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#1 Re: Forum Discussion » Guess Your Percentage of All Posts » 2015-06-17 06:43:45

Guess: 0.01%

Actual: 0.01%

I'm so smart //forums.everybodyedits.com/img/smilies/tongue
But not very active //forums.everybodyedits.com/img/smilies/sad

#2 Re: Worlds » How much can EEArtist do? (at the current state) » 2015-06-14 05:18:27

Here is the image with dither, using colors from before the recent major update.

T2XleHs.png

In agreement with previous comments, the sky needed significant dithering compared to the rest.

#3 Re: Bots and Programming » [SOLVED] Bot get all World IDs from lobby? » 2015-06-14 04:47:21

Try this:

RoomInfo[] roomInfo = client.Multiplayer.ListRooms("Everybodyedits" + version, null, 0, 0);

It will return an array of RoomInfo.

And doing something like:

roomInfo[i].Id

will give you the world ID of that room.

Good luck.

EDIT:

And for good measure, do this as well:

client.Multiplayer.ListRooms("Beta" + version, null, 0, 0);

to ensure you get beta worlds, too.

#4 Re: Bots and Programming » [SOLVED] Getting background color from "init" » 2015-05-30 04:10:51

capasha wrote:
        public static Color UIntToColor(uint color)
        {
            byte a = (byte)(color >> 24);
            byte r = (byte)(color >> 16);
            byte g = (byte)(color >> 8);
            byte b = (byte)(color >> 0);
            return Color.FromArgb(a, r, g, b);
        }
Color color UintToColor(4291715791);
var hex = "#" + color.R.ToString("X2") + color.G.ToString("X2") + color.B.ToString("X2");

This code is the code to make hex colors.



Or you could just use this to do the conversion from uint to Color:

Color.FromArgb(unchecked((int)m.GetUInt(19)));

But depending on your build settings, unchecked is probably used by default, in which case, you can use:

Color.FromArgb((int)m.GetUInt(19));

EDIT:

But to get to the hexadecimal value, I would use this:

"#" + m.GetUInt(19).ToString("X8");

EDIT 2: Forgot that you probably don't want the alpha value in there

"#" + (m.GetUInt(19) & 0xFFFFFF).ToString("X6");

#5 Re: Off Topic Discussion » Texas Flooding » 2015-05-28 04:45:11

I live near the areas affected by the floods. I am fortunate to live several miles from the flooded areas. The storm literally stalled in its tracks just before reaching me, and calmed considerably before it finally came through. Other than the bayou being a couple feet higher than normal, my local area seems relatively unaffected.

#6 Re: Off Topic Discussion » . » 2015-03-30 07:18:44

skullz17 wrote:
rubixguy wrote:
tentacleTherapist wrote:
FDOOU wrote:
Anak wrote:

Isn't your voice actually different than to how it sounds to yourself? Since you're hearing your own voice through your bones, rather than through air and then into your ear and etc. I know that my voice is actually deeper than it sounds to me.
That said, I can go pretty deep, and I guess sort of high as well. I'm not really able to get my range right now though. (From that video at least)

If that was true, choirs wouldn't be a thing.

It is true, if you are going to be an undercooked chicken nugget at least make sure your facts are right. The voice you hear when you talk is a combination of the the vibrations in the hair between your mouth and ear outside the head and vibrations in your skull to your ear drums making it sound deeper, hence why you sound different when you record yourself and play it back. If you have a piano you would have a better job doing scales to see which notes you can and cannot hit rather than using that video.

Choirs are a thing because with very minimal amount of practice it is easy to tell what note you are actually singing at.

I find this explanation all over the internet, and its highly quoted by people in general, but I'm finding it hard to find actual facts to back it up. If I understand it correctly, the deeper quality in your voice is supposedly caused by an enhancement of low-frequency notes resonating in your body which your own ear easily detects, but other people and recording devices won't pick this up. This implies that there should be some low-resonant objects within your body. I would think that these low-frequency resonators should be fairly close to the ear. But, what I've found so far seem to suggest that the human head (and everything inside it) is resonating at the higher frequencies (in the B5 to G7 range). Larger things tend to resonate at lower frequencies. The skull is the largest thing in the head I can think of but its lowest resonance that I could find here hits around a B5. I did however find some research that suggests that the vertebrae can resonate as some low frequencies.

But I don't find this convincing enough to say that this is the reason for our voices to sound deeper to ourselves. It does explain why it would sound different, but not deeper. Anything I try to look up only leads me to believe that we should be hearing ourselves with higher pitched tones mixed in. However, from experience, I know that my voice sounds deeper to me as I'm talking, versus hearing my own recording. I even tried to find out which frequencies travel better through air, to see if maybe lower frequencies tended to dampen faster than higher sounds, but turns out, the opposite is true. Can anyone here give me something conclusive (or nearly so) that can explain this phenomenon?

