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#1 2019-08-14 08:15:35

NorwegianboyEE
Member
From: Norway
Joined: 2015-03-16
Posts: 1,654

A thorough examination of my terrible level design.

So here’s some backstory: In 2010 i found this website where you could create mario levels in a flash game. It is essentially a old flash "mario maker" except it was created a lot earlier and has much less tools and etc. But it was still very ahead of it’s time. Allowing any kids, no matter how technically impaired to create their very own mario levels. It was a dream come true for young me. Unfortunately, while i did have some interesting ideas, most of the levels are terrible and atrocious. I made a video clip of 2019 me replaying my old levels. You can expect to see such quality level tropes such as: door mazes, jerkish enemy placement, walls of munchers, kaizo, empty lazy level design, reusing of my "favourite obstacle setups... and just general evilness. You can really see how my sadistic trait shines through from the levels even from my early age.


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#2 2019-08-14 08:44:04

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,735

Re: A thorough examination of my terrible level design.

Hey I played that mario flash game with level editor quite a bit
It was fun


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#3 2019-08-14 09:55:42, last edited by Sensei1 (2019-08-14 12:22:40)

Sensei1
Member
From: The land of saunas
Joined: 2015-02-16
Posts: 1,093

Re: A thorough examination of my terrible level design.

I also used to play that game as a kid! Fun times
I don't think I ever made full levels though, just messed around with it

Marios secret hideout looks cool, I like the glitchy style


"The dazzling world I had never seen before was so beautiful, that my tears flew across the sky"

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#4 2019-08-14 10:11:32

NorwegianboyEE
Member
From: Norway
Joined: 2015-03-16
Posts: 1,654

Re: A thorough examination of my terrible level design.

Yeah i was clearly experimenting a lot with different types of levels. There are some more "normal" looking levels i didn’t include because they weren’t as interesting. But mostly it was a hit and miss. Some of the levels actually had quite clever ideas that could have been expanded upon, but some are just bad lol.


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#5 2019-08-14 10:18:08

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 4,239

Re: A thorough examination of my terrible level design.

Ahhhhhh, I remember this. It was fun for a bit. Kind of reminds me of this one flash game that had some of the Mario blocks. I hear it was supposed to get a reboot earlier this year or something... shame.


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#6 2019-08-14 15:51:38

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,664

Re: A thorough examination of my terrible level design.

was fun to gian infinty points by lockign a laika and letting her spiked babies die in lava https://wiki.everybodyedits.com/images/6/6e/086_firedemon https://wiki.everybodyedits.com/images/6/6e/086_firedemon tried th enormal levles cant get past the first castle level lol you die too fast ect looks a bit unbalanced to me editor is a good mariomaker <1 its sitll up to kong called supermario flash 2.0 if im right


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#7 2019-08-15 10:15:15

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: A thorough examination of my terrible level design.

I love that stomp at 0:34


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