Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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emal told me to post here
fun old levels (4-5 total?) made w/ old blocks, they dont necessarily have to follow a theme besides being well-received in the past.
potentially rising in difficulty so theres something for everyone (except extreme because lets have more than a dozen people beat this campaign):
1. basic
2. easy
3. medium
4. medium-hard
5. hard
maybe someone can group together 5 potential options for each tier and we can all vote on what would belong (community input is fun)
Iraka's 'jump jump jump' comes to mind for the first/basic tier. 300k plays, old as hell, maybe a 12-15 minute play-through if you haven't done it before
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I really like the idea of a "Nostalgia campaign"
Playing old levels
Reliving those memories
Nostalgia train
I was actually thinking of something similar a while back and started favouriting old EE style worlds.
There was one in particular that I really liked but then I realised it had invisible arrows
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having a campaign with multiple difficulties is just off
if its labeled as a hard campaign you keep it either medium-hard or hard-extreme
having a campaign with multiple difficulties is just off
if its labeled as a hard campaign you keep it either medium-hard or hard-extreme
I personally wouldn't mind a wide variety of difficulties, however something like that might be frustrating to newer players.
My solution: Make all the tiers available from the get-go. Maybe an extra prize for finishing everything
Currently playing through: Mega Man 1-6
Listen to my in-game music! (it's pretty much all I'm good at)
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zyhrllos wrote:having a campaign with multiple difficulties is just off
if its labeled as a hard campaign you keep it either medium-hard or hard-extreme
I personally wouldn't mind a wide variety of difficulties, however something like that might be frustrating to newer players.
My solution: Make all the tiers available from the get-go. Maybe an extra prize for finishing everything
it would completely tarnish the system in place and throw consistency out the window
jkdrip wrote:zyhrllos wrote:having a campaign with multiple difficulties is just off
if its labeled as a hard campaign you keep it either medium-hard or hard-extreme
I personally wouldn't mind a wide variety of difficulties, however something like that might be frustrating to newer players.
My solution: Make all the tiers available from the get-go. Maybe an extra prize for finishing everything
it would completely tarnish the system in place and throw consistency out the window
How? All a campaign is is a group of levels with a theme.
Currently playing through: Mega Man 1-6
Listen to my in-game music! (it's pretty much all I'm good at)
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To be honest, I don't think such a difficulty progression should be a part of the nostalgia campaign. But I would like to see it in a progression campaign that you're not supposed to beat all at once. New players will join and be able to beat the basic and easy parts. Then as they learn the game more they can beat the medium section of the campaign. And finally, if they either learn to become skilled OR persistent then they could wind up beating the hard and extreme parts of the campaign.
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zyhrllos wrote:jkdrip wrote:zyhrllos wrote:having a campaign with multiple difficulties is just off
if its labeled as a hard campaign you keep it either medium-hard or hard-extreme
I personally wouldn't mind a wide variety of difficulties, however something like that might be frustrating to newer players.
My solution: Make all the tiers available from the get-go. Maybe an extra prize for finishing everything
it would completely tarnish the system in place and throw consistency out the window
How? All a campaign is is a group of levels with a theme.
and difficulty
Similar campaign suggestion was posted here: https://forums.everybodyedits.com/viewt … p?id=35775
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jkdrip wrote:zyhrllos wrote:having a campaign with multiple difficulties is just off
if its labeled as a hard campaign you keep it either medium-hard or hard-extreme
I personally wouldn't mind a wide variety of difficulties, however something like that might be frustrating to newer players.
My solution: Make all the tiers available from the get-go. Maybe an extra prize for finishing everything
it would completely tarnish the system in place and throw consistency out the window
who cares lol, good idea drip
Similar campaign suggestion was posted here: https://forums.everybodyedits.com/viewt … p?id=35775
i guess i should've specified, this could include any widely-received levels that fit the (admittedly, loose) notion of "nostalgia."
yes, that is probably going to concern mostly basic-block levels, but i feel like even levels with game-changing packs like boost arrows could be decently long ago/potentially be included if they have a nostalgic feel to them
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Here's a medium submission for this campaign. http://everybodyedits.com/games/PWFLBq1kGLa0I
Solar System, by Helvi. (That way he won't complain about this campaign too)
Click the image to see my graphics suggestions, or here to play EE: Project M!
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who cares lol, good idea drip
you're really close-minded huh
first of all jkdrip's system literally can't work with the current system set in place
secondly campaigns are supposed to have common difficulties so they can all be beaten "in one go"
you wouldnt start a campaign out as basic and then go up to extreme, it would just sit there forever for people who can't do hard levels
Basic: Jump Jump Jump by Iraka
link: http://everybodyedits.com/games/PWiAIAAA
because why not. this world is really fun for me even after repeated play
and it will bring nostalgia to all players
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Here's a medium submission for this campaign. http://everybodyedits.com/games/PWFLBq1kGLa0I
Solar System, by Helvi. (That way he won't complain about this campaign too)
Nope, I rather delete my Solar System map before it is trashed in a campaign where I lose control over my intellectual property.
Hi.
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good idea but what about the win trophy
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.
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minimania wrote:Here's a medium submission for this campaign. http://everybodyedits.com/games/PWFLBq1kGLa0I
Solar System, by Helvi. (That way he won't complain about this campaign too)
Nope, I rather delete my Solar System map before it is trashed in a campaign where I lose control over my intellectual property.
good point, also they dont seem to ask for some maps so watch out
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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LOP:
STAR:
NOSTALGIA Crew:
My favorites:
Metroid 1986 - By Jakery
Unholy Ruins - By Kingcurry
TEZ - By RGL32 (damn i miss that guy)
TDB Epic Minis - By DEUSOVI
Not Enough Skeletons - By Nou (stream team)
Moderator Land - By Stubby
Delusion Valley - By Thanel
Halloween 2012! - By Lictor
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