I think resonance is something different.

Ya I think your right. Unfortunately, most sources I found on this topic use the word "resonate" to describe what is happening. This is a bad choice of words. I have finally found a source that correctly identifies the effect called "conduction". The skull and jaw bones are really good at conducting lower frequencies. This to me explains it all perfectly.

#7 Re: Off Topic Discussion » . » 2015-03-29 06:53:06

tentacleTherapist wrote:
FDOOU wrote:
Anak wrote:

Isn't your voice actually different than to how it sounds to yourself? Since you're hearing your own voice through your bones, rather than through air and then into your ear and etc. I know that my voice is actually deeper than it sounds to me.
That said, I can go pretty deep, and I guess sort of high as well. I'm not really able to get my range right now though. (From that video at least)

If that was true, choirs wouldn't be a thing.

It is true, if you are going to be an undercooked chicken nugget at least make sure your facts are right. The voice you hear when you talk is a combination of the the vibrations in the hair between your mouth and ear outside the head and vibrations in your skull to your ear drums making it sound deeper, hence why you sound different when you record yourself and play it back. If you have a piano you would have a better job doing scales to see which notes you can and cannot hit rather than using that video.

Choirs are a thing because with very minimal amount of practice it is easy to tell what note you are actually singing at.

I find this explanation all over the internet, and its highly quoted by people in general, but I'm finding it hard to find actual facts to back it up. If I understand it correctly, the deeper quality in your voice is supposedly caused by an enhancement of low-frequency notes resonating in your body which your own ear easily detects, but other people and recording devices won't pick this up. This implies that there should be some low-resonant objects within your body. I would think that these low-frequency resonators should be fairly close to the ear. But, what I've found so far seem to suggest that the human head (and everything inside it) is resonating at the higher frequencies (in the B5 to G7 range). Larger things tend to resonate at lower frequencies. The skull is the largest thing in the head I can think of but its lowest resonance that I could find here hits around a B5. I did however find some research that suggests that the vertebrae can resonate as some low frequencies.

But I don't find this convincing enough to say that this is the reason for our voices to sound deeper to ourselves. It does explain why it would sound different, but not deeper. Anything I try to look up only leads me to believe that we should be hearing ourselves with higher pitched tones mixed in. However, from experience, I know that my voice sounds deeper to me as I'm talking, versus hearing my own recording. I even tried to find out which frequencies travel better through air, to see if maybe lower frequencies tended to dampen faster than higher sounds, but turns out, the opposite is true. Can anyone here give me something conclusive (or nearly so) that can explain this phenomenon?

#8 Re: Bots and Programming » some of the conn.send() choices are not working » 2015-03-27 06:27:15

Xfrogman43 wrote:

Lol so I tried it on crown touch but when bot entered world it made it complete world...

case "init":
                    {
                        conn.Send("init2");
                    }
                    break;
case "k":
                    {
                        conn.Send("levelcomplete");
                    }
                    break;

So k = init?
but on

 case "ks":
                    {
                        conn.Send("levelcomplete");
                    }
                    break;

that doesnt happen.
And no, there is no crown in my level.

I believe that when you join the room and send "init", you almost always receive both an "init" and a "k" immediately, but the value that you get from k is -1 if no one currently has the crown.

#9 Re: Game Discussion » Really Interesting Key/Timing Discovery » 2015-03-24 05:11:32

I believe this is just the expected client->server->client delay. Each of your tabs is connected as a separate client to the server. When the selected tab client hits one key, you see its effect immediately because that client knows that it hit the key at that moment, but that info has to get sent to the server, where the server has to broadcast it to the rest of the connected clients, which includes your unselected tab. The unselected tab will get a delay in "seeing" the key get activated. And vice-versa, the unselected tab will see its own key get activated immediately, but the selected tab will have to wait for the server to broadcast it before it knows that it is activated.

The delay does not apply to seeing other players' smileys react to game physics. The selected client just assumes that the player will fall when the key is deactivated. It will not wait for server confirmation. In fact, you usually won't get server confirmation of this.

This does have unwanted behavior in some instances, such as the one you have described. The timing of key activation/deactivation relies on timing of when "show" and "hide" messages are sent and received, but if you yourself touch a key, your client does not even wait for a "show" message to activate the key, while others' clients will have to wait. This means that there is almost certainly going to be differences in the timing.

