Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

Advertisement

Hello, visitor! These forums are run off of the revenue generated from these ads. If you'd like to support us, please whitelist us or consider donating:

#1 2018-08-23 21:41:22

Xenonetix
EE Owner (Formerly Mega Lamb)
From: Essos
Joined: 2015-03-07
Posts: 784
Website

EE Universe - What To Expect?

Hi Everybody!

Thank you all for your patience up until this point! We hugely appreciate the support we've been receiving through Patreon, and now that we've hit $500/month, it's about time we explained more about what to expect from Everybody Edits Universe as a game, including the main similarities and differences from Everybody Edits.

The biggest difference will be the graphics of the game as a whole, most notably a substantial increase in quality and size, from 16x16 blocks to 24x24 blocks! We've produced some examples of this:

Graphics

We plan to overhaul the majority of the blocks in Everybody Edits to have direct equivalents in the reboot, but we'll also be drastically reducing the number of blocks available. This may sound like a bad thing, but in reality, these decisions are due to higher versatility in EE Universe! For example, the classic 'grass on brick' blocks (of which there are currently 3) will most likely be reduced to a single block, and merge together (morphing) with any surrounding blocks of the same type! Here's an example using current Everybody Edits graphics:

Graphics

Another big change is the potential for there to be more 'layers' than in the current game! Right now, the primary rendered layers are background and foreground layers in Everybody Edits, but in EE Universe, we have the potential for more! This means that it's entirely possible that we could have decorations on a separate layer to blocks, so you can combine decorations and blocks to make larger variety of in-game art! Here's another example using current graphics:

Graphics

As for smileys, the rumours are true - We are planning on including a Smiley Customizer in the reboot! This means you will be able to select specific items to equip to your smiley for more personalization! Here are some potential combinations of existing smiley items:

Graphics

We hope you're as excited for these updates as we are! We'll reveal more details over the next few months. //forums.everybodyedits.com/img/smilies/big_smile

What about Everybody Edits?

We've seen your feedback over the nature of Everybody Edits most likely shutting down next year, and we'd like to provide a potential solution that we hope will work for everyone.

Eventually, we still feel we have to shut down the online servers for Everybody Edits, but we are considering providing a single-player offline version of the game for you to play for as long as you like! This version of the game would mean you could download any levels you like from Everybody Edits, and play them as you wish at your own leisure. All the campaign levels would most likely be included automatically, and you can download your favourite levels, which you can play whenever you feel like it! It may also be possible to edit levels yourself from this version, and send levels to any friends who would still like to play this single-player edition.

We hope this provides some relief from any concerns over the nature of the Everybody Edits shutdown and EE Universe! //forums.everybodyedits.com/img/smilies/smile

See you in-game!

~ Everybody Edits Staff ~

Last edited by Xenonetix (2018-08-23 22:08:13)


Xenonetix_2.png

Offline

#2 2018-08-23 21:42:25

Whirl
Member
Joined: 2018-04-25
Posts: 4,574

Re: EE Universe - What To Expect?

Oh, that looks like a nice idea at all, can be

and merge bricks feature looks good

Last edited by Whirl (2018-08-23 21:46:27)


2015-02-18
Screenshot_20190215_143419.jpg

Youtube Twitter

Offline

Wooted by:

#3 2018-08-23 21:43:20

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,277

Re: EE Universe - What To Expect?

aww yeah


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif ?type=loginstreak&name=zoey2070
꧁꧂L O V E & C O R N꧁꧂
danke bluecloud cOtX1wh.gif rest in peace my dear lil crab teague. and fitzpatrick. i loved you a lot
🌈 Hc0cu9u.gif         6yG4Efc.gif
uMccify.png buy my silence. permanently. for $350 a month i will stop.

Offline

Wooted by: (3)

#4 2018-08-23 21:44:20

Whirl
Member
Joined: 2018-04-25
Posts: 4,574

Re: EE Universe - What To Expect?

j2jvsEP.png
lmao we are all doomed


2015-02-18
Screenshot_20190215_143419.jpg

Youtube Twitter

Offline

#5 2018-08-23 21:47:35

ZeldaXD
EE Homeboy
Joined: 2015-02-15
Posts: 1,176
Website

Re: EE Universe - What To Expect?

Have you considered making the graphics vectors so you can resize them however you want?

Offline

#6 2018-08-23 21:52:55

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,718
Website

Re: EE Universe - What To Expect?

ZeldaXD wrote:

Have you considered making the graphics vectors so you can resize them however you want?

We are considering it, although I don't think any concept graphics have been made yet, and it could be hard to make sure it scales well, so not sure if it will end up happening or not.

