Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Elite Membership - 200 Jewels per month
Platinum Membership - 2000 Jewels per month
Divine Membership - 10000 Jewels per month
At their base rate, 40 Jewels = $1, and can be bought in the following packs:
200 Jewels = $5 ($0.025 pJ)
450 Jewels (+12.5%) = $10 ($0.02222 pJ)
1000 Jewels (+25%) = $20 ($0.02 pJ)
2200 Jewels (+37.5%) = $40 ($0.01818 pJ)
4800 Jewels (+50%) = $80 ($0.01667 pJ)
Wtf with those pricings? Omagod, such economy would ruin everything :O
P.S. Of course if players will be able to grind gems for free, someway, than ok, if not, this is bs
You Rock!
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Xenonetix wrote:Elite Membership - 200 Jewels per month
Platinum Membership - 2000 Jewels per month
Divine Membership - 10000 Jewels per monthXenonetix wrote:At their base rate, 40 Jewels = $1, and can be bought in the following packs:
200 Jewels = $5 ($0.025 pJ)
450 Jewels (+12.5%) = $10 ($0.02222 pJ)
1000 Jewels (+25%) = $20 ($0.02 pJ)
2200 Jewels (+37.5%) = $40 ($0.01818 pJ)
4800 Jewels (+50%) = $80 ($0.01667 pJ)Wtf with those pricings? Omagod, such economy would ruin everything :O
P.S. Of course if players will be able to grind gems for free, someway, than ok, if not, this is bs
Personally find the Elite pricing pretty fair, but the other two tiers really make extremely large jumps in price.
Of course we don't yet know exactly what their perks will be, but right off the bat, they seem a bit excessive.
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make the team effect change the color of the smiley borders so it's easier to figure out who's on which team
great for team-based minigames
That's actually sort of planned lol
But not for awhile
Teams confirmed? Maybe??
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no dont change boarder of smiley that woudl make some smileys look ugly ill take an exmaple in EE for example the golden dragon looked perfectly ncie wiht a golden boarder (GM user) if for exmaxample the golden dragon came to EEU and had an ugly gree boarder cuase of green effects that woudltn be nice
thanks hg for making this much better and ty for my avatar aswell
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[When crews?]
Unlikely ever - We have plans for editing whitelists for worlds, so crediting people properly for individual worlds instead of assigning them to crews where perhaps a bunch of people don't contribute
personally I do like the idea of crews if they're in addition to edit whitelists or whatever, they just don't really work as the only way to share edit with someone
[I'd like some tree and grass pattern blocks following the shop update
maybe a "trees" pack with barks and leaves and an "earth" pack with grass and dirts
so we can make a more natural-looking environment sometimes]They'll come in time
No Edit Codes
Also, we now have gameplay footage of EEU's closed beta. (Thanks, Danielcool1!)
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Xenonetix wrote:Elite Membership - 200 Jewels per month
Platinum Membership - 2000 Jewels per month
Divine Membership - 10000 Jewels per monthXenonetix wrote:At their base rate, 40 Jewels = $1, and can be bought in the following packs:
200 Jewels = $5 ($0.025 pJ)
450 Jewels (+12.5%) = $10 ($0.02222 pJ)
1000 Jewels (+25%) = $20 ($0.02 pJ)
2200 Jewels (+37.5%) = $40 ($0.01818 pJ)
4800 Jewels (+50%) = $80 ($0.01667 pJ)Wtf with those pricings? Omagod, such economy would ruin everything :O
P.S. Of course if players will be able to grind gems for free, someway, than ok, if not, this is bs
This is actually cheaper than the gems economy in EE, sans rewards
Click the image to see my graphics suggestions, or here to play EE: Project M!
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Also, we now have gameplay footage of EEU's closed beta. (Thanks, Danielcool1!)
https://youtu.be/iTzuK84y6cY
last few seconds about helicopter:
for me it's like there would be ♂ or ♀ character
why in ASCII aren't there helicopter apache gender character :C
luckily EEU is very tolerant for new genders as we see there :3
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png
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I think witch hat is already made... Have to check the folders
It's made, but may need adjustments
Still wondering whether customizable faces like green skin, glowing eyes might be a thing.
Not sure if smileys that deviate too far from the base template will be added.
Especially not the robot smiley. :frowning:
We'll see
are faces themselves intended to be part of the bases?
In most cases, yes
edit:
hmm
does that mean i could have a frowning devil smiley for example?
I think that's unlikely to come particularly soon
edit 2:
R.I.P. loading screens
Yup, thing of the past lol
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Security-Drone wrote:I think witch hat is already made... Have to check the folders
Xenonetix wrote:It's made, but may need adjustments
Security-Drone wrote:Still wondering whether customizable faces like green skin, glowing eyes might be a thing.
