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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2021-07-10 07:28:53

Rivelka
Member
Joined: 2020-04-25
Posts: 212

Re: [Release] EEOditor version 2.0.1

Hello. I discovered a bug, where Astronaut NPC acts like a blank space. Here's a GIF:

6kAfb2k.gif

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#27 2021-07-10 20:38:15

capasha
Member
Joined: 2015-02-21
Posts: 4,015

Re: [Release] EEOditor version 2.0.1

Rivelka wrote:

Hello. I discovered a bug, where Astronaut NPC acts like a blank space. Here's a GIF:

Thanks for the report. This is fixed in 1.0.6.

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#28 2021-09-17 21:42:08

capasha
Member
Joined: 2015-02-21
Posts: 4,015

Re: [Release] EEOditor version 2.0.1

So I have got some help from aslai/kaslai. So oldest EE Animator files (.sav) can be loaded into EEditor.
The thing is, I have not added support for v01, v02, v03, v04. But will maybe come in the future. As this update come you will be noticed which version that is not supported.
Supported EE Animator files (.sav) is v05 and v00(Really old files)

It's not only EE Animator files that is added. I also added old EEditor files (.eelevel), which is named EEditor 2010.

I also got help from atillabyte which added SPT files loading into EEditor.

I hope you guys enjoy this update, and will stay tuned when I have more time in understanding the other old files.

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#29 2021-10-12 16:07:41

Rivelka
Member
Joined: 2020-04-25
Posts: 212

Re: [Release] EEOditor version 2.0.1

The current world creation limit is 100x100. Can you increase the limit at least to 2000x2000? Just we want be creative!

And second issue: When I want to mirror these blocks, they just disappear, instead of mirroring! Here's below GIF displaying my steps.

bJXXrIR.gif

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#30 2021-10-25 16:15:47

capasha
Member
Joined: 2015-02-21
Posts: 4,015

Re: [Release] EEOditor version 2.0.1

Thanks for the reports. Should be fixed in next update that will come out.
About the room size. Since GDI only support 2GB and also EEditor don't like worlds bigger than 300x200 or 200x300. I can't accept 20000 in size.
If people want bigger sizes I need to re-creat EEOditor with help of SFML. And Atillabyte have tried to do this already, which can be found here

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#31 2021-10-25 21:54:30

capasha
Member
Joined: 2015-02-21
Posts: 4,015

Re: [Release] EEOditor version 2.0.1

Just released 2.0.0. Some fixes in this update, go to first post to download or use the download tool.

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#32 2022-01-30 15:51:34

2B55B5G TNG
Member
Joined: 2016-08-27
Posts: 2,790

Re: [Release] EEOditor version 2.0.1

how does blueprint work


she/her

known as 2b55b5g/DevilCharlotte

search 2bisniekitastan if you wanna find my worlds on EEArchive

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#33 2022-02-01 00:21:37

capasha
Member
Joined: 2015-02-21
Posts: 4,015

Re: [Release] EEOditor version 2.0.1

2B55B5G TNG wrote:

how does blueprint work

I made blueprints to save things I made in EEOditor. Size of creations is 25x25 and lower.
What usage this have is, that you can maybe make something you made in EEOditor and want to share this creation or use it later in a world.
.EELVL store the whole world. This store only a part of the object/creation you made.

To save a blueprint, select the creation with selection tool. Click on CTRL + M. Go to paperclip and select blueprint button and you can save your creation.
Same way to import creations, into EEOditor.

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#34 2022-02-22 00:34:17

AllenCaspe9510
Member
From: Heart Locket
Joined: 2018-03-24
Posts: 848
Website

Re: [Release] EEOditor version 2.0.1

When you select a black area of empty blocks and paste it on background blocks.

It doesn't remove background blocks. Instead, it removes solid ones. Not sure if this is intended.


I Animate Stuff

ezgif.com-gif-maker.gif

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#35 2022-02-22 02:47:48

capasha
Member
Joined: 2015-02-21
Posts: 4,015

Re: [Release] EEOditor version 2.0.1

Thanks for the report. I will look at this later when I'm home.

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#36 2022-03-25 00:28:45

capasha
Member
Joined: 2015-02-21
Posts: 4,015

Re: [Release] EEOditor version 2.0.1

AllenCaspe9510 wrote:

When you select a black area of empty blocks and paste it on background blocks.

It doesn't remove background blocks. Instead, it removes solid ones. Not sure if this is intended.

Fixed in 2.0.1 and some other changes.

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capasha1648164525792639

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