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#1 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2016-10-16 09:45:33

If you downloaded EEditor and can't use it after launching one time, please delete current files in the folder and download it again.

We had a small issue with the settings management. Thanks for understanding //

#2 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2016-09-12 14:04:08

dylantherabbit wrote:

Can you please allow zooming and erasing?

You can erase by shift-click or using the empty block under actions tab.
Zooming could be nice, considering.

#3 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2016-09-05 19:12:28

marco01 wrote:

Lol I thought the button would keeps the blocks in the world, not in the editor.

That's not a feature yet, unfortunately. Would require real-time editing.

marco01 wrote:

The overwriting is really intriguing because my level only has blocks, and the part I am pasting in has only backgrounds...

If I understand you correctly, you want to merge blocks and backgrounds. For that just take the blocks and paste them on backgrounds (not vice-versa).

#4 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2016-08-20 17:38:21

kubapolish wrote:

we can create open worlds with code

Well, it seems like a bug that might get fixed soon...

kubapolish wrote:

and also place any block player has with bots

Also a bug. But what bot allows this? Our testing didn't show it being possible.

kubapolish wrote:

if you type something (worldid or code) and you move focus out of the window, text replaces with what was there previously

Confirmed. I'll see what I can do about it.

#5 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2015-12-11 15:58:35

Goshanoob wrote:

Make a window while running a program

You are not login in!

Nah, that'd be annoying. I think I have a better way //

#6 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2015-12-11 14:27:17

AYB wrote:

how do I login?

Tip: it prompts you to login if you start to upload.

But perhaps we should make it more obvious indeed...

#7 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-10-21 16:23:43

capasha wrote:

Should be fixed now.


capasha wrote:

How do you mean I should do with selection tool?

For loading, user could select an area in appropriately sized world (new, same or any other) and click a toolbar button, which will then upload the blocks to relative location.
For uploading, user selects an area to upload and clicks a toolbar button.

Make new buttons for both so it's easy to differ between full and selective loading.

capasha wrote:

I don't know where I should add find/sort?
Do you mean that the blockbar should sort or show after searching?

I was thinking of something like this. Maybe it's a bit complicated but it's easier than remembering/searching IDs manually.

#8 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-10-21 14:07:55

My X and Y values are always the same (0, 0), no matter where I click/hover/drag the mouse. Bug or not implemented yet?

capasha wrote:

I added coordinates for loading a part of a world, and coordinates for uploading the part to some position in the world.

Seems cool, but not really user-friendly. Could you make the select tool work with those features?

capasha wrote:

I added Replace > BlockID. Which will replace any block/background with a block/background.

Here you could add block previews and possibility to find/sort blocks by entering the category name.

Also the create button gets hidden if you uncheck coords option.

#9 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-10-12 19:18:37

Found a reliable and easy way to reproduce an old bug.

  1. Select something in the world

  2. Reload the world/load a new world

  3. Switch tool

  4. Previously selected blocks will reappear in the same location

#10 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-10-10 17:21:39

capasha wrote:

Thanks. I'm brainstorming how to make the block selection to not take up so much space.
With all blocks added it will not be much to see on the edit frame.

As a start, you could check, what packs does the added account have and hide others from view.
Doesn't really help people who have been on EE for a long time, but it's something.

After that, you could do some kind of auto-organize feature that places the toolbars as tightly as possible (while displaying all blocks), depending on window size.

Hidden text

#12 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-10-05 15:56:25

capasha wrote:

I don't know which icon I should use for that.

It'd make sense to use the "blocks" tab icon seen in in-game inventory.

#13 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-10-01 16:10:56

capasha wrote:

Btw. I added a button to shop/hide blocks. I need to know if it looks ok.

You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for both //

#14 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-09-22 20:29:21

Tomkazaz wrote:

● After using the select tool, the editor does not autoselect the pen tool when choosing a block.

I reported the opposite previously as a bug, aka this was now fixed. Do you think it was really useful?

#15 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-09-19 17:43:21

capasha wrote:

Download the package again and look if there is something else that shouldn't be there.

Are you sure you uploaded the right version? I was able to reproduce all bugs and settings look old too.

The file date seems to be updated in the host tho.

