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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-11-03 20:36:27, last edited by Latif (2018-11-06 17:33:51)

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

[Release] AutoMorpher 1.2

This bot will automatically morph shadow and frame blocks. Here are some examples:
CQNB627.gif LZ9ER8u.gif qReONr5.gif

You can download it here. (version 1.2)

Enjoy //forums.everybodyedits.com/img/smilies/smile

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#2 2018-11-03 20:38:46

Yonanoke
Formerly Glaauber
From: Kumamoto, Japan
Joined: 2015-07-07
Posts: 389
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Re: [Release] AutoMorpher 1.2

wow, good.


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#3 2018-11-03 20:42:51

MWstudios
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Posts: 1,331

Re: [Release] AutoMorpher 1.2

Oh great!
Wonder how you managed to program this though


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#4 2018-11-03 21:00:17

Latif
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From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: [Release] AutoMorpher 1.2

MWstudios wrote:

Oh great!
Wonder how you managed to program this though

It's basically checking the blocks around it, not really that hard. I made this bot in a few hours.

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#5 2018-11-04 15:55:53, last edited by Latif (2018-11-06 17:36:06)

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: [Release] AutoMorpher 1.2

1.1

Quick update

* Auto morphing shadow blocks works with any shadow block now.
* Fixed issue detecting void. Morphables should work fine on world borders now (thanks to Pipec).
* Added auto morphing frames
* Added an option to enable/disable updating morphables. The spoiler below shows an example.

Example

Updated the download link in the topic.

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#6 2018-11-04 16:33:12

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [Release] AutoMorpher 1.2

ok an deasy btot yet it does greta things lol


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thanks hg for making this much better and ty for my avatar aswell

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#7 2018-11-05 01:32:49

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
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Re: [Release] AutoMorpher 1.2

Seems like the only way to not get shadows to go around actions is to disable auto-shadow, manually place shadows, then enable auto-shadow again


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#8 2018-11-05 10:11:18

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: [Release] AutoMorpher 1.2

ILikeTofuuJoe wrote:

Seems like the only way to not get shadows to go around actions is to disable auto-shadow, manually place shadows, then enable auto-shadow again

Yeah this kinda annoyed me too. The bot currently detects any block on the foreground layer, so it detects decorations and action blocks too. If I want the bot to detect normal blocks only I would have to make a list of block IDs and update it every time the game updates. That's lots of work, unless someone else has already made it and doesn't mind sharing it.

I might do it though. It should be worth it.

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#9 2018-11-06 06:28:58, last edited by ILikeTofuuJoe (2018-11-06 06:31:40)

ILikeTofuuJoe
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From: Obvervable Universe
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Re: [Release] AutoMorpher 1.2

one big problem is signs, do all decorations too. Also portals and keys and coins ans switches too

sugestion: ignore foregrounds option
basically the shadow cannot overwrite any foregroound


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#10 2018-11-06 16:09:24

daneeko
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From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: [Release] AutoMorpher 1.2

ILikeTofuuJoe wrote:

one big problem is signs, do all decorations too. Also portals and keys and coins ans switches too

sugestion: ignore foregrounds option
basically the shadow cannot overwrite any foregroound

theres a different message handler for every type of block, for example theses message type "b" which only handles normal blocks which are foreground like normal block packs (basic, beta, mineral, etc.) so that one is down


UzI5nBc.png

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#11 2018-11-06 17:34:43

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: [Release] AutoMorpher 1.2

1.2

* The bot now ignores action blocks and decorations (coins, arrows, etc.) except doors and gates (coin doors, switches), but you can turn this off if you want.
* Added auto morph for clouds, storm clouds and fog
* Added an option to turn off auto morph completely
* The application now checks on new updates when you start it up

---

ILikeTofuuJoe wrote:

one big problem is signs, do all decorations too. Also portals and keys and coins ans switches too

sugestion: ignore foregrounds option
basically the shadow cannot overwrite any foregroound

What about turning off auto shadow?

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#12 2018-11-11 22:31:03

kubam1336
Member
Joined: 2015-02-18
Posts: 17

Re: [Release] AutoMorpher 1.2

Seems good but it keeps "connecting" for me, even if second "me" joined the world

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