Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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wow, good.
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Oh great!
Wonder how you managed to program this though
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Oh great!
Wonder how you managed to program this though
It's basically checking the blocks around it, not really that hard. I made this bot in a few hours.
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Quick update
* Auto morphing shadow blocks works with any shadow block now.
* Fixed issue detecting void. Morphables should work fine on world borders now (thanks to Pipec).
* Added auto morphing frames
* Added an option to enable/disable updating morphables. The spoiler below shows an example.
Updated the download link in the topic.
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ok an deasy btot yet it does greta things lol
thanks hg for making this much better and ty for my avatar aswell
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Seems like the only way to not get shadows to go around actions is to disable auto-shadow, manually place shadows, then enable auto-shadow again
~meow~
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#Joe Griffin
Thanks HG for the signature and avatar!!!
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Seems like the only way to not get shadows to go around actions is to disable auto-shadow, manually place shadows, then enable auto-shadow again
Yeah this kinda annoyed me too. The bot currently detects any block on the foreground layer, so it detects decorations and action blocks too. If I want the bot to detect normal blocks only I would have to make a list of block IDs and update it every time the game updates. That's lots of work, unless someone else has already made it and doesn't mind sharing it.
I might do it though. It should be worth it.
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one big problem is signs, do all decorations too. Also portals and keys and coins ans switches too
sugestion: ignore foregrounds option
basically the shadow cannot overwrite any foregroound
~meow~
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#Joe Griffin
Thanks HG for the signature and avatar!!!
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one big problem is signs, do all decorations too. Also portals and keys and coins ans switches too
sugestion: ignore foregrounds option
basically the shadow cannot overwrite any foregroound
theres a different message handler for every type of block, for example theses message type "b" which only handles normal blocks which are foreground like normal block packs (basic, beta, mineral, etc.) so that one is down
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* The bot now ignores action blocks and decorations (coins, arrows, etc.) except doors and gates (coin doors, switches), but you can turn this off if you want.
* Added auto morph for clouds, storm clouds and fog
* Added an option to turn off auto morph completely
* The application now checks on new updates when you start it up
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one big problem is signs, do all decorations too. Also portals and keys and coins ans switches too
sugestion: ignore foregrounds option
basically the shadow cannot overwrite any foregroound
What about turning off auto shadow?
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Seems good but it keeps "connecting" for me, even if second "me" joined the world
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