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#1 Game Discussion » EE's probably dead » 2017-04-14 13:00:16

Joshua708
Replies: 14

The new admins don't seem to give a ****.
This game is now lying in shambles because they don't give a ****.
Most people have quit.
120 players/day.
NVD used to be a good guy, but he changed.

Stop it. Why even bother with this game anymore? It's old, it had a future but it was ruined by the new administrators' choices.
I already quit and haven't logged in very often, only to check if the game wasn't lying in shambles.

Thank you for all the friends I met on this game, all the stuff I learned. Now this game is a worthless pile of trash.

#3 Re: Bots and Programming » The Official Unofficial Forums Guide to Bot .NET Frameworks » 2017-01-27 19:52:32

HG wrote:

I use Mono.

I use Mono on linux and with some of my games (Unity requires mono so that would fall under most of my games, so does MonoGame, but most of my MonoGame games require .NET dlls so sometimes...)

#4 Re: Bots and Programming » The Official Unofficial Forums Guide to Bot .NET Frameworks » 2017-01-27 19:46:19

offical unoffical
nice name
also good guide, helps people understand how .NET FW works.

#5 Re: Bots and Programming » PlayerIO lag in Unity client » 2016-10-01 19:54:08

capasha wrote:
GermanPower68 wrote:

one of my friends sended me this.
http://img.imgland.net/D36AB68.png

It won't hurt me. I would rather play in a client than in a webbrowser.

Yeah. Even the minimal EE website tends to struggle on chrome, so a client will be a lot better.
Anyway chrome is probably #1 browser if nothing uses flash because it's ultra fast with HTML5 and junk.

#6 Re: Bots and Programming » [Idea] Cause User dk hopw to write Bots » 2016-09-25 19:14:43

I learned C# on the Coding101 TWiT.tv podcast, honestly it was great while it lasted before they cancelled it. I made some pretty cool things back in those days! Still worth watching all of it, you'd learn a lot of programming languages from C# to Python to Ruby, etc. The great thing about this show is that the C# guy works for Microsoft.

#7 Re: Bots and Programming » [Idea] Cause User dk hopw to write Bots » 2016-09-24 19:58:39

Honestly, making an interpreter and using it would probably be hard for him due to coding terms that we'd put in there. It's like trying to make a human programming language where you use English like: "Print this stuff into console" but that's too hard to make because you can't directly detect the string unless you use quotes to indicate beginning and end. The main problem is.. you just can't make a perfect programming language that only requires learning basic English syntax, because computers cannot understand English, they only understand 1's and 0's (if it's quantum, 1, 1 and 0, and 0)

Also, coding isn't that hard! I learned coding pretty quickly (a few weeks) and taught the rest myself. Ask Stack Overflow if that isn't enough. All you need is a bit of time to learn, the will to learn, and some GBs free space on your hard drive for Visual Studio or MonoDevelop.

Also, a better syntax could be used where > is a command, # is a comment, .$ is a variable used with events and other global things, and / is an event
This might be too complicated, but it's much simpler than C#

# Example bot by Joyesh/Joshua708

>initialize "Example"
>prompt "Username and password and world id"
>login ".$PROMPT(1)" ".$PROMPT(2)" ".$PROMPT(3)"
/"Player joined" do >say "[ .$BOTNAME ] Welcome, .$PLAYER"

If you're wondering why this is complicated Anatoly, it's because computers cant understand certain types of syntax because it is very hard to program a program that understands English.

#8 Re: Bots and Programming » OpenEE | Open Everybody Edits » 2016-09-24 16:31:45

marcoantonimsantos wrote:

This is not a copy because he made it himself

Also if you ever need (Joshua u or anybody interested) the EE's source code I have it //forums.everybodyedits.com/img/smilies/big_smile (ok not selling and not giving to everyone)
I also have how to remake EE series for anyone who needs them, but other than that

Joshua this is a ripoff off OffEE by ninja.
Cool, but still a ripoff.

Ok, First off. This isn't made in Flash, it's made in c#. Different language!

This isn't completely a ripoff, can you read?
Singleplayer exists, but this has multiplayer, so I guess you'd call it more of a ripoff of EE.

#9 Re: Bots and Programming » OpenEE | Open Everybody Edits » 2016-09-24 13:09:33

den3107 wrote:
Joshua708 wrote:

FOR EVERYONE WHO WANTS TO
KNOW
I AM MAKING MY OWN TEXTURES BECAUSE I AM AN ARTIST AND A PROGRAMMER
SO I DONT HAVE TO DEAL WITH
"yo son we gonna put u in copyrite cort fo stelin ee textors"

I honestly wish you luck with it.
But also try and take the hate a bit less.
Just place an extra "in your face" by making the textures a lot like the current ones, yet still at least somewhat obviously different.
Wish you the best of luck on the project.

Haters gonna hate.
Joshua's gonna skate.

:/ Sorry, it just **** me off that everyone was thinking I was gonna 'steal' EE's textures. No, OffEE is doing that.
Also, this is a continuation of pretty much the project I canceled.

