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#1 2017-09-21 23:17:07

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,194

Timer Effect

Timer Effect

The perfect tool for any kind of timed systems. The timer effect allows building any level where you need to take care of the player's time, like races, and challenges with a time limit.
The timer has two important uses. It can be used to count down, and by default, kill you like a curse, or to count up, as a stopwatch. The timer can't be spread to other players, it's unique to the one who touches it.

Effects

Effect_4.png

  1. Start block. Has 2 arguments:

    • Time: Determines the maximum time allowed to stay with the effect. If time is set to 0, there is no time limit.

    • Kill: Determines whether the player will die if they run out of time. Enabled by default. Only applies when the effect has a time limit.

  2. Finish block - Victory. The counter will stop and will be marked as green.

  3. Finish block - Defeat. The counter will stop and will be marked as red. Suggested by skullz17.

  4. Split. Overall time at a specific point. Has 2 arguments:

    • ID: A sequential identifier for the split. If the split has an ID, it can only be hit if previous splits were touched. IDs must begin from 1. ID 0 represents an unidentified split.
      If the split doesn't have an ID, it can be hit regardless of other splits. Suggested by TaskManager.

    • Touch Limit: The split can be configured to be touched n times, n being at least 1. Inspired from Bimps' speed-running suggestion, and improved based off a question by Slabdrill.

  5. Pause. Can be used to pause the timer, without having it restart. Has an argument:

    • Action: Determines whether the timer will be explicitly paused or continued, or toggle the current timer status.

  6. Time Alter. Increases or decreases the timer's current time by the time specified. Has 2 arguments:

    • Action: Determines whether the time will be increased or decreased.

    • Time: The time that will be added or subtracted from the current timer.

The colored effects will only have effect if the player has an active timer.

Special thanks to Zoey2070 for the effect template, and minimania for the hand clock icon.

Blocks
Doors.png

  1. Timer doors/gates
    Toggled automatically when the timer has reached n seconds. If n is zero, the blocks will simply toggle depending on whether the player has an active timer. Suggested by Slabdrill.

  2. Split doors/gates
    Toggled after n splits are touched. Can be useful for racing levels with upgrades per lap. n must be at least 1.

They'll toggle back when the timer is reset.

Timer Effect Functionality
Example1.png
Example of a 75 second timer effect as a replacement for curse on The Tower 8.
Example2.png
The timer effect in action, giving the level the feel of a race.

There is a counter for the players who are racing, as well as a board for your time. Unlike curse and zombie effects, the timer board will show your time in seconds instead of a green bar. It'll even show second decimals for those who care about the smallest of details. Your user item will also show a small timer symbol to show other players you have an active timer. This might help prevent disturbs.

Depending on whether the timer has a limit, the board will count up your best time, or count down to a loss.

On the current example, the board works as a 75 second timer, which will count down until the player touches one of the finish effects. For this world, the death on timeout argument is enabled, which means that if the player doesn't reach the finish in time, they'll die.

Splits
Splits1.png
Each time you touch a split block, the overall time you've got when reaching the block will be added below the counter.

Splits will count up, no matter whether the timer is counting up or down. The splits will stay until the timer ends counting.

If splits have an ID, they'll only count if n - 1 unique splits have been touched. Meaning that to touch a split with ID 5, you must have 4 registered splits.

If a multi-touch split with an ID is touched multiple times, if it's the last ID in the split list, the registered time for that split will be updated.
Splits2.png
Former timer splits can be saved for time comparison. This can show improvements during races. Suggested by TaskManager.

Pause
Pause1.png
If you touch a yellow pause effect with an active timer, your counter will be stopped, but the timer won't reset. The counter can continue with a pause effect set to restart the timer from where it left off.
A paused timer can still be reset touching a finish effect, it being either green or red.

Pause Effect Modes

PauseModes.png

  • Toggle: Will stop or start the counter depending on the current timer status.

  • Pause: Will explicitly stop the counter.

  • Start: Will explicitly start the counter from where it left off.

Time Alter
TimeAlter.png
This effect increases or decreases the total time since the timer starts counting. It can be used to give players extra time on time-limited challenges, or punish for taking easy roads.
The colors resemble whether the effect is beneficial or prejudicial. Purple is beneficial, orange is prejudicial.

If the timer is counting up, the effect increases or decreases the time as normally.

If the timer is counting down (has a limit), the effect will have the opposite effect. But the total time will be affected like with a count-up timer.

  • Purple effect will give the player more time to spare, effectively decreasing the total time.

  • Orange effect reduces the timer's remaining time, increasing the total time.

The effect icons are picked automatically depending on whether the timer counts up or down.

