Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
Topic closed
I really like this idea. I'd assume there'd be a small little energy bonus for completion of each world too which the noobies would appreciate.
I think the main benefit of this is that it would allow new players to learn a little more about the game as each update world would act as a mini tutorial and advertisement for what's new. That way, we wouldn't need to add a new tutorial world every time there have been a few updates that add game-changing content.
Offline
It'd be tedious trying to get to up to date update worlds if you just start the game, and the newest update world is tier 10+
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
i woudl rate this easy-medium at most as someof the update worlds can become quite annoyin gsometimes give a reqward that has somethign to do wiht that update if possible (for NPC update give 1 smiley npc)
thanks hg for making this much better and ty for my avatar aswell
Offline
I really like this idea. I'd assume there'd be a small little energy bonus for completion of each world too which the noobies would appreciate.
I think the main benefit of this is that it would allow new players to learn a little more about the game as each update world would act as a mini tutorial and advertisement for what's new. That way, we wouldn't need to add a new tutorial world every time there have been a few updates that add game-changing content.
What about giving them in the end an update lamp? Glows yellow when a new update is coming today. Glows red when there’ll be update this week.
wasnt the update world for toxic literally a medium-hard world
thats not an easy campaign
oh yeha forgot that one woops rest is quite easy-med
thanks hg for making this much better and ty for my avatar aswell
Offline
Pages: 1
Topic closed
[ Started around 1733247780.2948 - Generated in 0.092 seconds, 12 queries executed - Memory usage: 1.46 MiB (Peak: 1.59 MiB) ]