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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-09-22 20:13:06

pncordik
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From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

non-sense of slow effect

the design does not have sense
i dont requiring, its just my opinion //forums.everybodyedits.com/img/smilies/big_smile


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#2 2018-09-22 21:55:52

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: non-sense of slow effect

What doesn't make sense about it? The backwards arrow meaning slow thing?

We tried various graphics that would make more 'sense', but none of them were really obvious what they were... It turns out there isn't really a universally understood symbol for slow...

In the end we decided on a slightly darker backwards facing arrow for slow, and a slightly brighter forwards facing one for fast, which although when you actually think about it doesn't really make sense, we all thought it was the most obvious at a glance.

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#3 2018-09-22 22:04:54

MWstudios
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From: World 4-2
Joined: 2018-04-06
Posts: 1,331

Re: non-sense of slow effect

Try using two arrows for fast and one arrow for slow


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#4 2018-09-22 22:14:24

azurepudding
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Joined: 2016-11-18
Posts: 726

Re: non-sense of slow effect

I think it makes sense, I mean a right pointing arrow is mainly known as "going forward" (even though you can move left).  Most platforming videogames have you heading left to right.  So with that in mind, a right facing arrow appears to be giving an extra boost forward, while a left facing one appears to be giving resistance against you.

LukeM wrote:

What doesn't make sense about it? The backwards arrow meaning slow thing?

We tried various graphics that would make more 'sense', but none of them were really obvious what they were... It turns out there isn't really a universally understood symbol for slow...

In the end we decided on a slightly darker backwards facing arrow for slow, and a slightly brighter forwards facing one for fast, which although when you actually think about it doesn't really make sense, we all thought it was the most obvious at a glance.

Did not know about the arrow brightness being different.  You can only just barely tell when they're beside each other //forums.everybodyedits.com/img/smilies/tongue


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#5 2018-09-22 22:20:47

MWstudios
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Re: non-sense of slow effect

LukeM wrote:

In the end we decided on a slightly darker backwards facing arrow for slow, and a slightly brighter forwards facing one for fast, which although when you actually think about it doesn't really make sense, we all thought it was the most obvious at a glance.

oVvgQiY.png
Wow. Such different brightness.


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#6 2018-09-23 00:33:20

LukeM
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Re: non-sense of slow effect

azurepudding wrote:

Did not know about the arrow brightness being different.  You can only just barely tell when they're beside each other //forums.everybodyedits.com/img/smilies/tongue

MWstudios wrote:

oVvgQiY.png
Wow. Such different brightness.

I didn't say it was a big difference //forums.everybodyedits.com/img/smilies/tongue (the 'obvious at a glance' thing was referring to the direction rather than the colour)
It just sort of makes the fast effect look slightly bolder and the slow effect look slightly dimmer, which although it doesn't make it obvious on its own, does kind of help with the overall effect.

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#7 2018-09-23 05:15:33

Andymakeer
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From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: non-sense of slow effect

replace the arrow with a pumpkin

make it slow the player

the player will know that its an slow effect

the icon doesnt have to make sense at all, that non-ludic


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#8 2018-09-23 06:06:15

HeyNK
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Joined: 2017-04-07
Posts: 1,318

Re: non-sense of slow effect

(>) slow
(>>) normal
(>>>)fast

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#9 2018-09-23 16:28:16

Freckleface
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Joined: 2015-04-02
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Re: non-sense of slow effect

HeyNK wrote:

(<) slow
(>) normal
(>>)fast

Fixed


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#10 2018-09-23 17:53:05

LukeM
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From: England
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Re: non-sense of slow effect

HeyNK wrote:

(>) slow
(>>) normal
(>>>)fast

The problem with that is you can't really fit it (well) in a 16x16 image... (plus as Freckleface says I'd assume that two arrows would mean fast, not normal speed)

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#11 2018-09-23 18:04:07, last edited by Minimania (2018-09-23 20:39:15)

Minimania
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From: PbzvatFbba 13
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Posts: 6,387

Re: non-sense of slow effect

LukeM wrote:
HeyNK wrote:

(>) slow
(>>) normal
(>>>)fast

The problem with that is you can't really fit it (well) in a 16x16 image... (plus as Freckleface says I'd assume that two arrows would mean fast, not normal speed)

Hold my beer

EDIT:

8vQSrYf.png

Very simple. It's possible that we can keep three arrows for fast, keep one arrow for normal, and have a backwards arrow for slow, and make the color difference a lot more noticable.


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