Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Rivelka wrote:thx for this mod
https://youtu.be/LQ9vPfuwskAThank you for trying it out! I've got two things to say about your video
a) The save function seems to work for me, but it doesn't seem to work for you. I'll try to replicate this if at all possible, thank you for bringing attention to it. If it's something I can find and fix, I will asap.
Its either
a)for some reason if a EE mod using the same data pool as normal EE (like which smiley you are using your name and aura)it sometimes glitchies out and you cant save
b)Sometimes when you complete campaigns or just thier tiers in a diffirent EE mod or og EE it disables saving for unknown reasons in all the others
EE>>>>>Any other online sandbox
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Rivelka wrote:thx for this mod
https://youtu.be/LQ9vPfuwskAThank you for trying it out! I've got two things to say about your video
a) The save function seems to work for me, but it doesn't seem to work for you. I'll try to replicate this if at all possible, thank you for bringing attention to it. If it's something I can find and fix, I will asap.
b) If you have a fake player collect a red coin while you're controlling your own character (such as by using arrows on the fake player), the red coin will produce the same sound as the green coin. The difference in sounds is meant to represent the difference in distance from you to the coin.
The answer for the save not working is actually (hopefully) pretty simple. They accidently put a line break in their name by pressing enter, which prevents the save menu from popping up as file names cannot contain line breaks. At least, that's the most common cause of the save function not working.
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Today is Project M's birthday, so I made a world to celebrate. Hope you all enjoy, and thank you all for supporting me in this project!
Click the image to see my graphics suggestions, or here to play EE: Project M!
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Happy Birthday Project M!
Today is Project M's birthday, so I made a world to celebrate. Hope you all enjoy, and thank you all for supporting me in this project!
yeah, it was on December 3!
but the download doesn't work for me.
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Minimania wrote:Happy Birthday Project M!
Today is Project M's birthday, so I made a world to celebrate. Hope you all enjoy, and thank you all for supporting me in this project!
yeah, it was on December 3!
but the download doesn't work for me.
1. Dropbox
2. Drive
3. Mediafire
Click the image to see my graphics suggestions, or here to play EE: Project M!
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help, it wont let me add my ee levels to the client, it wont show my files when i click browse, they work in EEO though.
it works for eeditor 2010 to 3.8 on eeo from capasha
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help, it wont let me add my ee levels to the client, it wont show my files when i click browse, they work in EEO though.
it works for eeditor 2010 to 3.8 on eeo from capasha
just write the name of the level in the bar instead of trying to select it from the list
EE>>>>>Any other online sandbox
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soniiiety wrote:help, it wont let me add my ee levels to the client, it wont show my files when i click browse, they work in EEO though.
it works for eeditor 2010 to 3.8 on eeo from capasha
just write the name of the level in the bar instead of trying to select it from the list
It should show the levels now as of the latest update. There should be an option to change the search filter in your file browser
Click the image to see my graphics suggestions, or here to play EE: Project M!
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soniiiety wrote:help, it wont let me add my ee levels to the client, it wont show my files when i click browse, they work in EEO though.
it works for eeditor 2010 to 3.8 on eeo from capasha
just write the name of the level in the bar instead of trying to select it from the list
doesnt work.
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Update 1.0.8
Merry late Christmas! Wishing you all a Happy New Year!!!
