Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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NorwegianboyEE wrote:Team Name: A5 team is bad at making up names
Members: Aaro54, alex5555
World: http://everybodyedits.com/games/PWULXPZ0GfbUII fell out from the world by entering the cave to the left mountain.
Really? There's nothing wrong with the portals there. How did you fall?
Aaro54 wrote:Well, RIP my team's level.
May I ask what parts of the art did you think were bad? Or was all of it bad?I have decided to replay it again. (I judge every part seperately)
As from what i see you tried to make like an RPG overworld area, just hunting for eggs.
The art is flipping beautiful. Nuff said. (6/10)
The gameplay is where the fertilizer hits the fan. I got lost SO MANY TIMES. Even in the town area!
Like jesus i was just running around looking for the president, but i didnt have any sense of direction.
Doesnt help the president look like EVERYBODY ELSE!
Dont get me started on the actual egg hunting. Some minigames look possible, some look impossible, and the invisible blocks pretty much ruin the entire level. 0.000000000001/10 (This is a pity score)
The story is pretty generic. There is an egg hunt and you want to get the most eggs possible. 60% of the submitted worlds use this gimmick. (3/10)
Concept/aestethics is pretty nice. The overworld thing is pretty original. Sadly the gameplay makes this part practically awful. (4/10)
Overall the art and the concept are solid but JESUS the gameplay ruined the experience for me. Overall its 3/10 i guess? (Average score: 3.2/10)
LODO ( a friend of mine):
The art is great, but really that is the only thing i liked here. I was lost while playing, the mayor is apparently the world's best ninja since i cant find him. And the invisible walls. Oh golly. I couldnt finish it, it sucks and the makers suck. Goodbye.
1.5/10
(2.25/10 our average score)
The mayor is directly below your house, and we thought people would try to talk to the closest person first.
When you say that the minis look possible or impossible, did you try them? All of them should be possible. Different colours of BG hint where there is invisible blocks on minis.
We were trying a different style in this level, where places you can't go (like rivers) are blocked with invisible blocks instead of using blocks on those parts. We thought it'd look smoother in-game like this.
But now that I look back to the level, the invisible blocks around the portals in the trees might have been a bad idea. Did you hate that or did you hate the usage of invisible blocks instead of blocks in rivers, trees and such? Or the usage between the tree minis (as an afterthought, this was maybe a bad idea. We thought it'd look better ingame if the tree minis were connected by background)? Or all of those?
yay i suck
Well, RIP my team's level.
May I ask what parts of the art did you think were bad? Or was all of it bad?
Hiding eggs during easter has non-christian origins and the name itself comes from a goddess of spring. Yes, the christian parts aren't related to spring very much, but I assume that most of the people who made easter-themed levels went with something else then cruxification and resurrection for themes.
What counts as fitting for the theme spring then?
Team Name: A5 team is bad at making up names
Members: Aaro54, alex5555
World: http://everybodyedits.com/games/PWULXPZ0GfbUI
Can't see anything in the rules about crews so I guess it's okay.
Team Name: A5 team is bad at making up names
Members: Aaro54 and Alex5555
World ID: PWULXPZ0GfbUI
I've been planning a Cluedo-like level where there's a group of suspects, some weapons and some rooms. There would be NPCs and maybe other things that give you hints. Or then there could be an entirely different system for figuring the suspect and stuff. It could even randomize the suspect who did it when you enter the world. Anyways, I've never really had time or bothered to think of it much further, so if anyone wants to make this or plan it more, feel free to.
Another idea I have is something based on Stardew Valley. I'm not sure if the farming can really be done in EE, but if not, a level where you explore, go mining in the mines, fish and maybe socialize with townspeople would be a really cool level. I might myself try do this someday.
Better ingame art. Also, the invisible dot is invisible, unlike ladders and such.
I enjoyed it. The plot was a bit similiar to A New Hope, but it still kept me exited, and the visuals were great.
"LOVE ME"
"Don't be lasagna"
Some indication on when it's about to fire would be nice.
Actually it IS BAD because if youll add a world to campaign: YOU CAN NOT EDIT IT! If the Crew Owner will add your world to campaign, you cant give it back! Say bye to your World! So no I think the idea good but only if ONLY THE WORLD OWNER Creates the Campaign something like:
Request Campaign World Owner
He accpets or not (if he doesnt accept, you will see a message with Not Accepted)
(if ACCEPTED then)
*SYSTEM: The World is now a campaign World. The World is saved. Please Rejoin everyone! After you rejoin, you will get permission to join the campaign
How to make the world edit for one time? NO WAY!
I'd imagine it'd ask for the world owner for confirmation, like adding a world to a crew.
After everything I read here, I think this is a really bad idea. Above all it makes no sense if there would be no prizes.
What about crews being able to create stories that arch through multiple levels? And even if they dont have rewards, I think people playing levels before campaigns on EE is enough proof that people would play them just for fun.
I like this idea. Could help people create a longer story made from multiple levels, or just have similiar levels together in the crew.
I tried uploading some screencaptures from Terraria, but I got the same problem.
Energy lottery sounds cool, with rewards of max energy, magic smiled and magic blocks, and a rare weekly reward of a new special smiley that only one random person can have at once and they lose it at the end of the week until they get it again.
It's clearly a TARDIS travelling to this universe through a black hole.
15. The person below me
Sounds amazing. Infinite items will probably let more people make levels that would require a lot of limited items, which could lead to more unique levels. Can't wait.
I'm sure I've seen him somewhere.
You people are crying about arrow path levels in campaign as if there is a LOT of other ways to make a difficult level. How about you give your own suggestions or make your own campaigns and show them to admins?
One possibly way to make a level difficult without arrow paths (not completely sure what those are though, can someone explain me?) is by puzzles, like in the puzzle pack. An other way could be a campaign based on levels like that one level by toop where you change the time in the town square and need to figure out how to get what you need to progress. There probably aren't that many levels like that though and people can always just make tutorials for those. I was thinking of making a campaign like that but I don't know any other levels like that than that level by toop. I might make some level with a similiar system but I'd still need a 3rd level
I got kicked from water levels right as I hit the trophy! Woo!
Completed the level and didnt get stuck, but right as I hit the trophy I got kicked because apparently I cheated. Woo.
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