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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2018-08-24 01:40:51, last edited by cwearly1 (2018-08-24 01:54:08)

cwearly1
Member
Joined: 2018-08-17
Posts: 37

Re: EE Universe - What To Expect?

As a pixel artist, the up-scaling is going to provide so many wonderful blocks, I can't wait! With 24 you now have more divisible options, which will look amazing //forums.everybodyedits.com/img/smilies/big_smile

I would definitely look into multiple layering. Junk Jack made strides in its ability to have several layers all interconnected seamlessly. Heck, you could have switches and/or flowing blocks (not that this should get anywhere near 2D Minecraft).


e- I couldn't haven't rejoined the community at a better time, lol //forums.everybodyedits.com/img/smilies/tongue

*EDIT*

Will there be the possibility of importing custom block skins?? That would be the one thing like MC that I think would be dope.

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#27 2018-08-24 02:09:23

Tomahawk
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Re: EE Universe - What To Expect?

Do 24x24 tiles mean that the field of view will be reduced?


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#28 2018-08-24 03:21:02

cwearly1
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Joined: 2018-08-17
Posts: 37

Re: EE Universe - What To Expect?

Tomahawk wrote:

Do 24x24 tiles mean that the field of view will be reduced?

Why would it? The window barely fills half a monitor as is.

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#29 2018-08-24 03:32:23

Bluecloud
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From: USA
Joined: 2016-06-17
Posts: 161

Re: EE Universe - What To Expect?

cwearly1 wrote:
Tomahawk wrote:

Do 24x24 tiles mean that the field of view will be reduced?

Why would it? The window barely fills half a monitor as is.

It depends on how big the resolution of your monitor is, not everyone can afford to play on 30k


goodbye ee, i'll miss you

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#30 2018-08-24 03:40:12

Bimps
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Joined: 2015-02-08
Posts: 5,067

Re: EE Universe - What To Expect?

please dont vectorize the graphics, itll make the smilies and stuff lose its charm

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#31 2018-08-24 03:41:05, last edited by cwearly1 (2018-08-24 04:16:19)

cwearly1
Member
Joined: 2018-08-17
Posts: 37

Re: EE Universe - What To Expect?

Bluecloud wrote:
cwearly1 wrote:
Tomahawk wrote:

Do 24x24 tiles mean that the field of view will be reduced?

Why would it? The window barely fills half a monitor as is.

It depends on how big the resolution of your monitor is, not everyone can afford to play on 30k

I have a 1280x800, and 1280x1024 monitors, so I know, lol.

Bimps wrote:

please dont vectorize the graphics, itll make the smilies and stuff lose its charm

Vectors are great for promotional stuff/when stuff is not to-the-grid.

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#32 2018-08-24 05:49:00

PTU
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Re: EE Universe - What To Expect?

Definitely cool! Smiley customizer looks nice!


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#33 2018-08-24 06:49:31

peace
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From: admin land
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Posts: 9,226

Re: EE Universe - What To Expect?

24x24 blcoks idk ( if u plan on adding basic pack remake th eyellow lblock) the rgas blcok thingy is nice make more morps of exiting bcloks the extra layer is AWESOME the smileys ideas also AWESOME (let uss save some smielys //forums.everybodyedits.com/img/smilies/big_smile and let us buy instead of satnat smiley only its hat) and i asume smileys are also 24x24?


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thanks hg for making this much better and ty for my avatar aswell

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#34 2018-08-24 06:53:12

TundrumMax
Formerly Memomemo
Joined: 2017-10-26
Posts: 447

Re: EE Universe - What To Expect?

Will the block placement speed be changed or am I being a dumb boi and it's just bots being rly slow

Like, the animation bot cant really place blocks that fast, so the illusion of movement isn't very obvious.
So it would be great to know if this is because of some random block placement limit or just because of the bot itself :/

I'm waffling :/


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#35 2018-08-24 09:08:08, last edited by Mait (2018-08-24 09:23:29)

Mait
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From: Estonia
Joined: 2015-08-10
Posts: 516

Re: EE Universe - What To Expect?

Its time bois

itslorge

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Let's get to 5000.

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#36 2018-08-24 10:37:44

daneeko
Member
From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: EE Universe - What To Expect?

holy makdifikollarkodlaokrkoflorakdol


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#37 2018-08-24 10:50:09, last edited by LukeM (2018-08-24 10:53:04)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: EE Universe - What To Expect?

Memomemo wrote:

Will the block placement speed be changed or am I being a dumb boi and it's just bots being rly slow

Like, the animation bot cant really place blocks that fast, so the illusion of movement isn't very obvious.
So it would be great to know if this is because of some random block placement limit or just because of the bot itself :/

I'm waffling :/

Currently block placement speed (for world owners) is completely dependant on internet speed, the more blocks you place the more bandwidth it takes, which means eventually you or other players will be disconnected.
The size of messages will probably change as we are making our own API rather than using PlayerIO, but not sure whether they will be larger / smaller / around the same yet as I'm not sure how PlayerIO does it, and I'm not sure how we're going to do it and what we're going to include in the message (I'm guessing smaller, but thats pretty much a complete guess //forums.everybodyedits.com/img/smilies/tongue)

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#38 2018-08-25 04:53:32

Wizard2002
Member
Joined: 2016-01-10
Posts: 76

Re: EE Universe - What To Expect?