• This update adds the following assets to Project M, all used with permission:
- Beehive Package Extension
• Partially transparent honey block made using Cola's original asset
• Other beehive blocks made by SmittyW
- Christmas 2021 Package
• Wooden blocks by Boba
• Frozen Bricks made using Project M's bricks and assets by Sleepy/Exidelo
- Lego Package by Minimania
- Funfair Package
• Twisty bottled drink by AnatolyEE
• Literally everything else in the pack by Toop/Brushfire
• The stacked cups were made using Toop's coffee decoration assets
- Alphabet Block Package by Minimania
- Dice Package
• White die by Sleepy/Exidelo, with the Galaxy die being based off its design and edited by Minimania
• Red, Blue, Yellow, and Green Casino dice by Toop/Brushfire, edited by Minimania
- Rubik's Cube Package made using Cola1's old assets
- Playroom Package by Toop/Brushfire
- Palatial Package by Toop/Brushfire
- Bayou Package by Toop/Brushfire
- Castle Package by Sleepy/Exidelo
- Arabesque Package by Toop/Brushfire
- Cloudcastle Package by Minimania with a new Lost City Bricks morph to match
- Jurassic Package by Toop/Brushfire
- Santa's Helper smileys by Toop/Brushfire
- Jealous smiley by Cola1
- Scarf smiley by Boba
- Jester smiley by Toop/Brushfire
- This massive update adds a whopping 13 packages, an entire tab page in the block selector. It's no secret that Project M was made for the builders, so hopefully with all of these new assets, you'll all be able to have a lot of fun building brand new things! With the advent of the Alphabet Block package, it's now finally possible to spell out a full sentence using single blocks at a time (discounting modtext), so that's pretty exciting! Lastly, this update introduces the Cloudcastle package, the last package in a series of packs related by lore in Project M. You may have noticed a similar theming going on with the Prismarine, Lost City, Halloween 2021, and Cloudcastle packages. To put it shortly, the lore indicates that several ancient cities used to exist in the worlds; lost cities of gold, underwater cities, and subterranean cities that all eventually were lost to time. They used to trade amongst each other, but one day, something happened that led to the mass exodus of disappearance of those cities' populations. Rumor has it that they escaped somewhere into the sky, but where might they have gone...?
• Fixed the issue where searching for certain blocks by ID would produce no results. Big thank you to Seb135, Zygan, and especially HG for helping lead to a fix for this issue!
• Fixed transparency on the beehive package blocks. Finally. Seriously, why the heck did I not do this until now?
• The lobby background has been changed, and now features Dungeon Quest by Ravatroll!
Big ups to Ravatroll for making such an amazing map, and also to Kirby for testing it! Download it, give it a try, and show them some love if you like it!
List of known issues:
- NPCs cannot collect coins that you've already collected, even if they haven't collected them yet.
To do list:
- Make it easier to collapse block packs
- Some sort of easter egg or contest or something similar
- Add a levels tab to one of these posts
- Make the Prismarine Package less ugly
- F R I D G E M A G N E T S
Special thanks to Seb135, Zygan, and HG for giving me assistance while programming! Special thanks to RavaTroll, Zoey2070, Seb135, HG, Waamy, 32OrtonEdge32dh, Bitslayn, Rat, boredguy69, KyYay, Rivelka, SonyTV, Supreme Reshilotic, JoeyC, Macandcheese, Filipwoj, Seby Bab, Mike9090, SweetViaRB, and Orangecrix for giving feedback! Feel free to leave any criticisms down below or in my messages.
---------------------------------------------------------
• SWF - Safe Download through Google Drive
• SWF - Safe Download through DropBox
• SWF - Safe Download through Mediafire
• SWF - Safe Download through Sta.sh
Important Note: Regarding Project M, those who use Mac or Linux may find that the exe will not work using a program like Wine. Instead, if you wish to play Project M using either, you will have to download the SWF, and you can play using a Flash Player made for your operating system. You can download the one for mac here, and you can download the one for linux here. Otherwise, if your flash player isn't working, try downloading an outdated version of Flash Player, as the most recent versions of Adobe Flash Player came with a killswitch preventing them from working after Flash shut down.
Notice: Project M uses a custom file extension, .pmlvl and .pmlvls. Any world(s) saved using Project M will become .pmlvl or .pmlvls, and these worlds cannot be loaded into vanilla Everybody Edits: Offline. However, Project M can still be used to read .eelvl or .eelvls files.
Click the image to see my graphics suggestions, or here to play EE: Project M!
