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#1 Re: Forum Business » Happy April Fools Day! » Yesterday 20:51:29

I am very perplexed by the statement Mr. T raised: "brain cells I sacrificed writing this". I never believed exercising the brain cells meant sacrificing them.
The fact that he later advances the idea that maybe we keep the filter enabled indefinitely is even stranger! The discrepancy between the ideas raised is significant.
I believe an extra statement is needed, as we are left thinking that he in fact isn't thinking in general.

#2 Re: Game Business » Everybody Edits: Satanya's Next Sacrifice ☆ » Yesterday 10:57:05

soniiiety wrote:
drunkbnu wrote:

Just play Escapade or PixelWalker bro

what is Edcapade does it support android? Also I'm thinking of making an ai code for everybody edits soon. See how well it does.

Support for Android for Escapade is planned, but not currently available. You can learn more about Escapade on Discord and its dedicated forum topic here: https://forums.everybodyedits.com/viewt … p?id=48020
Also I am interested in AI projects related to EE, so if you believe I can be of assistance, hit me up with a DM. //forums.everybodyedits.com/img/smilies/smile

#3 Re: Game Discussion » OpenEdits - An open source project using EE concepts » 2025-03-19 22:53:32

I commented in the past about the risks of developing an EE-like game in a language like C++, especially given this community history with hacking incidents.
This project is however different: I don't believe Krock has picked C++ just because it seemed like a cool programming language to make a game in, but because he has many years of experience with this language. Krock is an important contributor of another open-source multiplayer 3D game named Luanti (formerly Minetest) which is similar to Minecraft.
Krock's experience with C++ is a greencard for this project's security.

OpenEdits is more than just a simple name for another EE remake, it is also a concise summary of what this project stands for. Not only this project has an open-source license, but also anyone will be able to add functionality to it using Lua (think of Roblox experiences). This means, in the future, if you want to have an interesting action block you might be able to ask ChatGPT to code it for you, and you'll be able to add it to your worlds in this game.

If you don't know how to enter IRC, you can use this web-client, to connect and chat. #nimg_lobby is a beautiful community, especially for the technical-inclined.

If you're a developer, that wants to starting working on an open-source project, this could be a very nice pick.

This is not a project thats just another attempt from the same group that has disappointed before and kept players stuck in a loop of failed promises. This is a true alternative.

Good luck Krock! Good luck OpenEdits! <3

#4 Re: Game Discussion » everybodyedits.com HTTP certificate expired (Again!) » 2025-02-10 11:32:17

I do not know where things with EE! didn't go as planned. I personally don't believe that the Russian-Ukrainian war was the reason for this halt in development. The situation is sad which is why I believe they're avoiding decisions. But I also think, for the same reason, it denotes optimism, because, otherwise we would had had a statement by now. I think they should resume transparency with the community, and stop beating around the bush about what is happening with the development of EE!, because not doing that works against them.

On the other hand, I must say that the EE community is not that big and interested anymore in a game like EE. Proof of that is PixelWalker and Escapade. In 2 months PW will have its first anniversary, and it hardly seen any significant growth in user activity. Sure, some people like to get drunk on simple cold water, and claim otherwise...

Getting back to the point, it is a very wise choice not mention a release of EE! to the EE community. Because, I believe, especially to how the development has gone until now, a good portion of people will come just to spread negativity. It might be just as simple to start fresh. It would certainly be a more positive environment, as people who never played EE will be far more open, far more excited, far more unbiased, and far more undemanding, than the majority of us.

#5 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2025-01-23 17:15:42

N1KF, I believe you're asking about this due to the incident caused by OVH (our service provider), which led to the temporary unavailability of the game.

I apologise for not updating the situation on this forum.

We restored functionality within 72 hours of the incident by using a relatively recent backup (3 days old by the time the incident occurred), though this could have been done even sooner if I hadn’t initially hoped OVH would address the situation more quickly. A week later, the data hosted on OVH became available again, allowing us to merge the data and fully restore all progress related to campaign progression and world building.

Regarding performance, the differences should theoretically be negligible. However, we are aware of certain quirks with Firefox, particularly on Linux-based operating systems, caused by the browser not accessing hardware acceleration features, and we're committed to addressing these issues in upcoming updates. Right now, I can only recommend you to use an updated Safari or a Chromium-based browser like: Microsoft Edge, Google Chrome, DuckDuckGo Browser.

Currently, the project development is on hold. However, I have communicated my availability to assist Josh, the maintainer of EEOffline, in developing a better file format to support all EE-like games. Additionally, I’ve offered to help PixelWalker’s team create a tool for porting worlds from Escapade to PixelWalker.

