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#326 2020-03-05 15:32:51

mutantdevle
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From: Hell
Joined: 2015-03-31
Posts: 3,848
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Re: ByteArray's weekly development vlogs!

TaskManager wrote:
mutantdevle wrote:

Personally, I think a great way to increase productivity is to simply get more people working on the game. Of course, that's easier said than done as what motivation is there for people to work on the game besides a pitiful "you might get some money out of it eventually!"?

Makes me wonder what was the motivation that produced numerous EE clones

Fun, I assume. Making things is a whole lot easier when it's a personal project. When it effectively becomes 'work' procrastination is more likely.


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#327 2020-03-05 23:21:21

den3107
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From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: ByteArray's weekly development vlogs!

mutantdevle wrote:

Fun, I assume. Making things is a whole lot easier when it's a personal project. When it effectively becomes 'work' procrastination is more likely.

Differs from person to person. Never managed to finish a personal project, but having it be work (either paid work or a group project) provided a certain urge to meet demands, aka milestones.

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#328 2020-03-08 19:02:15

capasha
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Joined: 2015-02-21
Posts: 4,066

Re: ByteArray's weekly development vlogs!

EE clones was mixed ages, some was creating graphics some coded in the client. And there was community based. EE2 made NVD to own EE.
I know very talented people that could help with the coding of EEU. BUT underaged.

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#329 2020-03-22 21:47:28

ByteArray
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From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Vlog #140 - Updates are coming for EE Universe!
"Thing have been busy lately! But we're finally getting another update out for EE Universe very soon, which will bring some new features and other improvements. More projects are also in the works!"


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#330 2020-03-23 11:21:34

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

*sees the video wihtotu actualy clcking play* hey thats an revamped effect remover for EEU! :o *get shyped*


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thanks hg for making this much better and ty for my avatar aswell

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#331 2020-03-23 16:51:46

AllenCaspe9510
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From: Heart Locket
Joined: 2018-03-24
Posts: 901
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Re: ByteArray's weekly development vlogs!

Is this an Easter egg to a major update to EEU?


I Animate Stuff

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#332 2020-03-31 01:58:31

ByteArray
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From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Vlog #141 - Effects, secrets, and more in EE Universe!
"A new update has come to EE Universe, bringing effect blocks, secret passages, clear glass, and more! I've also been continuing work on many things, including our Coolmath game jam entry."


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#333 2020-03-31 11:08:15

Sensei1
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From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: ByteArray's weekly development vlogs!

I think the glass blocks are a great idea! I'd use them as "custom color blocks", since you can put any bg behind them.
I'd maybe like them more if they looked a bit smoother together. Right now the 'shine' and the edges of the glass are really clear compared to the basic blocks, though that's probably to make it look more glassy.

The effects and secret blocks also look awesome!

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#334 2020-03-31 15:07:59

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

hold on thats an real glass blcok?! i thoguht it was an rework of the black block in the generic pack form EE


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thanks hg for making this much better and ty for my avatar aswell

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#335 2020-06-02 04:01:31, last edited by ByteArray (2020-06-02 04:02:06)

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Well, it's been a while since we've had a big update for EEU. There's been the occasional small update, but through all of the recent events, progress has been slow.

Now that we're getting back on track, we just released a new update that brings local switches & doors to the game! They're equivalent to the purple switches in EE, and global systems will be coming in the next update (along with coin doors, most likely). I think this update will help get the ball rolling again with making good progress towards the next stage, and I plan to bring a lot more to the game in June! //forums.everybodyedits.com/img/smilies/big_smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#336 2020-06-02 08:59:40

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

'purple' local switches??! daaaaaammmmmnnn //forums.everybodyedits.com/img/smilies/big_smile


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thanks hg for making this much better and ty for my avatar aswell

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#337 2020-06-08 04:23:19

ByteArray
Member
From: United States
Joined: 2015-02-17
Posts: 158

Re: ByteArray's weekly development vlogs!

Been another big week for EE Universe! Added global switches & doors, as well as gold & blue coin doors, along with some other fixes and improvements! Definitely on our way to getting on track with getting to the next stage of EEU, where we'll finally be able to open the game up to a larger player base.

I'm going to be taking a break from doing these videos for the time being, after 3 years & 150 videos, but I'll still be doing occasional videos with any important announcements regarding my games. When it comes to EEU, we'll definitely keep you all up to date via Discord and of course any posts on these forums! //forums.everybodyedits.com/img/smilies/big_smile


former lead-dev on EE/EEU, 2018—2020
(aka Criobite, Joshua Stone, TechnoWolf99, & LightWolf)

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#338 2020-06-08 07:26:57

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: ByteArray's weekly development vlogs!

okay so we have both switches and coindoors this is gettign itnresting! //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile


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thanks hg for making this much better and ty for my avatar aswell

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