Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

Advertisement

Hello, visitor! These forums are run off of the revenue generated from these ads. If you'd like to support us, please whitelist us or consider donating:

#26 2018-01-03 20:30:43

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 2,472
Website

Re: Vanish door

Why is this a graphics suggestion...?

I'd think having only one input instead of 2 would be nicer because Q/E purposes. Not that you'd need much Q/E with these blocks, but...


I didn't like the big picture. Guess we're back to text.

Offline

Wooted by:

Jet

#27 2018-01-03 20:58:09

mutantdevle
Member
From: Hell
Joined: 2015-03-31
Posts: 1,977
Website

Re: Vanish door

Slabdrill wrote:

I'd think having only one input instead of 2 would be nicer because Q/E purposes. Not that you'd need much Q/E with these blocks, but...

I disagree. Having 2 separate values is far more practical and makes the block so much more useful. I can see people wanting a far higher delay than they would a high interval. In other occasions, players may want the opposite. An example you could relate to would be to set up a delay in a switch machine that would be practical to reuse. In this case, chances are you are going to want the block to reappear as fast as possible to reuse it again.


Another point for the suggestion in general would be to allow values of 0. A delay of 0 would cause the block to disappear almost immediately (functioning as a way to kill momentum). Likewise, an interval of 0 will cause the block to reappear almost instantly; this would probably make the block impassable in most circumstances however I think that gravity could pull you through the block as it disappeared.


Devlin = mutantdevle

kMMA0S6.png dxGW6FY.png

They say that if you stare at an avatar for too long they start to stare back...

"Crumpets, tea, slavery!" - The British Empire.

Offline

Wooted by:

#28 2018-01-04 15:39:43

minimania
Member
From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,566

Re: Vanish door

Slabdrill wrote:

Why is this a graphics suggestion...?

because I wanted it to be.


MuRy4xd.png YYJrxiD.png
Credits to Anatoly for the first, credit to bluecloud for the second.

Offline

#29 2018-07-12 05:09:30

minimania
Member
From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,566

Re: Vanish door

Bump since it's an idea for the reboot as well.


MuRy4xd.png YYJrxiD.png
Credits to Anatoly for the first, credit to bluecloud for the second.

Offline

Wooted by:

HG

#30 2018-07-14 04:16:07

azurepudding
Member
Joined: 2016-11-18
Posts: 210

Re: Vanish door

Whirl wrote:

It's literally timed doors, but similar.

"it is exactly the same, except it is similar" ???? what



Anyway collapsing/vanishing blocks would be great, also what if there was a variant that would only count down by one if it's touched? for example if you jump on a block that says 3, it'll decrease to 2.  you could stand on it as long as you want, but if you leave the block and touch it again, it'll decrease by 1 again.  This could have some puzzle use that's not necessarily time-based.  Maybe have a switch or something that could reset these

Offline

Wooted by:

#31 2018-07-14 18:24:55

Nikodemzak
Member
From: England
Joined: 2016-12-11
Posts: 43

Re: Vanish door


?type=online&name=nikodemzak ?type=energy&name=nikodemzak ?type=gems&name=nikodemzak ?type=loginstreak&name=nikodemzak
?type=lastlogin&name=nikodemzak ?type=itemsbought&name=nikodemzak ?type=registered&name=nikodemzak ?type=location&name=nikodemzak

Pls send help at these cords Latitude 39.0392193 Longitude 39.0392193,125.76252410000006

Offline

#32 2018-07-14 19:10:03

minimania
Member
From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,566

Re: Vanish door

azurepudding wrote:
Whirl wrote:

It's literally timed doors, but similar.

"it is exactly the same, except it is similar" ???? what



Anyway collapsing/vanishing blocks would be great, also what if there was a variant that would only count down by one if it's touched? for example if you jump on a block that says 3, it'll decrease to 2.  you could stand on it as long as you want, but if you leave the block and touch it again, it'll decrease by 1 again.  This could have some puzzle use that's not necessarily time-based.  Maybe have a switch or something that could reset these

I actually really like this idea, would you mind if I feature this in the original post so it could perhaps be seen easier?