I assure you, Escapade is highly unlikely to close in 2025, as it remains the only multiplayer web client that enables the community to re-experience campaign levels with physics closest to the original EE. PixelWalker has taken a different approach.

Regarding popularity, I’m not entirely sure how the two projects compare in terms of monthly active users, but I don’t believe the difference is significant. From what I’ve observed, Escapade is the preferred choice for many members of the community, primarily due to the availability of campaign content.

I hope this answers your concerns.

#6 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2025-01-10 23:40:45

4 hours ago something has happened to our server provider OVH. At the moment, as OVH has not informed us of anything - I don’t know what’s the issue and when it will be resolved. Unfortunately, our latest backup is from 7th January 2025 and we might have to resume to that.

---

Kirby wrote:

help i cannot connect to this level and get a popup that says "Lost connection to server"

https://escapade.fun/world/k7K9WRhzVrMp

seems like i can join other levels just fine

plz fix

I'll look into this.

#7 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-09-22 17:19:19

🎉 Nostalgia Building Competition Results 🎉

The time has come to announce the winners of the Nostalgia Building Competition! We had amazing builds which were all very appreciated by the jurors.

🥇 1st Place: Monumental Memories (Team: Myths Crew - SarahTheGuard, 02468, MacAndCheese)

Link: https://escapade.fun/world/k7MMrrfrqWvN
k7MMrrfrqWvN.png

🥈 2nd Place: Ode to Minebot (Team: Morépaté - GroundPound, Waamy)

Link: https://escapade.fun/world/k7MMrpsxrR9b
k7MMrpsxrR9b.png

🥉 3rd Place (Tie):
Adventure Time - Final Battle (Team: The ROEE - edilight, andy77799)

Link: https://escapade.fun/world/k7MMrmsPK7Rb
k7MMrmsPK7Rb.png

Zombie Night (Team: turewjyg is bored - turewjyg)

Link: https://escapade.fun/world/k7MMrvnszHqd
k7MMrvnszHqd.png

🎁 Rewards have been distributed to all the winners for their outstanding contributions!

These incredible entries will now be featured as the weekly featured worlds for everyone to explore and enjoy! In addition, they will also be preserved in the archive worlds collection for future nostalgia trips.

A huge congratulations to the winners!  And a special thank you to everyone who took part in reliving these nostalgic moments with us!

We’d also like to express our gratitude to everyone who helped make this contest possible — from supervisors, and judges, to all those behind the scenes.

#8 Re: Bots and Programming » EEU File Storage - Use EE Universe for free file storage! » 2024-07-24 22:03:55

2 chars per byte means you're encoding every 4 bits as a character.
You should be able to safely use base64 encoding, which encodes every 6 bits as a character, which translates into a 50% improvement.
Nice work!

#9 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-07-18 22:11:55

Escapade Building Competition

Theme
Nostalgia The theme centers around nostalgia. Think back to the moments that you fondly remember and bring them to life in your world.

Timeline
Early Registrations and Jury Entering: Started on 12th of July.
Building Period: Begins on 26 July 2024 16:00 UTC.
Building Deadline: Finishes on 12 August 2024 16:00 UTC. Any late submissions must be registered before this date.

Team Rules
Team Size: The maximum team size is 4. We suggest teams of 2.
Membership Restriction: Members cannot be part of more than one team.
No External Help: Teams must build their worlds independently, without any external assistance outside of their team members.
Team Structure Changes: Changes to team structure are allowed until 26 July 2024 16:00 UTC.

Judging Rules
Private Worlds: We recommend you mark your contest world as private until the building period ends.

World Specifications
You will receive your team's contest world for free from an admin
Size: 200x200 or 100x100.
Worlds Catalogue: All valid contest-submitted worlds will enter the worlds catalogue and have play sessions preserved for all users, just like campaigns.

Difficulty
The worlds should be designed to accommodate our judges who have never played EE before.

Prizes
1st Place: 300  per team (including a special secret exalted version of a smiley, for each member)
2nd Place: 200  per team (including a special secret plain version of a smiley, for each member)
3rd Place: 100  per team (including a special secret plain version of a smiley, for each member)
Runner-Ups (next 2): 80  per team
$10 Giveaway: A $10 prize will be given away to a random member of a random valid entry.

To sign up as a contestant please enter the Escapade discord server: https://discord.gg/TcPXknnpAx . There you will also be able to learn more information about the jury process.

Alternatively, if you don't have a discord account, and wish to participate in this contest, please send me a PM here on the forums with the following content:
Team Name
World owner (please use in-game player name)
Members  (please use in-game player names)
World Size 200x200 or 100x100 (we will assign you a world without any cost, you can let us know later if you haven't yet decided which option you want to chose)

Good luck building and bringing your world to life!

