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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2021-07-10 07:28:53

Rivelka
Member
Joined: 2020-04-25
Posts: 282

Re: [Release] EEOditor 2.0.8

Hello. I discovered a bug, where Astronaut NPC acts like a blank space. Here's a GIF:

6kAfb2k.gif

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#27 2021-07-10 20:38:15

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Rivelka wrote:

Hello. I discovered a bug, where Astronaut NPC acts like a blank space. Here's a GIF:

Thanks for the report. This is fixed in 1.0.6.

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#28 2021-09-17 21:42:08

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

So I have got some help from aslai/kaslai. So oldest EE Animator files (.sav) can be loaded into EEditor.
The thing is, I have not added support for v01, v02, v03, v04. But will maybe come in the future. As this update come you will be noticed which version that is not supported.
Supported EE Animator files (.sav) is v05 and v00(Really old files)

It's not only EE Animator files that is added. I also added old EEditor files (.eelevel), which is named EEditor 2010.

I also got help from atillabyte which added SPT files loading into EEditor.

I hope you guys enjoy this update, and will stay tuned when I have more time in understanding the other old files.

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#29 2021-10-12 16:07:41

Rivelka
Member
Joined: 2020-04-25
Posts: 282

Re: [Release] EEOditor 2.0.8

The current world creation limit is 100x100. Can you increase the limit at least to 2000x2000? Just we want be creative!

And second issue: When I want to mirror these blocks, they just disappear, instead of mirroring! Here's below GIF displaying my steps.

bJXXrIR.gif

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#30 2021-10-25 16:15:47

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Thanks for the reports. Should be fixed in next update that will come out.
About the room size. Since GDI only support 2GB and also EEditor don't like worlds bigger than 300x200 or 200x300. I can't accept 20000 in size.
If people want bigger sizes I need to re-creat EEOditor with help of SFML. And Atillabyte have tried to do this already, which can be found here

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#31 2021-10-25 21:54:30

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Just released 2.0.0. Some fixes in this update, go to first post to download or use the download tool.

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#32 2022-01-30 15:51:34

2b55b5g
Formerly 2B55B5G TNG
Joined: 2016-08-27
Posts: 3,005

Re: [Release] EEOditor 2.0.8

how does blueprint work


she/her

also known as DevilCharlotte

search 2bisniekitastan if you wanna find my worlds on ArchivEE

pfp: https://picrew.me/image_maker/1272810

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#33 2022-02-01 00:21:37

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

2B55B5G TNG wrote:

how does blueprint work

I made blueprints to save things I made in EEOditor. Size of creations is 25x25 and lower.
What usage this have is, that you can maybe make something you made in EEOditor and want to share this creation or use it later in a world.
.EELVL store the whole world. This store only a part of the object/creation you made.

To save a blueprint, select the creation with selection tool. Click on CTRL + M. Go to paperclip and select blueprint button and you can save your creation.
Same way to import creations, into EEOditor.

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#34 2022-02-22 00:34:17

AllenCaspe9510
Member
From: Heart Locket
Joined: 2018-03-24
Posts: 901
Website

Re: [Release] EEOditor 2.0.8

When you select a black area of empty blocks and paste it on background blocks.

It doesn't remove background blocks. Instead, it removes solid ones. Not sure if this is intended.


I Animate Stuff

ezgif.com-gif-maker.gif

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#35 2022-02-22 02:47:48

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Thanks for the report. I will look at this later when I'm home.

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#36 2022-03-25 00:28:45

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

AllenCaspe9510 wrote:

When you select a black area of empty blocks and paste it on background blocks.

It doesn't remove background blocks. Instead, it removes solid ones. Not sure if this is intended.

Fixed in 2.0.1 and some other changes.

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#37 2022-12-17 15:10:44

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Version 2.0.2 released.

Features: Label, colored backgrounds

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#38 2022-12-19 15:03:15, last edited by capasha (2022-12-19 15:04:02)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

I will maybe add a popup that will show up if the wrap is lower than 4 or higher than 200.
The latest is not a good solution. So if you have a world with label and click on it, it will automatic change to wrap 200 and change this in the world.

So wait till I release 2.0.3, before you guys play around with labels.

Another note, if you selected a color when creating a world and want to change it, or if you want to change color later in the world.
Right Click on the paint palette holder. And an option should show up.

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#39 2022-12-20 13:35:28

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

2.0.3 Released. Report if there is any more bugs. Thanks to Core for reporting another bug in Label.

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#40 2022-12-20 15:41:26

Rivelka
Member
Joined: 2020-04-25
Posts: 282

Re: [Release] EEOditor 2.0.8

Don't try like this or program will crash.

EhpbrBq.gif

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#41 2022-12-20 15:56:29

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Rivelka wrote:

Don't try like this or program will crash.

I will look into this later. Thanks for the report.

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#42 2022-12-21 01:30:16

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Can someone test https://www.mediafire.com/file/8ne7d8t6 … t.zip/file and see if there is still issues.

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#43 2022-12-22 05:25:02

NoNK
Member
Joined: 2019-07-13
Posts: 922

Re: [Release] EEOditor 2.0.8

When EEOeditor linux?

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#44 2022-12-22 08:22:33

Rivelka
Member
Joined: 2020-04-25
Posts: 282

Re: [Release] EEOditor 2.0.8

capasha wrote:

Can someone test https://www.mediafire.com/file/8ne7d8t6 … t.zip/file and see if there is still issues.

It should no longer crash, if you want quickly to see, how will fit the text.

epN8XG0.gif

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#45 2022-12-25 02:19:07, last edited by capasha (2022-12-25 02:22:59)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Rivelka wrote:
capasha wrote:

Can someone test https://www.mediafire.com/file/8ne7d8t6 … t.zip/file and see if there is still issues.

It should no longer crash, if you want quickly to see, how will fit the text.

Thanks for testing. Yes this works now.
It was adding font to memory each time you changed the wrap. So it ended in out of memory and crashed the application.
I guess I didn't think about this at all, but yes that is fixed now.

NoNK wrote:

When EEOeditor linux?

When I rewrite EEXditor from beginning. And which programming language I don't know.

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#46 2022-12-29 21:22:30

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Version 2.0.4 released, which fix the label crashes.

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#47 2023-02-18 15:15:38

Lictor666
Guest

Re: [Release] EEOditor 2.0.8

Version 2.0.6 released, compatibility with Project M and EEOK8, no more file size limits and minor bug fix.

OOOMMMMGGGG DOOOOPEE

#48 2023-02-18 23:33:37

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Lictor666 wrote:

Version 2.0.6 released, compatibility with Project M and EEOK8, no more file size limits and minor bug fix.

OOOMMMMGGGG DOOOOPEE

EEditor was only made for 200x200 worlds. And GDI+ don't support huge bitmap images.
I have already tried to make chunks for EEditor, which was working with GDI+ limit. But didn't continue work on this.
OpenGL or SMFL would make this better.

You would never get a current EEditor version code that supports this.

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#49 2023-02-19 02:47:10

Lictor666
Guest

Re: [Release] EEOditor 2.0.8

^^"

#50 2023-04-05 14:01:11

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] EEOditor 2.0.8

Updated to 2.0.7, but forgot to add the executable file. So that is on GitHub now.

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