Kaslai wrote:

Where the FFFF is the source code? How am I supposed to submit pull requests if it's all on your computer?

My post EXACTLY said: placeholder repo
Ninja and me made an agreement that OpenEE (Not even the source code) could be released until OffEE source code gets released. Though I am (not) trying to steal his code, the ideas are all the same:
an everybody edits client that can be played offline and has block mods and stuff
but mine has the extra ideas:
can be played online and has mods to your heart's content
online worlds can be backed up

#10 Re: Bots and Programming » OpenEE | Open Everybody Edits » 2016-09-23 21:59:03

FOR EVERYONE WHO WANTS TO
KNOW
I AM MAKING MY OWN TEXTURES BECAUSE I AM AN ARTIST AND A PROGRAMMER
SO I DONT HAVE TO DEAL WITH
"yo son we gonna put u in copyrite cort fo stelin ee textors"

#11 Re: Bots and Programming » OpenEE | Open Everybody Edits » 2016-09-17 18:42:00

den3107 wrote:

I don't mean this as hate, but more as confusion and curiosity:
How is this not a copy?
And if you can have a GUI of your bot in the client, isn't that then basically also a mod?

First off, this supports bots `INSIDE` the gui (also said like mods like you said)
And yes, they're still mods, they still use the same API, but they modify the game without adding blocks or something.

Sorry if I didn't make sense, I tend to have issues making sense sometimes. //forums.everybodyedits.com/img/smilies/tongue

#12 Bots and Programming » OpenEE | Open Everybody Edits » 2016-09-17 16:53:47

Joshua708
Replies: 16

Hello everyone! As you know I have a (really) terrible reputation for bad and worthless code projects, but I'm sure this one will do good!
OpenEE is Open Everybody Edits (duh) and is made in MonoGame using C#. This will have Singleplayer & Multiplayer worlds, where singleplayer worlds do not require accounts and are not hosted on the Player.IO server, and where multiplayer worlds require an account or guest mode and are hosted on the Player.IO servers.

The design of this will be based on Google's Material Design and Everybody Edits design, but will not follow all rules of it and will not have animation in the GUI for a while.
Note that this project is still in the indev state. It will have source code on GitHub and there is a placeholder repo: www.github.com/joyeshowo/openee (Note that the serverside code will not be posted)

Planned features

I hope this project goes well! This project was mainly designated for the 'modding' interface which I had suggested to EE a long time ago. Also, bots will (if the coder wants) add a GUI into your own game so you can manage the bot without leaving the client and without requiring a sign-in from the bot!

FOR ANYONE WHO IS WONDERING, THIS IS NOT A COPY OF OFF EE. I INTRODUCED NINJASUPEATSNINJA TO MONOGAME ALSO.

Minimum system requirements:

Windows Vista or later.
.NET Framework 2.0 (is default installed vista+)
A graphics card that supports OpenGL
1+ GB RAM
1 GHz 1 core processor.

Recommended system requirements:

Windows 7 or later.
.NET Framework 2.0 (is default installed vista+)
A graphics card that supports OpenGL.
2+ GB RAM
1.62+ GHz 2+ core processor.

Code editing requirements:

Visual Studio 2010 or higher (Built on a windows 10 machine, with Visual Studio 2015)
.NET Framework 2.0 (is default installed vista+)
MonoGame Framework (http://monogame.net/)

#13 Re: Bots and Programming » [Tutorial/Explained?] Writing Letters In EE » 2016-08-16 14:53:04

Hexagon wrote:

Would it be easier just to write the text to an image, crop the image, and just iterate through the pixels sequentially and send those pixels/blocks to EE?

Yes, it would be easier.

offtopic: windows 10 said i have drive errors hope my hard drive isnt dying e.e (It's probably my disk drive which has gone to junk)

#14 Re: Bots and Programming » [Release] bay - Make a bot in batch! (Update 1) » 2016-08-16 14:44:51

Zumza wrote:

I'll rather use the LuaBot by Ashton.

Honestly Lua is good for some things and it's very easy to learn. Batch is okay I guess? Bay was an okay idea but since it's so hollow it will need a plugin system to make certain very hard things to do (like snakebot, right now it opens a batch file for every move event) so that we don't have to make these huge batch bots that lag your PC.

#15 Re: Bots and Programming » [Release] bay - Make a bot in batch! (Update 1) » 2016-08-16 00:45:56

den3107 wrote:
hummerz5 wrote:

Core is lightweight NET?

It doesn't have the full capabilities of the .NET framework, which is a downside, but can also be a plus because, indeed, you can make more lightweight applications.
Biggest plus I'd say .NET Core has: cross-platform.
That's right.
Toss Wine out of your Linux machine and get .NET Core!
(It's not a good idea actually, since obviously not that many apps have been made with it yet).
I also read about claims that it's faster than PHP (dunno how fast PHP is).

True, the cross-platform is an upside, but the downside is that it does not have many if any libraries for it. It would be good for lightweight projects that should be crossplatform, though.
I actually can't get Wine on my Linux machine because it's too old! (xD)
Dunno how fast PHP is either.

