Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
mikelolsuperman wrote:TaskManager wrote:mikelolsuperman wrote:LukeM wrote:in the offline version everything would be free
Does this include staff items like superman and label? And stuff you can't get anymore but you could like ultimate fanboy and contest smileys?
i believe so, because once it goes offline you can edit the client without much effort anyway to gain access to any of thes features
oh wait we could turn it into a cashgrab by selling superman and others in a DLCBig content warning. And if they won't give it in ee offline why implement it? And I need to have 39 wikihow and 7 calls with people that can make ee bots and clients and etc. at once and then I still have a hard time even finding out how to download the client pretty much.
what are you even trying to say
You say that it's simple changing stuff in the ee offline to get the items but if you aren't supposed to have them why implement them? And about the 39 wikihow and 7 calls thing I mean that 'changing stuff in the files is simple' isn't simple for me.
Offline
TaskManager wrote:mikelolsuperman wrote:TaskManager wrote:mikelolsuperman wrote:Does this include staff items like superman and label? And stuff you can't get anymore but you could like ultimate fanboy and contest smileys?
i believe so, because once it goes offline you can edit the client without much effort anyway to gain access to any of thes features
oh wait we could turn it into a cashgrab by selling superman and others in a DLCBig content warning. And if they won't give it in ee offline why implement it? And I need to have 39 wikihow and 7 calls with people that can make ee bots and clients and etc. at once and then I still have a hard time even finding out how to download the client pretty much.
what are you even trying to say
You say that it's simple changing stuff in the ee offline to get the items but if you aren't supposed to have them why implement them? And about the 39 wikihow and 7 calls thing I mean that 'changing stuff in the files is simple' isn't simple for me.
it is simple for some people and they will publish edited clients with superman and pumpkin and label and whatnot, if necessary
you dont have to do it yourself
Offline
mikelolsuperman wrote:TaskManager wrote:mikelolsuperman wrote:TaskManager wrote:i believe so, because once it goes offline you can edit the client without much effort anyway to gain access to any of thes features
oh wait we could turn it into a cashgrab by selling superman and others in a DLCBig content warning. And if they won't give it in ee offline why implement it? And I need to have 39 wikihow and 7 calls with people that can make ee bots and clients and etc. at once and then I still have a hard time even finding out how to download the client pretty much.
what are you even trying to say
You say that it's simple changing stuff in the ee offline to get the items but if you aren't supposed to have them why implement them? And about the 39 wikihow and 7 calls thing I mean that 'changing stuff in the files is simple' isn't simple for me.
it is simple for some people and they will publish edited clients with superman and pumpkin and label and whatnot, if necessary
you dont have to do it yourself
Epic thanks
Offline
TaskManager wrote:mikelolsuperman wrote:TaskManager wrote:mikelolsuperman wrote:Does this include staff items like superman and label? And stuff you can't get anymore but you could like ultimate fanboy and contest smileys?
i believe so, because once it goes offline you can edit the client without much effort anyway to gain access to any of thes features
oh wait we could turn it into a cashgrab by selling superman and others in a DLCBig content warning. And if they won't give it in ee offline why implement it? And I need to have 39 wikihow and 7 calls with people that can make ee bots and clients and etc. at once and then I still have a hard time even finding out how to download the client pretty much.
what are you even trying to say
You say that it's simple changing stuff in the ee offline to get the items but if you aren't supposed to have them why implement them? And about the 39 wikihow and 7 calls thing I mean that 'changing stuff in the files is simple' isn't simple for me.
mike for the people who already owned em
thanks hg for making this much better and ty for my avatar aswell
Offline
mikelolsuperman wrote:TaskManager wrote:mikelolsuperman wrote:TaskManager wrote:i believe so, because once it goes offline you can edit the client without much effort anyway to gain access to any of thes features
oh wait we could turn it into a cashgrab by selling superman and others in a DLCBig content warning. And if they won't give it in ee offline why implement it? And I need to have 39 wikihow and 7 calls with people that can make ee bots and clients and etc. at once and then I still have a hard time even finding out how to download the client pretty much.
what are you even trying to say
You say that it's simple changing stuff in the ee offline to get the items but if you aren't supposed to have them why implement them? And about the 39 wikihow and 7 calls thing I mean that 'changing stuff in the files is simple' isn't simple for me.
it is simple for some people and they will publish edited clients with superman and pumpkin and label and whatnot, if necessary
you dont have to do it yourself
If you know much about how it works, could you post some tutorial video on how to create your own offline client when the time comes? I've always been interested.
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
Hey I'm here speaking for all Facebook users, can you update us on the game? Can we switch our FB accounts over to the actually platform. Given that FaceBook is shutdown right now, we are totally lost and a little update on what's happening would be very nice. THX
Offline
Hey I'm here speaking for all Facebook users, can you update us on the game? Can we switch our FB accounts over to the actually platform. Given that FaceBook is shutdown right now, we are totally lost and a little update on what's happening would be very nice. THX
Bytearray is working on it atleast. He said it in his game dev log video. In this video he talks about it a bit more but in short he's trying to make it possible to log in on everybodyedits.com with the facebook account. You can log in on everybodyedits.com with your facebook account now but you don't have anything you bought yet. Other than that I don't know the progress since this is the only time he talked about it.
