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#1 2018-01-02 22:18:52, last edited by Trytu (2018-08-08 22:09:13)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Fake Guest spawner

Guest spawner, spawns one guest under spawner, that behave like a normal player, but don't do anything. (like a World Keeper in campaign rooms.
When you destroy spawner, Guest dissapear (disconect from world).
Fake Guest can be usefull in key and switch machines.

I think max amount of obtained spawns should be limited (world lags) to 2 or 3 //forums.everybodyedits.com/img/smilies/tongue
Edit: i found this


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#2 2018-01-02 22:21:02

Cakeje
Member
From: Supermarket
Joined: 2015-10-30
Posts: 133

Re: Fake Guest spawner

It'd be a cheap and easy way to get hundreds of guests play your world, hence making it get to the top waaaay too easily.
Also, how would you destroy spawners?

I like the idea kinda, but seems undoable or just not worth it.


unknown.png

Thanks to HG for making the sig

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#3 2018-01-02 22:21:27

JustFire45
Member
Joined: 2018-01-02
Posts: 6

Re: Fake Guest spawner

Yeah, could be useful to auto-run switch machines without having to use an actual player.

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#4 2018-01-02 22:41:40, last edited by Trytu (2018-01-02 23:48:20)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: Fake Guest spawner

Cakeje wrote:

It'd be a cheap and easy way to get hundreds of guests play your world.

I said i

Trytu wrote:

(like a World Keeper in campaign rooms.

World Keeper doesn't add to number of players in Lobby menu,
then if "no one" in the world, world isn't visible
if i'm wrong, maybe guests should discoonect from the world, if "no one" (except fake guest/s) is in the world

Cakeje wrote:

Also, how would you destroy spawners?

just like a normal spawners - just throught editing tools, but when spawner number 2 would be destroyed, then guest number 2, disconnect from the world

EDIT:
I was wrong, "WORLD KEEPER: [Campaign Keeper] Connected!"
that means world keeper add to online players in Lobby, that means you was right, it's:

Cakeje wrote:

your world, hence making it get to the top waaaay too easily

that's the reason to limit obtainable amount of it to max 3, or only for gems,
but it can work like World keeper


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#5 2018-01-02 22:44:30

Cakeje
Member
From: Supermarket
Joined: 2015-10-30
Posts: 133

Re: Fake Guest spawner

Trytu wrote:

I said i

Thought you meant 2 or 3 per block.

And if they can't move then I still don't really see what they would add to the game //forums.everybodyedits.com/img/smilies/tongue
Don't think guests should be used as part of a block.


unknown.png

Thanks to HG for making the sig

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#6 2018-01-02 23:34:16

kreacher
Member
From: Wakanda
Joined: 2015-03-31
Posts: 409

Re: Fake Guest spawner

Just use an alt account or just two of the same account for systems.


MQneHSv.png

Est. December 2010

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#7 2018-01-03 00:28:27

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Fake Guest spawner

kreacher wrote:

Just use an alt account or just two of the same account for systems.

Then just watch how basically nothing is synched up (unless you are using 2 different computers).


kMMA0S6.png dxGW6FY.png

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#8 2018-01-03 09:00:36

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,387

Re: Fake Guest spawner

I can see a use for this.

Put a guest spawner right above the zombie effect. Have those zombies get transferred on a conveyer belt that the player has to dodge and avoid. When the guests die, they respawn with zombie effect again.


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#9 2018-01-03 10:03:54

Saint-14
Formerly The Armamentarium
From: ABSOLUTE UNIT
Joined: 2016-12-08
Posts: 218

Re: Fake Guest spawner

this isnt minecraft

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#10 2018-01-03 12:14:05

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Fake Guest spawner

got and better idea allow you to spaawn 1 guest in your worldS (1 per ip) ou may use them in switch machines or to make your world alive you can do all actions such as commands on them yet you cant control him so oyu have to teleport him th eguest stays in your world for 24 hours after you left ee thye also gte diffrent names so you know who is a real guest and they hav the same smileys as you own in the smiley tab there is an extra tab for the 'guest'


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#11 2018-01-03 16:05:47

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Fake Guest spawner

The Armamentarium wrote:

this isnt minecraft

lol you can take that argument and just leave

minecraft has blocks. wellp we need to get rid of them
minecraft has chat. throw it out!
minecraft has many other things. oh no

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#12 2018-01-03 16:12:02

Anatoly
Guest

Re: Fake Guest spawner

hummerz5 wrote:

minecraft has many other things. oh no

minecraft is multiplayer

#13 2018-01-03 16:27:05

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 969
Website

Re: Fake Guest spawner

The Armamentarium wrote:

this isnt minecraft

I fail to see the connection between this suggestion and minecraft.
Maybe it's something with blocks?


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Ingame: marten22        My steam: MartenM

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