Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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What happened to http://classic.everybodyedits.com/ ?
I condemn this. You are not advertising, you are specifically telling people to 5-star your game to win money. The Kongregate's monthly contests purpose is to reward the best games, and not who has more friends. The star rating purpose is for people to evaluate the games, which is not what a lot of people in this thread are doing, which is committing fraud on the contest, 5-staring in purpose for a "reward" (which is not guaranteed) of "faster development of EE and the Reboot". Kongregate's money is to pay for these games, not a crowd-fund for you.
Now, to Xenonetix:
Telling people to click on a advertisement in exchange for work is NOT advertisement, which is just showing something to people see.
The "free support that costs nothing" you say is "actively trying to gather money from Kongregate that was not warranted, by falsifying the game's rating". It's morally wrong. It's not "asking you to give any money", it's "asking you to make Kongregate give money to you".
Clicking on an advertisement is not supporting the game: clicking it in purpose is not allowed by advertisers, because they're not getting a "click" from someone interested, and therefore paying that advertisement for nothing.
Josh does not deserve the money: he's asking for users to defraud the rating system in exchange for something. Even if it is deserved, it's Kongregate's decision and money, not yours: he is not warranted money because of helping EE. Defrauding the only factor of Kongregate's decision making is morally wrong and should be condemned.
Did you really have to make 2 topics?
If the 1st one is closed.
P788 wrote:I can see he could be trolling, but I think he's not doing it...
By "I can see he could be trolling, but I think he's not doing it..." I mean it's coherent with trolling, but not conclusive. It's also coherent with being serious. I can't conclude anything from that post. I saw his last 6 months of posting and that post is coherent with his serious posts.
I said "Please post proof of when did he post in a not clearly joking way.". My post is not a proof of it: it is not one of his posts.
Honestly there are more times where it is useful than harmful. If you want to continue the discussion with him, open a group PM, and if he still doesn't want to talk, then there's not really any point continuing it.
This is the first time I've seen this become an issue so idk if there have been others but otherwise it doesn't look like something that needs to happen.
I don't agree with "there are more times where it is useful". Can you show examples?
I do find it really annoying when people close topics, I've once or twice spent 30+ mins writing a long explanatory reply to a Q&A topic when someone replies with 'yes' or whatever so the OP closes the topic
It's especially bad in bug reports, as even if a bug is solved in one case, there may still be other ways to trigger it, and sometimes it may come up again in a later update.
Fully agree.
I'd like to request this for all users, as I found one way of this being abused.
https://forums.everybodyedits.com/viewt … 10#p711510
The owner decided to post, wanted to not talk anymore, and closed the topic, without me or Kira being able to reply to this post, not even counting the other people who could also post because there was another discussion at the time about something else.
Effectively deciding to be the last person to answer. This can't happen and should be removed.
P788 wrote:Joeyc wrote:P788 wrote:Joeyc wrote:im not gonna hunt every forum page for the purposely trying to get attention posts.
You said he already had made such posts, so you must have had some memory of his posts. You are going to be better at finding them than me.
If you have to hunt every forum page for his joke posts, then chances are he's not trolling.
he doesn't take the posts seriously
I've seen 6 months of his posts. There's posts were he was serious, and others were he was clearly joking. I didn't see any in-between.
Please post proof of when did he post in a not clearly joking way.
Maybe it's so unclear nobody knows.
I did not find any post where it wasn't clear whether it was one thing or the other. (In these 6 months)
P788 wrote:Joeyc wrote:P788 wrote:Joeyc wrote:joke post and troll posts same thing.
I used them as synonyms. I meant "it's really different from one of his joke posts".
Also answer the question I had on my post.
im not gonna hunt every forum page for the purposely trying to get attention posts.
You said he already had made such posts, so you must have had some memory of his posts. You are going to be better at finding them than me.
If you have to hunt every forum page for his joke posts, then chances are he's not trolling.
he doesn't take the posts seriously
I've seen 6 months of his posts. There's posts were he was serious, and others were he was clearly joking. I didn't see any in-between.