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Hate doing this but the next update is being postponed for now
- 1.0.9 got delayed.
- NOOOOOOOOOOOOOO!!! Sorry for screaming.
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Update 1.0.9
Happy Lunar New Year, and Happy Valentine's Day, with love!
• This update adds the following assets to Project M, all used with permission:
- Dojo Package Extension
- Lunar Festival 2022 Package
• Lit and Unlit Lantern by Minimania
• The rest of the package was made by Toop/Brushfire
- Valentines 2022 Package by Minimania
- Gangue Package
• Striated Stone Block by Sleepy/Exidelo
• Cobblestone Block from the Cut Content Archive made by Toop/Brushfire
• The rest of the package was made by Toop/Brushfire
- Jewel Package by Sleepy/Exidelo
- Gemstone Package from the Cut Content Archive by Toop/Brushfire
- Fridge Magnets Packages (A-Z and 0-9) from the Cut Content Archive by Toop/Brushfire
- Geisha Smiley by Toop/Brushfire
- Samurai Smiley from the Cut Content Archive by Toop/Brushfire
- Blue Dragon Smiley by Minimania
- Orange Dragon Smiley by Minimania
- Lovestruck Smiley by AmdS
- Lipstick Smiley by dcomet
- Groom Smiley from the Cut Content Archive by Toop/Brushfire
- Miner Smiley from the Cut Content Archive by Toop/Brushfire (originally by Cola1)
- Whereas last update introduced a lot of options for building, including Alphabet blocks for making messages in worlds, this update introduces the Fridge Magnet packs, which can be used to place messages in any of the 10 basic colors!
- Though sadly delayed, this update is still on time for Lunar New Year! This year, the festivities began on February 1st, and they'll end on February 16. This happened to coincide with Valentine's Day (on the 14th) and so gave me a good enough reason to add some things loosely related to the theme!
- Valentine's Day gave me a good excuse to add some packs with some really valuable gemstones in them, the Jewel and Gemstone packs! Loosely tied to these packs, the Gangue pack gives builders much more options when making stony environments, such as mines where you could find such gemstones! I'm sure you're probably wondering what the word "gangue" even means. Well, gangue refers to the commercially worthless stone and rock that precious gems and metals can be found within. This also ties loosely back into the Lunar Festival theme. At the start of the festival, those who celebrate tend not to sweep or mop, or even take out the trash, because it's seen as removing your own good fortune. So, by keeping the commercially worthless stone, we are keeping with the tradition!
• The lobby background has been changed, and now features the following world:
- Mini und Zoey by Minimania
List of known issues:
- Fakeplayers cannot collect coins that you've already collected, even if they haven't collected them yet.
To do list:
- Make it easier to collapse block packs
- Some sort of easter egg or contest or something similar
- Add a levels tab to one of these posts
- Make the Prismarine Package less ugly
Special thanks to Seb135 and HG for giving me assistance while programming! Special thanks to dcomet, AllenCaspe9510, JoeyC, HG, Waamy, 32OrtonEdge32dh, Seb135, Minerdwarf11, Mike9090, Macandcheese, Rivelka, Boba, CasualJoe, Zygan, Pingohits, Nightmore, Excoluss, seby bab, RavaTroll, SweetViaRB, and Just_GameLover for giving feedback! Feel free to leave any criticisms down below or in my messages.
---------------------------------------------------------
• SWF - Safe Download through Google Drive
• SWF - Safe Download through DropBox
• SWF - Safe Download through Mediafire
• SWF - Safe Download through Sta.sh
Important Note: Regarding Project M, those who use Mac or Linux may find that the exe will not work using a program like Wine. Instead, if you wish to play Project M using either, you will have to download the SWF, and you can play using a Flash Player made for your operating system. You can download the one for mac here, and you can download the one for linux here. Otherwise, if your flash player isn't working, try downloading an outdated version of Flash Player, as the most recent versions of Adobe Flash Player came with a killswitch preventing them from working after Flash shut down.
