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#826 2022-06-30 16:06:10, last edited by Nou (2022-06-30 16:09:16)

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Hints and leaks of unannounced content

Satanya wrote:
AllenCaspe9510 wrote:

I wasn't really ready for it, or it felt like. Its not worth it for the rewards and time I put onto. I like playing campaigns in increasing difficulty.

I think that the main issue, to me, with campaigns is that their difficulty didn't quite "scale." As mentioned in the Discord (and posted here by N1KF), the issue I find is that beating an Easy campaign won't necessarily equip me with the skills I need to beat the next campaign. There's no sense of continuity. It was the more extremely difficult campaigns where this exact issue is more noticeable, ones that require you to know specific nuances of the engine that weren't covered before, they just appear out of nowhere because they became a trend.

If we were to reintroduce campaigns (no promises, I highly doubt that we will), I'd want them to have some continuity amongst each other, and involve the community a tad in their creation, as long as they are set within a consistent theme. Say, there's a Medium campaign set in a desert, I want it to gradually shift towards a forest, and have the next campaign take place there. I'd want the skills you pick up in Medium campaign and the practice you get be enough to let you pass through the first world in Hard campaign.

I'm not sure how many worlds you've built (not many if I look at https://archivee.sirjosh3917.com/player/Satanya ), but I feel you might be a little naïve here. Building a single world with a gradual difficulty (while maintaining creativity/fun) is already incredibly hard, especially considering the variability between the types of challenges that players prefer/find easier. Try that with 2 or more, good luck. If you want to involve the community (which you should), then this idea of scaling the difficulty smoothly just goes out of the window. If you also want to to a transition thematically (desert->forest you mentioned), good luck!

Furthermore, how do you define "skills" that players can pick up? There are a few moves that have names because they're common/infamous, but most of it is sheer experience. The beauty of almost limitless creativity is that it can't be defined exactly. You might have some overarching themes at best.

wjyg wrote:

Insane campaigns were a mistake. They made the median difficulty Medium-Hard (if I remember correctly) and that's just so yikes, most people have trouble finishing even those

Thinking long-term, yes. Considering the game was dying and only a handful of hardcore players were left, it's a logical and fun thing to do to cater to those players in a last dying breath. For a new version of EE, I'd definitely leave that difficulty out; extreme was more than enough.


No u.

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#827 2022-07-02 05:24:23

Satanya
Formerly Lunarys
From: Hell
Joined: 2018-09-28
Posts: 63

Re: Hints and leaks of unannounced content

No one said it would be easy. But I don't believe "difficult therefore impossible" is a valid point to make! As mentioned, it's how I'd handle it. I wouldn't make the worlds on my own, of course, similarly to how I don't make the art, programming, and other fields. I leave those to the professionals, and so far it's working out. //forums.everybodyedits.com/img/smilies/smile
As others have mentioned, campaigns have had many more issues past that with execution, which is predominantly why we're doing away with them and not bringing them into EE!. Instead, we're doing something that involves the community and their created worlds and putting an emphasis on worlds that handle the game's mechanics well.

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#828 2022-07-12 16:06:45

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: Hints and leaks of unannounced content

do NOT use the EEU physics engine, do NOT use anything close to the EEU physics engine. the only thing that matters is the physics engine and the game also has to run and have multiplayer and optionally a chat feature.

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#829 2022-07-14 07:34:14

N1KF
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Re: Hints and leaks of unannounced content

Just the images
2022-06-30 - Fake news
2022-07-02 - Marketing, professionalism, support, and usernames
2022-07-04 - Patience, smileys, and amount of stuff
2022-07-05 - Community and new experiences
2022-07-06 - Lore, banhammer
2022-07-07 - Anticheat
2022-07-10 - Tutorials and crossovers
2022-07-12 - 32-bit systems
2022-07-13 - Pooey GUI
2022-07-14 - Development update

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#830 2022-07-15 00:40:56

N1KF
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Re: Hints and leaks of unannounced content

A lot happened last night, and here it is:

2022-07-14 - Minisaurus development graphics for EEF and EEU
2022-07-14 - EE! graphics
2022-07-14 - Crown Smileys and lore (THE COOL PART)
2022-07-14 - Boring money stuff
2022-07-14 - More smiley and moth talk

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#831 2022-07-15 07:47:13

N1KF
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Re: Hints and leaks of unannounced content

New graphics compilation!