Offline
if it comes it's year but i hoped i want to be happens
Yan Joshua knows as Nightmore, 7kudmath, Ygor Matheus, Kogor, Koya and RQ aka ~
I'm a professional artist, talented in various art forms, and also a programmer.
I had been playing Everybody Edits for four years ago. ~
Learning English and Japanese, Portugal ~
Native Portuguese speaker, fluent ~
20 years old, April 5, 2003. ~
He/Him ~
Contact information:
Discord: Kenny 💀#0578
In-game: 7KUDMATH
Xbox: YanJoshuaRQ
Steam: YanJoshuaRQ
Offline
Most importantly though, we plan on releasing EE Offline! We're hoping to bring in a new Developer which can help us with this task in the near future, and our aim is be able to provide everyone who has put the time and commitment into Everybody Edits over the years with a platform on which you can continue playing some of the most popular levels out there, including Campaigns and Time Trials.
It's. been. a. year.
I can't imagine how many excuses you can have, but not being able to strip down features from ee and release eeo for over a year doesn't need any excuses.
Offline
Xenonetix wrote:Most importantly though, we plan on releasing EE Offline! We're hoping to bring in a new Developer which can help us with this task in the near future, and our aim is be able to provide everyone who has put the time and commitment into Everybody Edits over the years with a platform on which you can continue playing some of the most popular levels out there, including Campaigns and Time Trials.
It's. been. a. year.
I can't imagine how many excuses you can have, but not being able to strip down features from ee and release eeo for over a year doesn't need any excuses.
According to both Xeno and Joshua, EEO is entirely in the hands of Cercul1, but they promised yet again (recently) that EEO would 100% get done. I doubt it. He hasn't done a single thing towards that goal, if I remember correctly. He claimed to have a broken shoulder before coming back recently, but it's already healed, and he has since then gone back to hiatus mode. I don't know why they still have him on the team. They should replace him with someone like Sirjosh or something
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
they promised yet again (recently) that EEO would 100% get done. I doubt it.
Not a year, not a month, a YEAR! No one can believe these lies for over a year. even if eeo is being developed, they push small commits like one per month
Offline
I will reiterate, they have claimed that only Cercul will be doing anything, and he likely has not done ****. The rest of the team is doing nothing.
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
i wishsh there coulld be an EEO online aswell which is singelplayer and dont require a server and can store an unlimited amount of worlds aswell using your EE aocoutn information to log in its just a website that dont havve a great layout but you can paly your EE worlds online (alone ofc) whihtout needing to fill your pc wiht all these files
thanks hg for making this much better and ty for my avatar aswell
Offline
Crybaby wrote:they promised yet again (recently) that EEO would 100% get done. I doubt it.
Not a year, not a month, a YEAR! No one can believe these lies for over a year. even if eeo is being developed, they push small commits like one per month
We’re not in a rush, we don’t need to release EEO until we shut down EE, and that won’t be for a while. I’m still not really sure what’s happening with Cecul (I know he came back for a bit recently, but he hasn’t spoken to me so I’m not sure how much progress has been made), but as long as it’s finished before we’re ready to move to the open beta in EEU (the earliest we could possibly shut down EE) there aren’t any problems with that.
Offline
are you **** me
not saving the work online like on a repository or a cloud storage is sky high levels of incompetence for someone that spoke so loudly of themselves
holy ****
Offline
it seems more like cercul is searching for excuses.
Offline
Also first broken arm, then he disappears for a longer time. Then this about his laptop. What's the next step?
I don't understand how xeno have so much patience on this guy.
Offline
As Luke said, with open beta coming Soon™ there’s no hurry for EEO. There’s no need to look for more things to hate on.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
Offline
There’s no need to look for more things to hate on.
God I love it when you say **** like this.
Just because there's no hurry for EEO doesn't mean people should be content with the constant delays, especially when the excuses for said delays are borderline laughable.
How long will it take me to get banned again?
Place your bets right here.
Offline
making eeo should take a week or so for a guy who has experience with ee source code.
Since iirc he doesn't, i would give him a month or so.
but not a year lol
Offline
xeno is it possible to have an oflienv ersion of EE on the web by visisting an website that needs your acount information upon logging in you have all your worlds available aswell as all campaing levels you can freely make ne wlevles solo or visti any worlds you got linked to (world ID) you can save those worlds on your acoutn to edit them and any accoutn can store an infnity (unless hti soeme tecnolical limits) worlds
thanks hg for making this much better and ty for my avatar aswell
Offline
[ Started around 1734487925.0392 - Generated in 0.246 seconds, 17 queries executed - Memory usage: 1.89 MiB (Peak: 2.2 MiB) ]