Notice: Project M uses a custom file extension, .pmlvl and .pmlvls. Any world(s) saved using Project M will become .pmlvl or .pmlvls, and these worlds cannot be loaded into vanilla Everybody Edits: Offline. However, Project M can still be used to read .eelvl or .eelvls files.
Click the image to see my graphics suggestions, or here to play EE: Project M!
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finally!
https://youtu.be/G3z5AgztlQY
From what I can tell, it looks like you might have a line break in your username, which would be what is preventing you from being able to save. In the lobby, when you change your username, just type "Rivelka", and don't press Enter when finished. Should hopefully fix things for you!
Click the image to see my graphics suggestions, or here to play EE: Project M!
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Rivelka wrote:finally!
https://youtu.be/G3z5AgztlQYFrom what I can tell, it looks like you might have a line break in your username, which would be what is preventing you from being able to save. In the lobby, when you change your username, just type "Rivelka", and don't press Enter when finished. Should hopefully fix things for you!
Okay, I find this, that line break in username is unable to save a world, but got fixed it! It was very helpful tip!
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i just make a world for counter mod, which you can get 2^2^64 number, lol
actually the counter wont go that high (cuz limit of weak human computer), but if it can go higher infinity, then it give you 2^2^64
difficulty: basic googology
its easy to make so im not going to upload it
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waiting for 1.0.10
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Update 1.1.0
Happy Halloween! Finally, a new Project M update is here (and thank goodness, too, I was starting to tear my hair out lol). It sure has been a while, and there’s a lot of ground to cover. Hopefully you enjoy all of the new additions to Project M since last update!
• When using morphable blocks in the UI, you can now directly select which morph you would like to use (as long as you are not currently using the search function). Now it is no longer a pain to write sentences using the fridge magnets. Super huge thanks to HG for creating this new morph menu! All morphable blocks have been given a tag to reflect their morphable status. Shoutout to 2B55B5G TNG for suggesting that!
• The smiley menu has changed quite a bit! The smiley menu now has multiple pages, and you can switch page using arrows. Super huge thanks to HG, Zygan, and Seb135 for making this possible! Smiley variants have been added. Each smiley is now tagged for attribution. The order of smileys in the menu has been changed to something more sensible. Special thanks to seby bab for suggesting that! The following smileys and smiley variants have been added:
- Innocent by Anatoly
- Flushed
- Magenta and Red Lovestruck by AmdS
- Boy and Girl variants with new eye colors (Blue, Brown, Green, Purple)
- Tribble by Exidelo
- Nervous
- Sweltering by Cola1
- Concerned by Toop
- Pucker by Toop
- Dead by Toop
- Blue, Black, and White Face Masks by AmdS
- Green Fez (color design by Ashuri_Vodka), Blue and Yellow Fez by Boba
- Brown Haired, Blonde Haired, and Red Haired Grooms by Toop
