Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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1. Integer Blocks
* Purpose
To simplify the large amounts of switches needed to calculate things and store numbers.
* Items
· Integer Change (I can't think of a better name for that)
· Integer Operation
· Integer Comparison Door/Gate
* Parameters
Integer Change: Integer1, Mode, Number/Integer2
Integer Operation: Integer1, Operation, Mode(Add number or another variable), Number/Integer2
Integer Comparison Door/Gate: Integer1, Comparison Mode, Mode, Number/Integer2
* Actions
Integer Change: Change Integer1 to Number/Integer2
Integer Operation: Returns result of Integer1 <operation> Number/Integer2 to Integer1.
Integer Comparison Door/Gate: If Integer1 <comparison> Number/Integer2 is true, door opens, gate closes, vice versa.
2. Timed Shatter Block
* Purpose
To make timed systems better and to make cool minigames.
* Items
· Timed Shater Block
* Parameters
Timed Shatter Block: TimeToShatter, TimeForReappearence
* Actions
Timed Shatter Block: After a player steps on it, it disappears after <TimeToShatter> seconds, and reappears after <TimeForReappearence> seconds.
~meow~
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#Joe Griffin
Thanks HG for the signature and avatar!!!
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1. Integer Blocks
Yknow it would be really cool if you would actually explain the game mechanics behind these instead of just what they were meant to do. Change integers/numbers. What does that even mean?
Timed Shatter Block: After a player steps on it, it disappears after <TimeToShatter> seconds, and reappears after <TimeForReappearence> seconds.
https://forums.everybodyedits.com/viewt … p?id=41442
That would be a Vanish door.
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ILikeTofuuJoe wrote:1. Integer Blocks
Yknow it would be really cool if you would actually explain the game mechanics behind these instead of just what they were meant to do. Change integers/numbers. What does that even mean?
ILikeTofuuJoe wrote:Timed Shatter Block: After a player steps on it, it disappears after <TimeToShatter> seconds, and reappears after <TimeForReappearence> seconds.
https://forums.everybodyedits.com/viewt … p?id=41442
That would be a Vanish door.
But it also has a cool feature, it also combines the shatter door, meaning that you can skip the wait with a few touches.
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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Integer Door:
https://forums.everybodyedits.com/viewt … p?id=44568
F
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