#10 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-07-10 15:25:03

We're happy to announce a new feature: starting now, users can register and log in using their email! Previously, registration was limited to Discord and Google accounts only.

Upcoming Building Contest:

Get ready for our upcoming building contest! More details about the contest will be available later this week. We suggest entering our Discord Server to be up to date with all information regarding this event: https://discord.gg/TcPXknnpAx

#11 Re: Forum Discussion » [Romanian : 1] Dezbatere despre disponibilitate jucători români » 2024-07-02 20:05:39

Am apreciat de la inceput demersul tau de a unifica comunitatea romaneasca din EE. Ai inceput acest proiect in urma cu multi ani si cred ca marea majoritate a persoanelor care si-au dorit sa intre in comunitatea pe care ai creat-o pe Discord au facut-o deja.
Aceasta postare, dar mai ales faptul ca ai inceput sa publici lumi cu titluri in romana in alternativele EE (Escapade si PW) ajuta sa ne identificam, noi romanii, reciproc. Eu nu stiu ce poti sa faci mai mult decat ceea ce faci deja.

Apreciez, de asemenea, decizia lui Tomahawk de a permite acest topic de discutie, dar ea vine in fond pe lipsa unui interes de a mai modera discutiile de pe acest forum.

#12 Re: Forum Discussion » [Suggestion] International topics » 2024-07-02 20:02:14

Tomahawk wrote:

don't reply to English threads in other languages pls.

but peace did it all the time //forums.everybodyedits.com/img/smilies/mad

#13 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-07-01 13:19:04

Thank you! The physics engine in Escapade was written from the grounds up with the goal of preserving a similar game-play experience to EE. We had a few bugs of our own along the way, but with the help of community feedback we quickly identified and patched them. Ott was the MVP in this aspect! <3

One important mechanic feature Escapade has is the no-delay auto-jump. (We might make this an opt-in feature depending on what the community prefers).
I recommend this world (https://escapade.fun/world/k7HGKbwFnbVr) if you want to see how fun that is!

Also, here is a world that comprises most of the known EE gimmicks to make an even better idea of how close Escapade's physics are to EE.
https://escapade.fun/world/u-octo-lab

#15 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-06-03 23:48:34

Edilights wrote:

It started . :^)

Indeed! Escapade is now open for trial at https://escapade.fun

#16 Re: Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-05-31 12:23:54

John wrote:

Looks great! Where's the link to play?

Thank you! We will gradually release access to Escapade. To be among the first that have access to it, I recommend joining the Discord server.

Tomahawk wrote:

Who’s “we”?

The core team & community collaborators. 3 of my partners never played EE.

MartenM wrote:

Is this a multiplayer client or single player?
Looks impressive anyway.

Thank you! This is a multiplayer in-browser client.

#17 Game Discussion » Escapade.fun - Next-Gen Multiplayer EE with a growing community » 2024-05-30 19:37:07

Zumza
Replies: 25
🎉 Dear Community,

We are thrilled to officially unveil Escapade! This exciting project reimagines the iconic gameplay and refreshes the look of Everybody Edits for a new generation of users. It’s everything you loved, now with a polished, modern touch. Escapade is an independent project created by passionate community members and is not affiliated with any previous owners of Everybody Edits.

🌟 Why Escapade?

Escapade delivers a polished rendition of the beloved Everybody Edits, featuring:

  • Improved stability and performance for smooth gameplay.

  • Full compatibility with Everybody Edits maps – jump back into your favorite creations and relive the magic of your past worlds!

  • A fresh new visual design that reimagines the classic look for a new era.

  • The introduction of Featured Worlds – browse and explore weekly spotlighted creations!

  • New game mechanics to come!

🎬 Check out some Gameplay Videos

Expand the elements below to reveal the Youtube videos.

Video by JoeyC
Video by Rivelka

SOSmij3.png
hgKjkdY.png  CPYs4hz.png  z49FtMD.png

👥 Join the Community

To learn more and stay connected, join us on the Escapade Discord Server – your gateway to updates, discussions, and sneak peeks of what’s coming next.

🎮 Try Escapade Now

We invite you to embark on this exciting Escapade with us!

#18 Re: Game Discussion » EE C++ Remake » 2024-04-16 11:48:59

N1KF wrote:

C++ can be compiled to WebAssembly or asm.js, which are containerized in a web browser. I'm guessing this would be safer than running a native app.

You would still need to use standard web protocols like HTML, canvas, and WebSockets, though.

