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#1 2019-04-22 22:56:26

Praizmlet
Member
Joined: 2019-04-13
Posts: 20

user amount gates and doors

simple idea, a door or gate that just opens or closes if have X users in the world

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#2 2019-04-23 03:21:38

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: user amount gates and doors

what do you even need this for



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#3 2019-04-23 04:21:37

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,395

Re: user amount gates and doors

Can be useful for co-op maps like Super EE Party so people don't jump into the system and ruin it before people have a chance to enter


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Wooted by:

#4 2019-04-23 07:49:00

Anatoly
Guest

Re: user amount gates and doors

Crybaby wrote:

Can be useful for co-op maps like Super EE Party so people don't jump into the system and ruin it before people have a chance to enter

Suggesting a better idea for it:

Multi keys. In the room there are 3 blue keys, and in default you need to touch any of this 3 keys to activate the blue doors and gates.

But with this new mode, you can set "Mode" to "Multiplayer" and then a new variable appears: "Value" to "2": You now need to have 2 players, touching two different keys to activate the blue doors and gates.

#5 2019-04-23 10:38:25

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: user amount gates and doors

i was thinking of some door that closes if X players went through it needs to be diffrent pepeole and the same work for opneing doors x players have to touch it (the top side of any other side with gravity effect so you cant just mock the door)

i was also thinking of freind door/gates and crew door/gates and owner door/gates so th eowner/crew/freidns dont need a sepcific team to get acces to some sort of controler room


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thanks hg for making this much better and ty for my avatar aswell

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#6 2019-04-23 11:33:02

Kira
Member
Joined: 2019-04-22
Posts: 1,346

Re: user amount gates and doors

peace wrote:

i was thinking of some door that closes if X players went through it needs to be diffrent pepeole and the same work for opneing doors x players have to touch it (the top side of any other side with gravity effect so you cant just mock the door)

i was also thinking of freind door/gates and crew door/gates and owner door/gates so th eowner/crew/freidns dont need a sepcific team to get acces to some sort of controler room

Are you dyslexic

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#7 2019-04-23 15:27:21

ShadowsEdge
Member
From: somewhere in space ig
Joined: 2018-11-06
Posts: 1,010

Re: user amount gates and doors

peace wrote:

i was also thinking of freind door/gates and crew door/gates and owner door/gates so th eowner/crew/freidns dont need a sepcific team to get acces to some sort of controler room

I can understand the friend doors/gates, kind of makes sense. Although, not really something that I would imagine would be added into the game, since the owner could just give them godmode, eliminating the purpose of them. As for the Owner/Crew doors/gates, they're unneeded, the only can just fly to where they need to go, and crew members would also be able to just fly to wherever they need to go (If they're given the permission to).


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#8 2019-04-23 15:39:50

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: user amount gates and doors

but what if ur afk?


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thanks hg for making this much better and ty for my avatar aswell

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#9 2019-04-23 15:46:49

ShadowsEdge
Member
From: somewhere in space ig
Joined: 2018-11-06
Posts: 1,010

Re: user amount gates and doors

peace wrote:

but what if ur afk?

If the owner is afk, you still wouldn't need the Owner or Crew doors, Crew members, in most cases, have godmode access to the worlds that belong to their crew. And if you're the owner, the owner gate still doesn't matter.

The FRIEND gate is different. Most of the time, friend gates are unneeded, since the owner can just give edit, or godmode. However, I can see circumstances where it could be useful. Although, for the very little circumstances it DOES provide, and the little amount to the gameplay it would add, I doubt it would be added.


Don't ask me what I'm doing, I don't even know what I'm doing.

   ~BeepnBoop

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#10 2019-04-23 19:34:26

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: user amount gates and doors

it will be easier to move thorugh a door/gate then havign to turn on goodmode alos what if its locked insde  1 block?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#11 2019-04-24 01:27:57

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: user amount gates and doors

peace wrote:

it will be easier to move thorugh a door/gate then havign to turn on goodmode alos what if its locked insde  1 block?

You can just press g and when you're on the other side press g again without stopping to move. Unless you click the godmode button and build at the same time it's probably faster (I don't know if godmode max speed is faster than walking full speed but I think it might be)


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#12 2019-04-24 13:33:35

MWstudios
Member
From: World 4-2
Joined: 2018-04-06
Posts: 1,331

Re: user amount gates and doors

SpetnaZ wrote:
peace wrote:

i was thinking of some door that closes if X players went through it needs to be diffrent pepeole and the same work for opneing doors x players have to touch it (the top side of any other side with gravity effect so you cant just mock the door)

i was also thinking of freind door/gates and crew door/gates and owner door/gates so th eowner/crew/freidns dont need a sepcific team to get acces to some sort of controler room

Are you dyslexic

Yes
now can you stop posting that?


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#13 2019-04-24 19:39:54

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: user amount gates and doors

can we back for my normal suggestion?
(yay i recuperated my first account)


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