Please post proof of when did he post in a not clearly joking way.
P788 wrote:Joeyc wrote:P788 wrote:Joeyc wrote:Kira is known for troll posts though. Especially since the arguments make no sense...
"Egg Quest II Introduces hooks in a great manner" (not)
Hooks are just a filler to say the level ran out of idea'sIn his last 30 days of posting, I did not find anything similar, his joke posts were really obvious. If this one is trolling, it's really different from a joke post. Do you have other posts other than considering that one a joke?
joke post and troll posts same thing.
I used them as synonyms. I meant "it's really different from one of his joke posts".
Also answer the question I had on my post.
im not gonna hunt every forum page for the purposely trying to get attention posts.
You said he already had made such posts, so you must have had some memory of his posts. You are going to be better at finding them than me.
If you have to hunt every forum page for his joke posts, then chances are he's not trolling.
P788 wrote:Joeyc wrote:Kira is known for troll posts though. Especially since the arguments make no sense...
"Egg Quest II Introduces hooks in a great manner" (not)
Hooks are just a filler to say the level ran out of idea'sIn his last 30 days of posting, I did not find anything similar, his joke posts were really obvious. If this one is trolling, it's really different from a joke post. Do you have other posts other than considering that one a joke?
joke post and troll posts same thing.
I used them as synonyms. I meant "it's really different from one of his joke posts".
Also answer the question I had on my post.
Kira is known for troll posts though. Especially since the arguments make no sense...
"Egg Quest II Introduces hooks in a great manner" (not)
Hooks are just a filler to say the level ran out of idea's
In his last 30 days of posting, I did not find anything similar, his joke posts were really obvious. If this one is trolling, it's really different from a joke post. Do you have other posts other than considering that one a joke?
P788 wrote:Kira wrote:azurepudding wrote:HG wrote:If you're unable to easily complete hook jumps, you should go back to the Tutorial campaign.
i've beaten some hard and extreme levels.
I would rather play them again than play Egg Quest 2 again. There is difficulty, and there is bad design. They are two different things (though are often paired together). Hookjumps fall under bad design, especially when there are multiple stacked on each other. What next, an "easy-medium" world with 10 consecutive hovers, where failure restarts you to the first one? no.
Sorry what? Your opinion is subjective and hook jumps are by no means 'bad design'.
Egg Quest II introduce the hooks in a great manner, there are multiple challenges with them, and on top of that, they are at the end of the level. The whole level's difficulty curve is respected, and the general gameplay is very fun to play, yes, even these hooks.
Hook jumps are usually bad design because they aren't used in a good design, simply.
"I've beaten some hard and extreme levels. I would rather play them again than play Egg Quest 2 again"
Now that's just some pure hatred for the level. 10 hooks jumps in a 300x300, and suddenly the whole level becomes crap, that's some good judgement here.
The hookjumps being introduced "in a great manner" is a lie (masking them as trees does not improve the hookjumps, they're still hookjumps) and is not a reason for them being good design.
Neither is having "multiple challenges with them", which is super incorrect (1000 hookjumps are not super better than 1 hookjump), and hookjumps being "at the end of the level (8 hours of playing and then playing hookjumps is not better than hookjumps and 8 hours of playing or any other combination in between).
The "difficulty curve" being "respected" doesn't have anything with you saying that hookjumps are great design.
Hookjumps being "used in a good design" doesn't make them good design (hookjumps are still hookjumps, just scrambled in the middle of a mini).I don't get the fact that because the theoretical average of a level is good, bad minis are discarded, and the same for the average of a mini and bad elements being discarded. You think that the mean is the one-get-all argument for everything, and the rest is junk.
And why are hookjumps "very fun to play"???
he's purposely trying to defend the level yet he's not even the one who made it. yet you're just being lured by his post into making you post.
You do not have to be the author of a level to defend it.
I can see he could be trolling, but I think he's not doing it... Do you have more instances where he was a troll?
azurepudding wrote:HG wrote:If you're unable to easily complete hook jumps, you should go back to the Tutorial campaign.
i've beaten some hard and extreme levels.