Hidden text

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#832 2022-07-15 07:53:10

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,395

Re: Hints and leaks of unannounced content

N1KF you are a national treasure


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#833 2022-07-17 06:36:18

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: Hints and leaks of unannounced content

DO THEY HAVE ANY SCREENSHOTS OF THE PHYSICS ENGINE ?

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#834 2022-07-18 23:01:01, last edited by N1KF (2022-07-18 23:41:36)

N1KF
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Re: Hints and leaks of unannounced content

NoNK wrote:

DO THEY HAVE ANY SCREENSHOTS OF THE PHYSICS ENGINE ?

No footage of gameplay yet. However it's been confirmed that at this point, it mainly just uses EE's "tried and true" physics.

2022-07-18
Musearys (19:17) wrote:

The backend and server is written in C++, while the client is written in TypeScript 🙂

I think the C++ backend has been confirmed already, but I don't recall the TypeScript part being revealed yet.

Izzy wrote:

I am 191

I can finally be a cyborg

Musearys (20:16) wrote:

casually removes cyborg smiley

Cyborg Smiley confirmed. That'll probably be our copyright-friendly version of the Terminator smiley. https://wiki.everybodyedits.com/images/6/6f/025_terminator

edit:

Musearys (22:39) wrote:

I would be fine with localising

that was the plan anyways iirc

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#835 2022-07-19 00:50:40

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: Hints and leaks of unannounced content

thanks nikf

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#836 2022-07-19 19:45:22

Victoria
Formerly Koya556
From: Brazil, PR
Joined: 2018-12-02
Posts: 639
Website

Re: Hints and leaks of unannounced content

N1KF wrote:

New graphics compilation!

°. WHAT THE ****


Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~

Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ

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#837 2022-07-21 08:19:00

N1KF
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Re: Hints and leaks of unannounced content

I found higher quality versions of the Discord server icon and banner! Then I cut out the logo parts of them.

Hidden text

Old vs "new" (7 month old) grass

grass_compare.png

By combining block-sized segments of the grass in the logo, I managed to piece together most of ten grass blocks:

grass_combined.png

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#838 2022-07-27 22:05:47

N1KF
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Re: Hints and leaks of unannounced content

IMAGES
2022-07-18 - Slime idle animation
2022-07-19 - Design doc, moths, leech
2022-07-25 - Music rights
2022-07-26 - Beta testing, moth images, and hitboxes
2022-07-27 - Lorebook

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#839 2022-07-28 08:23:16, last edited by Tomahawk (2022-07-28 08:23:34)

Tomahawk
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From: UK
Joined: 2015-02-18
Posts: 2,847

Re: Hints and leaks of unannounced content

We gonna have 100 different moth smileys.

Replace crown with lamp.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#840 2022-07-29 15:44:50

Satanya
Formerly Lunarys
From: Hell
Joined: 2018-09-28
Posts: 63

Re: Hints and leaks of unannounced content

Tomahawk wrote:

Replace crown with lamp.

ok, will do!

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#841 2022-07-30 03:37:15

Grilyon2
Member
From: Chile
Joined: 2015-02-15
Posts: 374

Re: Hints and leaks of unannounced content

everymothy edits

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#842 2022-08-21 04:39:13, last edited by N1KF (2022-08-22 05:47:50)

N1KF
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Re: Hints and leaks of unannounced content

VAllenCaspeV wrote:

Just a curious question,

Is it planned for a world creator to control the physics of their world or to have custom physics? So for an example, you have argue that EE physics is better then EEU physics. Is it possible to mess around with how physics work in your world?

Musearys (2022-08-17 03:06) wrote:

We'll see. Theoretically, physics on a world-by-world basis is something our engine supports and it's something we may consider including as a feature, but I do worry that it might break consistency between worlds and thus render skills kinda irrelevant.
Very likely not at launch, but who knows?

edit: 250,000 views!

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#843 2022-08-31 06:08:07

N1KF
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Re: Hints and leaks of unannounced content

2022-08-24 - Possible trailer name
Musearys 16:44 wrote:

At this point I'm calling the trailer "EE! When"

Don't know if this is meant to be the actual name for the trailer.

