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#101 2019-07-04 10:33:24, last edited by Aoitenshi (2019-07-04 10:41:06)

Aoitenshi
Member
Joined: 2015-02-18
Posts: 2,048

Re: ByteArray's weekly development vlogs!

RavaTroll wrote:

HEY GUYS ANOTHER WEEK ANOTHER GAME DEV LOG! is my favorite sentence now.

It's his trademark at this point.


TvKxwuU.png

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#102 2019-07-07 15:50:57

Spongelito
Member
From: Tennessee, USA
Joined: 2018-01-03
Posts: 29

Re: ByteArray's weekly development vlogs!

peace wrote:

https://i.imgur.com/lDKoMEh.png
https://i.imgur.com/Exaovvp.png

here better comparing

EDIT more contrast does make it look mroe liek dirt while wiht les contrast it looks mor eliek an brown stone so btoh could work but i dont like th bottom row ofpixels wiht extr ctonrast (he darker parts) it makes it mor elooking liek a tile whihc coudlnt really be happnening

Is there going to be a quality setting where you can make it look like EE Classic?


Hits that yeet all day and all night
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#103 2019-07-08 03:38:37, last edited by ByteArray (2019-07-08 03:40:15)

ByteArray
Dev Team (Formerly TechnoWolf99)
From: United States
Joined: 2015-02-17
Posts: 99

Re: ByteArray's weekly development vlogs!

Okay, well, today's vlog was again primarily focused on other things, namely my recent upgrade to a new camera I've been working towards getting for a couple years now. I also briefly discuss some changes I've been working on in EEU, mostly in optimizing the way messages are sent between the game client and the server.

They now use integers for ID's (using 7-bit encoding for the 32-bit integers), instead of strings of text. It should now consume less bandwidth, and it's not even all that much more difficult to work with. Other than that I didn't end up getting much done since there were various distractions I had to deal with, but I think this week should be better and I plan on jumping right back into things tomorrow.

I want to have a lot more progress to report next week! //forums.everybodyedits.com/img/smilies/big_smile

Spongelito wrote:

Is there going to be a quality setting where you can make it look like EE Classic?

There won't be since that wouldn't really make much sense in the context of it being a completely different game, plus they wouldn't scale well to larger sizes. And while I understand the concern some of you have about the style of the graphics, we have to focus on making the best experience possible for new players rather than catering to the nostalgic elements from the old game. //forums.everybodyedits.com/img/smilies/smile


— Joshua Stone (aka ByteArray), lead developer of Everybody Edits & EE Universe. —

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#104 2019-07-08 06:18:15, last edited by Gosha (2019-07-08 06:18:56)

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 5,764

Re: ByteArray's weekly development vlogs!

ByteArray wrote:

They now use integers for ID's (using 7-bit encoding for the 32-bit integers), instead of strings of text. It should now consume less bandwidth, and it's not even all that much more difficult to work with. Other than that I didn't end up getting much done since there were various distractions I had to deal with, but I think this week should be better and I plan on jumping right back into things tomorrow.

So what you are saying is that last week you only replaced string ids with integers. Something that could be done (considering all complications that might occur) in several hours at maximum and less that an hour at minimum?

Good luck with eeu progress y'all

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#105 2019-07-08 09:55:46

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,266

Re: ByteArray's weekly development vlogs!

Gosha wrote:
ByteArray wrote:

They now use integers for ID's (using 7-bit encoding for the 32-bit integers), instead of strings of text. It should now consume less bandwidth, and it's not even all that much more difficult to work with. Other than that I didn't end up getting much done since there were various distractions I had to deal with, but I think this week should be better and I plan on jumping right back into things tomorrow.

So what you are saying is that last week you only replaced string ids with integers. Something that could be done (considering all complications that might occur) in several hours at maximum and less that an hour at minimum?

Good luck with eeu progress y'all

he has a life too and makes othe rgames aswell it snot hes doign Ee(u) 24/7


OeaNm9Q.png              MYaIIs9.png
ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.png

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#106 2019-07-08 13:20:00

ByteArray
Dev Team (Formerly TechnoWolf99)
From: United States
Joined: 2015-02-17
Posts: 99

Re: ByteArray's weekly development vlogs!