I would rather play them again than play Egg Quest 2 again. There is difficulty, and there is bad design. They are two different things (though are often paired together). Hookjumps fall under bad design, especially when there are multiple stacked on each other. What next, an "easy-medium" world with 10 consecutive hovers, where failure restarts you to the first one? no.
Sorry what? Your opinion is subjective and hook jumps are by no means 'bad design'.
Egg Quest II introduce the hooks in a great manner, there are multiple challenges with them, and on top of that, they are at the end of the level. The whole level's difficulty curve is respected, and the general gameplay is very fun to play, yes, even these hooks.
Hook jumps are usually bad design because they aren't used in a good design, simply.
"I've beaten some hard and extreme levels. I would rather play them again than play Egg Quest 2 again"
Now that's just some pure hatred for the level. 10 hooks jumps in a 300x300, and suddenly the whole level becomes crap, that's some good judgement here.
The hookjumps being introduced "in a great manner" is a lie (masking them as trees does not improve the hookjumps, they're still hookjumps) and is not a reason for them being good design.
Neither is having "multiple challenges with them", which is super incorrect (1000 hookjumps are not super better than 1 hookjump), and hookjumps being "at the end of the level (8 hours of playing and then playing hookjumps is not better than hookjumps and 8 hours of playing or any other combination in between).
The "difficulty curve" being "respected" doesn't have anything with you saying that hookjumps are great design.
Hookjumps being "used in a good design" doesn't make them good design (hookjumps are still hookjumps, just scrambled in the middle of a mini).
I don't get the fact that because the theoretical average of a level is good, bad minis are discarded, and the same for the average of a mini and bad elements being discarded. You think that the mean is the one-get-all argument for everything, and the rest is junk.
And why are hookjumps "very fun to play"???
P788 wrote:Emalton wrote:Helvi wrote:Good job, Meg. For once you were listening
Here is a smiley of gratitude :-)
Why so negative? He's literally working hard on the game and he's being attacked for it.
Am I missing something? I don't understand why people are so rude. Constructive criticism is one thing but your post does nothing to help.
He thanks Mega Lamb and you are saying he's being negative, what?
In all his posts in this topic he's giving constructive feedback except this one where he just thanks him (what do you even add to a thank you post to make it constructive criticism when it's not even criticism?), where is he doing the opposite?
Considering you are calling a thank you being rude, yes you are missing something.It sounded like he was being sarcastic in that post a little.
Also seemed like he didn't really mean what he said.
But the problem is that he asked Mega Lamb to reconsider the other hard maps, Mega Lamb then did exactly that and he then thanked him.
Why would he be sarcastic? I don't see Mega Lamb deviating from what Helvi asked.
I see no logical reason.
Helvi wrote:Good job, Meg. For once you were listening
Here is a smiley of gratitude :-)
Why so negative? He's literally working hard on the game and he's being attacked for it.
Am I missing something? I don't understand why people are so rude. Constructive criticism is one thing but your post does nothing to help.
He thanks Mega Lamb and you are saying he's being negative, what?
In all his posts in this topic he's giving constructive feedback except this one where he just thanks him (what do you even add to a thank you post to make it constructive criticism when it's not even criticism?), where is he doing the opposite?
Considering you are calling a thank you being rude, yes you are missing something.
P788 wrote:1) So with one block it's bad, but with two it's giving more space than needed? What?
1 block makes it really hard, 2 blocks makes it pretty easy. 1 block is bad but if this world was really supposed to be hard it would be one block. Two blocks is easier than a lot of the rest of the world.
Kirby wrote:2) well it makes it much easier than if it wasnt hold space. You just get on the left one way, hold space and right, and boom itll beat the mini for you. It doesn't get much easier than that
it took me a few tries to get onto that least oneway before i noticed the jump was pretty easy.