One thing I would like to know is if the merge feature will be disable-able in some way, cause I could see myself getting frustrated by a block merging when I don't want it to.

Also, with the 24x24 blocks what about the smilies? Will they remain 16x16 or be expanded as well?


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#39 2018-08-25 05:07:33

Freckleface
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Joined: 2015-04-02
Posts: 1,364

Re: EE Universe - What To Expect?

Okay, but why not 32x32?

Wouldn't that be even easier to recreate? It would also allow for even greater detail. 24x24 sounds like an odd resolution to me.


F

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#40 2018-08-25 05:11:31

cwearly1
Member
Joined: 2018-08-17
Posts: 37

Re: EE Universe - What To Expect?

Freckleface wrote:

Okay, but why not 32x32?

Wouldn't that be even easier to recreate? It would also allow for even greater detail. 24x24 sounds like an odd resolution to me.

Why would it be odd? If anything, it's the only game that would implement such a resolution. Also, there's greater artistic divisibility with 24. 2-3-4-6-8-12. Thirds aren't quite right on a 16x or 32x resolution.

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#41 2018-08-25 06:38:49

Onjit
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Joined: 2015-02-15
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Re: EE Universe - What To Expect?

are you going to add vision blockers


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#42 2018-08-25 07:45:56, last edited by Gosha (2018-08-25 07:46:16)

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: EE Universe - What To Expect?

Freckleface wrote:

Okay, but why not 32x32?

Wouldn't that be even easier to recreate? It would also allow for even greater detail. 24x24 sounds like an odd resolution to me.

tbh 32x32 is too large and you won't see much blocks on the screen even with 1080p monitor

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#43 2018-08-25 08:19:50

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: EE Universe - What To Expect?

Onjit wrote:

are you going to add vision blockers

they are going to add them - the question is how

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#44 2018-08-25 10:30:53

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: EE Universe - What To Expect?

This is amazing, you guys literally took almost everything from my suggestions., but I doubt you've actually seen it. Anyway, it's really nice to see the staff thinking the same way as I do and I kind of appreciate that. I'm looking forward to more cool stuff about the reboot.

Also, you didn't say anything about the physics Xenonetix. //forums.everybodyedits.com/img/smilies/sad

Lastly, the lack of sound effects and music in EE should also be discussed. There could be sound effects for many things: Jumping (normal, low gravity, low jump and high jump), levitation, death, hitting checkpoint. It would also be nice to hear the sound effects of other players. Sound effects could also be added for UI stuff like hovering you cursor on a button, or clicking one. I hope the staff is able to do this since it can improve the game a lot.

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#45 2018-08-25 11:04:26

MWstudios
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From: World 4-2
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Re: EE Universe - What To Expect?

Will the game be HTML?


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#46 2018-08-25 11:27:27

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EE Universe - What To Expect?

can we get some sort of feature in reeboot that tells what bloc looks close to an old ee block (both minmap and/or look


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#47 2018-08-25 11:48:40

Anatoly
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Re: EE Universe - What To Expect?

I’m sad. EE gets closed //forums.everybodyedits.com/img/smilies/sad

#48 2018-08-25 12:03:55

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,847
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Re: EE Universe - What To Expect?

Latif wrote:

Lastly, the lack of sound effects and music in EE should also be discussed. There could be sound effects for many things: Jumping (normal, low gravity, low jump and high jump), levitation, death, hitting checkpoint. It would also be nice to hear the sound effects of other players. Sound effects could also be added for UI stuff like hovering you cursor on a button, or clicking one. I hope the staff is able to do this since it can improve the game a lot.

As long as you can silence it separate to other sounds like music notes and coin collection I'd be fine with this. Personally, I like the silence of the game. Jumping noises can become irritating and it's easy to have your own music in another tab.


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#49 2018-08-25 13:47:38

bunglybongle
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Re: EE Universe - What To Expect?

i love it very much
maybe then will they chance the yellow basic from a green-yellow to yellow

#50 2018-08-25 14:00:23, last edited by Charlie59876EE (2018-08-25 14:00:55)

Charlie59876EE
Member
Joined: 2016-06-18
Posts: 137

Re: EE Universe - What To Expect?

Xenonetix wrote:

The biggest difference will be the graphics of the game as a whole, most notably a substantial increase in quality and size, from 16x16 blocks to 24x24 blocks! We've produced some examples of this:

Graphics

New Super Mario Bros. Wii tilesets in everybody edits


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