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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2017-06-21 18:22:59

pokemaster101
Member
Joined: 2015-07-29
Posts: 62

Normal worlds remember your progress like in campaigns.

But not if the world has been edited recently.


Hello! I've been playing ee for a while, and like giving input!

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#2 2017-06-21 18:24:26

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
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Re: Normal worlds remember your progress like in campaigns.

But have an option so the world owner can disable / enable this? (off by default).


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#3 2017-06-21 18:25:22

pokemaster101
Member
Joined: 2015-07-29
Posts: 62

Re: Normal worlds remember your progress like in campaigns.

YESS! //forums.everybodyedits.com/img/smilies/big_smile


Hello! I've been playing ee for a while, and like giving input!

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#4 2017-06-21 20:51:04

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Normal worlds remember your progress like in campaigns.

isnt this a SUGGESTION? btw nic eidea


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thanks hg for making this much better and ty for my avatar aswell

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#5 2017-06-21 21:04:44

mutantdevle
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From: Hell
Joined: 2015-03-31
Posts: 3,848
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Re: Normal worlds remember your progress like in campaigns.

I just remembered I once suggested this idea:

https://forums.everybodyedits.com/viewt … p?id=38893

which serves a similar function. (It was also pointed out that there are other threads of a similar idea).


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#6 2017-06-21 21:13:10, last edited by Latif (2017-06-21 21:14:17)

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: Normal worlds remember your progress like in campaigns.

This should really be added, very useful. I always lose connection when I play worlds and it's very annoying.

I have some suggestions:

  • The owner of the world should be able to enable and disable it in the settings. So what Devlin said

  • When enabling saving progress, the owner cannot edit the world anymore until disabling it. This is because when someone makes progress in your level, and leaves. And you edit some parts. When the player comes back he/she may be stuck on a block because you edited that part. God mode is still allowed.

  • Commands won't really break anything. Only /giveedit and /removeedit is disabled.

  • When disabling saving progress, everyone's saved progress will be removed (not current progress ofc). So when they come back they just have to start again.

  • The text box to enter the edit key is replaced with text. Something like "This world saves your progress. Getting edit is not possible."

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#7 2017-06-21 23:12:05

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Normal worlds remember your progress like in campaigns.

moving to game suggestions

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#8 2017-06-22 07:00:22

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Normal worlds remember your progress like in campaigns.

Latif wrote:

This should really be added, very useful. I always lose connection when I play worlds and it's very annoying.

I have some suggestions:

  • The owner of the world should be able to enable and disable it in the settings. So what Devlin said

  • When enabling saving progress, the owner cannot edit the world anymore until disabling it. This is because when someone makes progress in your level, and leaves. And you edit some parts. When the player comes back he/she may be stuck on a block because you edited that part. God mode is still allowed.

  • Commands won't really break anything. Only /giveedit and /removeedit is disabled.

  • When disabling saving progress, everyone's saved progress will be removed (not current progress ofc). So when they come back they just have to start again.

  • The text box to enter the edit key is replaced with text. Something like "This world saves your progress. Getting edit is not possible."

i would  like to see that you canstill edit but then to tp players out or so what if its hard level and u test last mini and see its imposs u cant edit it?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#9 2017-06-22 10:03:58

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,209

Re: Normal worlds remember your progress like in campaigns.

Lol no

You know how much space it would take?

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#10 2017-06-22 10:40:27

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
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Re: Normal worlds remember your progress like in campaigns.

Gosha wrote:

Lol no

You know how much space it would take?

Bu, but, Unity is coming right.... we will have space then... please tell me Unity IS coming?...


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#11 2017-06-22 11:17:23

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Normal worlds remember your progress like in campaigns.

Gosha wrote:

Lol no

You know how much space it would take?

Not much...
How many finished worlds do you play in 24 hours? Just a few hundred bytes per player, per world should be enough to store everything needed, so maybe a few kilobytes (I guess about one medium world ish) per player at any one time

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#12 2017-06-22 11:18:16

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,209

Re: Normal worlds remember your progress like in campaigns.

Devlin wrote:
Gosha wrote:

Lol no

You know how much space it would take?

Bu, but, Unity is coming right.... we will have space then... please tell me Unity IS coming?...

Unity doesn't have anything to do with this.

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#13 2017-06-22 11:54:06

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
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Re: Normal worlds remember your progress like in campaigns.

Gosha wrote:
Devlin wrote:
Gosha wrote:

Lol no

You know how much space it would take?

Bu, but, Unity is coming right.... we will have space then... please tell me Unity IS coming?...

Unity doesn't have anything to do with this.

Well surely storage space won't be much of an issue with Unity?


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#14 2017-06-22 12:05:09

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,837

Re: Normal worlds remember your progress like in campaigns.

Is EE currently low on DB space? I thought the main storage issue was the max size of... something or other in the Rooms datatable, which limits the max world size.

Aren't PlayerObjects free to grow? I assume that's where progress data would go. Saving locally would be a terrible idea.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#15 2017-06-22 12:45:46

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Normal worlds remember your progress like in campaigns.

Devlin wrote:
Gosha wrote:
Devlin wrote:
Gosha wrote:

Lol no

You know how much space it would take?

Bu, but, Unity is coming right.... we will have space then... please tell me Unity IS coming?...

Unity doesn't have anything to do with this.

Well surely storage space won't be much of an issue with Unity?

Unity is just for the client, I'm pretty sure we'll still be using playerio.


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thx for sig bobithan

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#16 2017-06-22 14:14:35

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Normal worlds remember your progress like in campaigns.

@skullz: yeah. If you recall, nou or someone was making a big show of how we needed playerIO to play nicely for the project to continue. Naturally, if we ditched playerio, that wouldn't be a concern.

Tomahawk wrote:

Is EE currently low on DB space? I thought the main storage issue was the max size of... something or other in the Rooms datatable, which limits the max world size.

Aren't PlayerObjects free to grow? I assume that's where progress data would go. Saving locally would be a terrible idea.

So they made the PlayerObjects table different from the rest? I'm guessing they're all on the 500kb pieces thing. I mean if we ever wanted more room and that was the only limit, we could just fragment our storage across keys, but that's probably not wise.

But yeah, I imagine the playerobject would have more room for this.

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