P788 wrote:3) Yes I know there are several cases when hold space works and normal jumping doesn't and the opposite. Now in this one both work, but you have to hit space so quickly that even with hold space, which the space key is triggered more than you actually jump, you can miss it. Also you have to manage speed control to not fall off the next section when suddenly you pass that mini. And you have to play it again... and again...
You can't press space twice in 0.15 seconds? Most people can manage 7+ clicks/sec. You also get TONS of space for avoiding falling off.
When I played the world I thought it was weird for that to give a coin as it's not really a mini imo.P788 wrote:5) But you're underestimating the difficulty severely. Just because you can make more tries quickly doesn't mean it's easier. It's just quicker. It requires less tries but you are saying that in that condition it's guaranteed to be easy. And you could continue the rest of the hookjumps.
I don't quite get what you're trying to say here. The jump only took me 3-4 tries once i realized it was just a single jump.
P788 wrote:mini you didn't consider: jump which requires precision. And that you had to pass every time you get the 6th mini wrong.
That jump doesn't require precision. Also, it only has to be redone if you SUPER fail the 6th mini.
Kirby wrote:as for the ones i didn't consider: those are literally jumps from point A to point B PLS theres NO way that you find those difficult
I disagree it took me more than 2 tries that means it should count as a mini
Kirby wrote:7) except it's not very precise. You have a three block window to make the jump, without any T-jump-like ceilings to get in the way.
Sure the second jump might be easy, but the first jump is slightly more precise.
P.S. "You have a three block window to make the jump" implies "without any T-jump-like ceilings to get in the way.", as the ceilings would lower the window you have to successfully make the jump.P788 wrote:Jumping twice very fast is a problem.
You're saying you can't accomplish two space presses in 0.15s, which you already did for mini 3?
I did mini 3 by holding space. And it's difficult with lag.
P788 wrote:I've played the level now and I'll reply to you:
1st mini: so if it was 1 block wide it would be acceptable?
2nd: just because it's hold space doesn't mean it's easy.
3rd: "just a double jump" come on, I used hold space and almost half the time it wouldn't hit the 2nd jump on the left arrows. That's how precise it is.
4th: is easy, why is this a mini compared to the others
5th: so 100 not so precise jumps would be harder than just 1 single jump? The difficulty doesn't count because it's a single jump?
mini you didn't consider: jump which requires precision. And that you had to pass every time you get the 6th mini wrong.
6th: easy (in my opinion) portal jumping where you need to see when the portal change happens to change keys correctly, but I didn't need to see but it was harder. "very forgiving" is not that correct, if it was then you wouldn't need to see when the portal change happens.
mini you didn't include: the worst jump, together with mini 2
7th: "is a double jump" so the mini is just a double jump, no matter how it's done or how precise it is? All double jumps are equal and in difficulty?
And technically is a triple jump, you have to jump at the left arrow, go right and immediatly jump, then you make the other jump.
Jumping twice very fast is a problem.1) no. it also wouldnt be acceptable if it was a 1x1 hook, or wasnt physically possible. but it is 2 wide. and it is acceptable.
2) well it makes it much easier than if it wasnt hold space. You just get on the left one way, hold space and right, and boom itll beat the mini for you. It doesn't get much easier than that
3) That doesn't make it precise. Holdspace isn't reliable for a lot of things like that, and doesn't mean something is more precise. Sometimes you can make a jump that's SUPER easy to manually jump, but not possible to holdspace. This is one of those cases
4) ok
5) ...exactly. If i had to do 100 hookjumps in a row, i'd fail at least one. If i had to only do a 1x1 hookjump, i'd definitely get it within 100 attempts. These questions that you're asking are disproving literally nothing
6) ok
7) except it's not very precise. You have a three block window to make the jump, without any T-jump-like ceilings to get in the way.as for the ones i didn't consider: those are literally jumps from point A to point B PLS theres NO way that you find those difficult
pls keep replying this is FUN
1) So with one block it's bad, but with two it's giving more space than needed? What?