Offline

#7 2018-08-23 21:53:39

Crybaby
Formerly minimania
From: My speech is not the greatest
Joined: 2015-02-22
Posts: 3,479

Re: EE Universe - What To Expect?

windows inside of blcks?..... **** yeah dude!


RM7fEdO.png

Offline

Wooted by: (3)

#8 2018-08-23 22:04:07

ZeldaXD
EE Homeboy
Joined: 2015-02-15
Posts: 1,176
Website

Re: EE Universe - What To Expect?

LukeM wrote:
ZeldaXD wrote:

Have you considered making the graphics vectors so you can resize them however you want?

We are considering it, although I don't think any concept graphics have been made yet, and it could be hard to make sure it scales well, so not sure if it will end up happening or not.

bitmap_vs_vector.png

Offline

#9 2018-08-23 22:04:53

ninjasupeatsninja
Member
From: USA
Joined: 2015-04-05
Posts: 1,991
Website

Re: EE Universe - What To Expect?

will you give special attention to bot developers and ensure a safe and easy to use the EE platform for creating bots, or will bot developers be put on the back burner, and not cared for?

Offline

Wooted by: (7)

#10 2018-08-23 22:10:41

Xenonetix
EE Owner (Formerly Mega Lamb)
From: Essos
Joined: 2015-03-07
Posts: 784
Website

Re: EE Universe - What To Expect?

ByteArray is keen to try out vector graphics, but we just can't promise them quite yet //forums.everybodyedits.com/img/smilies/wink

Last edited by Xenonetix (2018-08-23 22:18:34)


Xenonetix_2.png

Offline

Wooted by:

#11 2018-08-23 22:13:01

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,718
Website

Re: EE Universe - What To Expect?

ZeldaXD wrote:

Vector graphics are by far the best for simple graphics (like the basic blocks or whatever), but once you start adding a lot of detail it starts to get a bit more tricky... Although I'm not a graphics designer so I'm probably not the best source for this XD

ninjasupeatsninja wrote:

will you give special attention to bot developers and ensure a safe and easy to use the EE platform for creating bots, or will bot developers be put on the back burner, and not cared for?

The first one!

Offline

#12 2018-08-23 22:13:13

Croboyy10
Member
Joined: 2016-03-24
Posts: 6

Re: EE Universe - What To Expect?

I wonder what monster we will be able to create with Smiley customizer


dab.

Offline

#13 2018-08-23 22:15:51

Anak
Member
Joined: 2015-02-18
Posts: 2,084

Re: EE Universe - What To Expect?

LukeM wrote:
ZeldaXD wrote:

Vector graphics are by far the best for simple graphics (like the basic blocks or whatever), but once you start adding a lot of detail it starts to get a bit more tricky... Although I'm not a graphics designer so I'm probably not the best source for this XD

Depends on what level you're doing them at and what program you're using. Vector graphics can be very powerful and intricate but they are also ultimately a stylistic choice and are suited for certain types of artwork/designs, and making a change from bitmap to vector for a game like this is smth you'd have to think carefully about imo

Offline

#14 2018-08-23 22:18:34

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,111

Re: EE Universe - What To Expect?

now this is some serious stuff
interesting, thanks!

also what am i supposed to see on this animation (https://playerio-a.akamaihd.net/everybo … 20Test.png) besides randomly changing blocks


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

#15 2018-08-23 22:27:52

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,718
Website

Re: EE Universe - What To Expect?

TaskManager wrote:

also what am i supposed to see on this animation (https://playerio-a.akamaihd.net/everybo … 20Test.png) besides randomly changing blocks

It was originally from one of ByteArray's graphics engine tests, which were mostly to show FPS and CPU usage, but you lose both of them when its just a video //forums.everybodyedits.com/img/smilies/tongue (you'll have to trust us that they worked well //forums.everybodyedits.com/img/smilies/smile)
We just decided that it looked cool, so I did some magic to make it loop nicely, and we had a teaser image //forums.everybodyedits.com/img/smilies/big_smile

Last edited by LukeM (2018-08-23 22:45:40)

Offline

Wooted by: (2)

#16 2018-08-23 22:30:04

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 815
Website

Re: EE Universe - What To Expect?

This is the kind of post I have been waiting for a while now.
Seeing some good plans and those custom smileys look so cool :o

Keep it up!


lm3hgg8.jpg

Ingame: marten22        My steam: MartenM

Offline

#17 2018-08-23 22:30:12

azurepudding
Member
Joined: 2016-11-18
Posts: 696

Re: EE Universe - What To Expect?

Yesss, this is some good stuff to see!  I've also been wanting an auto block morpher like this, possibly complete with more connective tiles?  Maybe optional.  So that a 2x2 chunk of blocks wouldn't have a criss cross on them.  Made optional as I feel some might like the checkerboard style.