2022-08-24 - DALL-E smiley mutations

Musearys was invited to try out DALL-E 2, an image generation algorithm.

LARGE IMAGES
2022-08-26 - Magic classes and rewards
Musearys 18:20-18:21 wrote:

I honestly didn't like the magic class system when it came out

it was a cool idea but in practice I'm not sure about the execution

Anti_Dragon wrote:

so  basically it is a rank system

where

when you level up, you get more max energy?

and to level up you have to play games where these magic coins exists?

you would get them randomly when you interact with a coin?

tbh, it would work with like the campaign system

or like, mario maker

where more levers you complete, more xp you would get

and such, you would lvl up

MartenM wrote:

Something like a mario maker system could work pretty neat in EE I think 😮

Musearys wrote:

I never played Mario Maker past like 2 hrs on Wii U, what did they do?

MartenM wrote:

Well neither did I. But Mario maker exists of 2 parts. The editor and some options to play levels.

When done editing your level you upload it basically.

Then people play it (they are given it on their random play throughts of various modes)

Good worlds get likes and bad worlds don't. So they rise automatically.

Difficulty is also rated automatically based on the clear-rate.

Only thing is that this is singleplayer ofc and EE is multiplayer. Don't want people lingering all the time on their own, but it has it charms

Musearys 18:37 wrote:

I think that's a cool system but hard to translate into EE. Not all worlds have a clear sense of "start" and "finish" after all, or a clear sense of what's "in between." Like, those amazing RPG worlds people did or that one game of life thing, there is an endpoint in some but it isn't all that clear and can take a while. With a rating system, I dunno how that'd work...
But I do like the rated up worlds and stuff. I just worry that it might stifle creativity

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#844 2022-09-02 12:09:34

Victoria
Formerly Koya556
From: Brazil, PR
Joined: 2018-12-02
Posts: 639
Website

Re: Hints and leaks of unannounced content

N1KF wrote:
2022-08-24 - Possible trailer name
Musearys 16:44 wrote:

At this point I'm calling the trailer "EE! When"

Don't know if this is meant to be the actual name for the trailer.

2022-08-24 - DALL-E smiley mutations

Musearys was invited to try out DALL-E 2, an image generation algorithm.

LARGE IMAGES
2022-08-26 - Magic classes and rewards
Musearys 18:20-18:21 wrote:

I honestly didn't like the magic class system when it came out

it was a cool idea but in practice I'm not sure about the execution

Anti_Dragon wrote:

so  basically it is a rank system

where

when you level up, you get more max energy?

and to level up you have to play games where these magic coins exists?

you would get them randomly when you interact with a coin?

tbh, it would work with like the campaign system

or like, mario maker

where more levers you complete, more xp you would get

and such, you would lvl up

MartenM wrote:

Something like a mario maker system could work pretty neat in EE I think 😮

Musearys wrote:

I never played Mario Maker past like 2 hrs on Wii U, what did they do?

MartenM wrote:

Well neither did I. But Mario maker exists of 2 parts. The editor and some options to play levels.

When done editing your level you upload it basically.

Then people play it (they are given it on their random play throughts of various modes)

Good worlds get likes and bad worlds don't. So they rise automatically.

Difficulty is also rated automatically based on the clear-rate.

Only thing is that this is singleplayer ofc and EE is multiplayer. Don't want people lingering all the time on their own, but it has it charms

Musearys 18:37 wrote:

I think that's a cool system but hard to translate into EE. Not all worlds have a clear sense of "start" and "finish" after all, or a clear sense of what's "in between." Like, those amazing RPG worlds people did or that one game of life thing, there is an endpoint in some but it isn't all that clear and can take a while. With a rating system, I dunno how that'd work...
But I do like the rated up worlds and stuff. I just worry that it might stifle creativity

°. this is trash


Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~

Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ

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#845 2022-09-15 04:02:02

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,114
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Re: Hints and leaks of unannounced content

2022-09-13 - Layered worlds
Galaxy wrote:

Suggestion: Layered worlds
They'd cost more than usual, as well as an action tile to allow the player such movement (obviously using GM should also work). Also would be nice if portals worked across layers. Also maybe a very special effect for 2.5D movement (basically transitioning anywhere that's not blocked by a wall)
Functionality: Layers behind the player would be visible unless a layer blocks another layer's stuff, in which case all they player would see is the layer blocking it. Background blocks would likely go behind the layer they're placed on, but in front of the layer directly behind it.
Action blocks on other layers wouldn't have any effect whatsoever (e.g. spikes won't kill if the player is in a different layer than them), though portals used as entrances and exits can theoretically be used to change the player's layer.
Also, disable layering completely with world depths of 1 layer.
World option to hide other layers maybe?