On a timer counting down, if the time addition (orange) effect time argument is higher than the timer's time, the timer is reset, and the counter will stay at 0.0. Board can't show negative times.

Low Time & Defeat
LowTime.png
If the timer is counting down, the board will show a red time if the player has less than 10 seconds remaining.

If the player touches the defeat effect or runs out of time, the time will stop and the board will keep showing for 5 seconds before it disappears.

Victory
Victory.png
The board will go green once the player touches the victory effect, and will show for 5 seconds before it disappears.

Timer Info Command

If an user wants to get their latest timer information, either because they couldn't capture the final board, or to show it as proof, they can run the command /timerinfo. It produces the following output:
* SYSTEM: Latest timer info: Time: 80 - Elapsed: 79.2 - Remaining: 0.8 - Status: Completed - Hit a victory effect.
* SYSTEM: Latest timer info: Time: 80 - Elapsed: 80.0 - Remaining: 0.0 - Status: Out of time - Ran out of time, timer showing 0.0.
* SYSTEM: Latest timer info: Time: 80 - Elapsed: 14.5 - Remaining: 65.5 - Status: Failed - Hit a defeat effect.
* SYSTEM: Latest timer info: Elapsed: 64.3 - Status: Completed - A timer counting up will only show the total time and status.

Last edited by HG (2018-07-26 00:02:00)

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#2 2017-09-22 01:21:58

danielcool1
Member
From: U.S.A
Joined: 2016-01-13
Posts: 247
Website

Re: Timer Effect

Looks like an amazing idea to me.


AnnrjYL.png q1EPQvE.png

Thank AnatolyEE for the picture on top of this link. And credit to Bluecloud for making a signature for me at the picture next to AnatolyEE.

My YouTube Channel

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#3 2017-09-22 03:26:57

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,158

Re: Timer Effect

Stupid question but what if they don't have a finish marker or whatever? (just skimmed the topic)


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#4 2017-09-22 18:06:21

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,194

Re: Timer Effect

Xfrogman43 wrote:

Stupid question but what if they don't have a finish marker or whatever? (just skimmed the topic)

If the race has a time-limit, if they don't touch any finish block, they'll die.

If the race doesn't have a time-limit however, then it's the world owner's fault for not implementing the race properly.

Last edited by HG (2017-09-22 18:48:29)

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#5 2017-09-22 20:02:20

skullz17
Member
Joined: 2015-02-15
Posts: 6,507

Re: Timer Effect

I don't think it should reset when you die, but instead there should be a separate reset block. Usually when you're racing, the most important thing is speed, and mistakes like dying show up in your finishing time, so there's no need to punish deaths any further. However, a reset block would still allow you to do this if you want to add an extra challenge. This makes the effect more versatile.


m3gPDRb.png

thx for sig bobithan

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#6 2017-09-22 20:11:23

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,194

Re: Timer Effect

There is now a defeat effect that will finish the race, just like the green (victory) effect. However, the board will stay red, like when there's low time remaining on a limited-time challenge.

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#7 2017-09-22 20:25:05

capasha
Member
Joined: 2015-02-21
Posts: 3,639

Re: Timer Effect

What I understand there is no limit to set so people that finish the race in 0 seconds could win?
Which would also make it much easier for bots and hacked clients.


I will be back in EE 2019. Taking a break. EEditor will not be updated either.

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#8 2017-09-22 20:28:57

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,194

Re: Timer Effect

capasha wrote:

What I understand there is no limit to set so people that finish the race in 0 seconds could win?
Which would also make it much easier for bots and hacked clients.

If there's no time-limit then the board will work as a stopwatch rather than a timer, counting up until you touch a finish effect.

Races with time-limit need a time set of at least 1 second.

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#9 2017-09-23 10:21:23

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 3,284

Re: Timer Effect

dying shouldnt affect the effect cuz if you touch a spike the timer shouldnt stop and there should be a seperate checkpoint for the effect


cZXKA3f.pngMYaIIs9.pnga.png
                                                                                           4Ba5vYC.png

ty anatoly and nikko99 for a golden sig and blueclued for avatar  and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool

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#10 2017-09-23 16:13:00

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,194

Re: Timer Effect

peace wrote:

dying shouldnt affect the effect cuz if you touch a spike the timer shouldnt stop and there should be a seperate checkpoint for the effect

As of the addition of the defeat effect, deaths no longer stop the races.