#16 Re: Bots and Programming » [Bug testing] EEditor by cyph1e » 2015-09-16 20:02:35


  • "Synchronizing background frame" first value will occasionally freeze

  • ­ ­ It will typically freeze with similar ending digits, such as xx22

  • ­ ­ Very noticeable in non-shuffled animation: (used the fill tool)

  • ­ ­ I believe it is lag, but it should still check if the packets are successfully sent

  • Clipboard adding doesn't work in image and text tools

  • Picking any block switches to draw tool

  • When selecting and deleting an area and switching tool right away, the change will revert

  • Ladder (120) and win trophy (121) graphics don't exist

  • "The roation value is too high"

  • ­ ­ Why not limit it in the GUI anyway?


  • Placeholder dots for new blocks like in your minimap app

  • ­ ­ I know you will add the newest blocks soon, but it would be useful for future compatibility

  • ­ ­ Placeable with ID and rotation

  • ­ ­ They are shown on the block like portals

  • Note/drum block selector

  • Make menus be toolbars instead

  • ­ ­ There are so few menus so I don't think it's very worthy to use a menu bar

#17 Re: Bots and Programming » [Release] NinjaBot! V6.0b [fixed] - Building boss-to-codes FAST! » 2015-08-27 17:08:39

It keeps downloading the same version while disallowing us to run it.
Just remove that warning about version check...

#18 Re: Game Suggestions » Everybody Edits Shop App [PICTURES] » 2015-08-22 14:25:52

Cool idea, but needs some changes for usability.

  • Consistent and larger text size (login descriptions, "logged in as", energy)

  • Instead of in-view lists, use a drawer

  • Support for other sign-in methods, using EEAuth if the app is unofficial

#19 Re: Questions and Answers » Block picker » 2015-08-22 14:04:28

Oh, that's pretty clever. Thank you!

#20 Questions and Answers » Block picker » 2015-08-22 12:56:25

Replies: 2

I saw that EE2 added a new option "Enable Block Picker".

Blog post wrote:

Do you like working quickly by using the block picker, but you want to do boss levels as well? Turn the block picker on or off here.

That doesn't really explain what keys or actions are required to use it.

Pinned post of this subforum wrote:

Shift Click - Selects brick and adds to quickbar

That doesn't seem to work for me, it just selects the air block like normal.

In Minecraft it works by middle click, but that doesn't work here either.

So how to use it?

#21 Re: Bots and Programming » [Release] Energy Spender » 2015-08-17 08:36:20

You could make it support a text file with an item list, so it will buy those in a sequence. Great bot though!

#22 Re: Forum Business » Account merge requests » 2015-08-14 20:16:45


Verification token: 6f38e9237e003757a9126f7f6af81ed2

Old forum username: robotkoer

#23 Re: Game Business » Update Discussion » 2015-02-15 01:37:55

HappyKat (removed topic) wrote:

First of all, I believe this topic should go in update discussion.

Second of all, stop your whining.

There is nothing in builders club, aside from the aura, that you can't get normally. Julian even said it is not meant to be EE exclusive, it is just for builders who want unlimited of each item.

I personally enjoy the update, partially because I get a 3 free months for being beta, but also because now I can focus on spending my energy only on worlds.

And if you don't want it, then don't get it. You won't be missing out on anything.



I really wanted to get Beta because of the 2 worlds, smileys, blocks and updates.

Now what? We must pay 3x, 5,4x or 9,6x the beta price for blocks you can't even have forever!

Let's compare:


* 6 smileys
* 6 blocks
* 2 worlds
* Access to some worlds
* Testing of features
* Only 10 dollars
* "Forever"

Builders Club

* Almost all blocks
* Cheaper than buying all blocks for real (with gems)
* God mode aura
* 2 - 4 worlds
* No smileys (Or am I mistaken - do betas still have their 6 smileys?)
* Testing of features
* Insanely high prices
* Limits - 3, 6 or 12 months

Honestly, I think that this will lead in at least 50% of EE players to quit.

#24 Re: Game Business » Update Discussion » 2015-02-15 01:37:49

Squad wrote:

Well, bye everyone.
I'll be gone after the 12th January.
I thought Chris didn't want people to pay a subscription, or at all (paying for beta, we were meant to get things first)

I can't believe this.

If next updates will be as bad as this is, I will do same.

Squad wrote:

Edit: sent a strongly worded email.

Well done, thank you! //

#25 Re: Game Discussion » Official 'Look what I got!' topic » 2015-02-14 22:17:19

Current magic
Total magic

My secret: Getting 10 magic every day from a certain level, even if I'm not on EE for the rest of the day //

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