- Red and Black Cowboys
- Virtuoso (Blue Maestro)
- Cyan Party by Atikyne (compatible with Cake block)
- Blue Clown by Grilyon2
- Red Clown
- Decaying Zombie and Zombie Skeleton (compatible with Zombie effect)
- Poisoned, Hexed, and Voodoo Skeletons
- Demon Skull by Toop
- Blue, Green, and Purple Fire Demons
- Smiling, Cyan, and Pink Princesses by Toop
- Pixie by Toop
- Yellow and Green Wizards by Toop
- Deep Wizard by Toop
- Shade Wizard by Wizzles
- Crusader by Cola1
- Black Templar by Toop
- Green, Red, and Yellow Templars by Toop
- Whitesmith by Exidelo
- White and Brown Paper Bags by Cola1
- Strawman by Toop
- Crow, Pestilence Crow, and Nevermore Crow by AmdS
- Spotted, Black, and Silver Dogs by Toop
- Pug by Toop
- Tabby, Black, Calico, and Albino Cats by Toop
- Chicken Suit by MicChi
- Dart and Wood Frogs by Minisaurus
- Owl by SmittyW
- Brown, Black, and Panda Bears
- Green and Red Hooded by Toop
- Blue Santa (color design by Ashuri_Vodka), Green, Yellow, and Purple Santa
- Battletech Robot by Raphe
- Steampunk Robot by Toop
- Bronze, Silver, and Gold Steampunks by Cola1
- Gold Cog Robot by Toop
- Gold Templar by Toop
- Gold Angel by Toop
- Fake Big Spender
- Ultraviolet, Infrared, X Ray, and Dark Vision by Toop
- Yellow Unit by Toop
- Blue, Green, and Yellow Eyed Terminators by Toop
- Robots MK III (inspired by Ice) and MK IV by Toop
- White Mech by Toop and Minimania
- Blue, Red, and Green Mechs by Sleepy/Exidelo
- Red and Green Cyberpunks by Toop
- New Imposter Colors by Minimania
- Cosmonaut by Toop
- Brown and Black Gas Masks by Toop
- Sludge by Cola1
- Medusoid by Toop
- Lycanthrope
- Green Monster
- Green and Red Eyes by Toop
- Black, Blue, and Green Divers
- Pirate Buccaneer by Toop
- Pirate Captain by Sleepy/Exidelo
- Pirate Swashbuckler by Sleepy/Exidelo
- Supervillian by Toop
- Red, Blue, Purple, Green, and Orange Superheroes by Toop
- Blue, Yellow, and Black Hard Hats
- Tan, Starred (by dcomet), White, and Project M Football Helmets by Toop
- Red Graduate Smiley (both Graduates now have a Graduated variant)
- Propellor Hat II, III, IV, V (color design by Ashuri_Vodka) and VI by Toop
- Red, Pink, Blue, Yellow Ghosts by Toop
- Green, Grey, Vulnerable, and Ephemeral Ghosts by Minimania
- Red and Purple Bullies
- Gumshoe and Forensics Detective by Toop
- Camouflage Ninja by Minimania
- Yellow, Green, Blue, and Purple Ninjas
- Karate Expert and Blackbelt
- Viking Champion by Toop
- Odin by Toop
- Trojan
- Entombed Mummy
• A huge amount of assets in the game had their visuals updated to better match the main style Project M is going for. The following packs had some or all of their assets changed:
- Orange Dragon Smiley
- Generic Pack
- Candy Pack
- Ceramic Tile Pack
- Ground Pack
- Prismarine Pack (and its Lost City morph)
- Timber Pack
- Aquarium Pack
- Coral Reef Pack
- Marine Pack
- Autumn 2021 Pack
- Dice Pack
- Bayou Pack
- Jurassic Pack
- Lunar Festival 2022 Pack
- Valentine’s 2022 Pack
- Jewel Pack
- Gravity Pack (new look made by Emi)
- Keys Pack (new look made by Emi)
- Gold and Silver Crown (new look made by Emi)
- Boost Pack
- Switches Pack (new look made by Emi)
- Summer 2012 Pack
- Funfair Pack
(This block pack and image was based off of Ashuri_Vodka’s submission to the Everybody Edits! Logo Contest, which won as a runner up!)