Security-Drone wrote:Not sure if smileys that deviate too far from the base template will be added.
Especially not the robot smiley. :frowning:Xenonetix wrote:We'll see
N1KF wrote:are faces themselves intended to be part of the bases?
Xenonetix wrote:In most cases, yes
edit:
N1KF wrote:hmm
does that mean i could have a frowning devil smiley for example?Xenonetix wrote:I think that's unlikely to come particularly soon
https://i.imgur.com/AmTfLSX.png
https://i.imgur.com/HwEZ4Cl.png
edit 2:
N1KF wrote:R.I.P. loading screens
https://media.discordapp.net/attachment … nknown.pngXenonetix wrote:Yup, thing of the past lol
damn you serious oml
loadscreen gave us a ncie feelign about an update (srping update, videogame acampaing added, ect
thanks hg for making this much better and ty for my avatar aswell
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I need the devil smiley I need it
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
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loadscreen gave us a ncie feelign about an update (srping update, videogame acampaing added, ect
We'll probably represent that with the site background instead.
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peace wrote:loadscreen gave us a ncie feelign about an update (srping update, videogame acampaing added, ect
We'll probably represent that with the site background instead.
ok much better :EEU_grin:
E:
thanks hg for making this much better and ty for my avatar aswell
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Hazards will come, but just considerably later than Portals - I suspect we won’t have hazards until Open Beta
will there be ramp where you can slide on it
That’s still up for debate lol
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when will people realize that ramps dont make sense in EE/U
Is there a particular reason why you think that? Personally I think they would be pretty useful and fit in quite well.
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I predict a new era of "pro" (i.e. annoying af) minis if ramps are added.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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I predict a new era of "pro" (i.e. annoying af) minis if ramps are added.
Nah. They might be hard but it’s unfun, therefore it wont be meta
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TaskManager wrote:when will people realize that ramps dont make sense in EE/U
Is there a particular reason why you think that? Personally I think they would be pretty useful and fit in quite well.
There are multiple issues with them that would have to be resolved, for example:
falling onto a ramp with high velocity should push you sideways according to ramp's tilt
the speed of a player climbing/descending from a ramp should be different than horizontal movement speed
gravity on the tile where the ramp is - that's another issue. until we get a completely separate layer just for gravity, this will be a problem for ramps and other blocks that don't have a full square collision shape
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LukeM wrote:TaskManager wrote:when will people realize that ramps dont make sense in EE/U
Is there a particular reason why you think that? Personally I think they would be pretty useful and fit in quite well.
There are multiple issues with them that would have to be resolved, for example:
falling onto a ramp with high velocity should push you sideways according to ramp's tilt
the speed of a player climbing/descending from a ramp should be different than horizontal movement speed
gravity on the tile where the ramp is - that's another issue. until we get a completely separate layer just for gravity, this will be a problem for ramps and other blocks that don't have a full square collision shape
The first few should already work properly, the physics engine we're using for EEU was designed to simulate things like collisions realistically to make it easy to implement these sorts of things without inconsistencies or spaghetti code later on.
As for the gravity thing, I think we're at least considering adding gravity zones, which would effectively work like a gravity layer as you were suggesting.
I guess ramps are something where I think we would need to put a lot of thought and effort into making sure that they work consistently and correctly, but I do think we could get it right if we did.
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there shoudl be multiply ways of usoning ramps i don tthink you always want to push the player to <when falling on /
thanks hg for making this much better and ty for my avatar aswell
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there shoudl be multiply ways of usoning ramps i don tthink you always want to push the player to <when falling on /
what about slippery (ice) and rough ramps?? slippery would make it impossible to run on them, and rough would make player not to go in ramp direction when falled on it
btw when i played EEU few times there was some missing thing i experienced... are there plans to add autoalign?? i know i can just hold spacebar to jump into the hole above, but will it be possible to jump without holdspace in the future?
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png
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ippery would make it impossible to run on them
eh it woudl need high speeds atleast but runnign voetem greatly reduces your speed unless youre sutck in an long booster chain and run otu of it with speed effect
thanks hg for making this much better and ty for my avatar aswell
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peace wrote:there shoudl be multiply ways of usoning ramps i don tthink you always want to push the player to <when falling on /
what about slippery (ice) and rough ramps?? slippery would make it impossible to run on them, and rough would make player not to go in ramp direction when falled on it
I guess if we were to do this ramps and stairs could work pretty well.
btw when i played EEU few times there was some missing thing i experienced... are there plans to add autoalign?? i know i can just hold spacebar to jump into the hole above, but will it be possible to jump without holdspace in the future?
We thought that in EEU it would be better to have an auto-align system you're in full control of, so it doesn't align you when you don't want to be aligned. The current system aligns you to a gap when you try and jump through it, which generally does pretty well at achieving this goal.
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