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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#76 2018-08-27 17:43:25

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EE Universe - What To Expect?

LukeM wrote:

7) World Owner with colored username?
Not sure what you mean...

he manes you can tell apart worl downers by a colored useranme


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thanks hg for making this much better and ty for my avatar aswell

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#77 2018-08-27 17:56:12, last edited by LukeM (2018-08-27 17:56:37)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: EE Universe - What To Expect?

Introduction wrote:

Will you be able to create custom-made blocks?
Probably not, its just too hard to moderate //forums.everybodyedits.com/img/smilies/tongue (although you'll probably be able to 'customise' blocks by adding decos in front)
Will there be better jump physics?
Maybe, depends what you mean by 'better'
Will there be a brand new currency other than energy?
Maybe, we're still not sure about all that stuff
Will you be able to buy bigger worlds?
There will most likely be bigger worlds than 300x300

(sorry for the uncertain answers, but a lot of stuff is still undecided and will depend on how things go during the rest of development)

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#78 2018-08-27 18:17:21

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,395

Re: EE Universe - What To Expect?

Will there be more design contests, such as load screens and new blocks and such? Also, is it possible that EEU might incorporate more and more suggestions from Graphics/Game Suggestions?


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#79 2018-08-27 18:17:59

Jorc
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From: Petoria
Joined: 2016-03-20
Posts: 1,351

Re: EE Universe - What To Expect?

is xenonetix gonna become chris benjaminsen of EE universe?

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#80 2018-08-27 19:27:19

Vitalijus
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From: Lithuania
Joined: 2015-02-15
Posts: 1,384
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Re: EE Universe - What To Expect?

TaskManager wrote:

did you just make that or its a leak
a black colored party hat would look damn weird to say the least

racist


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#81 2018-08-27 19:52:59

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EE Universe - What To Expect?

will you be bable to recolor allblock slike you want? like w enow haeve 3 carpets in domestick and if oyu want some sort of orange/yelowish one will you be able to make it?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#82 2018-08-28 05:03:27

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
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Re: EE Universe - What To Expect?

peace wrote:

will you be bable to recolor allblock slike you want? like w enow haeve 3 carpets in domestick and if oyu want some sort of orange/yelowish one will you be able to make it?

Probably not


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#83 2018-08-28 05:21:20, last edited by SirJosh3917 (2018-08-28 05:21:30)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: EE Universe - What To Expect?

since there are multiple layers will you be adding partially transparent blocks to add a discoloration effect to some blocks

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#84 2018-08-28 05:36:57

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
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Re: EE Universe - What To Expect?

Auto-morphing blocks are an excellent choice. Now working with fog and cloud decorations could be fun!

People have been talking about vector graphics, and I think they would work well for menus. The main problem could be the stretching of fonts, because the current fonts the game uses (besides Arial) are pixelated and only work well in a few sizes. Modifying the fonts, or using new ones entirely is something to consider.

From what I understand, Everybody Edits Universe will come with Vision Blockers, meaning that an expanded view wouldn't be much of a problem for worlds using the illusion of areas being separated. Could we finally get the great fullscreen experience we've been waiting for?

Xenonetix wrote:

Eventually, we still feel we have to shut down the online servers for Everybody Edits, but we are considering providing a single-player offline version of the game for you to play for as long as you like! This version of the game would mean you could download any levels you like from Everybody Edits, and play them as you wish at your own leisure. All the campaign levels would most likely be included automatically, and you can download your favourite levels, which you can play whenever you feel like it! It may also be possible to edit levels yourself from this version, and send levels to any friends who would still like to play this single-player edition.

Thank you for really considering this option. It is nice to know that old levels could be easy to play on the classic client and that is one of the things I've been wanting a lot.

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#85 2018-08-28 05:53:13

HeyNK
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Joined: 2017-04-07
Posts: 1,318

Re: EE Universe - What To Expect?

Petition to have old EE renamed to "Only You Edit" after shutdown

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#86 2018-08-28 06:58:33

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: EE Universe - What To Expect?

ninjasupeatsninja wrote:

since there are multiple layers will you be adding partially transparent blocks to add a discoloration effect to some blocks

form what i understadn you can place decos ontop of blocks so that emans if fog/windows still exist in EEU andnd you place them on top...


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#87 2018-08-28 11:43:24

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: EE Universe - What To Expect?

I remember when LukeM wrote about universal gate/door thing, that mean gate/door that depends on customizable condition, like key, number of coins, time, switch or something else
so maybe go step further and give it customizable physic, like "from x -> to y" tab, that mean without condition fulfillment, block have none physic, but with condition fulfillment, block have solid physic
so change that "none" to customizble "half block <morph>, one way block <morph>, water, mud, gravity arrow, boost, none, solid, ice, no gravity dot, big dot, hazard, portal <ID> <Target>, switch <ID> ect.." and same in other way,


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#88 2018-08-28 13:13:53

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: EE Universe - What To Expect?

will the Smile Customization have a favorite tab?

Like the current tab but it saves each combination i marked as favorite


F

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#89 2018-08-28 14:35:00

Anatoly
Guest

Re: EE Universe - What To Expect?