What I'm worried about though is how smileys will look at this increased resolution.  I really like the size and style of them in current EE, but I know that non-blocks don't always transition well when recreating them as slightly bigger.

Offline

#18 2018-08-23 22:37:07

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,330

Re: EE Universe - What To Expect?

These new features are natural.

I have seen before EE game copies which adopted a larger block size, attempts of vector graphics and smiley customisation.

The multiple layers of decorations isn't new either, having been suggested before.

For the grass part, there was a conversation not so long time ago about the same thing:

Hidden text

And I was talking to some friends just a couple of hours before this post, about the inconsistency between morphable / nonmorhable decorations when it comes to colours (e.g. the lights of new-year 2010 vs xmas 2016)

Theres a bunch of coincidences.

All in all, I'm happy that the current team is watching the community trends.

Last edited by Zumza (2018-08-23 22:39:39)


Everybody edits, but some edit more than others

Real knowledge is to know the extent of one's ignorance

Offline

Wooted by: (2)

#19 2018-08-23 22:40:50

Wehrmacht
Member
From: Bosnia
Joined: 2018-03-10
Posts: 20

Re: EE Universe - What To Expect?

Zumza wrote:

These new features are natural.

I have seen before EE game copies which adopted a larger block size, attempts of vector graphics and smiley customisation.

The multiple layers of decorations isn't new either, having been suggested before.

For the grass part, there was a conversion not so long time ago about the same thing:

And I was talking to some friends just a couple of hours before, about the inconsistency between morphable / nonmorhable decorations when it comes to colours (e.g. the lights of new-year 2010 vs xmas 2016)

All in all, I'm happy that the current team is watching the community trends.

yeah, feel like these are the necessities. proper community interaction was a thing that was lacking from previous staff teams. it's a good time to make well thought-out suggestions as a player


listen up

Offline

Wooted by: (3)

#20 2018-08-23 22:44:10

Introduction
Member
From: [Content Deleted]
Joined: 2018-08-15
Posts: 144

Re: EE Universe - What To Expect?

The custom smiley customisation is a very unique touch! We will be able to create our own smilies! This makes so you can no longer even guess the total amount of smilies there are in game. Also, the block/decoration layer system is very sweet! This is very good and helpful for a lot of creators! The graphics are also simple, yet beautiful! They look shining, even if there's no big difference!!

I'm looking forward for this reeboot! Good luck, team!


when your signature makes about half your comment //forums.everybodyedits.com/img/smilies/cool

Offline

Wooted by:

#21 2018-08-23 22:44:32

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 5,630

Re: EE Universe - What To Expect?

ninjasupeatsninja wrote:

will you give special attention to bot developers and ensure a safe and easy to use the EE platform for creating bots, or will bot developers be put on the back burner, and not cared for?

I am hoping we could add some special connection for bots to give them more bot powers and make api easier

Offline

#22 2018-08-23 23:41:40

Crybaby
Formerly minimania
From: My speech is not the greatest
Joined: 2015-02-22
Posts: 3,479

Re: EE Universe - What To Expect?

I'm kind of curious as to how the action blocks are doing


RM7fEdO.png

Offline

#23 2018-08-23 23:48:57

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 815
Website

Re: EE Universe - What To Expect?

Gosha wrote:

give them more bot powers

*sarcasm*

Yeah, like they are not powerfull enough already.

That would be a very neat addition to the game. Will be interesting to see how you guys are going to implement this.


lm3hgg8.jpg

Ingame: marten22        My steam: MartenM

Offline

#24 2018-08-23 23:50:25

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,111

Re: EE Universe - What To Expect?

Gosha wrote:
ninjasupeatsninja wrote:

will you give special attention to bot developers and ensure a safe and easy to use the EE platform for creating bots, or will bot developers be put on the back burner, and not cared for?

I am hoping we could add some special connection for bots to give them more bot powers and make api easier

i hope for something like this:

bot.connect("world ID");
bot.troll();
bot.disconnect();

that would be an awesome API


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

#25 2018-08-24 01:28:32

Raphe9000
Member
From: OGLE-2017-BLG-0560
Joined: 2015-03-16
Posts: 1,070

Re: EE Universe - What To Expect?

Wow, the increase to 24x24 graphics is maybe the last thing I expected yet simultaneously the best way to improve the games graphics I've seen. I love all of this.

Offline

Wooted by: (3)
Surrealism1553542234743604

Board footer

Powered by FluxBB

[ Started around 1553566850.9765 - Generated in 0.081 seconds, 10 queries executed - Memory usage: 1.89 MiB (Peak: 2.23 MiB) ]