Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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ππ Welcome toππ
ππ Mafia 56ππ
ππ(Clock Mafia)ππ
It's time to get started!
Basic Rules:
Don't be a ****, it's just a game
Try to post at least 10 times per day phase
Don't talk about the game outside of where you're allowed to (ie. this thread)
Days will be about 70 hours long, and nights will be 24 hours long (We'll have the same cutoff time of 3pm AEST so its suitable for strategic purposes)
Ask me if you have any questions
Have fun (mandatory)
The setup is explained here: 09:12, but I'll do a proper write-up in a bit and add it to the thread.
The players are:
Pqwerty
Zumza - Killed Night 1: Vanilla Townie
Bobithan
Processor
Different55 - Lynched Day 2: Vanilla Town
Edilights
Buzzerbee - Lynched Day 1: Town Follower
N1KF
Schlog
:.|:;
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Welcome to the game!
If you have any questions, let me know.
Day 1 starts now.
There are 9 players, so a majority of 5 votes are needed for a successful lynch.
Day 1 will end in a little under 70 hours from now
Have fun!
:.|:;
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π
Also I should clarify: The days will always have the same cutoff time of 3PM AEST (probably around midnight for most of the US) but the day starts will be around 5PM-ish AEST -- so the day phases will be about 69-70 hours.
Just to make it so its fair for you guys from a gameplay perspective, but also not like, horrible for me from a moderating perspective lol. Let me know what you think or if you'd prefer something different.
:.|:;
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posting this here for reference because we get a lot of useful information from it. once a role is confirmed we can narrow down the other PRs significantly
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Hi everyone. I think just for general strategy here we should only have the babysitter claim and then have babysitter protect their scumreads because (1) if the babysitter is right about their scumread and the mafia shoots them, then both the babysitter and the mafia die OR (2) the mafia donβt kill the babysitter and we have an unccβd hard-to-kill PR and we can just vote among everyone else. But also itβs the most anti-town role in the sense that it could kill a town (and potentially a town PR that can RB) in a double-kill.
Historically you guys havenβt been on board with hypoβing cop investigations but I think that would also be a safe way to get investigations out if there is a cop.
Any other setup should just not claim. Also this gives us more info because we can either eliminate or include setups with the babysitter depending on if thereβs a claim, and I think knowing the exact setup weβre in is going to be helpful. Of course, we should also be doing the normal scum hunting but I think this strat is informative
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Good morning gentlemen! Is anyone but rusty after such a long while?
Honestly I fail to see how it would be more useful for the town to uncover the setup than to the mafia.
So I think we should back off on that, until we get more opinions thrown here.
Everybody edits, but some edit more than others
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posting this here for reference because we get a lot of useful information from it. once a role is confirmed we can narrow down the other PRs significantly
Also can we get a show of hands of those who needed Buzz to understand this obvious clue left by Onjit, please?
Everybody edits, but some edit more than others
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I don't see an advantage in a babysitter claiming because they could also just be totally off on their scumreads and we'd be down 2 town pretty quick. A babysitter claim also narrows down the whole setup for scum (completely with a rolecop, 2 similar setups with jugg) where there's still several options for town. Id prefer we stay off role talk for d1 outside of exceptional circumstances
aka towwl
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also hi diff, hi proc, hi zumza, hi buzz, hi n1kf, long time no see
hi schlog i know you too but it hasnt been very long so you just get 1 smile
hi pqwerty, hi ediilights don't know you two really unless maybe you're oldheads that changed names in the last few years
aka towwl
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https://wiki.mafiascum.net/images/f/f5/0912.png
posting this here for reference because we get a lot of useful information from it. once a role is confirmed we can narrow down the other PRs significantly
Okay so there's 3 PRs total, all in a row around this clock, and everyone else is vanilla townies?
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Id prefer we stay off role talk for d1 outside of exceptional circumstances
agreed. weβll need all the info we can on D2 and if mafia found one of the town PRs on D1 weβd be ****
my point in posting the clock was more a reference for the future once we learn more
BuzzerBee wrote:https://wiki.mafiascum.net/images/f/f5/0912.png
posting this here for reference because we get a lot of useful information from it. once a role is confirmed we can narrow down the other PRs significantly
Okay so there's 3 PRs total, all in a row around this clock, and everyone else is vanilla townies?
yeah more or less. thereβs 2 mafia and 7 town. 1 mafia PR and 2 town PRs and they have to be adjacent to each other on the clock
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Idk I just don't like the fact that a possible babysitter could potentially end the game in 2 days (if we vote a town D1, then the bs protects a town and dies, and if we vote a town D2). Like even from a probability standpoint it's more (or maybe equally?) likely that the babysitter would die protecting a town than having the babysitter make a successful protect.
Also, solving the game gives the mafia less roles to fakeclaim.
In any case, if we don't want the hypothetical anti-town PR to claim then they should at least consider not protecting someone if we vote a town off today so that the game doesn't get any worse off. In fact, I think babysitter should protect if they're relatively confident they won't be shot at OR if they are confident they know who the mafia is and that they will be shot at.
Again, I think babysitter is the only anti-town role here and pretty much any other setup should just stay hidden, and so I think it's a good idea to come up with strategies on how to mitigate the damage of a potential babysitter before potentially all hell breaks loose.
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Good morning gentlemen! Is anyone but rusty after such a long while?
Honestly I fail to see how it would be more useful for the town to uncover the setup than to the mafia.
So I think we should back off on that, until we get more opinions thrown here.
Well . I don't have emotional breakdown so... It's related towards this game .Peace !
Hello , Mr. Pqwerty !
Also , Bobithan doesn't remember me as the username . But without s would sound different.
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Hi Bobithan!
---
Idk I just don't like the fact that a possible babysitter could potentially end the game in 2 days (if we vote a town D1, then the bs protects a town and dies, and if we vote a town D2). Like even from a probability standpoint it's more (or maybe equally?) likely that the babysitter would die protecting a town than having the babysitter make a successful protect.
Your observation regarding the babysitter ability to make a big negative impact in this game is correct.
I can't follow why would you think that it is more likely that the babysitter to die protecting a town than making a successful protect.
This would mean that it is more likely for the mafia to target the babysitter rather than any other townie, right?
Unless the babysitter's identity is a secret it should be just as likely. This is a good reason why I'd think it'd be of upmost importance for the babysitter to remain a secret.
I, however, wish that we don't have such an unfortunate PR in Town's ranks.
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