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#1 2019-02-10 11:18:56

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,864

rainbow door

pretty simple a door/gate that open/closes if you got:

  • x coins

  • x b coins

  • x deaths

  • x switch activated

  • x global switch activated

  • basically everything wiht a number all X's ar esame so if you insert 1 oyu need 1 of ALL these requirements to not make it confusing this is for EE for EEU make an proper multi door setable wiht ALL variables


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#2 2019-02-10 11:33:21

2B55B5G TNG
Member
From: Levitation Planet
Joined: 2016-08-27
Posts: 1,001

Re: rainbow door

How to unlock rainbow door?
You need all rainbow clocks in all campaigns, easy right?


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#3 2019-02-10 14:04:47

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,864

Re: rainbow door

2B55B5G TNG wrote:

How to unlock rainbow door?
You need all rainbow clocks in all campaigns, easy right?

i'd make it get 1 rainbow time to make it a nice chnalge for everyone


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#4 2019-02-10 14:16:36

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,179

Re: rainbow door

and how does all that information fit inside a 16x16px or 24x24px block?

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#5 2019-02-10 16:53:18

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,405
Website

Re: rainbow door

You can just use this and it will also work
NlMGsbm.png

Jokes aside I like this idea. It can already be done but (Like I said on all ideas that can already be done but now it's smaller) it's smaller so if you want to make a room where you can only get into if you have everything you don't have to place 5 blocks (Or 6 to 9 for team, zombie, crown and trophy doors even though they don't work with rainbow door) every time but you can just place 1. If you want to have multiple of those doors you will lose 80% less space to the doors since it's only 1 and not 5. If you are gonna say 'But it's useless even if you save 4 blocks' look at what you think of switch resetter. You can also make a switch resetter without the block and just placing all switches individually in a long line that will take up 50 blocks for like 20 IDs


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#6 2019-02-10 18:41:46

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,864

Re: rainbow door

my idea is based of the effect resetter it doesnt reset timed effects as that could be buggy same here for win/crown/zombie/team/key maby an option to disable global switch could be added to my suggestion


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#7 2019-02-10 20:34:23

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 5,958

Re: rainbow door

Opens/Closes when a specific campaign world is beaten.

Useful to automatically define if a player should be treated at an easier difficulty.


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#8 2019-02-11 06:53:50

Joeyc
Guest

Re: rainbow door

worst campaign only door this is epic

#9 2019-02-11 07:47:12

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,864

Re: rainbow door

no no and no thjsi would exclude the BIG majority of the playe rbase if CTM2 for exmaple is set (you would also need to beat the tiers before thet)


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#10 2019-02-11 08:04:50

Crybaby
Formerly minimania
From: Takes Over
Joined: 2015-02-22
Posts: 3,850

Re: rainbow door

Yes, finally a way to kick those rotten pro players out of your boss to code worlds so they don't get the code too easily!


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#11 2019-02-11 12:39:40

MWstudios
Member
From: World 4-2
Joined: 2018-04-06
Posts: 1,284

Re: rainbow door

Latif wrote:

and how does all that information fit inside a 16x16px or 24x24px block?

pyup0Iv.pngrFnZIqT.pngceSP0bu.png
On 16×16 it looks a bit ****, but on 24×24 it's more readable and you can see the actual graphic behind the numbers
but about the switches, that just won't fit

Last edited by MWstudios (2019-02-11 12:40:02)


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#12 2019-02-11 13:15:27

rgl32
Member
Joined: 2015-02-15
Posts: 542

Re: rainbow door

MWstudios wrote:
Latif wrote:

and how does all that information fit inside a 16x16px or 24x24px block?

https://imgur.com/pyup0Iv.pnghttps://im … eSP0bu.png
On 16×16 it looks a bit ****, but on 24×24 it's more readable and you can see the actual graphic behind the numbers
but about the switches, that just won't fit

None of those are readable...

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#13 2019-02-11 14:11:54

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,348

Re: rainbow door

no
you wont be able to fit all the necessary details in a 24x24 graphic and make it readable and not cluttered


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#14 2019-02-11 14:18:22

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,240

Re: rainbow door

I doubt anyone would really find much use for this.
If you want your world to have varying difficulties, you could just use switches and let people pick their own difficulty.


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#15 2019-02-11 15:16:22

NorwegianboyEE
Member
From: Norway
Joined: 2015-03-16
Posts: 1,270

Re: rainbow door

I'd hate to get railroaded into a "easy" difficulty simply because i didn't want to play certain campaigns. Some people just don't do campaigns, not because they lack the skill, but because they simply find it boring and not worth the effort.


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#16 2019-02-11 15:33:12

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,864

Re: rainbow door

its just 1 number since it affetcs for ony 1 number EX: 1 of everythign (1 coin 1 bcoin 1 death switch 1 g switch 1)


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#17 2019-02-11 15:34:28

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,864

Re: rainbow door

Crybaby wrote:

Yes, finally a way to kick those rotten pro players out of your boss to code worlds so they don't get the code too easily!

*is a noob** *taakes 50 days to complete PF T1* *gest kcikced out of that boss because of that*


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#18 2019-02-11 23:26:12

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,083
Website

Re: rainbow door

i cant wait to make it so only people who havent beaten tutorials 1 can play my world


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#19 2019-02-13 15:03:48

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,757
Website

Re: rainbow door

What would be the point of a door that has the same value for everything? You often want to clear all effects, but I don't think I've ever seen anyone check for the same number of coins, deaths and switches //forums.everybodyedits.com/img/smilies/tongue

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#20 2019-02-13 20:19:42

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,864

Re: rainbow door

LukeM wrote:

What would be the point of a door that has the same value for everything? You often want to clear all effects, but I don't think I've ever seen anyone check for the same number of coins, deaths and switches //forums.everybodyedits.com/img/smilies/tongue

true true ture but i thought it would be nice to have


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