EDIT: I just realized that there is probably another bigger factor involved as well. I believe that the browser puts unselected tabs at a low priority for processing things happening in that tab. So, it could take some time for the client to process falling into the key below him, causing it to happen much later than it would in an active tab.

#10 Re: Off Topic Discussion » (ELECTION 2016) Dolphins for president? State your opinion on my idea. » 2015-03-23 19:37:00

rubixguy wrote:

There has been a President that has never appeared on a Presidential ballot, Gerald Ford.

I discovered a correction to this statement. After Ford served the remaining two years of Nixon's term, Ford did run for President in the following election. And even though he lost that election, he has technically appeared on a Presidential ballot. Luckily, this does not damage my original point. He became President before he ever appeared on a Presidential ballot. Additionally, I can say that he has never won in any Presidential election.

#11 Re: Off Topic Discussion » How fast can you count a minute? » 2015-03-23 04:45:50

I'm not as fast as you guys.
17.467 seconds

Conversely, I can count to 140 in a minute.

#12 Re: Off Topic Discussion » (ELECTION 2016) Dolphins for president? State your opinion on my idea. » 2015-03-21 22:58:51

Muftwin wrote:
rubixguy wrote:

I think the US government as it currently stands would only allow a person to run for President (I am assuming OP is referring to US politics)

I know this is speculation but can we get a source because im pretty sure the only reason we havent seen a nonhuman candidate is because a strong enough one hasnt tried campaigning yet

I found some examples of non-human candidates for various types of offices, some of which have won. Even better, a few were even in the US!
http://en.wikipedia.org/wiki/Non-human_ … candidates

#13 Re: Off Topic Discussion » (ELECTION 2016) Dolphins for president? State your opinion on my idea. » 2015-03-21 22:18:09

I think the US government as it currently stands would only allow a person to run for President (I am assuming OP is referring to US politics). I think a US Supreme Court decision would have to be made in order to determine the personhood of any or all dolphins. As of now, I am not aware of any judicial cases protecting constitutional rights of anyone or anything other than humans. So I don't think that a dolphin would be allowed to run for President.

However, the US Constitution only mentions the rules of running for President, that is, legal ways of getting on the ballot. There has been a President that has never appeared on a Presidential ballot, Gerald Ford. He was appointed to be Vice President when Spiro Agnew resigned as Vice President. Then later, Richard Nixon resigned as President, then Ford became President. If only a dolphin had been appointed to become Vice President, then it would have been possible back in the 1970's. But the appointment has to be approved by Congress, so that may have been a tricky obstacle to overcome for a dolphin.

#14 Re: Game Discussion » An interesting fact that should inspire builders. » 2015-03-21 21:42:36

I think Processor got it right by taking into account that each space can have a foreground block and a background block, yielding many more possibilities per space on the map, which also means even more possible levels. I think I will try to derive a formula that takes more into account though, like the border. And correct me if I'm wrong, but I believe there are some blocks that can only be placed one time per map. I think the win brick is one of them. If someone could give me a complete list of these kinds of blocks, that would be very appreciated. And things get even crazier if I try to take into account all the possible text that could be written on a text sign or on the admin text label. I know that the text sign has a 140 character limit. Not sure which characters are allowed though. And I have no idea how many characters are allowed on a admin text label. If anyone knows, please fill me in.

EDIT: Oh and also that portals could be assigned different ID's and target ID's and many blocks can be rotated different ways, etc. So many things to factor in!

#15 Re: Game Discussion » An interesting fact that should inspire builders. » 2015-03-21 21:30:41

Rocatox wrote:

x to the y power, where x= the number of spaces on the map and y= the number of blocks

I think you said this backwards. x should be the number of blocks and y should be the number of spaces. However, when you used the calculator, you typed it in the correct order the way it should be, and not by how you said it.

#16 Re: Off Topic Discussion » Math help? c: » 2015-03-21 21:06:09

Lionhart wrote:
Jabatheblob1 wrote:

Many of them are on here, and yes i did write the question wrong, i went in and talked to my math teacher. It's sin^2(5x) = 1-cos(10x)

In that case, it's just as simple as using the Double Angle Formula for cosine. I forgot the parentheses last time so that's how I ended up with a negative answer. Here is a possible correct answer. (There are multiple ways to prove something is true.)

