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#1 2019-05-07 15:12:47

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 5,958

EEU: Entities

Collision with other players. Collide able blocks (non fixed).

World types:

EE: blocks are 16x16, no collision
EEU: blocks are 24x24, no collision
RPG: blocks are 24x24, collide able blocks and fixed blocks.


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#2 2019-05-07 16:44:54

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,047

Re: EEU: Entities

Anatoly wrote:

Collision with other players. Collide able blocks (non fixed).

World types:

EE: blocks are 16x16, no collision
EEU: blocks are 24x24, no collision
RPG: blocks are 24x24, collide able blocks and fixed blocks.

then we woudl need x2 tha amount of ghrapics for EE worlds and EEU worlds collid eidea is actualy neat could be just an effect (both players tith effect collide)


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#3 2019-05-07 17:13:24

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,347

Re: EEU: Entities

Anatoly wrote:

EE: blocks are 16x16, no collision
EEU: blocks are 24x24, no collision

This would create double development time and divide the game's image, resulting in something less identifiable. This would hurt the EE brand.
On collision, I couldn't see it as a setting. I doubt EEU would have an entire mode dedicated to RPGs, and even stuff created with collision in mind could be easily broken. I could see an effect that turns you into a block, and makes you collide with players that way, but EE doesn't seem great at calculating position. The easiest way to fix that would be making everything server-side, probably not the best idea.

I still think entities could work in a way: I always wished we had dummy smileys, just smileys not controlled by a player. It would activate global switches for all and purple switches only for itself just like a normal player. I think even more possibilities could be unlocked if there were an option where dummies could be linked in a way and also activate purple switches for you, but I think things would just get out-of-hand if that were added.

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#4 2019-05-07 17:28:54

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,047

Re: EEU: Entities

raphe but ee already does this wiht zombie effect fro exmaple


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#5 2019-05-07 18:38:39

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,347

Re: EEU: Entities

peace wrote:

raphe but ee already does this wiht zombie effect fro exmaple

But I remember zombie effect not always working 100%, and adding collision would just make things worse. I know if I enter a world twice, I appear to be in a different position than I see myself in.

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#6 2019-05-07 18:45:35

Koya
Fabulous Design Team
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,287

Re: EEU: Entities

What would be a practical use for this? It seems like something that would be super annoying, also are the collisions circles or squares because if it's circles movement will act really strange and if squares then you can hit corners but look like you shouldn't have collided.


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#7 2019-05-07 19:29:20

272
Member
From: Everywhere
Joined: 2015-08-26
Posts: 330

Re: EEU: Entities

This would get really annoying really quickly.

If players had collision, players could make a wall to prevent other players from passing.

Or if other players were push-able, you could push other players off, creating a whole new level of trolling...


Despite what people say, Different55 is the best mod.

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#8 2019-05-07 19:29:22

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,047

Re: EEU: Entities

Koya wrote:

also are the collisions circles or squares because if it's circles movement will act really strange and if squares then you can hit corners but look like you shouldn't have collided.

this is debatable both have up an ddonw sides as you mentioned them also we have to take in acoutn the robo smiley is for exmaple a square and smileys like the dragons seagul bat and ect have wings that are partof the smiley wll it collide or?


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#9 2019-05-07 19:38:17

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 5,732

Re: EEU: Entities

too long to explain, won't work because of connection delays etc

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#10 2019-05-07 19:48:37

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,047

Re: EEU: Entities

gohsa its for EEU then that will be fixed


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#11 2019-05-07 20:20:36

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,347

Re: EEU: Entities

peace wrote:

gohsa its for EEU then that will be fixed

EEU will be better than EE; it will not be a snapshot of futuristic technology.

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#12 2019-05-07 20:21:08

272
Member
From: Everywhere
Joined: 2015-08-26
Posts: 330

Re: EEU: Entities

peace wrote:

gohsa its for EEU then that will be fixed

That feeling when a kid who can barely spell thinks they know more about what EEU will be like than an ex-dev.

Anyway, it doesn't change the other problems with this.

Last edited by 272 (2019-05-07 20:26:06)


Despite what people say, Different55 is the best mod.

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#13 2019-05-08 00:04:06

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 3,891

Re: EEU: Entities

The graphics are being made with vector graphics so you can zoom in and out and the blocks will look smooth regardless of what level of zoom you're at. The default size is 24x24.


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