Things I could see happening:

  1. Integration as part of their world entirely, maybe even doing midair layer transition jumps or layered hookjumps.

  2. People using 3 layer worlds to hide their mechanisms from the minimap by making the middle layer completely black.

  3. Proper spectating for things such as boss worlds, though clearly this wouldn't be the only limitation. Proper windows in general.

  4. Mazes, people were able to simulate 3D mazes before but now a proper one can get built. I guess technically simulating 4D or 5D mazes also become easier.

  5. Using it with vision zones for hidden rooms supposedly.

Preset world size ideas with said feature: Assuming the equation is (L*W*(0.4D+0.6))/10(meaning any L*W*1 world is still the same energy that EEU planned)

  1. 100x100x5 world for a decent 2600 energy

  2. 200x200x3 world for 7200 energy

  3. 600x50x2 world for a normal 4000 energy

  4. 50x50x50 world for a strange number of 5150 energy

  5. 1000x1000x50 world for a chonky 2060000 energy, I doubt this size would be considered

Musearys 14:00 wrote:

I really like this idea, though if we implement it, there wouldn't be that many layers I don't think.
I had a similar idea where you could pop into the world's background, and play there, as well as the foreground, but that almost definitely won't be at launch and just a future update.

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#846 2022-09-16 22:37:36

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: Hints and leaks of unannounced content

woah, everybody edits in 3d? no way

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#847 2022-09-17 10:18:50

GravityDonut
Formerly Mkgamer
Joined: 2015-08-12
Posts: 47

Re: Hints and leaks of unannounced content

NoNK wrote:

woah, everybody edits in 3d? no way

thats just minecraft

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#848 2022-12-18 22:48:10

Victoria
Formerly Koya556
From: Brazil, PR
Joined: 2018-12-02
Posts: 639
Website

Re: Hints and leaks of unannounced content

GravityDonut wrote:
NoNK wrote:

woah, everybody edits in 3d? no way

thats just minecraft

can i play minecraft


Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~

Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ

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#849 2023-01-04 19:46:10, last edited by Koya (2023-01-04 22:25:02)

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Hints and leaks of unannounced content

Gosha wrote:
peace wrote:

then demod nvd too for inacitvety

yea, sure. but he is owner. owner can't be demoded. He can just leave.

peace wrote:

i dont see eejesse in worlds either

jesse doesn't play ee much. He is a programmer

peace wrote:

i dont see cola1

yea, he is inactive for a while now. but i am sure ee staff has contacts with him. And in case they need him - he will come.

Koya on the other hand is just inactive not in ee, but everywhere. including ee staff work

EDIT. peace, there are very weird symbols in english language people use. " , " and " . ". I suggest you too

I let down my side totally, my mental health was horrible, I attempted to kill myself and then I retracted from the internet due to anxieties. I haven't fully recovered yet.
It hurts that I ghosted this game and my responsibilities. I didn't just leave because I was lazy or didn't want to do the work, I was not mentally capable of it. I have always loved this game, at no point has that not been true.
I've just **** up a lot, some parts my fault, and some parts I could excuse.

When I joined the team the goals that were laid out for me were not the ones that I was then asked to complete, and the not ideal level of communication (which I was also at fault with) was difficult for me, I felt like I was drowning which made the **** I was already dealing with worse.

I do however agree that I shouldn't have an announcement and just left to be forgotten.

Just dropping by so my last message on here could explain my nonexistance, also that I'm using my better mental health to make a game inspired by EE and do what I wasn't able to accomplish here. Hope you all are doing well.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#850 2023-01-06 07:15:04

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: Hints and leaks of unannounced content

Actually, EE is a comfy retirement home now with no drama ~_~ come enjoy ee offline //forums.everybodyedits.com/img/smilies/big_smile

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