• This update adds the following assets to Project M, all used with permission:
- Basic Pack extension, Magenta block + background by Boba
- Beta Pack extension, Magenta block + background
- Brick Pack extension, Magenta block + background by Minimania
- Metal Pack extension, Black, red, green, cyan, blue, and purple blocks by Minimania
- Magenta Key Door by Boba
- Magenta Key Gate by Boba
- Magenta Key by Emi
- Vine Ladder by Toop
- Urban Ladder by Toop
- Corkscrew Ladders by Ravatroll
- Slow Time Doors by KyYay
- Fast Time Doors by KyYay
- Magenta Spikes
- Fire Pack extension, Blue, green, and purple fire
- Contaminated Liquid by Toop
- Checker Pack extension, Magenta block + background
- Dark Pack extension, Magenta background
- Normal Pack extension, Magenta background
- Medieval Space Pack extension, Yellow and Brown Hay backgrounds
- Outer Space Pack extension, Black block + background
- Jungle Pack extension, Green block + background
- Speech Bubbles by Cola1
- One-Way Pack extension, Magenta one-way
- Biohazard Effect by Minimania
- Half Blocks Pack extension, Magenta half-block
- Tile Pack extension, Magenta block + background
- Grid Pack extension, Magenta block by EnanoTLL + background by Cola1
- Beehive Pack extension, Honeycomb block + background by Toop
- Ceramic Tile extension, Orange block + background by Minimania
- Ground Pack extension, Magenta block + background by Minimania
- Marine Pack extension, Magenta block + background by Realmaster42
- Alpha Pack extension, Magenta block + background by Weirdoverse
- Lego Pack extension, Orange block + background by Minimania
- Gemstone Pack extension, Magenta block by Toop
- Fridge Magnets A-Z and 0-9 extension, Magenta variants by Toop
- Symbols Pack
• Arrows by Cola1
- Deep Sea Pack by Toop
- Skyscraper Pack by Toop
- Builder’s Club Doors, Gates, and Effect
- Fakeplayer Manipulators, Symbol by Cola1
- Metropolitan Pack
• Mortared Bricks by Sleepy/Exidelo
• Poles and Street Lights by Toop
• Water Tower by Toop
• Skyscraper Windows decorations and backgrounds by Toop
• Traffic Lights by Cola1
• Traffic Signs by Cola1
• Sidewalk by Toop
• Slab Bricks by Toop
• Railing One-Way and decorations by Toop
• Neon Signs by Toop
- Cabaret Pack by Taylor
- Urban Pack
• Concrete and Pavement by Toop
• Shingled Walls by Toop
• Traffic Lights by Toop
• Windows by Toop
• Street Lights and Poles by Toop
• Bricks and Brick Arches by Toop
• Trash Can by Toop
• Fences by Toop
• Hedges by Sleepy/Exidelo with Flowers by Toop
• Dirt and Grass by Toop
- District Pack
• Concrete and Pavement by Toop
• Tiled Ground by Toop
• Slab Bricks by Toop
• Mortared Bricks by Anch
• Sculpted Block and Venice One-Way by Toop
• Mediterranean Blocks and One-Way by Toop
• Mediterranean Arches by Toop
• Quoins by Toop
• Venice Windows by Toop
• Spiked Fence by Toop
• Roof Backgrounds by Toop
- Downtown Pack
• Stone Walls by Toop
• Black Marble Block by Toop
• Checkerboard Floor by Sleepy/Exidelo
• Checkerboard Tiles by Toop and Boba
• Cafe Tiles and One-Ways by Toop
• Barber Pole by Toop
• Fence by Toop
• Brick Backgrounds by Toop
- Schoolyard Pack by Toop
- Rustic Pack
• Marble by Toop
• Derelict Road by Toop
• Dry Grass by Toop
• Rustic Door by Sleepy/Exidelo
• Shingled Wall and Windows by Sleepy/Exidelo
• Morphable Window Decorations by Toop
• Fancy Arches by Toop
• Fence by Toop
• Portrait Window Decorations by Toop
• Sprinkler by Toop
• Roof Shingle Backgrounds by Toop
• Shingled Wall Background by Toop
• Bricks and Dark Brick Backgrounds by Toop
- Interior Pack by Toop
- Attic Pack by Toop
- Treehouse Pack
• Leaves by Zoey2070
• Ringed Logs by SmittyW
• Tree Bark by Toop
• Tree Trunk by SmittyW
• Striated Wood by MicChi and Minimania
• Wooden Planks by SmittyW and Sleepy/Exidelo
• Hardwood Floor by SmittyW
• Plant Food by SmittyW
• Quilts by SmittyW
• Pillows by SmittyW
- Steampunk Pack by Toop
- Facility Pack by Ravatroll
- Timers Pack by Toop
