Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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AllenCaspe9510 wrote:I wasn't really ready for it, or it felt like. Its not worth it for the rewards and time I put onto. I like playing campaigns in increasing difficulty.
I think that the main issue, to me, with campaigns is that their difficulty didn't quite "scale." As mentioned in the Discord (and posted here by N1KF), the issue I find is that beating an Easy campaign won't necessarily equip me with the skills I need to beat the next campaign. There's no sense of continuity. It was the more extremely difficult campaigns where this exact issue is more noticeable, ones that require you to know specific nuances of the engine that weren't covered before, they just appear out of nowhere because they became a trend.
If we were to reintroduce campaigns (no promises, I highly doubt that we will), I'd want them to have some continuity amongst each other, and involve the community a tad in their creation, as long as they are set within a consistent theme. Say, there's a Medium campaign set in a desert, I want it to gradually shift towards a forest, and have the next campaign take place there. I'd want the skills you pick up in Medium campaign and the practice you get be enough to let you pass through the first world in Hard campaign.
I'm not sure how many worlds you've built (not many if I look at https://archivee.sirjosh3917.com/player/Satanya ), but I feel you might be a little naïve here. Building a single world with a gradual difficulty (while maintaining creativity/fun) is already incredibly hard, especially considering the variability between the types of challenges that players prefer/find easier. Try that with 2 or more, good luck. If you want to involve the community (which you should), then this idea of scaling the difficulty smoothly just goes out of the window. If you also want to to a transition thematically (desert->forest you mentioned), good luck!
Furthermore, how do you define "skills" that players can pick up? There are a few moves that have names because they're common/infamous, but most of it is sheer experience. The beauty of almost limitless creativity is that it can't be defined exactly. You might have some overarching themes at best.
Insane campaigns were a mistake. They made the median difficulty Medium-Hard (if I remember correctly) and that's just so yikes, most people have trouble finishing even those
Thinking long-term, yes. Considering the game was dying and only a handful of hardcore players were left, it's a logical and fun thing to do to cater to those players in a last dying breath. For a new version of EE, I'd definitely leave that difficulty out; extreme was more than enough.
No u.
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No one said it would be easy. But I don't believe "difficult therefore impossible" is a valid point to make! As mentioned, it's how I'd handle it. I wouldn't make the worlds on my own, of course, similarly to how I don't make the art, programming, and other fields. I leave those to the professionals, and so far it's working out.
As others have mentioned, campaigns have had many more issues past that with execution, which is predominantly why we're doing away with them and not bringing them into EE!. Instead, we're doing something that involves the community and their created worlds and putting an emphasis on worlds that handle the game's mechanics well.
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do NOT use the EEU physics engine, do NOT use anything close to the EEU physics engine. the only thing that matters is the physics engine and the game also has to run and have multiplayer and optionally a chat feature.
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A lot happened last night, and here it is:
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DO THEY HAVE ANY SCREENSHOTS OF THE PHYSICS ENGINE ?
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DO THEY HAVE ANY SCREENSHOTS OF THE PHYSICS ENGINE ?
No footage of gameplay yet. However it's been confirmed that at this point, it mainly just uses EE's "tried and true" physics.
The backend and server is written in C++, while the client is written in TypeScript 🙂
I think the C++ backend has been confirmed already, but I don't recall the TypeScript part being revealed yet.
I am 191
I can finally be a cyborg
casually removes cyborg smiley
Cyborg Smiley confirmed. That'll probably be our copyright-friendly version of the Terminator smiley.
edit:
I would be fine with localising
that was the plan anyways iirc
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thanks nikf
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New graphics compilation!
▼Hidden text
°. WHAT THE ****
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~
Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ
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I found higher quality versions of the Discord server icon and banner! Then I cut out the logo parts of them.
Old vs "new" (7 month old) grass
By combining block-sized segments of the grass in the logo, I managed to piece together most of ten grass blocks:
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We gonna have 100 different moth smileys.
Replace crown with lamp.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Replace crown with lamp.
ok, will do!
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everymothy edits
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Just a curious question,
Is it planned for a world creator to control the physics of their world or to have custom physics? So for an example, you have argue that EE physics is better then EEU physics. Is it possible to mess around with how physics work in your world?
We'll see. Theoretically, physics on a world-by-world basis is something our engine supports and it's something we may consider including as a feature, but I do worry that it might break consistency between worlds and thus render skills kinda irrelevant.
Very likely not at launch, but who knows?
edit: 250,000 views!
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At this point I'm calling the trailer "EE! When"
Don't know if this is meant to be the actual name for the trailer.
Musearys was invited to try out DALL-E 2, an image generation algorithm.
I honestly didn't like the magic class system when it came out
it was a cool idea but in practice I'm not sure about the execution
so basically it is a rank system
where
when you level up, you get more max energy?
and to level up you have to play games where these magic coins exists?
you would get them randomly when you interact with a coin?
tbh, it would work with like the campaign system
or like, mario maker
where more levers you complete, more xp you would get
and such, you would lvl up
Something like a mario maker system could work pretty neat in EE I think 😮
I never played Mario Maker past like 2 hrs on Wii U, what did they do?
Well neither did I. But Mario maker exists of 2 parts. The editor and some options to play levels.
When done editing your level you upload it basically.
Then people play it (they are given it on their random play throughts of various modes)
Good worlds get likes and bad worlds don't. So they rise automatically.
Difficulty is also rated automatically based on the clear-rate.
Only thing is that this is singleplayer ofc and EE is multiplayer. Don't want people lingering all the time on their own, but it has it charms
I think that's a cool system but hard to translate into EE. Not all worlds have a clear sense of "start" and "finish" after all, or a clear sense of what's "in between." Like, those amazing RPG worlds people did or that one game of life thing, there is an endpoint in some but it isn't all that clear and can take a while. With a rating system, I dunno how that'd work...