The current problem with webasm is that it has copy overhead interacting with JS. The 100 FPS this client has natively could easily become 50 FPS because of that if not worse.

Nonetheless, it could worth a shot.

#19 Re: Game Discussion » EE C++ Remake » 2024-04-15 18:22:18

Regarding this community's hacking capabilities a internet facing C++ client would be quite worrying, wouldn't it?
Unlike modern programming languages, C++ has weak memory protection, which could in a worst case scenario lead to remote code execution.
Also there is the possibility of a vulnerable supply chain of client updates, which exploited could compromise users computers completely unlike the browser containerized Flash and or JS.

Non-tech talk: If this client would have a security issue similar to EE, not only your EE passwords would be stolen, but all passwords stored on your PC.

#20 Re: Game Discussion » EE C++ Remake » 2024-04-14 13:54:12

Firecrackericebreak wrote:

There have been many attempts at translating Everybody Edits to modern programming languages without much success. [...] For anyone still playing the game, they must play on a client based on a platform created in 1996.

Just to be sure I get this right: As rewriting EE to modern programming languages wasn't successful, your idea is to rewrite it in a language first released 11 years prior to Flash?

#21 Re: Questions and Answers » Ask Me Anything! » 2024-04-03 10:18:03

Happy Easter Xenonetix!

1. Do you miss the EE community?

2. Satanya cut us from all kind of updates about the next EE Relaunch ([EE! Status] Stage: Silence).
It was also uncovered that we have no certainty on who is working on this project if anyone (1 2 3 4 5).
Do you believe that Satanya's decision to keep us in the dark until the game is fully developed and released a good idea?
Do you believe that Satanya would eventually release a game?
Do you believe it would had been wiser not to transfer the ownership as EEU would had been functioning by now under your management?

#22 Re: Forum Games » 🕐🕑🕒🕓🕔🕕 Mafia 56 (Clock Mafia) 🕖🕗🕘🕙🕚🕛 » 2024-03-23 21:19:14

I don't know if I'll be able to log into the forums to notice a follow up from Buzzerbee / Pqwerty, as I'll most likely be sleeping.
There are around 8 hours till D1 completes, and looking at the state of the game I hardly think we will have a lynch at the end of the day, unfortunately.

Pqwerty & Buzzerbee comments on the Babysitter are absolutely ridiculous from a town alignment, in my opinion. A babysitter claim would be an extraordinary advantage for the mafia, as it would nullify the role, and possibly manipulate it to work in their favor. Yet, they both seem to fail to see that.

Such a bad management from the mafia is very strange, but I can't rule out the possibility of a reverse psychology tactic: "mafia can't make such obvious mistakes, therefore the other person surely is not mafia".

Having to pick between them is very hard, as one might had make a mistake (?). However, the possibility that they both did the same mistake doesn't seem right.

I think of Buzz more highly for him to make such a mistake as town so:

!vote BuzzerBee

In the very unlikely scenario where Buzz gets lynched and flips Town, I think the best course of action would be to PR on Pqwerty (maybe I, maybe you who is reading this //forums.everybodyedits.com/img/smilies/wink).

Also if there's no lynch today, and there's no kill by tomorrow, I don't think the blocking PR (if we got one) should claim, because I feel a frame up to be very likely in this scenario where they try to uncover the PRs.
No lynch / kill doesn't hurt us, and if everyone makes a scum ranking tomorrow we will be in a better spot than now.

Good night! and good luck if I get murdered...

#23 Re: Forum Games » 🕐🕑🕒🕓🕔🕕 Mafia 56 (Clock Mafia) 🕖🕗🕘🕙🕚🕛 » 2024-03-23 19:33:01

BuzzerBee wrote:
Zumza wrote:
BuzzerBee wrote:

take this with a grain of salt bc it’s D1 but i’m leaning town for pqwerty, tbh i thought more about their reasoning for babysitter claiming and it’s actually a smart move imo

are you willing to share why you also think a babysitter claim would help the town, please?

Pqwerty already explained it. i don’t agree that babysitter should claim, i was just pointing out that i thought Pqwerty was town because i don’t think it’s something mafia would’ve brought up

Sorry?

#25 Re: Forum Games » 🕐🕑🕒🕓🕔🕕 Mafia 56 (Clock Mafia) 🕖🕗🕘🕙🕚🕛 » 2024-03-23 10:09:58

BuzzerBee wrote:

take this with a grain of salt bc it’s D1 but i’m leaning town for pqwerty, tbh i thought more about their reasoning for babysitter claiming and it’s actually a smart move imo

are you willing to share why you also think a babysitter claim would help the town, please?

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