LukeM wrote:
Anatoly wrote:

1) If Patreon gets enough money, will you keep EE Servers?
Probably not... Splitting EE's players between two versions is probably not a very good idea (and PlayerIO server costs aren't an insignificant amount of money, so its probably not worth it to keep them running for a very small proportion of people to play)
2) How will bot coding be? Like is it easy to connect? It took me 3 years to connect to EE. i dont want to see same problems.
The problem here wasn't the difficulty of the actual API, it was because you were using a mac, and macs don't support .net without a load of extra things you need to install. The default API released at the start will probably be JavaScript, because thats what the client will be using, so it will be fairly easy to use on any OS, other APIs may be released in the future, but probably not for a while (I guess we might release a .net one fairly early too because thats what the server will be using)
3) Will the gem-currency be available to get without donating?
The whole point of a gem currency is to help fund the game by allowing people to pay for cosmetics or to buy things straight away instead of with energy or whatever, so the answer is probably not (apart from maybe a small number like from log in bonuses currently)
4) Will you rename GM to VIP?
Idk
5) If not (1), can you ask PIO to move to a lower deal, which will take less money from patreon/nothing at all.
Probably not... Any lower tier would mean that we'd be over the BigDB limit //forums.everybodyedits.com/img/smilies/tongue
6) Open source first versions?
First versions of the rEEboot or the 'first version' if EE (current EE)? First one: no. Second answer: probably not
7) World Owner with colored username?
Not sure what you mean...
8) Ability to change block size in settings?
Depends if we can get vector graphics looking good
9) Levels/Rankings?
Not sure what you mean...
10) More coin colors, or world owner can chose allowed coin colors? Will a multicolor coin exist?
Not sure
11) Change to Forum Staff?
Why?
12) Possibly release bot API early and notwhen game is 1 month old.
Depends how much effort is needed to convert whatever we are using for the client into a bot API, if its difficult then of course we are going to prioritise actually making the game, so it might be a bit delayed.

thats bad. it should support any device including mac (linux).




Will it be playale on iphone?

#90 2018-08-28 14:52:07

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: EE Universe - What To Expect?

Anatoly wrote:

including mac (linux)

i'm confused


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signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#91 2018-08-28 14:54:40

minam
Member
Joined: 2016-02-10
Posts: 459

Re: EE Universe - What To Expect?

Anatoly wrote:

Will it be playale on iphone?

And some other questions that you have asked have been hinted by the xenon himself.

https://forums.everybodyedits.com/viewt … 35#p721735


Isn't this eggciting?
ZWfJa.gif07acp.gif

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#92 2018-08-28 16:16:12

den3107
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From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: EE Universe - What To Expect?

Anatoly wrote:

thats bad. it should support any device including mac (linux).

I assume you're talking about the API here? as said there will probably be provided a .net format (which can support unix system when writen in .net core) and a javascript api, which is obviously supported anywhere.

Anatoly wrote:

Will it be playale on iphone?

It's a browsergame. so as long as the controls would be mapped for a touchscreen, it's technically playable.

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#93 2018-08-28 17:21:59, last edited by daneeko (2018-08-28 17:22:25)

daneeko
Member
From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: EE Universe - What To Expect?

HeyNK wrote:

Petition to have old EE renamed to "Only You Edit" after shutdown

OYE


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#94 2018-08-31 02:49:00, last edited by GreenBirdMusic (2018-08-31 05:37:11)

GreenBirdMusic
New Member
Joined: 2018-08-31
Posts: 6

Re: EE Universe - What To Expect?

PLEASE, PLEASE LEAVE EE UP, and please keep updating it, some of us dont want to stop playing EE, some of us want it to live on, please dont close it!

Edit:
I made a world for voting to keep EE multiplayer, aka NORMAL EE MULTIPLAYER, here is the world ID: PWcYg7QeQwcUI

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#95 2018-08-31 03:31:57

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: EE Universe - What To Expect?

GreenBirdMusic wrote:

PLEASE, PLEASE LEAVE EE UP, and please keep updating it, some of us dont want to stop playing EE, some of us want it to live on, please dont close it!

It is not going to die; it is going to be revamped.
It will spiritually live on.


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#96 2018-08-31 05:56:29

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
Website

Re: EE Universe - What To Expect?

we can be considered "old players" and "new players" at the same time. We are old players because we played since the start, and are als new players because we are new. Will happen in EEU release


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#97 2018-08-31 07:02:33

GreenBirdMusic
New Member
Joined: 2018-08-31
Posts: 6

Re: EE Universe - What To Expect?

did you check out the EE world above
its how many players want the original EE to always have multiplayer

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#98 2018-08-31 07:43:04

Kkay
Formerly Kaydog99
From: Canda eh
Joined: 2015-08-20
Posts: 495

Re: EE Universe - What To Expect?

den3107 wrote:
Anatoly wrote:

thats bad. it should support any device including mac (linux).

I assume you're talking about the API here? as said there will probably be provided a .net format (which can support unix system when writen in .net core) and a javascript api, which is obviously supported anywhere.

Anatoly wrote:

Will it be playale on iphone?

It's a browsergame. so as long as the controls would be mapped for a touchscreen, it's technically playable.

If you can get Fortnite and Minecraft on an iPhone it definitely wouldn't be impossible to get EE on one of all things, but that's just an ENTIRE different process, it would probably play really really bad and if they're expecting Reboot after 2019 putting the game on a phone would be the last of their problems

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#99 2018-09-01 00:34:53

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: EE Universe - What To Expect?

Andymakeer wrote:

will the Smile Customization have a favorite tab?

Like the current tab but it saves each combination i marked as favorite

This is the plan, yes, so you may be able to have, for example, 10 presets that you've customized, and switch between them at will while you're in worlds. //forums.everybodyedits.com/img/smilies/smile


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#100 2018-09-01 01:59:15

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: EE Universe - What To Expect?

Will we have a condensed set of blocks? Like what's the block situation going to be like in general? Because I've had a lot of catching up to do with the blocks added in the past 5 years and one thing I've noticed is that there's like 5+ wooden panel blocks split across 2 different packs. And that's just background blocks. Are we going to get one or two catch-all replacement wood panel blocks or how exactly are we dealing with the massive amounts of blocks we currently have?


"Sometimes failing a leap of faith is better than inching forward"
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