- Mech Pack
• Bolted Metal and Metal Plates by Sleepy/Exidelo
• Air Vent by Sleepy/Exidelo
• Window Panel by Sleepy/Exidelo
• Colored Portholes by Minimania
• Gallium Block by Minimania
• Aluminum Diamond Plate by Sleepy/Exidelo
• Brushed Metal, background, and One-Way by Toop
• Caution Block and One-Way by Sleepy/Exidelo
- Steel Pack by MicChi
- Riveted Pack designed by Ashuri_Vodka
- Satellite Pack
• Blue Screen Node by Toop
• Yellow Control Node by Toop
• Green Information Node by Toop
• Holographic Node by Sleepy/Exidelo
• Switch Node by Sleepy/Exidelo
• Connector Node by Sleepy/Exidelo
• Matrix Screen Node by Sleepy/Exidelo
• Computer Assembly Nodes by Sleepy/Exidelo
• Solar Panels by Toop
• Moon Tubes by Toop
• Satellite Dishes by Toop
- Deep Space Pack
• Galaxy Backgrounds by Minimania
• Dark Satellite Nodes by Sleepy/Exidelo
• Interplanetary Cave Blocks and backgrounds by Sleepy/Exidelo
- Autumn 2022 Pack
• Hay Blocks by MicChi and Minimania
• Red Fences by Minimania
• Pumpkins by Toop
- Cemetery Pack by Toop
- Occult Pack
• Books by Toop
• Crystal Ball by Toop
• Voodoo Acupuncture by Toop
• Love Potion by Toop
- Underworld Pack by Toop
- Dark Citadel Pack by Toop
- Alien NPC by Raphe
- Cyberpunk NPC by Raphe
- Monster NPC by Raphe
- Speech Bubbles are a new way to give your world personality. Made by Cola1, these bubbles work largely as signs do, with a few changes. First, you can read these signs from quite a distance away. If you are close enough to a speech bubble, you can even read it through walls, as shown above. You can also read any speech bubble that is on the screen by hovering your mouse over it. Perhaps this could be a way for level creators to provide hints for players willing to explore less explored parts of the map.
- This update also introduces the Biohazard Effect. This effect makes it easy for builders to create moving hazards with fake players. With it comes three stages, much like the Voodoo Effect, which influences how powerful the effect is. Any player with the Biohazard Effect can swim freely through Toxic Waste, and has their Biohazard Effect removed when they swim in Honey, just like Poison.
- The three stages of the effect are in order as follows; Outbreak, Biohazard, and Pestilence. If you have the Biohazard Effect and tag a player who does not, that player will die. If you have Outbreak, you must directly be touching that player. If you have Biohazard, your range increases to a 3x3 area of blocks centered on you, and this area becomes a 5x5 block area if you have Pestilence, as shown in the image above. With this in mind, you can evil kill players through walls. Due to this fact, as well as the fact that fakeplayers with this effect can be moved using gravity arrows and boosts, the Biohazard is a very dynamic effect that can very well change the way hazards are used in levels. Special thanks to Seb135 for helping out with this one!
- In order to help creators make these hazards automatically, without the input of the player, this update also introduces Fakeplayer Manipulators. These items can be used to either create, remove, or reset fakeplayers. As always, only 10 fakes can exist at one time, thus you cannot create more than 10 fakes using these items. The Fakeplayer Remover can either affect one fakeplayer at a time, or all fakes at once. The Fakeplayer Resetter can only affect one fakeplayer at a time. If the Remover is set to 0, it will remove every fakeplayer at once, but if set to any other number, it will instead only remove or reset the Fakeplayer with the corresponding ID. For example, in the picture above, hitting the fakeplayer remover would remove Fake2, while hitting the Fakeplayer Resetter would reset Fake3. If the world does not have enough fakeplayers, the Fakeplayer Removers and Resetters will automatically affect the Fakeplayer with the highest ID instead. Big thank you to Seb135 for helping with this one as well!
