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#1 2019-05-07 15:12:47

Anatoly
Guest

EEU: Entities

Collision with other players. Collide able blocks (non fixed).

World types:

EE: blocks are 16x16, no collision
EEU: blocks are 24x24, no collision
RPG: blocks are 24x24, collide able blocks and fixed blocks.

#2 2019-05-07 16:44:54

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EEU: Entities

Anatoly wrote:

Collision with other players. Collide able blocks (non fixed).

World types:

EE: blocks are 16x16, no collision
EEU: blocks are 24x24, no collision
RPG: blocks are 24x24, collide able blocks and fixed blocks.

then we woudl need x2 tha amount of ghrapics for EE worlds and EEU worlds collid eidea is actualy neat could be just an effect (both players tith effect collide)


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thanks hg for making this much better and ty for my avatar aswell

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#3 2019-05-07 17:13:24

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: EEU: Entities

Anatoly wrote:

EE: blocks are 16x16, no collision
EEU: blocks are 24x24, no collision

This would create double development time and divide the game's image, resulting in something less identifiable. This would hurt the EE brand.
On collision, I couldn't see it as a setting. I doubt EEU would have an entire mode dedicated to RPGs, and even stuff created with collision in mind could be easily broken. I could see an effect that turns you into a block, and makes you collide with players that way, but EE doesn't seem great at calculating position. The easiest way to fix that would be making everything server-side, probably not the best idea.

I still think entities could work in a way: I always wished we had dummy smileys, just smileys not controlled by a player. It would activate global switches for all and purple switches only for itself just like a normal player. I think even more possibilities could be unlocked if there were an option where dummies could be linked in a way and also activate purple switches for you, but I think things would just get out-of-hand if that were added.

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#4 2019-05-07 17:28:54

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EEU: Entities

raphe but ee already does this wiht zombie effect fro exmaple


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#5 2019-05-07 18:38:39

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: EEU: Entities

peace wrote:

raphe but ee already does this wiht zombie effect fro exmaple

But I remember zombie effect not always working 100%, and adding collision would just make things worse. I know if I enter a world twice, I appear to be in a different position than I see myself in.

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#6 2019-05-07 18:45:35

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: EEU: Entities

What would be a practical use for this? It seems like something that would be super annoying, also are the collisions circles or squares because if it's circles movement will act really strange and if squares then you can hit corners but look like you shouldn't have collided.


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Thank you eleizibeth ^

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#7 2019-05-07 19:29:20

272
Member
From: Everywhere
Joined: 2015-08-26
Posts: 335

Re: EEU: Entities

This would get really annoying really quickly.

If players had collision, players could make a wall to prevent other players from passing.

Or if other players were push-able, you could push other players off, creating a whole new level of trolling...


Despite what people say, Different55 is the best mod.

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#8 2019-05-07 19:29:22

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EEU: Entities

Koya wrote:

also are the collisions circles or squares because if it's circles movement will act really strange and if squares then you can hit corners but look like you shouldn't have collided.

this is debatable both have up an ddonw sides as you mentioned them also we have to take in acoutn the robo smiley is for exmaple a square and smileys like the dragons seagul bat and ect have wings that are partof the smiley wll it collide or?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#9 2019-05-07 19:38:17

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: EEU: Entities

too long to explain, won't work because of connection delays etc

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#10 2019-05-07 19:48:37

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EEU: Entities

gohsa its for EEU then that will be fixed


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#11 2019-05-07 20:20:36

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: EEU: Entities

peace wrote:

gohsa its for EEU then that will be fixed

EEU will be better than EE; it will not be a snapshot of futuristic technology.

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#12 2019-05-07 20:21:08, last edited by 272 (2019-05-07 20:26:06)

272
Member
From: Everywhere
Joined: 2015-08-26
Posts: 335

Re: EEU: Entities

peace wrote:

gohsa its for EEU then that will be fixed

That feeling when a kid who can barely spell thinks they know more about what EEU will be like than an ex-dev.

Anyway, it doesn't change the other problems with this.


Despite what people say, Different55 is the best mod.

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#13 2019-05-08 00:04:06

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,395

Re: EEU: Entities

The graphics are being made with vector graphics so you can zoom in and out and the blocks will look smooth regardless of what level of zoom you're at. The default size is 24x24.


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Click the image to see my graphics suggestions, or here to play EE: Project M!

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