2) "It doesn't get much easier than that" Like if getting "on the left one way" was as easy as pie. And you are saying that basically just try holding space and let the luck roll, you'll eventually get it. That's a bad mini. And you can not get it for a long time, because you are not guaranteed to get it in a finite number of tries. Newbies cry.
3) Yes I know there are several cases when hold space works and normal jumping doesn't and the opposite. Now in this one both work, but you have to hit space so quickly that even with hold space, which the space key is triggered more than you actually jump, you can miss it. Also you have to manage speed control to not fall off the next section when suddenly you pass that mini. And you have to play it again... and again...
5) But you're underestimating the difficulty severely. Just because you can make more tries quickly doesn't mean it's easier. It's just quicker. It requires less tries but you are saying that in that condition it's guaranteed to be easy. And you could continue the rest of the hookjumps.
the ones you didn't consider: ??? All jumps are from point A to point B. And yes I find these difficult. Why you must assume that everything you do quickly and in one try is as easy as pie for everyone else?
pls keep replying this is FUN
If this level was as fun as that...
I only felt lucky jumping over those ladders and getting the effect, also getting up there without hitting the anti effect.
All together this level does require a little bit of luck, but it's not to an extent.
Oh, and I forgot that, you can lose the bigger jump power-up easily compared to the difficulty of the mini.
Kirby wrote:P788 wrote:Kirby wrote:P788 wrote:It doesn't matter how fast you speedrun it, a lot of people got stuck on this level. A lot of people should have gone past this level and in 10 minutes according to you, however that isn't the case.
which mini do people get stuck on because i honestly have no idea which could particularly cause trouble
1st grab the rope one is forgiving since it's 2 wide
2nd is easy since it's just hold space
3rd is just a double jump
4th is just a single jump but it's sideways
5th is pretty precise but it's just 1 single jump
6th is a very forgiving portal direction change
7th is a double jump5 is the only one that can cause trouble, but since it's just 1 jump people should get it after no longer than a couple minutes (?)
also i'd like to point out i'm not defending the level itself. personally, i think the minis are super messy and the ingame art matches. the difficulty, however, is a dumb thing to be complaining about
I've seen people stuck on the 1st and 2nd ones. After that I didn't see because this tier is not unlocked for me and I didn't want to play it (one of the reasons).
However, it's still not an excuse.
as megalamb said, define "stuck". How long were they attempting the mini? if it's less than 5 minutes of attempts then that doesn't count as "stuck", and even then, 5 minutes is short
also pls you can't be arguing the difficulty of a level that you've never played...
I played the first 2 minis. And I'm not arguing about the difficulty, I'm saying that you being able to pass it quickly has nothing to do with it. It's not just 1 guy that matters. And the time of being stuck, I don't know, I didn't focus on the people, if they were the same people or not, or how much time they spent... There were some waves of people stuck, that's all I can say.
And why not under 5 minutes? They played the other 18 levels and got to this one. Or are a lot of them playing while having got stuck on a previous level?
Mega Lamb wrote:P788 wrote:A lot of people got stuck on this level.
I think we may have very different definition ideas over the nature of the word "stuck". Is there anywhere people are legitimately getting "stuck", or is it that there are certain parts that are too difficult? In many ways, it would be easier fixing any specific minis considered too difficult than problems with people getting stuck.
The only complaints I've seen on specific minis are 1, 2, and 5. 1 was made easier already. 2 is a hold-space, although a sign could be added, or the width of the barrel platform could be adjusted. 5 is easy when you know how to do it, and the main complaint is over the nature of jumping into the stars.
So what do you want me to change within the level, bearing in mind the level itself will not be replaced?
Stuck as in can't get past a certain mini. I'm not that sure, since I only played the first 2 minis, but change the 2nd one, take out one arrow on the top platform for example. And being hold-space or not does not make it easier.
There were some waves of people stuck, that's all I can say.
I'll correct myself, there wasn't just a few people, and when I played it now what could you guess? 4 people with the teddy bear smiley stuck on the 2nd mini.
