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#51 2018-06-08 21:32:56, last edited by drunkbnu (2018-06-08 21:52:59)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Timer Effect

World-defined speed-running sections are more appropriate than user-planned runs. Race effect can easily organize speed-runs so they're equal for all the players. It shouldn't be dependent on the player, as this might cause small inaccuracy between start for all players.

This doesn't stop players from making custom speed-runs, either by external tools, or game features, but if a world builder intends their worlds to be speed-ran from a point to another, they shall be allowed to.

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#52 2018-06-09 07:10:49

TundrumMax
Formerly Memomemo
Joined: 2017-10-26
Posts: 447

Re: Timer Effect

This would be a pretty cool idea to have as speedrunners will finally be able to have a proper time.

But maybe there should be a min time limit, to stop the botters and hackers.


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#53 2018-06-09 07:13:53

Loganyoshi
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From: I am everywhere and everything
Joined: 2015-05-25
Posts: 265

Re: Timer Effect

Oh yeah, I'm seriously digging this speedrun effect. I've been wanting something like this for awhile now and I totally support the way you created them.

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#54 2018-06-09 21:58:05

MWstudios
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From: World 4-2
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Posts: 1,331

Re: Timer Effect

Race effect exists, but it splits people not time //forums.everybodyedits.com/img/smilies/sad


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#55 2018-06-10 01:15:33

Koto
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Joined: 2015-02-18
Posts: 3,269

Re: Timer Effect

This an amazing idea.  I would also love for their to be a way to track time across multiple maps/levels and add them together.....

Oh well, I'll have to stick to a bot for my next project.  +19 to OP for amazing idea.


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#56 2018-07-11 18:55:48, last edited by drunkbnu (2018-07-11 19:07:50)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Timer Effect

A new effect has been added to allow increasing or decreasing an ongoing race's total time.

Split functionality has now been explained in detail.

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#57 2018-07-12 01:09:03, last edited by drunkbnu (2018-07-12 01:11:07)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Timer Effect

I'm planning on making new graphics for the effect, with the shape of a timer, to resemble the usage of the effect as a timer/stopwatch, and make it more fitting for it's usage.

These are some examples:

aIKkddV.png
GhDuSzm.png

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#58 2018-07-12 03:45:29

Minimania
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Joined: 2015-02-22
Posts: 6,386

Re: Timer Effect

Whaaaaat this idea is sick


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#59 2018-07-25 18:24:30

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Timer Effect

The suggestion has been renamed, to a more generic name, which should allow for more uses.

All the graphics have been remade to resemble hand clocks which effectively represent timers, as the effect name says.

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#60 2018-07-25 19:02:55

MWstudios
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From: World 4-2
Joined: 2018-04-06
Posts: 1,331

Re: Timer Effect

Poor admins how long will it take them to create this


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#61 2018-07-25 21:01:20

Minimania
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From: PbzvatFbba 13
Joined: 2015-02-22
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Re: Timer Effect

Will timers without a limit have numbers like the timers with time limits?


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#62 2018-07-25 21:25:53

drunkbnu
Formerly HG
Joined: 2017-08-16
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Re: Timer Effect

minimania wrote:

Will timers without a limit have numbers like the timers with time limits?

Nope. Just the icon.

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#63 2018-07-25 22:57:40

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: Timer Effect

can we hope that they will implement it in the current version of EE? or in the rEEboot at least?


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#64 2018-07-25 23:00:30

Minimania
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From: PbzvatFbba 13
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Re: Timer Effect

TaskManager wrote:

can we hope that they will implement it in the current version of EE? or in the rEEboot at least?

Our best bet is if LukeM sees or has seen this and brought it to the forefront of the staff's attention


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