for free. for blocks I could except getting one free pack of checkpoints(1)/spawnpoints(1)/coin (or blue coin) doors(10)/gates(10). they are cheaper items that stack like potions and are quite common and "useful" (world factors dependent). Gems are a rare, mainly buy only, currency for getting block packs without time or energy, and getting them for free on a regular/common basis would naturally result in gem price inflation. so while I like the idea of free birthday gems, it should not be a lot, so that inflation shouldn't be an issue. As for energy refills, as others have mentioned, are useless pains in the but if auto received at full energy, so to avoid the issue, they would be consumable items used in the energy shop or lobby. (I got annoyed at the free energy refill that came with the removal of magic classes, because I hadn't played for a while and my energy was maxed out when I got it.) rarity should be refill (half) (dirt cheap), checkpoint/spawnpoint (common), refill (full) (semi-common), coin doors or gates(semi-uncommon), 1-5 gems (uncommon), blue coin doors or gates (semi-rare) , 6-10 gems (rare), 25 gems (xtra xtra rare).   (most common-rarest)
The rarity scale could also be transferred into a "daily spin" instead of a birthday gift. whether it's birthday gifts or a scaled down daily spin, it is a good idea and may keep interest in the game peaking longer.

#18 Re: Game Suggestions » ghost potion » 2015-03-28 05:59:23

I like the idea of a special skin, NOT A BUYABLE SMILEY, that would allow passage through certain bricks, but the "invisible to others" effect sounds similar to the isolation potion, possibly in reverse, though, allowing you to see others but not allowing them to see you. I don't know what relevance the invisibility effect would have, unless, and I truly suspect this of you, you were a troll in a peaceful free edit or open world. Free edits and open worlds are already so flawed, and now you want to add more problems by making it easier for trollers to destroy everything?!

#19 Re: Game Suggestions » Voodoo Potion » 2015-03-28 05:48:49

an interesting idea, and eve may get people to start buying potions. it does seem very troll like and annoying in the form you chose. I think the idea of making the "controlled" player die when you do is more reasonable, if you wanted the use as you described it, it should be world owner only, the other alternative is to add a dummy cpu (townsperson) that could be controlled with the potion, similar to the mind control in lego marvel. if the player got near a controllable cpu while under the effects of the "potion" they could control a generic avatar (lessened jump, basic smileys, different block effects like the inability to "gravity jump", etc.) to activate a switch or open a path. I put it as "potion" because I think a special brick to activate the effect would work better with the switch goal deactivating the effect or the controlled character leaves the area of effect possibly determined by a special ID'd backdrop connected with the effect brick. the controlled cpu is only seen moving to the players controlling it, so that everyone can solve the puzzle at the same time instead of waiting for the previous player to be done hording or solving the puzzle. as I mentioned, the controlled cpu can be a new puzzle solving/making mechanic for new experiences and rpg/puzzle based levels. (maybe so it's like your avatar is controlling a different avatar, a videogame within a videogame. this could add a new layer to human v zombie levels by allowing the zombie team to control a permanently infected cpu that could only die by touching hazards or getting hurt by a player if they add an aggressive state powerup, although infected humans would play as normal)

#20 Re: Game Suggestions » invisible stuff » 2015-03-22 16:47:34

I can see a use for some of them, but the liquids shouldn't be invisible. each of the liquids have a different functionality that has a high dependence on appearance. water could be replaced with a slow up gravity arrow, mud could be replaced with a slow down arrow, and lava already has other harder to see hazards you could use instead. invisible new gravity arrows could obtain the same purpose, but liquids have a high decorational value that would be removed if they could be turned invisible. I bet the only reason you said invisible liquids was because you didn't want to spend energy on a new invisible, slow arrows bundle.

#21 Re: Game Suggestions » special doors and gates » 2015-03-12 04:06:42

Xfrogman43 wrote:
Cbomb9999 wrote:

just checking, anch159 just seemed to woot straight down the page.

And how is this on topic?

it's not, but then again, how many topics have only "on topic" posts. I bet you could find at least one off topic post in most if not all. My question has been answered, so I can end this short, off topic series of posts.

#22 Re: Game Suggestions » Limited Player Gate » 2015-03-12 04:01:34

skullz17 wrote:

I think a better way to do that would be to have potion blocks instead of potions, and use a potion of solitude on everyone.

that may work for that scenario, but I still have a world where, to do what I want without constantly monitoring it, I need gates that limit players after it, or as I called it in the title, limited player gates. (working on a FNAF level, only want one "guard" at a time and possibly a limited amount of "animatronics" (zombies))

#23 Re: Game Suggestions » Limited Player Gate » 2015-03-12 03:56:51

skullz17 wrote:

Also, if we had potion blocks, then maybe we could set the time that it lasts.

It seems potion bricks are getting even more complicated now, even if you could set potion duration, certain potions, like zombie or curse, would not be useable in them without having a default setting.

#24 Re: Game Suggestions » special doors and gates » 2015-03-12 03:53:40

just checking, anch159 just seemed to woot straight down the page.

#25 Re: Game Suggestions » List of suggestions (READ BEFORE POSTING) » 2015-03-10 22:39:08

update? It seems some of those are in the game now. it gets confusing!

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