I'm 2xPosting because I have a completely new point of view to write than what I had when the other post was made, and in a different time, editing would mean I wrote these 2 posts right after each other, if I edited again nobody would know when did I wrote the 2nd post, and wouldn't bump the post to alert that new content arrived.
P788 wrote:Kirby wrote:P788 wrote:Kirby wrote:dude it takes 3 minutes to beat
For you
https://youtu.be/rtinv5S9EyE cool the youtube tag doesnt work
make 3 times the mistakes, and you're still at about 3 minutes. Add in the time it takes to learn the minis, you're at around 5-6 minutes. To make the campaign not too tedious, the max time the average player was supposed to spend on one single campaign tier was 10 minutes (longer for the big levels). this tier is perfectly reasonable for that rule
It doesn't matter how fast you speedrun it, a lot of people got stuck on this level. A lot of people should have gone past this level and in 10 minutes according to you, however that isn't the case.
which mini do people get stuck on because i honestly have no idea which could particularly cause trouble
1st grab the rope one is forgiving since it's 2 wide
2nd is easy since it's just hold space
3rd is just a double jump
4th is just a single jump but it's sideways
5th is pretty precise but it's just 1 single jump
6th is a very forgiving portal direction change
7th is a double jump5 is the only one that can cause trouble, but since it's just 1 jump people should get it after no longer than a couple minutes (?)
also i'd like to point out i'm not defending the level itself. personally, i think the minis are super messy and the ingame art matches. the difficulty, however, is a dumb thing to be complaining about
I've played the level now and I'll reply to you:
1st mini: so if it was 1 block wide it would be acceptable?
2nd: just because it's hold space doesn't mean it's easy.
3rd: "just a double jump" come on, I used hold space and almost half the time it wouldn't hit the 2nd jump on the left arrows. That's how precise it is.
4th: is easy, why is this a mini compared to the others
5th: so 100 not so precise jumps would be harder than just 1 single jump? The difficulty doesn't count because it's a single jump?
mini you didn't consider: jump which requires precision. And that you had to pass every time you get the 6th mini wrong.
6th: easy (in my opinion) portal jumping where you need to see when the portal change happens to change keys correctly, but I didn't need to see but it was harder. "very forgiving" is not that correct, if it was then you wouldn't need to see when the portal change happens.
mini you didn't include: the worst jump, together with mini 2
7th: "is a double jump" so the mini is just a double jump, no matter how it's done or how precise it is? All double jumps are equal and in difficulty?
And technically is a triple jump, you have to jump at the left arrow, go right and immediatly jump, then you make the other jump.
Jumping twice very fast is a problem.
I felt *really* lucky on completing this level, except on minis 4, 6 and 7.
If you need this dose of luck the level is not good.
And with the controller you don't move your fingers? Quit joking.
Unless it's just a few fingers.
P788 wrote:Kirby wrote:P788 wrote:Kirby wrote:https://youtu.be/rtinv5S9EyE cool the youtube tag doesnt work
make 3 times the mistakes, and you're still at about 3 minutes. Add in the time it takes to learn the minis, you're at around 5-6 minutes. To make the campaign not too tedious, the max time the average player was supposed to spend on one single campaign tier was 10 minutes (longer for the big levels). this tier is perfectly reasonable for that rule
It doesn't matter how fast you speedrun it, a lot of people got stuck on this level. A lot of people should have gone past this level and in 10 minutes according to you, however that isn't the case.
which mini do people get stuck on because i honestly have no idea which could particularly cause trouble
1st grab the rope one is forgiving since it's 2 wide
2nd is easy since it's just hold space
3rd is just a double jump
4th is just a single jump but it's sideways
5th is pretty precise but it's just 1 single jump
6th is a very forgiving portal direction change
7th is a double jump5 is the only one that can cause trouble, but since it's just 1 jump people should get it after no longer than a couple minutes (?)
also i'd like to point out i'm not defending the level itself. personally, i think the minis are super messy and the ingame art matches. the difficulty, however, is a dumb thing to be complaining about
I've seen people stuck on the 1st and 2nd ones. After that I didn't see because this tier is not unlocked for me and I didn't want to play it (one of the reasons).