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#11 2018-02-13 19:23:22

Gosha
Dev Team
From: Russia
Joined: 2015-03-15
Posts: 5,470

Re: Timer Effect

hello, HG asked to bump this for him, because it would be inappropriate to bump the same topic twice and usually people don't like this kind of behavior

(lol, he really thinks anything will be added to the game from this forum)

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#12 2018-02-13 19:41:00

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 6,825

Re: Timer Effect

HELO WHY THIS NOT ADD YET


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#13 2018-02-14 15:42:46

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 800

Re: Timer Effect

Some effect that works like Curse effect, except you won't be able to give this effect to someone else while you have it.

RPqRoWa.png

after <Time you choose> of touching this effect, player will die, an effect that cannot be passed to someone.
What is this effect good for?
Stopping bugs of curse effect, where curse effect can be sent to someone else by mistake.
Making race worlds.


Hope you to like this, however the picture isn't the effect, it's just a basic way to show what I wanted to explain.

Last edited by Offensive Ray (2018-02-14 15:53:02)

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#14 2018-02-14 17:11:10

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,148

Re: Timer Effect

Maybe there could be a "pass along" property in the curse effect. //forums.everybodyedits.com/img/smilies/big_smile The curse you can pass along will show a skull above the smiley. A curse you can't pass along won't show it because other players don't have to know they can get cursed from you.

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#15 2018-02-14 17:52:02

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 800

Re: Timer Effect

Latif wrote:

Maybe there could be a "pass along" property in the curse effect. //forums.everybodyedits.com/img/smilies/big_smile The curse you can pass along will show a skull above the smiley. A curse you can't pass along won't show it because other players don't have to know they can get cursed from you.

Awesome! I CARE I CARE I CARE COOL COOL!!
That works too.

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#17 2018-02-14 19:52:17

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,533
Website

Re: Timer Effect

That is a good point, but after a bit of thinking, I think names can sometimes be what makes an idea good or bad, for example if you named teams 'ranks' or something, that would seriously limit the ideas people think of (especially when they are just a suggestion, not something they can actually play with in game)

Generally I think it is good to make a name as generic as possible, so it doesnt limit peoples imagination, even though it makes no actual difference to what it can be used for

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#18 2018-02-14 20:43:45

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 800

Re: Timer Effect

Your topic was about only a timer, this topic is about a death timer so it's kinda different

Last edited by Offensive Ray (2018-02-14 20:43:56)

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#19 2018-02-14 21:12:58

HG
Member
From: null
Joined: 2017-08-16
Posts: 2,194

Re: Timer Effect

128100fb0b658d993dffffca20273ed6.png

HG wrote:

The race mode works exactly like a curse. However, it can't be spread, meaning that once you touch an effect you're forced to race or die.

HG wrote:

Since the race mode with time-limit is intended to work like a curse, if the player doesn't reach the finish in time, they'll die.

HG wrote:

If the player touches the defeat effect or dies by running out of time, the time will stop and the board will keep showing for 5 seconds before it disappears.

It's a death timer, please.

Last edited by HG (2018-02-14 21:17:19)

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#20 2018-02-14 22:37:36

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,158

Re: Timer Effect

HG wrote:

https://cdn.discordapp.com/attachments/ … 273ed6.png

HG wrote:

The race mode works exactly like a curse. However, it can't be spread, meaning that once you touch an effect you're forced to race or die.

HG wrote:

Since the race mode with time-limit is intended to work like a curse, if the player doesn't reach the finish in time, they'll die.

HG wrote:

If the player touches the defeat effect or dies by running out of time, the time will stop and the board will keep showing for 5 seconds before it disappears.

It's a death timer, please.

you could have just reported the post and let mods merge or whatnot


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#21 2018-02-15 11:29:01

BuzzerBee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 3,934
Website

Re: Timer Effect

All this talk about merging and still nobody reported the post smh
Anyway the concepts are pretty much the same, so
Merged


TdQRyz3.png

?type=online&name=BuzzerBee     ?type=location&name=BuzzerBee     ?type=lastlogin&name=BuzzerBee
thx lrussell https://wiki.everybodyedits.com/images/5/5d/135_bee

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#22 2018-02-15 12:11:07

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,533
Website

Re: Timer Effect

Can we rename this to 'Death Timer' or 'Race Mode (curse without transfer / death timer)' or something then? Race Mode is really a bad name for a good suggestion

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#23 2018-02-15 13:18:07

HG
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From: null
Joined: 2017-08-16
Posts: 2,194

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#24 2018-02-15 13:52:23

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,533
Website

Re: Timer Effect

Thats definately better, although I still think something like 'Timer Effect' would be the best name for something like this in game (although that would require changing some of the graphics or whatever so maybe best to keep it as it is I guess)

Last edited by LukeM (2018-02-15 13:52:51)

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#25 2018-02-20 20:11:21

HG
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From: null
Joined: 2017-08-16
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