#16 Re: Bots and Programming » [Release] bay - Make a bot in batch! (Update 1) » 2016-08-16 00:16:56

hummerz5 wrote:

Off topic: Joshua you oscillate from incomprehensible to understandably sensible.

On: Core is lightweight NET? Did they ever make packageable .NET? So they don't need framework?

Can each .bat share info with the next run? I'd hate to see people using the disk as RAM

off topic: i ramble a lot, it happens when something i find is just a little... not useful i guess? (or to me, atleast)

On: Yes .NET Core is lightweight .NET Framework basically, try the Hello World example, it's pretty cool. (there isn't many apis that work with Core yet, though (as in like playerio and stuff))

And I doubt .bat's could share info without using extra arguments. Using the disk as RAM is a bad idea but using it for cache is OK.

#17 Re: Bots and Programming » [Release] bay - Make a bot in batch! (Update 1) » 2016-08-15 20:24:56

ninjasupeatsninja wrote:
XxAtillaxX wrote:

As far as I can tell, this is completely useless - why bother when you can just write code in notepad and then feed it through csc? No IDE required.
Additionally, you're still using the .NET framework to carry out the networking, it's no more than a silly primitive interface - considerably worse than just writing C# code.

Of course, but if you take a look at one of my points:

ninjasupeatsninja wrote:

Don't want to learn C#?

You'll see that my goal is for people to not have to learn all the hardships of a language, rather let people use batch to write bots, as it's relitively simple and script kiddies use it for - well, what they call "ddosing" which isn't even remotely close to ddosing. More like pinging.

there is no 'hardships' in learning coding
we all taught ourselves pretty much completely, right?
and it hasen't been hard at all
I have to side with XxAtillaxX, though, you could just download .NET and get into notepad and make a bot without any IDE, and that this is only an interface, because it is. Also, the new .NET Core will make it even easier if someone can make a PlayerIOClient.dll for .NET Core, then you don't need to spend much time at all because you have a lightweight version of .NET and you can use notepad (Or Visual Studio Code which is more of a code text editor than an IDE)

#18 Re: Bots and Programming » [Release] bay - Make a bot in batch! (Update 1) » 2016-08-15 18:43:28

rip initparse
never again
rip potato pcs
never again

now we cant run awesome bots on potato pc's because of this
and now ice cant make his digbot using initparse in bay
also we didn't speak batch nor c# so our language is still english

#19 Re: Bots and Programming » [Guide] Understanding how a EE Bot works, and how to make one. » 2016-08-14 03:03:09

USE AGE
▲Links
knowledge
Visual Studio Community 2015 Direct Download
Youtube Video for Visual Studio Community 2015 Useage

illuminati has come to take ur soul

#20 Re: Graphics Suggestions » Basic block expansion and retextures » 2016-08-12 23:53:30

honestly guys about the mario thing
MARIO HAS CHANGED PRETTY MUCH ALL OF ITS TEXTURES in the latest versions like the U edition and junk it doesn't look like that, not many modern Mario games resemble Benjamin's Mario copy thingy and EE hasn't been sued yet. Why do you guys want to destroy the (pretty much) only remains of EE's older versions?

#21 Re: Graphics Suggestions » Basic block expansion and retextures » 2016-08-12 23:20:09

I seriously think this wouldn't be a good idea, It would ruin the hardness of pixel art, It would be as bad as allowing importing midis or using a midi controller for the music blocks.

#23 Re: Game Discussion » [Video Series] EOverrated » 2016-07-01 01:38:10

holy **** this is good ****
make more https://wiki.everybodyedits.com/images/c/c0/069_LOL

#24 Re: Game Discussion » ee time capsule » 2016-06-29 20:45:24

my log:
I got beta membership and BC for 1 month, then I got gold membership for 1 month later on and then my gold membership expired July 4th 2015, I have almost every package around except for older ones I didn't care to get or didn't get. I have a lot of the smileys.

#25 Re: Bots and Programming » [Idea/WIP/notmade] MDEE - A C# .NET version of the EE Protocol. » 2016-06-29 13:22:56

ninjasupeatsninja wrote:
Koya wrote:
ninjasupeatsninja wrote:
Koya wrote:

... (stuff)
Make the UI like in scratch, drag and drop bot building.

I have completed some of the skeleton for the bot, and now I want to make the UI (which as you said, is like scratch). My question is to you, do you have any possible pointers, guides, or tips for me?
I'll keep looking on google for those though.

I'm not 100% sure how to do it with C#; as a web developer I'd use Node.js w/ app.js and find out how to compile a C# program without VS

Nor am I, but I do know how to compile a c# program without VS, since this program will be compiling bot code into a .exe - so that way the program isn't simply an "interpreter"

I think I might leave the project maker at a somewhat-scratch version of what you're saying, but it won't be as "scratchy" so to speak.

It's quite easy if you use relative positions and drag-n-drop pictureBoxes, or maybe even just hand-drawing the whole window with GDI+ (I hate doing that but I had to do it on one project commission, Don't know where I put the code anymore though)

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