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#51 2018-06-08 21:32:56

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,028

Re: Timer Effect

World-defined speed-running sections are more appropriate than user-planned runs. Race effect can easily organize speed-runs so they're equal for all the players. It shouldn't be dependent on the player, as this might cause small inaccuracy between start for all players.

This doesn't stop players from making custom speed-runs, either by external tools, or game features, but if a world builder intends their worlds to be speed-ran from a point to another, they shall be allowed to.

Last edited by HG (2018-06-08 21:52:59)

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#52 2018-06-09 07:10:49

Memomemo
Member
Joined: 2017-10-26
Posts: 277

Re: Timer Effect

This would be a pretty cool idea to have as speedrunners will finally be able to have a proper time.

But maybe there should be a min time limit, to stop the botters and hackers.


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#53 2018-06-09 07:13:53

Loganyoshi
Member
From: Sector - PWd3368YICcUI
Joined: 2015-05-25
Posts: 155

Re: Timer Effect

Oh yeah, I'm seriously digging this speedrun effect. I've been wanting something like this for awhile now and I totally support the way you created them.

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#54 2018-06-09 21:58:05

MWstudios
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From: World 4-2
Joined: 2018-04-06
Posts: 607

Re: Timer Effect

Race effect exists, but it splits people not time //forums.everybodyedits.com/img/smilies/sad


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#55 2018-06-10 01:15:33

Koto
Member
Joined: 2015-02-18
Posts: 3,256

Re: Timer Effect

This an amazing idea.  I would also love for their to be a way to track time across multiple maps/levels and add them together.....

Oh well, I'll have to stick to a bot for my next project.  +19 to OP for amazing idea.


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#56 2018-07-11 18:55:48

HG
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From: null
Joined: 2017-08-16
Posts: 2,028

Re: Timer Effect

A new effect has been added to allow increasing or decreasing an ongoing race's total time.

Split functionality has now been explained in detail.

Last edited by HG (2018-07-11 19:07:50)

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#57 2018-07-12 01:09:03

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,028

Re: Timer Effect

I'm planning on making new graphics for the effect, with the shape of a timer, to resemble the usage of the effect as a timer/stopwatch, and make it more fitting for it's usage.

These are some examples:

aIKkddV.png
GhDuSzm.png

Last edited by HG (2018-07-12 01:11:07)

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#58 2018-07-12 03:45:29

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Timer Effect

Whaaaaat this idea is sick


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#59 2018-07-25 18:24:30

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,028

Re: Timer Effect

The suggestion has been renamed, to a more generic name, which should allow for more uses.

All the graphics have been remade to resemble hand clocks which effectively represent timers, as the effect name says.

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#60 2018-07-25 19:02:55

MWstudios
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From: World 4-2
Joined: 2018-04-06
Posts: 607

Re: Timer Effect

Poor admins how long will it take them to create this


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#61 2018-07-25 21:01:20

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Timer Effect

Will timers without a limit have numbers like the timers with time limits?


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#62 2018-07-25 21:25:53

HG
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From: null
Joined: 2017-08-16
Posts: 2,028

Re: Timer Effect

minimania wrote:

Will timers without a limit have numbers like the timers with time limits?

Nope. Just the icon.

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#63 2018-07-25 22:57:40

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 6,491

Re: Timer Effect

can we hope that they will implement it in the current version of EE? or in the rEEboot at least?


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#64 2018-07-25 23:00:30

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Timer Effect

TaskManager wrote:

can we hope that they will implement it in the current version of EE? or in the rEEboot at least?

Our best bet is if LukeM sees or has seen this and brought it to the forefront of the staff's attention


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