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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2018-01-03 20:30:43

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 2,718
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Re: Vanish door

Why is this a graphics suggestion...?

I'd think having only one input instead of 2 would be nicer because Q/E purposes. Not that you'd need much Q/E with these blocks, but...


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#27 2018-01-03 20:58:09

mutantdevle
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From: Hell
Joined: 2015-03-31
Posts: 2,168
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Re: Vanish door

Slabdrill wrote:

I'd think having only one input instead of 2 would be nicer because Q/E purposes. Not that you'd need much Q/E with these blocks, but...

I disagree. Having 2 separate values is far more practical and makes the block so much more useful. I can see people wanting a far higher delay than they would a high interval. In other occasions, players may want the opposite. An example you could relate to would be to set up a delay in a switch machine that would be practical to reuse. In this case, chances are you are going to want the block to reappear as fast as possible to reuse it again.


Another point for the suggestion in general would be to allow values of 0. A delay of 0 would cause the block to disappear almost immediately (functioning as a way to kill momentum). Likewise, an interval of 0 will cause the block to reappear almost instantly; this would probably make the block impassable in most circumstances however I think that gravity could pull you through the block as it disappeared.


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#28 2018-01-04 15:39:43

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Vanish door

Slabdrill wrote:

Why is this a graphics suggestion...?

because I wanted it to be.


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#29 2018-07-12 05:09:30

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Vanish door

Bump since it's an idea for the reboot as well.


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#30 2018-07-14 04:16:07

azurepudding
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Joined: 2016-11-18
Posts: 442

Re: Vanish door

Whirl wrote:

It's literally timed doors, but similar.

"it is exactly the same, except it is similar" ???? what



Anyway collapsing/vanishing blocks would be great, also what if there was a variant that would only count down by one if it's touched? for example if you jump on a block that says 3, it'll decrease to 2.  you could stand on it as long as you want, but if you leave the block and touch it again, it'll decrease by 1 again.  This could have some puzzle use that's not necessarily time-based.  Maybe have a switch or something that could reset these

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#31 2018-07-14 18:24:55

Nikodemzak
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From: England
Joined: 2016-12-11
Posts: 53

Re: Vanish door


?type=online&name=nikodemzak ?type=energy&name=nikodemzak ?type=gems&name=nikodemzak ?type=loginstreak&name=nikodemzak
?type=lastlogin&name=nikodemzak ?type=itemsbought&name=nikodemzak ?type=registered&name=nikodemzak ?type=location&name=nikodemzak

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#32 2018-07-14 19:10:03

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Vanish door

azurepudding wrote:
Whirl wrote:

It's literally timed doors, but similar.

"it is exactly the same, except it is similar" ???? what



Anyway collapsing/vanishing blocks would be great, also what if there was a variant that would only count down by one if it's touched? for example if you jump on a block that says 3, it'll decrease to 2.  you could stand on it as long as you want, but if you leave the block and touch it again, it'll decrease by 1 again.  This could have some puzzle use that's not necessarily time-based.  Maybe have a switch or something that could reset these

I actually really like this idea, would you mind if I feature this in the original post so it could perhaps be seen easier?


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#33 2018-07-14 19:10:58

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,309

Re: Vanish door

This idea is not possible to implement in current EE game.

However, if Devs keeps the promise for the EverybodyEdits reboot, then this might work as a idea!


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#34 2018-07-14 19:12:50

minimania
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Posts: 2,949

Re: Vanish door

Michele wrote:

This idea is not possible to implement in current EE game.

How are you so sure that it's impossible to implement in the current game?


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#35 2018-07-14 20:38:50

Emily
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Joined: 2015-07-27
Posts: 24

Re: Vanish door

Not really a fan of how its a green block. Maybe it could look like the brick blocks (ID: 16 & 1022) and you can still set a time limit, but overtime the block would become cracked until it breaks. This would also be better for art.
pjZQ9X2.png


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#36 2018-07-14 20:46:51

azurepudding
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Joined: 2016-11-18
Posts: 442

Re: Vanish door

minimania wrote:
azurepudding wrote:
Whirl wrote:

It's literally timed doors, but similar.

"it is exactly the same, except it is similar" ???? what



Anyway collapsing/vanishing blocks would be great, also what if there was a variant that would only count down by one if it's touched? for example if you jump on a block that says 3, it'll decrease to 2.  you could stand on it as long as you want, but if you leave the block and touch it again, it'll decrease by 1 again.  This could have some puzzle use that's not necessarily time-based.  Maybe have a switch or something that could reset these

I actually really like this idea, would you mind if I feature this in the original post so it could perhaps be seen easier?

lol.. go ahead, I got the idea from Yoshi's Island.  Though actually I forget if it counted down from each touch or began from first contact.. there were these platforms with numbers on them.

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#37 2018-07-18 12:37:28

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Vanish door

Emily wrote:

Not really a fan of how its a green block. Maybe it could look like the brick blocks (ID: 16 & 1022) and you can still set a time limit, but overtime the block would become cracked until it breaks. This would also be better for art.
https://i.imgur.com/pjZQ9X2.png

I feel that a graphic like this would work better for something akin to a "crumble" block, which you can break by going at it with enough velocity.


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#38 2018-07-18 15:34:49

ILikeTofuuJoe
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Re: Vanish door

Too many suggestions will make the reboot come laater.


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#39 2018-07-18 18:31:50

Jet
Wiki Mod (Formerly zyhrllos)
Joined: 2015-11-08
Posts: 1,971

Re: Vanish door

ILikeTofuuJoe wrote:

Too many suggestions will make the reboot come laater.

no because they dont use suggestions :-)

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#40 2018-07-28 17:07:25

pncordik
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From: Brazil
Joined: 2018-06-23
Posts: 82

Re: Vanish door

its my idea for redesign: V2vpuT9.png, just need of some details

Last edited by pncordik (2018-07-28 17:31:34)


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#41 2018-07-28 17:23:47

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 6,491

Re: Vanish door

pncordik wrote:

its my idea for redesign: https://i.imgur.com/WPDOrnx.png

beautiful


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#42 2018-07-28 19:29:31

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Vanish door

pncordik wrote:

its my idea for redesign: https://i.imgur.com/V2vpuT9.png, just need of some details

I like the color, not the logo quite as much


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#43 2018-08-02 16:13:11

N1cholas7778
Member
From: On Earth, duh
Joined: 2015-02-16
Posts: 12

Re: Vanish door

I think that the idea is good, but I just don't really like the look of the style inside of it. It looks like a wifi icon.


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#44 2018-08-02 19:42:31

minimania
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From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,949

Re: Vanish door

N1cholas7778 wrote:

I think that the idea is good, but I just don't really like the look of the style inside of it. It looks like a wifi icon.

Fair opinion, do you have any thoughts for a better logo?


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#45 2018-08-03 06:02:29

Anatoly
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From: Unknown location
Joined: 2015-07-31
Posts: 4,547
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Re: Vanish door

^

3 Vertical lines

EDIT: |||

Last edited by Anatoly (2018-08-03 06:02:44)

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#46 2018-08-03 09:33:58

Kira
Formerly Dream
Joined: 2015-04-04
Posts: 1,576

Re: Vanish door

snip

Not a big fan. I think Mini's concept is fine as it is. Perhaps another color? A lighter navy color would be appreciated.

Last edited by hummerz5 (2018-08-03 14:30:10)


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