1) 2sin^2(5x) = 1 - cos(10x)
2)            = 1 - cos(2 * 5x)
3)            = 1 - (1 - 2sin^2(5x))
4)            = 1 - 1 + 2sin^2(5x)
5) 2sin^2(5x) = 2sin^2(5x)

This proof basically contains circular logic, going from step 2 to step 3. That step can only be made if the following is true: cos(2*5x)=1-2sin^2(5x). This is basically the same as the original problem, just rearranged a bit. Look at it this way:

1) 2sin^2(5x) = 1 - cos(10x)
2) 2sin^2(5x) + cos(10x) = 1
3) cos(10x) = 1 - 2sin^2(5x)
4) cos(2 * 5x) = 1 - 2sin^2(5x)

Just rearranging things, we can see that this problem is basically asking to prove that the Double Angle Formula is true (EDIT: After thinking on this a bit, maybe its not quite like that. This may just be an exercise of recognizing when and how the Double Angle Identity applies to simple problems. Read on if you care to read the rest of this rant.), so your proof above seems unsatisfactory to me. However, it just may be what the teacher is looking for since the actual proof requires quite a bit of work. But if you assumed that Pythagorean Theorem and Angle Sum Identities are true, then its not too bad.

Angle Sum Identities seem to be tricky to prove, but they state two things:

sin(A+B) = sin(A)*cos(B) + cos(A)*sin(B)
cos(A+B) = cos(A)*cos(B) - sin(A)*sin(B)

But we only need the second one. And let's say that A=B, then we get

cos(2A) = cos^2(A) - sin^2(A)

This is one form of a Double Angle Identity. We can use Pythagorean Theorem to substitute cos^2(A) with 1-sin^2(A) and we get an alternate form:

cos(2A) = 1 - sin^2(A) - sin^2(A)
cos(2A) = 1 - 2*sin^2(A)

Now we have arrived at one of the alternate forms of the Double Angle Identity. For this problem in particular we can show that A = 5x:

cos(2*5x) = 1 - 2*sin^2(5x)
cos(10x) = 1 - 2*sin^2(5x)

Which is now just a couple simple algebraic steps away from being the original problem. Not sure if this helped anything. For a proof of the Angle Sum Identity, go here: en.wikipedia.org/wiki/Proofs_of_trigonometric_identities#Angle_sum_identities

#17 Re: Forum Business » Account merge requests » 2015-03-20 19:42:07

Oh I found something! Here is a link to a post I made.

forums.everybodyedits.com/viewtopic.php?pid=107204#p107204

#18 Re: Forum Business » Account merge requests » 2015-03-20 19:35:51

Different55 wrote:

Nothing's showing up for rubixguy11, either. Go try to find a post made by your old forum account.

Don't worry about it then. I can't find anything. I probably didn't do much with it anyway. If I do find something eventually, I will let you know.

#19 Re: Forum Business » Account merge requests » 2015-03-20 08:15:54

Different55 wrote:

What was your old username on the forums because nothing's coming up for rubixguy. Did you read the first post?

oh, my old forum username might have been rubixguy11

#20 Re: Forum Business » Account merge requests » 2015-03-19 20:47:16

EE Username: rubixguy
Verification token: 20fcc67949a12649acfc1dff6d842058

#21 Re: Game Discussion » The best of EE~1st half of 2012! » 2015-02-14 12:18:22

Best Artist
-honeybuckles44

Best Minimaker
-mihb

Best Gaming Skills
-macandcheese

#22 Re: Crews » League of Androids » 2015-02-13 20:03:48

In-game name: rubixguy
Gender: Male
Skype username? (this may be PM'd to me): (I'll PM you)
Is English your first language?: Yes
Do you know how to program?: Yes

Rate your assets on a scale of 0-10 (honesty is important):
Programming skill: 8
Level creation skill: 4
Creativity: 4
Availability: 2

#23 Re: Worlds » Fish Bot [ON/OFF] » 2015-02-13 08:37:48

jinkx wrote:

hey im new here , when i play this i kicked cause not registered what that means?

I got the same thing a few minutes ago. How do I register?

#24 Re: Worlds » Fish Bot [ON/OFF] » 2015-02-13 08:37:45

Arceus64 wrote:
rubixguy wrote:
jinkx wrote:

hey im new here , when i play this i kicked cause not registered what that means?

I got the same thing a few minutes ago. How do I register?

Simply make an Everybody Edits account. The bot only allows members to play.

Well, I am using a registered account to join the room, but I am still getting kicked for registration reasons.
Perhaps it is because my account is a facebook account.
What is it u are using to check that my account is registered or not? I am pretty familiar with the inner workings of the game, so I may be able to find the reason and also come up with a solution so that facebook users can also join.

#25 Bug Reports » Portals stop working after viewing a profile » 2015-02-11 23:58:41

rubixguy
Replies: 0

When playing a level, portals work fine until I click to view someone's profile. After that, portals don't teleport me anywhere.

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