Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Damn, How should you guys have it...
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Damn, How should you guys have it...
Make it an option to go to pen or not.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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can i help testing
Hey look a bunch of stats about me
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can i help testing
Aren't you creating your own offline editor?
Maybe you want to test so you can steal ideas.
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Joshua708 wrote:can i help testing
Aren't you creating your own offline editor?
Maybe you want to test so you can steal ideas.
lolno it's just ee inventor is actually probably not going to happen because of the limitations of my coding experience. anyway, if you really think i will, add a code obfuscator to it.
Hey look a bunch of stats about me
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Ok. I updated the client again. Now with more new blocks.
Portal, piano and drums isn't added yet. But they will be added.
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Updated the bot again. Some minor fixes and new content.
Piano and Drums added again. Added rotate blocks.
Also added Misc Settings. For how the pen tool should work, or if you want to reset block hotkey on exit.
Or if you want to show block ids and picture ids.
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When you load a world with bg, the editor places this grayish shade instead, which also covers random blocks, mainly action and beta. If you try to delete the gray thing, the covered blocks are revealed.
http://s30.postimg.org/bpxp1ew3l/122.gif
The original build:
http://s13.postimg.org/4dqts6lmv/111.jpg
Yes I know about the issue. I have a fix, but I need to test it a little more before I upload it.
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Ok. Updated the tool. Now should it have 1 background and some decorations too. So it's possible to bug test more.
I think I fixed the background issue. But if there is something else just report it to this thread.
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There should be a transparent blocks where it leaves the block as it is. For example, if you wanted to put text over a world with blocks you don't have, you can put the text and fill the rest of the world with transparent blocks and upload it.
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You are talking about instead of empty block when you select the an area, it should be ignored instead?
Btw. I added a button to shop/hide blocks. I need to know if it looks ok.
Huge pictures
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ON TOPIC: send me the new eeditor the old 1 doesn't work.
Just download the old package you have. It's the same.
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Btw. I added a button to shop/hide blocks. I need to know if it looks ok.
You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for both
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capasha wrote:Btw. I added a button to shop/hide blocks. I need to know if it looks ok.
You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for both
I don't know which icon I should use for that.
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robotkoer wrote:capasha wrote:Btw. I added a button to shop/hide blocks. I need to know if it looks ok.
You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for bothI don't know which icon I should use for that.
What I did on EEPainter was a tab panel with one tab for each block section (fg, action, dec, bg) and a empty one 'v' to reduce it. =P
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capasha wrote:robotkoer wrote:capasha wrote:Btw. I added a button to shop/hide blocks. I need to know if it looks ok.
You could make it a checkbox like minimap, it makes more sense than a button.
Or even better, add an icon for bothI don't know which icon I should use for that.
What I did on EEPainter was a tab panel with one tab for each block section (fg, action, dec, bg) and a empty one 'v' to reduce it. =P
I was going to do the same. But I'm just going to update EEditor, so it would look the same as it should do.
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I don't know which icon I should use for that.
It'd make sense to use the "blocks" tab icon seen in in-game inventory.
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capasha wrote:I don't know which icon I should use for that.
It'd make sense to use the "blocks" tab icon seen in in-game inventory.
https://i.gyazo.com/795d84088625b320183 … 8c8940.png
The image you posted doesn't work.
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The image you posted doesn't work.
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capasha wrote:The image you posted doesn't work.
Thanks. I'm brainstorming how to make the block selection to not take up so much space.
With all blocks added it will not be much to see on the edit frame.
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Thanks. I'm brainstorming how to make the block selection to not take up so much space.
With all blocks added it will not be much to see on the edit frame.
As a start, you could check, what packs does the added account have and hide others from view.
Doesn't really help people who have been on EE for a long time, but it's something.
After that, you could do some kind of auto-organize feature that places the toolbars as tightly as possible (while displaying all blocks), depending on window size.
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^ I fixed the blocks. I also added all action blocks to the tool. So if someone want to test it out, or just bugtest it. Download the pack again.
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Found a reliable and easy way to reproduce an old bug.
Select something in the world
Reload the world/load a new world
Switch tool
Previously selected blocks will reappear in the same location
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Found a reliable and easy way to reproduce an old bug.
Select something in the world
Reload the world/load a new world
Switch tool
Previously selected blocks will reappear in the same location
Couldn't fix that issue. Just don't select before you load and everything should work like it should.
I also added some new decorations with and without morphs. I hope it should work great.
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[ Started around 1732527068.1001 - Generated in 0.188 seconds, 13 queries executed - Memory usage: 1.8 MiB (Peak: 2.06 MiB) ]