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#301 2020-02-01 11:27:00

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 7,907

Re: ByteArray's weekly development vlogs!

do you have beta on everybody edits? if so yo ucan opt in for closed beta of ee universe if not then you have to wait unitl the game goes to open beta


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#302 2020-02-01 11:28:52

Kaleb
Formerly Kaleb123
From: Cali Baby | 2017 popin
Joined: 2015-02-19
Posts: 1,223

Re: ByteArray's weekly development vlogs!

peace wrote:

do you have beta on everybody edits? if so yo ucan opt in for closed beta of ee universe if not then you have to wait unitl the game goes to open beta

I paid for game nad have beta and was devine member, how do I play? And is the game still not releassed yet??? I thaught it was suppose to release "Early 2019" smh...

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#303 2020-02-01 11:30:58

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 7,907

Re: ByteArray's weekly development vlogs!

kaleb no the closed beta was supost to be released early 2019 and it did get released in "early" 2019 is your email fake or not? you should get an invite (a code) in your email if not ask xenonetix


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#304 2020-02-01 11:33:43

Kaleb
Formerly Kaleb123
From: Cali Baby | 2017 popin
Joined: 2015-02-19
Posts: 1,223

Re: ByteArray's weekly development vlogs!

peace wrote:

kaleb no the closed beta was supost to be released early 2019 and it did get released in "early" 2019 is your email fake or not? you should get an invite (a code) in your email if not ask xenonetix

I am a transferred account from kong to EE website, do you know If it goes to transferred email or original kong email??

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#305 2020-02-01 11:40:10

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 7,907

Re: ByteArray's weekly development vlogs!

i think the tranfered (your curent email used to log in to EE)


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thanks hg for making this much better and ty for my avatar aswell

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#306 2020-02-03 06:28:20

ByteArray
Dev Team (Formerly TechnoWolf99)
From: United States
Joined: 2015-02-17
Posts: 146

Re: ByteArray's weekly development vlogs!

This week's video primarily focuses on the progress I've been making on my own game, but also does discuss what's currently going on with EEU. Most importantly, that we're working on getting a smaller update out very shortly with some new blocks, smaller features, bugfixes and physics refinements. We'll then be working towards getting another larger update out by the weekend if at all possible. //forums.everybodyedits.com/img/smilies/smile

— Game Dev Log #134 —
"I believe I've generally wrapped up the gameplay for my puzzle game CyberHack, which now has a total of 25 unique levels. We're also working on getting a new update out for EE Universe!"


— Joshua Stone (aka ByteArray), lead developer of Everybody Edits & EE Universe. —

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#307 2020-02-03 08:31:39

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 7,907

Re: ByteArray's weekly development vlogs!

O.O largeupdate by the weekend?! whoop tell me when th eupdate is ready so i can check then


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#308 2020-02-10 03:14:13

ByteArray
Dev Team (Formerly TechnoWolf99)
From: United States
Joined: 2015-02-17
Posts: 146

Re: ByteArray's weekly development vlogs!

We did end up getting a decent update out mid week that included some new blocks (the tiles & tile BG's), some new commands (/spectate & /tp), some new minor features (basic minimap zooming, will be improved over time), and of course some fixes & refinements for the physics. No bigger update over the weekend, but we do have stuff in the works. First thing this week though, I'll need to get a bugfix update out to resolve the issues some players have been experiencing recently.

— Game Dev Log #135 —
"We've added some new blocks & backgrounds in EEU, along with spectating and teleportation commands. I've also been making good progress on CyberHack, and it's looking pretty good! //forums.everybodyedits.com/img/smilies/big_smile"


— Joshua Stone (aka ByteArray), lead developer of Everybody Edits & EE Universe. —

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#309 2020-02-10 08:29:52

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 7,907

Re: ByteArray's weekly development vlogs!

daman gotta check EEU out when i have time


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#310 2020-02-20 01:55:03

ByteArray
Dev Team (Formerly TechnoWolf99)
From: United States
Joined: 2015-02-17
Posts: 146

Re: ByteArray's weekly development vlogs!

Well, last week was definitely a weird one, and involved work on a variety of interesting things. In the midst of it all, I did get some updates out for EE Universe, including the addition of Vision Zones! They essentially now allow you to define a region where when players are in that zone, everything outside is black. It's much like filling a large area around your structure with solid black blocks, but now you can fit everything much closer together. //forums.everybodyedits.com/img/smilies/big_smile

Some improvements to their functionality, performance, and the way they interact with the other gameplay elements will be improved over the next few updates. There are also some bugs that have been found regarding their rendering, and I'll of course be getting those fixed up shortly as well.

— Game Dev Log #136 —
"I've been working on getting some new features & bugfixes into EE Universe, and this includes the addition of vision zones. They make many things a lot easier, and make some new things possible!"


— Joshua Stone (aka ByteArray), lead developer of Everybody Edits & EE Universe. —

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#311 2020-02-20 02:23:20, last edited by TaskManager (2020-02-20 02:23:47)

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 8,708

Re: ByteArray's weekly development vlogs!

let them overlap and the player within two overlapping vision zones would be able to see both of them simultaneously

ngl im glad y'all finally rolled this one out


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#312 2020-02-20 08:31:51

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 7,907

Re: ByteArray's weekly development vlogs!

ByteArray wrote:

Well, last week was definitely a weird one, and involved work on a variety of interesting things. In the midst of it all, I did get some updates out for EE Universe, including the addition of Vision Zones! They essentially now allow you to define a region where when players are in that zone, everything outside is black. It's much like filling a large area around your structure with solid black blocks, but now you can fit everything much closer together. //forums.everybodyedits.com/img/smilies/big_smile

Some improvements to their functionality, performance, and the way they interact with the other gameplay elements will be improved over the next few updates. There are also some bugs that have been found regarding their rendering, and I'll of course be getting those fixed up shortly as well.

— Game Dev Log #136 —
"I've been working on getting some new features & bugfixes into EE Universe, and this includes the addition of vision zones. They make many things a lot easier, and make some new things possible!"

byte this is awesome yesterday in th evenign when i wanted to go to EE i aicdentaly wnet to EEU so i was like mgiht aswell check if new blocks/smileys saw visions and was like let ssee and they work great (ofc needs some tweaks liek overlapping ect) and i havent tested if you coudl make weird shaped area's what isnt a square or rectangle (what about a cirkle shape or an L/J hallway?)


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thanks hg for making this much better and ty for my avatar aswell

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#313 2020-02-22 00:21:50

Bry10022
Member
From: GrowCity
Joined: 2019-11-08
Posts: 12

Re: ByteArray's weekly development vlogs!

I wonder if 1/4 corner, 1/2 checkered, and 3/4 stair blocks are planned?


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#314 2020-02-22 11:38:13

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 7,907

Re: ByteArray's weekly development vlogs!

unknown.png this is extarcted form my topic 1/4 blcoks and 3/4 blocks i made there are a great example of a cool block in EEU nto spolke about checkered 1/2 blocks (have in 2 corners an 1/4 block nto conected) the invi sboost wouldnt be bad too though and the snow block was random


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