MuRy4xd.png YYJrxiD.png
Credits to Anatoly for the first, credit to bluecloud for the second.

Offline

#33 2018-07-14 19:10:58

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,289

Re: Vanish door

This idea is not possible to implement in current EE game.

However, if Devs keeps the promise for the EverybodyEdits reboot, then this might work as a idea!


Idler.jpg
XOsS4ha.gif

Offline

#34 2018-07-14 19:12:50

minimania
Member
From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,566

Re: Vanish door

Michele wrote:

This idea is not possible to implement in current EE game.

How are you so sure that it's impossible to implement in the current game?


MuRy4xd.png YYJrxiD.png
Credits to Anatoly for the first, credit to bluecloud for the second.

Offline

Wooted by:

#35 2018-07-14 20:38:50

Emily
Member
From: Who wants to know
Joined: 2015-07-27
Posts: 16

Re: Vanish door

Not really a fan of how its a green block. Maybe it could look like the brick blocks (ID: 16 & 1022) and you can still set a time limit, but overtime the block would become cracked until it breaks. This would also be better for art.
pjZQ9X2.png


5dqRyqM.png

Offline

#36 2018-07-14 20:46:51

azurepudding
Member
Joined: 2016-11-18
Posts: 210

Re: Vanish door

minimania wrote:
azurepudding wrote:
Whirl wrote:

It's literally timed doors, but similar.

"it is exactly the same, except it is similar" ???? what



Anyway collapsing/vanishing blocks would be great, also what if there was a variant that would only count down by one if it's touched? for example if you jump on a block that says 3, it'll decrease to 2.  you could stand on it as long as you want, but if you leave the block and touch it again, it'll decrease by 1 again.  This could have some puzzle use that's not necessarily time-based.  Maybe have a switch or something that could reset these

I actually really like this idea, would you mind if I feature this in the original post so it could perhaps be seen easier?

lol.. go ahead, I got the idea from Yoshi's Island.  Though actually I forget if it counted down from each touch or began from first contact.. there were these platforms with numbers on them.

Offline

#37 2018-07-18 12:37:28

minimania
Member
From: Thanks Anatoly for the sig
Joined: 2015-02-22
Posts: 2,566

Re: Vanish door

Emily wrote:

Not really a fan of how its a green block. Maybe it could look like the brick blocks (ID: 16 & 1022) and you can still set a time limit, but overtime the block would become cracked until it breaks. This would also be better for art.
https://i.imgur.com/pjZQ9X2.png

I feel that a graphic like this would work better for something akin to a "crumble" block, which you can break by going at it with enough velocity.


MuRy4xd.png YYJrxiD.png
Credits to Anatoly for the first, credit to bluecloud for the second.

Offline

#38 2018-07-18 15:34:49

ILikeTofuuJoe
Member
From: Virgo Supercluster
Joined: 2018-06-04
Posts: 246

Re: Vanish door

Too many suggestions will make the reboot come laater.


https://wiki.everybodyedits.com/images/8/8f/117_cat ~meow~ https://wiki.everybodyedits.com/images/8/8f/117_cat
Posting Goal: 500 posts
Signature
Thanks HG for the signature and avatar!
?type=online&name=ILikeTofuuJoe

Online

#39 2018-07-18 18:31:50

Jet
Wiki Mod (Formerly zyhrllos)
Joined: 2015-11-08
Posts: 1,868

Re: Vanish door

ILikeTofuuJoe wrote:

Too many suggestions will make the reboot come laater.

no because they dont use suggestions :-)


im pretty much exclusively here for the wiki

Offline

Wooted by:
Jet1531935110714815

Board footer

Powered by FluxBB

[ Started around 1532118636.5152 - Generated in 0.043 seconds, 12 queries executed - Memory usage: 1.41 MiB (Peak: 1.6 MiB) ]