That did indeed only take an hour or two, but as I said there were many distractions, and that's not something I'm happy about. I'll do better this week, just watch. //forums.everybodyedits.com/img/smilies/wink


— Joshua Stone (aka ByteArray), lead developer of Everybody Edits & EE Universe. —

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#107 2019-07-08 13:50:40

Processor
Member
Joined: 2015-02-15
Posts: 1,860

Re: ByteArray's weekly development vlogs!

I'm so glad the "huge overhead" of strings was removed. The noticably improved performance will bring massive amounts of new players to EEU. I know progress is slow but adding important features like these is definitely worth delaying the release by a week. //forums.everybodyedits.com/img/smilies/smile


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viewtopic.php?id=46089

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#108 2019-07-09 08:55:58

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,781
Website

Re: ByteArray's weekly development vlogs!

Processor wrote:

I'm so glad the "huge overhead" of strings was removed. The noticably improved performance will bring massive amounts of new players to EEU. I know progress is slow but adding important features like these is definitely worth delaying the release by a week. //forums.everybodyedits.com/img/smilies/smile

At this point it's unlikely that I'll have finished my stuff before Byte, so it doesn't really delay EEU if he strays off the critical path for a bit. This sort of thing isn't that important but it might as well be done if it's not going to push EEU back.

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#109 2019-07-11 00:26:38

Processor
Member
Joined: 2015-02-15
Posts: 1,860

Re: ByteArray's weekly development vlogs!

So when will the open beta be?


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#110 2019-07-11 00:27:24

ZeldaXD
EE Homeboy
Joined: 2015-02-15
Posts: 1,208
Website

Re: ByteArray's weekly development vlogs!

Processor wrote:

So when will the open beta be?

Early 2019

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#111 2019-07-11 00:35:41

Kira
Member
Joined: 2019-04-22
Posts: 216

Re: ByteArray's weekly development vlogs!

So when will the open charlie be?


Simply incredible work as always Xenonetix, you never disappoint! Looking forward to EEU!

Last edited by Xenonetix (Today 2:18 am)

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#112 2019-07-11 00:43:09

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,579

Re: ByteArray's weekly development vlogs!

LORD MASTER KING wrote:

So when will the open charlie be?

right before the open delta


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signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos













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#113 2019-07-11 00:59:36

Kizuna Ai
Formerly Night More
From: Brazil, Learn, Dev.
Joined: 2018-12-02
Posts: 220
Website

Re: ByteArray's weekly development vlogs!

ByteArray, Soon a universe is love.. //forums.everybodyedits.com/img/smilies/big_smile


Fernandinha is the name of NightMore

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#114 2019-07-15 05:14:43

ByteArray
Dev Team (Formerly TechnoWolf99)
From: United States
Joined: 2015-02-17
Posts: 99

Re: ByteArray's weekly development vlogs!

This week I feel like I've gotten back to making good progress on EEU! I still have a lot of room for improvement in the way that I schedule work and other things, but I'll continue to improve with time. Anyway, the biggest things that I worked on were to do with giving and removing edit permissions, making coins collectable, helping the graphics team with improving the smiley and starting to create some new ones. There were also some smaller things I worked on like helping Xenonetix with some minor stuff for the recent update, and some things to do with my other ongoing projects. //forums.everybodyedits.com/img/smilies/big_smile

Here's the video, including a short gameplay clip to show a useful little feature to do with edit permissions:


— Joshua Stone (aka ByteArray), lead developer of Everybody Edits & EE Universe. —

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#115 2019-07-15 10:17:34

AllenCaspe9510
Member
From: Philippines
Joined: 2018-03-24
Posts: 204
Website

Re: ByteArray's weekly development vlogs!

ByteArray wrote:

This week I feel like I've gotten back to making good progress on EEU! I still have a lot of room for improvement in the way that I schedule work and other things, but I'll continue to improve with time. Anyway, the biggest things that I worked on were to do with giving and removing edit permissions, making coins collectable, helping the graphics team with improving the smiley and starting to create some new ones. There were also some smaller things I worked on like helping Xenonetix with some minor stuff for the recent update, and some things to do with my other ongoing projects. //forums.everybodyedits.com/img/smilies/big_smile

Here's the video, including a short gameplay clip to show a useful little feature to do with edit permissions:
https://youtu.be/DREx_w37iL0

Hey!!
You got the 755000th Post

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