But I do like the rated up worlds and stuff. I just worry that it might stifle creativity
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2022-08-24 - Possible trailer name
Musearys 16:44 wrote:At this point I'm calling the trailer "EE! When"
Don't know if this is meant to be the actual name for the trailer.
2022-08-24 - DALL-E smiley mutations
Musearys was invited to try out DALL-E 2, an image generation algorithm.
▼LARGE IMAGES2022-08-26 - Magic classes and rewards
Musearys 18:20-18:21 wrote:I honestly didn't like the magic class system when it came out
it was a cool idea but in practice I'm not sure about the execution
Anti_Dragon wrote:so basically it is a rank system
where
when you level up, you get more max energy?
and to level up you have to play games where these magic coins exists?
you would get them randomly when you interact with a coin?
tbh, it would work with like the campaign system
or like, mario maker
where more levers you complete, more xp you would get
and such, you would lvl up
MartenM wrote:Something like a mario maker system could work pretty neat in EE I think 😮
Musearys wrote:I never played Mario Maker past like 2 hrs on Wii U, what did they do?
MartenM wrote:Well neither did I. But Mario maker exists of 2 parts. The editor and some options to play levels.
When done editing your level you upload it basically.
Then people play it (they are given it on their random play throughts of various modes)
Good worlds get likes and bad worlds don't. So they rise automatically.
Difficulty is also rated automatically based on the clear-rate.
Only thing is that this is singleplayer ofc and EE is multiplayer. Don't want people lingering all the time on their own, but it has it charms
Musearys 18:37 wrote:I think that's a cool system but hard to translate into EE. Not all worlds have a clear sense of "start" and "finish" after all, or a clear sense of what's "in between." Like, those amazing RPG worlds people did or that one game of life thing, there is an endpoint in some but it isn't all that clear and can take a while. With a rating system, I dunno how that'd work...
But I do like the rated up worlds and stuff. I just worry that it might stifle creativity
°. this is trash
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~
Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ
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Suggestion: Layered worlds
They'd cost more than usual, as well as an action tile to allow the player such movement (obviously using GM should also work). Also would be nice if portals worked across layers. Also maybe a very special effect for 2.5D movement (basically transitioning anywhere that's not blocked by a wall)
Functionality: Layers behind the player would be visible unless a layer blocks another layer's stuff, in which case all they player would see is the layer blocking it. Background blocks would likely go behind the layer they're placed on, but in front of the layer directly behind it.
Action blocks on other layers wouldn't have any effect whatsoever (e.g. spikes won't kill if the player is in a different layer than them), though portals used as entrances and exits can theoretically be used to change the player's layer.
Also, disable layering completely with world depths of 1 layer.
World option to hide other layers maybe?Things I could see happening:
Integration as part of their world entirely, maybe even doing midair layer transition jumps or layered hookjumps.
People using 3 layer worlds to hide their mechanisms from the minimap by making the middle layer completely black.
Proper spectating for things such as boss worlds, though clearly this wouldn't be the only limitation. Proper windows in general.
Mazes, people were able to simulate 3D mazes before but now a proper one can get built. I guess technically simulating 4D or 5D mazes also become easier.
Using it with vision zones for hidden rooms supposedly.
Preset world size ideas with said feature: Assuming the equation is (L*W*(0.4D+0.6))/10(meaning any L*W*1 world is still the same energy that EEU planned)
100x100x5 world for a decent 2600 energy
200x200x3 world for 7200 energy
600x50x2 world for a normal 4000 energy
50x50x50 world for a strange number of 5150 energy
1000x1000x50 world for a chonky 2060000 energy, I doubt this size would be considered
I really like this idea, though if we implement it, there wouldn't be that many layers I don't think.
I had a similar idea where you could pop into the world's background, and play there, as well as the foreground, but that almost definitely won't be at launch and just a future update.
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woah, everybody edits in 3d? no way
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woah, everybody edits in 3d? no way
thats just minecraft
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NoNK wrote:woah, everybody edits in 3d? no way
thats just minecraft
can i play minecraft
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~
Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ
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peace wrote:then demod nvd too for inacitvety
yea, sure. but he is owner. owner can't be demoded. He can just leave.
peace wrote:i dont see eejesse in worlds either
jesse doesn't play ee much. He is a programmer
peace wrote:i dont see cola1
yea, he is inactive for a while now. but i am sure ee staff has contacts with him. And in case they need him - he will come.
Koya on the other hand is just inactive not in ee, but everywhere. including ee staff work
EDIT. peace, there are very weird symbols in english language people use. " , " and " . ". I suggest you too
I let down my side totally, my mental health was horrible, I attempted to kill myself and then I retracted from the internet due to anxieties. I haven't fully recovered yet.
It hurts that I ghosted this game and my responsibilities. I didn't just leave because I was lazy or didn't want to do the work, I was not mentally capable of it. I have always loved this game, at no point has that not been true.
I've just **** up a lot, some parts my fault, and some parts I could excuse.
When I joined the team the goals that were laid out for me were not the ones that I was then asked to complete, and the not ideal level of communication (which I was also at fault with) was difficult for me, I felt like I was drowning which made the **** I was already dealing with worse.
I do however agree that I shouldn't have an announcement and just left to be forgotten.
Just dropping by so my last message on here could explain my nonexistance, also that I'm using my better mental health to make a game inspired by EE and do what I wasn't able to accomplish here. Hope you all are doing well.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Actually, EE is a comfy retirement home now with no drama ~_~ come enjoy ee offline
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