Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Guest spawner, spawns one guest under spawner, that behave like a normal player, but don't do anything. (like a World Keeper in campaign rooms.
When you destroy spawner, Guest dissapear (disconect from world).
Fake Guest can be usefull in key and switch machines.
I think max amount of obtained spawns should be limited (world lags) to 2 or 3
Edit: i found this
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png
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It'd be a cheap and easy way to get hundreds of guests play your world, hence making it get to the top waaaay too easily.
Also, how would you destroy spawners?
I like the idea kinda, but seems undoable or just not worth it.
Thanks to HG for making the sig
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Yeah, could be useful to auto-run switch machines without having to use an actual player.
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It'd be a cheap and easy way to get hundreds of guests play your world.
I said i
(like a World Keeper in campaign rooms.
World Keeper doesn't add to number of players in Lobby menu,
then if "no one" in the world, world isn't visible
if i'm wrong, maybe guests should discoonect from the world, if "no one" (except fake guest/s) is in the world
Also, how would you destroy spawners?
just like a normal spawners - just throught editing tools, but when spawner number 2 would be destroyed, then guest number 2, disconnect from the world
EDIT:
I was wrong, "WORLD KEEPER: [Campaign Keeper] Connected!"
that means world keeper add to online players in Lobby, that means you was right, it's:
your world, hence making it get to the top waaaay too easily
that's the reason to limit obtainable amount of it to max 3, or only for gems,
but it can work like World keeper
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png
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I said i
Thought you meant 2 or 3 per block.
And if they can't move then I still don't really see what they would add to the game
Don't think guests should be used as part of a block.
Thanks to HG for making the sig
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Just use an alt account or just two of the same account for systems.
Est. December 2010
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Just use an alt account or just two of the same account for systems.
Then just watch how basically nothing is synched up (unless you are using 2 different computers).
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I can see a use for this.
Put a guest spawner right above the zombie effect. Have those zombies get transferred on a conveyer belt that the player has to dodge and avoid. When the guests die, they respawn with zombie effect again.
Click the image to see my graphics suggestions, or here to play EE: Project M!
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this isnt minecraft
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got and better idea allow you to spaawn 1 guest in your worldS (1 per ip) ou may use them in switch machines or to make your world alive you can do all actions such as commands on them yet you cant control him so oyu have to teleport him th eguest stays in your world for 24 hours after you left ee thye also gte diffrent names so you know who is a real guest and they hav the same smileys as you own in the smiley tab there is an extra tab for the 'guest'
thanks hg for making this much better and ty for my avatar aswell
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minecraft has many other things. oh no
minecraft is multiplayer
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