• Builder’s Club Doors make a comeback in this update. They are opened and closed by getting the Builder’s Club Effect.
• Fast Time Doors and Slow Time Doors work like the already existing Time Doors. They open and close in animations of 2 states and 10 states respectively. Super huge thank you to KyYay for providing the source on making these work!
• Contaminated liquid is poisonous when you swim in it, poisoning the player for 10 seconds if they try to swim in it. Swim speed is pretty fast, comparatively, when you swim inside it, so make sure to swim to safety with this in mind!
• Fakeplayers can now finally collect coins that you have already collected, even if they haven’t collected them yet. Thank you to Seb135 for helping with this fix!
• Animal Antics time trials have been fixed.
• Switches now work properly in campaigns. Rip CTM2 cheese
• The UI is now purple! This was actually extremely hard and tedious to do, so I owe a huge thank you to Seb135 and HG for helping me locate all of the scattered places in the code where I could change each small part of the UI!
• Project M now has a new globe made by yours truly! The level featured in the globe is Project M Tutorial by RavaTroll.
• The lobby background has been changed, and now features the following worlds:
- Project M Tutorial by RavaTroll
- Dungeon Quest by RavaTroll
- Mini und Zoey by Minimania
List of known issues:
- Resetting Fake10 freezes the game’s viewport while you are on the Fakeplayer Resetter. It doesn’t even actually reset Fake10. Why does this happen? Seriously, why? What did I do to deserve this?
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To do list:
- Some sort of easter egg or contest or something similar
- New Campaigns
- Rewrite the entire OP (In progress! Stay tuned!!!)
Special thanks to Seb135, Zygan, and HG for giving me assistance while programming! Special thanks to dcomet, AllenCaspe9510, JoeyC, HG, KyYay, Taylor, Alexis, Waamy, 32OrtonEdge32dh, Seb135, Galaxy, Satanya, Macandcheese, Rivelka, Boba, seby bab, Just_Gamelover, Megadiamond523, Onyx Camorra, Edilight, Zygan, Ukfan, Rubelino33, KENT, Grilyon2, AlexZ3r0, candiedCoder, IdyllicComfort, bug, Crabaret, nanuser, Ondrashek06, Albcatmastercat, ! (Vitalia), 2B55B5G TNG, Akuji, Nightmore, Velipso, LukeM, Madmadness65, jason1, 12ff1, Horizon, CylinderKnot, Lictor, Ashuri_Vodka, LuciferX, Wizzles, MicChi, Atikyne, Raphe, Water, MartenM, Lumi, 0176, Denc, Grassling, CasualJoe, Tomahawk, Filip, Voxalice, Mike9090, TundrumMax, eventHandler, Scarr, Kkay, Minerdwarf11, Mutantdevle, Watglan, Orangecrix, EdFan Sus ඞ, 428, 02468, Excoluss, Weirdoverse, Alesmile, Adeit, khaiworld, emi, Master1, raisin, Gosha, The Face, noxxy, Denatidum, RavaTroll, Core, and kits masoon for giving feedback! Feel free to leave any criticisms down below or in my messages.
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Notice: Everybody Edits Offline: Project Modification uses a custom file extension, .pmlvl and .pmlvls. Any world(s) saved using Project M will become .pmlvl or .pmlvls files, and these worlds cannot be loaded into vanilla Everybody Edits Offline. However, Project M can still be used to read .eelvl or .eelvls files.
Click the image to see my graphics suggestions, or here to play EE: Project M!
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i kept scrolling at it kept going damn
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i kept scrolling at it kept going damn
all damns
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~
Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ
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