However, it's still not an excuse.
as megalamb said, define "stuck". How long were they attempting the mini? if it's less than 5 minutes of attempts then that doesn't count as "stuck", and even then, 5 minutes is short
also pls you can't be arguing the difficulty of a level that you've never played...
I played the first 2 minis. And I'm not arguing about the difficulty, I'm saying that you being able to pass it quickly has nothing to do with it. It's not just 1 guy that matters. And the time of being stuck, I don't know, I didn't focus on the people, if they were the same people or not, or how much time they spent... There were some waves of people stuck, that's all I can say.
And why not under 5 minutes? They played the other 18 levels and got to this one. Or are a lot of them playing while having got stuck on a previous level?
P788 wrote:A lot of people got stuck on this level.
I think we may have very different definition ideas over the nature of the word "stuck". Is there anywhere people are legitimately getting "stuck", or is it that there are certain parts that are too difficult? In many ways, it would be easier fixing any specific minis considered too difficult than problems with people getting stuck.
The only complaints I've seen on specific minis are 1, 2, and 5. 1 was made easier already. 2 is a hold-space, although a sign could be added, or the width of the barrel platform could be adjusted. 5 is easy when you know how to do it, and the main complaint is over the nature of jumping into the stars.
So what do you want me to change within the level, bearing in mind the level itself will not be replaced?
Stuck as in can't get past a certain mini. I'm not that sure, since I only played the first 2 minis, but change the 2nd one, take out one arrow on the top platform for example. And being hold-space or not does not make it easier.
P788 wrote:Kirby wrote:P788 wrote:Kirby wrote:dude it takes 3 minutes to beat
For you
https://youtu.be/rtinv5S9EyE cool the youtube tag doesnt work
make 3 times the mistakes, and you're still at about 3 minutes. Add in the time it takes to learn the minis, you're at around 5-6 minutes. To make the campaign not too tedious, the max time the average player was supposed to spend on one single campaign tier was 10 minutes (longer for the big levels). this tier is perfectly reasonable for that rule
It doesn't matter how fast you speedrun it, a lot of people got stuck on this level. A lot of people should have gone past this level and in 10 minutes according to you, however that isn't the case.
which mini do people get stuck on because i honestly have no idea which could particularly cause trouble
1st grab the rope one is forgiving since it's 2 wide
2nd is easy since it's just hold space
3rd is just a double jump
4th is just a single jump but it's sideways
5th is pretty precise but it's just 1 single jump
6th is a very forgiving portal direction change
7th is a double jump5 is the only one that can cause trouble, but since it's just 1 jump people should get it after no longer than a couple minutes (?)
also i'd like to point out i'm not defending the level itself. personally, i think the minis are super messy and the ingame art matches. the difficulty, however, is a dumb thing to be complaining about
I've seen people stuck on the 1st and 2nd ones. After that I didn't see because this tier is not unlocked for me and I didn't want to play it (one of the reasons).
However, it's still not an excuse.
the levels are mostly pointless and not fun, the prizes are horrible
First of all, some of them actually have a point. You may or may not have saw the signs in every level.
Second of all, prizes shouldn't matter to nor anybody. They're just for people who don't already have them.
(free alt items)
The badge is exclusive to people who complete the campaign. How are they going to get it outside of it?
P788 wrote:Kirby wrote:dude it takes 3 minutes to beat
For you
https://youtu.be/rtinv5S9EyE cool the youtube tag doesnt work
make 3 times the mistakes, and you're still at about 3 minutes. Add in the time it takes to learn the minis, you're at around 5-6 minutes. To make the campaign not too tedious, the max time the average player was supposed to spend on one single campaign tier was 10 minutes (longer for the big levels). this tier is perfectly reasonable for that rule
It doesn't matter how fast you speedrun it, a lot of people got stuck on this level. A lot of people should have gone past this level and in 10 minutes according to you, however that isn't the case.
dude it takes 3 minutes to beat
For you
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