Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Spikes that activate/deactivate based on switch/ global switch id disabled or enabled.
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That's kinda clunky. And even clunkier if you have floating spikes.
Switch spikes and timed retractable spikes would be a neat feature I think.
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basically purple locks in spikes and
without orange switch doors / gates, but more beatiful
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Latif wrote:That's kinda clunky. And even clunkier if you have floating spikes.
Switch spikes and timed retractable spikes would be a neat feature I think.
clunkier because is orange
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azurepudding wrote:Latif wrote:That's kinda clunky. And even clunkier if you have floating spikes.
Switch spikes and timed retractable spikes would be a neat feature I think.
clunkier because is orange
Clunky as in, takes twice as much space on the ground, or up to 5 times more space if in the air, and even then the blocks would be in the way, rather than be pass-throughable.
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Maybe instead of spikes that simply deactivate, maybe they could "retract" or something, or look like the spikes just return into the block they're attached to?
Click the image to see my graphics suggestions, or here to play EE: Project M!
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Maybe instead of spikes that simply deactivate, maybe they could "retract" or something, or look like the spikes just return into the block they're attached to?
Yes they hide.
I still think doing portals would be more versatile (also check related topic 1), but I know it's easier to make art for spikes.
Do portals anyway pls
suddenly random sig change
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