Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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These videos what you have made , it might reflect around 12~16% of knowledge about history of minigames.
Just only popular players that have beaten many campaigns or extreme levels ?
How about thinking to discuss at some obscure players and minigames which changed the concepts and ideas to styles?
This particular video is about pushing the bounds of what players believed to be possible, and it's over 45 minutes long.
Of course, as one of these players, it doesn't include everything I would've liked--not including the most difficult minis and some levels which were harder in these time gaps.
There's more trivia in the google doc, which some of us are adding to as we remember things.
https://docs.google.com/document/d/1c8s … sp=sharing
Ok world so far. The difficulty is all over the place.
I got softlocked around halfway. Turns out I skipped a coin here by doing this:
For ones where the submission is slower than the actual time, I'm ignoring the submission time and using the client time.
I know there's a lot here. The ones I think that are worth watching because of huge skips or just a nice run:
-I Wanna be the guy
-Maybe the helix levels
-ExCrew Trolled Minis
-Bayou Boogie
-The Flighty Slighty
-Gravity's Rainbow
-Flight Path
-Pinball Bloom
-Weird World
-Starlight
My future runs now have an experimental input display that will probably stay, however it cannot register very brief inputs.
-Originally wanted under 1 hour but it just didn't sit right with me having over 1k deaths. Surprised by this big improvement and I'm satisfied. This run is insane and filled with hundreds of pixel perfect movements. I got stuck for an extended period of time on a few checkpoints and lost a few minutes.
-I could probably push this a little further to under 10 minutes, but the area 3 mini with the boost doesn't work well and I don't like area 2.
-Staff time should be improved. This world isn't that hard.
-Easy to learn. Clean run.
-Improvable by about 20 seconds. Some jumps are unpredictable so I'm fine with this.
-There are two points of portal RNG in here: The direction the first teleport shoots you out and the height you get when trying to do the skip. Probably improvable by 0.5s but it's not for me.
Playlist of runs: https://www.youtube.com/playlist?list=P … Va2_ZGsErt
-Probably good
-This level is too finicky to go for better.
-The many nonreactable high speed jumps make this as low I'll go--even with the cursor on the screen.
-There are at least 6 mistakes in this
-Improvements: Faster reactions and some 1x1s
-The best I can do with these hard strats
Playlist of runs: https://www.youtube.com/playlist?list=P … Va2_ZGsErt
-Pretty good, some rude guy was spamming blue key so I had to check if he was still doing it mid-way.
-Fair run with difficult ending. Bad key sharing route
-Pixel perfect jump + Corner cutting. Decent run on annoying level.
-Only went for staff time.
-Some hard tricks in here. Video is older run and just for verification.
-I would get under 28 but this level is so awkward to IL with having to look at the map half the time.
-No system breaks or lag exploits.
-Fair run awkward level
-Another awkward level. Under 30 possible with proper luck.
-Very happy with this run. Frustrating IL and I nailed most of it in quick succession.
-Could be better. There are plenty of things that can go wrong here that made it frustrating.
Playlist of runs: https://www.youtube.com/playlist?list=P … Va2_ZGsErt
Tutorial #2
Tutorial #3
Barrel Cannon Canyon
That's it for a while
Tutorial #1
I'm a bit of a perfectionist when it comes to very short things, but under 17.5 is possible with this route...
(august 25, 2017)
Octorage is much harder than Fractured Fingers...?
Nou wrote:IamJoranasC wrote:IT'S ALL OVER! THIS CAMPAIGN RELEASED ANOTHER (6) TIER.
GONNA KILL MYSELF NOW.It's actually nerfed. The map has been split in two because it'd take too long to finish (crix took 12h).
So basically there's a save point halfway down now.
Oh thanks, a six hour map for a highly skilled player seems reasonable.
Don't forget almost every minigame is nerfed and what were previously the hardest minigames are now some of the easiest. One of them I was doing on and off for about 5 hours until I beat it (now: 1 minute and exploitable) Doing both parts is doable under 2000 or so deaths and a few hours (Tier 4 is harder now).
(snip 2)
This is based off having created strategies already and not first playthroughs:
Trickiest - Most muscle memory based - Skill based/technical - Overall hardest (for me)
NC Naos Antediluvan - 14 - 4 - 15 - 14
I Crew Persian Peril - 14 - 12 - 13 - 12
Technological Terror - 15 - 8 - 14 - 14
Spidey's Abode - 11 - 14 - 13 - 14
ExPro Forgotten Veil - 11 or 15 - 2 or 9 (without exploit) - 16 - 15
The lag you feature in your GIF is not normal lag. This type of lag has been going on since the beginning of the year (around April is when I first encountered it, near the same time that boost corner glitch and corner jumps were [mostly] fixed) . It only happens near action blocks - coin doors/gates, water, spikes, maybe portals. I'm fairly certain it's not a normal type of lag caused by PC performance or connection because it can be fixed by opening E.E. in a new tab while keeping your existing tab; going full-screen also works. The lag is worst when they're in large masses and the further away you get from them the lag improves. If I could guess, it was probably some sort of 'fix' they attempted on something else.
Didn't expect to actually do this.
fastest time to complete fractured fingers
Zoey: Your lack of a sense of humor is irritating. The only way to fight banter is with banter instead of sitting there taking a spit-roasting like a blow up rag doll pig.
You are going to fail on the internet if you can't take a beating once IN a while; think of this as an exercise.
Team: The Legion
Members: G0d, Herosbow, Imgood9, Hepburn201, Orangecrix
World URL: http://everybodyedits.com/games/PWAGB1BPRwa0I
Blues took a while to find.
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